OK so I guess the time has come to update our Ability Ban lists and discuss some of the Generation 7 Abilities in regards to CaP . Hopefully this will be a rather short discussion and we can come to a conclusion relatively quickly. We had to change things up slightly a few years back with Gen 6 abilities, and this can be read about here: http://www.smogon.com/forums/threads/ability-banlist-update.3495149/ I've basically followed a similar idea to what Bughouse did there.
All the new abilities can be found here (with their effects):
http://serebii.net/sunmoon/abilities.shtml
And updated old abilities can be found here:
http://serebii.net/sunmoon/updatedabilities.shtml (Chances are none of these are really relevant, but posting it for completions sake)
New abilities to ban:
Battle Bond (Event Greninja Exclusive ability)
Beast Boost (Ultra Beast only)
Fluffy (Exclusive, similar in strength to Fur Coat)
Full Metal Body (Legendary Exclusive)
Power Construct (Legendary Exclusive, Forme Change)
Prism Armor (Legendary Exclusive)
RKS System (Exclusive, A poor mans version of Multitype)
Schooling (Forme change, exclusive ability)
Shadow Shield (Legendary Exclusive)
Shields Down (Forme Change, exclusive ability)
Soul Heart (Legendary Exclusive)
EDIT: Brought up by Nyttyn, but adding, Primordial Sea, Desolate Land and Delta Stream
The above is only an idea, and of course we are open to discussion on these abilities. Reasoning for my thoughts on these in particular is because of previous precedent with ability bans. Legendary exclusive, event exclusive, forme changing abilities (which we have a number of this Generation) have all popped up. RKS is a version of Multitype, which subverts our typing process. Fluffy is similar in power to Fur Coat (albeit with different mechanics, this is the most unsure one for me).
Abilities to Discuss (For Primary only/Secondary ban abilities):
Comatose (Exclusive, strange mechanics)
Disguise (Exclusive, interesting mechanics)
Electric Surge (Legendary Exclusive)
Grassy Surge (Legendary Exclusive)
Innards Out (Exclusive)
Misty Surge (Legendary Exclusive)
Psychic Surge (Legendary Exclusive)
Water Bubble (Exclusive, is effectively three abilities in one)
I believe that all these abilities will have a significant affect on the CaP on which they are chosen to be on. I don't believe any of these abilities are broken as is, but I believe they should be the focus of the CaP we create that uses any of them if we decide to not ban them.
Flavour Only Abilities:
Battery (Doubles only)
Power of Alchemy (Doubles only)
Receiver (Doubles Only)
I think everything else is pretty much A-OK to go in Gen 7. Nothing else really stands out from the new abilities to be a game changer, sure there are powerful ones (such as Stamina) but I do not think they are all game changers.
Proposed Lists going forwards into Gen 7 (Bold indicates new ability):
What I'd like to find out from this thread:
Which new Abilities should be in which ban list? The ones to discuss are posted above.
If anyone thinks any of the other Gen 7 abilities are worthy of being discussed, please bring them up.
Which, if any, previously banned abilities should be unbanned?
And the related,
Which, if any, updated abilities need to be added to any of these listings?
The main one here is Parental Bond, which was nerfed (from 50% power to 25% power). Is this enough of a nerf to take it out of the banned ability list or not? Weak Armor appears to be the only ability that got a Buff, and considering we have one CaP with this ability, I think it should be fine to stay.
If everyone agrees with what I have proposed then we can get this tied up very quickly.
All the new abilities can be found here (with their effects):
http://serebii.net/sunmoon/abilities.shtml
And updated old abilities can be found here:
http://serebii.net/sunmoon/updatedabilities.shtml (Chances are none of these are really relevant, but posting it for completions sake)
New abilities to ban:
Battle Bond (Event Greninja Exclusive ability)
Beast Boost (Ultra Beast only)
Fluffy (Exclusive, similar in strength to Fur Coat)
Full Metal Body (Legendary Exclusive)
Power Construct (Legendary Exclusive, Forme Change)
Prism Armor (Legendary Exclusive)
RKS System (Exclusive, A poor mans version of Multitype)
Schooling (Forme change, exclusive ability)
Shadow Shield (Legendary Exclusive)
Shields Down (Forme Change, exclusive ability)
Soul Heart (Legendary Exclusive)
EDIT: Brought up by Nyttyn, but adding, Primordial Sea, Desolate Land and Delta Stream
The above is only an idea, and of course we are open to discussion on these abilities. Reasoning for my thoughts on these in particular is because of previous precedent with ability bans. Legendary exclusive, event exclusive, forme changing abilities (which we have a number of this Generation) have all popped up. RKS is a version of Multitype, which subverts our typing process. Fluffy is similar in power to Fur Coat (albeit with different mechanics, this is the most unsure one for me).
Abilities to Discuss (For Primary only/Secondary ban abilities):
Comatose (Exclusive, strange mechanics)
Disguise (Exclusive, interesting mechanics)
Electric Surge (Legendary Exclusive)
Grassy Surge (Legendary Exclusive)
Innards Out (Exclusive)
Misty Surge (Legendary Exclusive)
Psychic Surge (Legendary Exclusive)
Water Bubble (Exclusive, is effectively three abilities in one)
I believe that all these abilities will have a significant affect on the CaP on which they are chosen to be on. I don't believe any of these abilities are broken as is, but I believe they should be the focus of the CaP we create that uses any of them if we decide to not ban them.
Flavour Only Abilities:
Battery (Doubles only)
Power of Alchemy (Doubles only)
Receiver (Doubles Only)
I think everything else is pretty much A-OK to go in Gen 7. Nothing else really stands out from the new abilities to be a game changer, sure there are powerful ones (such as Stamina) but I do not think they are all game changers.
Proposed Lists going forwards into Gen 7 (Bold indicates new ability):
Air Lock
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Battery
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Power of Alchemy
Receiver
Run Away
Symbiosis
Telepathy
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Battery
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Power of Alchemy
Receiver
Run Away
Symbiosis
Telepathy
Air Lock
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Comatose
Disguise
Drizzle
Drought
Electric Surge
Grassy Surge
Innards Out
Magic Bounce
Magic Guard
Misty Surge
Prankster
Psychic Surge
Sand Stream
Snow Warning
Speed Boost
Water Bubble
Battery
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Power of Alchemy
Receiver
Run Away
Symbiosis
Telepathy
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Comatose
Disguise
Drizzle
Drought
Electric Surge
Grassy Surge
Innards Out
Magic Bounce
Magic Guard
Misty Surge
Prankster
Psychic Surge
Sand Stream
Snow Warning
Speed Boost
Water Bubble
Battery
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Power of Alchemy
Receiver
Run Away
Symbiosis
Telepathy
Air Lock
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Comatose
Disguise
Drizzle
Drought
Electric Surge
Grassy Surge
Innards Out
Magic Bounce
Magic Guard
Misty Surge
Prankster
Psychic Surge
Sand Stream
Snow Warning
Speed Boost
Water Bubble
Aura Break
Bad Dreams
Battle Bond
Beast Boost
Color Change
Dark Aura
Defeatist
Delta Stream
Desolate Land
Fairy Aura
Forecast
Fluffy
Full Metal Body
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Power Construct
Primordial Sea
Prism Armor
Protean
Pure Power
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Slow Start
Soul Heart
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Comatose
Disguise
Drizzle
Drought
Electric Surge
Grassy Surge
Innards Out
Magic Bounce
Magic Guard
Misty Surge
Prankster
Psychic Surge
Sand Stream
Snow Warning
Speed Boost
Water Bubble
Which new Abilities should be in which ban list? The ones to discuss are posted above.
If anyone thinks any of the other Gen 7 abilities are worthy of being discussed, please bring them up.
Which, if any, previously banned abilities should be unbanned?
And the related,
Which, if any, updated abilities need to be added to any of these listings?
The main one here is Parental Bond, which was nerfed (from 50% power to 25% power). Is this enough of a nerf to take it out of the banned ability list or not? Weak Armor appears to be the only ability that got a Buff, and considering we have one CaP with this ability, I think it should be fine to stay.
If everyone agrees with what I have proposed then we can get this tied up very quickly.
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