I’d quickly like to throw my support behind this framework. There are loads of possibilities with this framework, not just regarding the number of crummy status moves, but the variety of concepts that could go very well with this concept. With moves ranging from Electrify to Laser Focus to stuff like Snatch, as well as the other moves mentioned in the OP, there is lots of design space both offensively and defensively for a Pokémon under this framework. I also enjoy the out-of-battle/genie/Giratina form frameworks, but I wanted to highlight this one since those have been discussed at length and I wanted to show that this framework has support behind it.Name: Weak Status Move Ability
Description: This CAP has a custom ability that uses the effect of a weak status move upon switch-in.
Explanation: Currently abilities such as Drizzle, Intimidate, and Grassy Surge functionally activate a status move upon switch-in, and currently these are some of the strongest abilities in the game. This framework would aim to explore a weaker, niche status move, and see how effective it could be as an ability. While most status moves are clearly broken in this context, I believe other moves can act as balanced, but strong abilities. Some abilities that come to mind include Magic Room, Reflect Type, Imprison, Laser Focus, Recycle, and Torment.
Questions to be Answered:
- How can we reliably determine the effectiveness of a status move as an ability without being able to test them?
- Can a competitive mon be created by using a strong ability while sacrificing in other areas?
- Is there anything that can be learned from Colossoil's process, which did functionally the same thing with Rebound acting as Magic Coat?