CAP 14 CAP 3 - Part 7 - Secondary Ability Poll 1

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Hello, and welcome to Secondary Ability Poll 1! This is a single bold vote, which means you vote for one entry. Make sure that you bold your votes and nothing else! A typical vote might look like the following:

My Preferred Entry

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
If you want even more clarification, check out this page.

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold. Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

You may only vote for options that have been slated by CAP 3's Topic Leader, Deck Knight.

The slate for this poll is as follows:


Drought
Regenerator
No Competitive Ability


NOTE: "No Competitive Ability" means we will pick 1-2 abilities after the art polls for flavour reasons, in a way that doesn't disrupt the use of Dry Skin.

This poll will be open for 24 hours starting from the first vote (8:04:38 EDT). Remember: when voting, use only the ability's name! Good luck~

CAP 3 so far:
Name: Extreme Makeover: Typing Edition

General Description: The idea here is to create a Pokemon who's typing, while normally considered poor defensively and/or offensively, becomes a strong selling point of the Pokemon itself via help from an ability, stats, and/or movepool.

Justification: There are a lot of typings we scoff at on a daily basis because of their serious flaws, often forgetting about their strong points. For example, Poison is a really terrible offensive typing, but a decent defensive typing, while the Ice typing is good offensively, but awful defensively. Instead of just accepting that some typings will just ruin a Pokemon, this CAP concept aims to take that "terrible typing", and find ways to fix it (usually via ability, movepool, or stats) to the point where the formerly terrible typing becomes the CAP's strong point! The reason this CAP could benefit OU is because a Pokemon who makes a "bad typing" into a great one could find many unique offensive and/or defensive niches that aren't currently found!

Questions To Be Answered

-What does it take for a Pokemon to overcome its "bad typing" so much that its typing becomes good? Are the stats the biggest contributer, is the ability the thing that saves it, does movepool make it a force, or is it a combination of the above?

-How does the typing makeover effect the Pokemon's playstyle? Does the Pokemon become a unique wall that uses its makeover to overcome its typing's normally fatal flaws, does the make over make a terrible offensive typing into a fearsome sweeper, does the makeover make it into a formidible combination of deffense and offense to a typing that brings it neither, or does the makeover bring forth something none of us see coming from the typing?

-Which resistances and immunities are the most relevant to the metagame? Sure, this concept is aiming to have a "bad typing" become good, but part of that will require the bad typing to have some key resistances and/or immunties to certain typings to defend against or set up on, while still having a very unorthodox competitive typing. This works the other way around too, what are the typings most relevant to hit super effectively or at least neutral?

-How will the rest of the OU metagame react to this extreme type makeover? Will Pokemon start carrying moves they normally wouldn't carry to break through a new defensive threat, will some Pokemon take on new defensive roles due to resisting the unorthodox STABs CAP 3 may carry? Or will This Pokemon, despite being a very real threat, not have many "custom made sets" to beat it, being more of a Pokemon that is a reaction to the metagame than causing a metagame reaction?

-Finally, how will this effect the teams CAP3 is on? Will this be the kind of Pokemon who needs a lot of support to become a threat, will this Pokemon be more of key team member to execute another strategy, or will this be the kind of Pokemon that's part of the glue that holds the team together?
Typing: Fire / Poison
Base stats: 95 HP / 45 Atk / 83 Def / 131 SpA / 105 SpD / 76 Spe
Abilities: Dry Skin / ??? / (???)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
The deal with this concept is its very targetted and very focused, which is why the polls regarding ability have been very focused. For any of you that remember Cyclohm, it was a nightmare trying to deal with the ramifications of Neglected Ability. I did not want that to happen here, so I have purposefully guided the discussions and slating options to avoid that massive muddle.

I shall say this once: the last discussion thread was very heated and I do not want the arguments for or against certain abilities to be hashed out all over again. It is now time to vote after having weighed the options at length. I don't usually go into much detail in these entry posts, but I feel this is necessary.
 
Drought

I don't see CAP 3 being viable in OU any other way, once rain dance teams/water pokes start carrying other attacks to kill it.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
No Competitive Ability

I've stated my case against Drought, and while I think Regenerator is in no way bad, I just don't think it is necessary.
 
Drought

I had a large post for the discussion thread, but finished it two minutes after the thread got locked. Ah well. May the best (non-)ability win.

really need to stop changing my mind on this damn poll
 
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