This is going to come as a little jarring to some, but this is your 48 hour warning to finalize your concept. Concept submissions last roughly under one week, so this is par the course. Furthermore, the TLT and I have decided to have a 24-hour discussion on Wednesday about the finalized slate. It will give us time as a community to discuss the pros and cons of each slated concept, which should lead to more informed voting and a smoother process.
Up until this point, I have tried to remain as objective as possible, providing feedback to assist each concept in becoming the best it can possibly be. I am immensely proud of the roughly 40 concepts we have submitted in this thread, and think literally all of them have some merit. But unfortunately, we can't vote on them all, and only one can ultimately win. Therefore, the Concept Chat thread is going to get a bit more comparative and potentially critical. Do not take criticism or dislike of your concept as an attack of you as a person. Your ideas are not your identity, and it's our goal as a CAP community to select the best concept we have for CAP29. There's pros and cons to every concept, so don't be upset if your concept isn't the right fit for this CAP. So get those concepts finalized, read some other concepts, and join the conversation!
Here's some feedback for the most recently submitted concept that hasn't gotten feedback yet. Don't mind us!
The Metric System - Leading the Charge - You are correct to identify Team Preview as the primary fall of dedicated leads, but that doesn't mean this concept isn't worth pursuing either. I think your questions could be stronger if you asked questions about which types of moves are typically better used earlier than later (Knock Off, hazards, coverage to snag early KOs, etc). This sort of logic could be extended into how the other stages of CAP will work, like how a speed stat can matter (or not matter) at the start of the game, or how some abilities might be more useful to gain momentum early on. Is there a particular reason why your concept wouldn't allow this CAP to also perform well at the end of the game? You might want to elaborate on that, since it's an interesting restriction you're putting on the process.
Up until this point, I have tried to remain as objective as possible, providing feedback to assist each concept in becoming the best it can possibly be. I am immensely proud of the roughly 40 concepts we have submitted in this thread, and think literally all of them have some merit. But unfortunately, we can't vote on them all, and only one can ultimately win. Therefore, the Concept Chat thread is going to get a bit more comparative and potentially critical. Do not take criticism or dislike of your concept as an attack of you as a person. Your ideas are not your identity, and it's our goal as a CAP community to select the best concept we have for CAP29. There's pros and cons to every concept, so don't be upset if your concept isn't the right fit for this CAP. So get those concepts finalized, read some other concepts, and join the conversation!
Here's some feedback for the most recently submitted concept that hasn't gotten feedback yet. Don't mind us!
The Metric System - Leading the Charge - You are correct to identify Team Preview as the primary fall of dedicated leads, but that doesn't mean this concept isn't worth pursuing either. I think your questions could be stronger if you asked questions about which types of moves are typically better used earlier than later (Knock Off, hazards, coverage to snag early KOs, etc). This sort of logic could be extended into how the other stages of CAP will work, like how a speed stat can matter (or not matter) at the start of the game, or how some abilities might be more useful to gain momentum early on. Is there a particular reason why your concept wouldn't allow this CAP to also perform well at the end of the game? You might want to elaborate on that, since it's an interesting restriction you're putting on the process.
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