Alright, here are the final limits I've concluded on.
Code:
PS: 140
SS: 140
PT: 135
ST: 130
BSR: 595
Maximum Speed stat: 120
Minimum SpA stat: 95
The major thing you'll notice is that the BSR has once again received a slight boost of 5 points, bringing it to 595. In all honesty, I believe that 590 would have served our needs perfectly fine; however, it really comes down to whether we'd like to err on the side of restraint or not, and I believe that this isn't the right time to do so. CAP29 already faces numerous challenges at this stage in the design process so I'd like to not be holding us back any further than necessary with our BSR.
MrDollSteak and
quziel also brought up some great points, in that a small increase to 595 allows for more spreads that just barely didn't make the previous cutoff of 590, and that it's an appreciated increase for spreads that don't opt to take multiple "optional" moves and thus have less of a need to restrict themselves.
To elaborate on the rest of our limits, our PS and SS were both chosen to accomodate for spreads that highly prioritize offensive potential. These provide more than enough room for offensively oriented spreads to flourish, and essentially represent that maximum of what we should be comfortable giving to CAP29; for example, with a Speed stat of 120, the highest SpA this allows for is 122, which I believe is roughly within the bounds of what's appropriate for the most offensive spreads.
Our PT and ST are as high as they are to give some headroom for spreads prioritizing bulk above all else. They were chosen based on attacks from Pokemon like Pajantom, Tapu Lele, and Dragapult, and ultimately I believe the current limits to be suitable as upper bounds to our defenses. There were a couple arguments made to raise our ST slightly, but 130 should still be high enough to hit anything we're shooting for––personally I didn't see any important benchmarks between 130 and 135, and I still believe that 130 will offer the right amount of freedom to any prospective stat submitter.
The hard limit on our Speed stat, as first suggested by
Birkal, is a great place to limit ourselves while still providing a ton of room for faster spreads. I haven't really seen anyone request that we should be outspeeding Tornadus-T and Syclant, and this just feels like the most obvious place to draw the line. The minimum SpA stat was a bit tricker to pin down, but with maximum Speed the highest you'd be allowed to go in Attack is 127, and 97 is the lowest SpA that still registers as "Mixed" in its Offensive Category (OCAT). Therefore 95 seems like a reasonable floor for us, as any lower than this and it becomes questionable whether Calm Mind would work at all.
Just to be bluntly clear though, any spread prioritizing Attack
will still need to trigger "Mixed", and you can check this for yourself by clicking on the dropdown window called "Toggle offense ratings" and selecting "S", which should then allow you to see whether your spread is physical, special, or mixed.
And with that, we're all done! Thanks to everyone who contributed during this conversation, I'm very happy with how it went and I think the stat limits I've chosen should allow for CAP29 to really succeed. I'll pass this over to
Birkal to sign off on, upon which we'll be opening up the floor for full spreads to be submitted.