CAP 30 So Far
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In this stage, we are determining the required and disallowed competitive moves by creating a list of approved movesets. The movesets will be decided based on the competitive needs and limitations of this project. We are not submitting full movepools at this time. There will be a later stage for movepool submissions (level-up sets, egg moves, etc) once the required and disallowed moves have been determined via the accepted movesets.
Moveset Discussion Rules & Guidelines
There should be five kinds of posts in the thread:
The general flow of this thread should go like this:
Legendary Signature Moves are banned from discussion unless one (or more) is specifically allowed by the combined consensus of the TL and the Movepool Leader. The following moves are considered Legendary Signatures:
	
	
		
			
	
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Moveset Submissions
Movesets should be posted in the following format:
Moveset Submission
Name: Agility Sweeper
Move 1: Agility
Move 2: Thunderbolt
Move 3: Energy Ball
Move 4: Earth Power / Focus Blast
Ability: Sheer Force
Item: Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid / Modest
	
	
		
			
	
	
	
		
		
	
Please keep to the above format so the movepool leader can easily see which posts in the thread are proposing new moveset submissions, and can easily locate the information when updating the top post in the thread.
Ability, Item, EVs, and Nature are optional. All that is required are four moves, a name, and some descriptive information (in bullet form).
Any suggested moveset posted without any reasonable description will be deleted by the moderators. People should not spam movesets, post without checking the movesets already submitted, or post movesets without thinking them through.
Although we are not posting movesets in the full C&C analysis format, you should generally adhere to C&C standards where it makes sense. While there will not be excessively strict moderation on this, use common sense. Don't get too slash-happy with moves, no stupid names, use proper spelling and grammar, etc.
If you are unsure of the optimal ability, item, EVs, or nature -- you can leave it out and it can be edited in later over the course of the thread. By the end of the thread, every accepted moveset should be filled in completely. That doesn't mean we need to be 100% sure of every aspect of the moveset. It's fine if we go with our best guess and leave it to the playtest to optimize it.
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Moveset Edits/Option Submissions
Edits/options should be made by copying the most recent version of the moveset and description into an unattributed quote tags ([ QUOTE][ /QUOTE]). Then make any edits, additions, or replacements in bold text, removals should be in strike-through text. The most recent copy should taken from the top post or from the original submission post, depending on whichever one is most current.
Posters can and should comment on the reasoning and background for any proposed edits outside of Quote tags. Simple wording or spelling corrections do not need any explanation or commentary.
Additional move proposals must be made in the context of one or more movesets. The user cannot simply post "I suggest we add Taunt as an option to all non-choiced movesets", for example.
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Movepool Leader/Topic Leader Posts
The first post under the OP is reserved by the Movepool Leader, and will serve as the reference post for the current status of the discussion.
When the Movepool Leader determines that a moveset, option, or edit is accepted by intelligent community consensus, they will add/update a list of "Approved Movesets" in the first post. The Movepool Leader SHOULD NOT add every submission to the first post automatically, simply because it was posted in the thread. The Movepool Leader SHOULD NOT add a submission to the first post if it was not actively accepted by intelligent community consensus. "Lack of any response" is not the same as "acceptance". As with all CAP discussion threads, the leader should always use their best judgement.
If a proposal has received significant intelligent feedback (positive or negative), but it has not yet reached consensus, the Movepool leader should add it to an "Under Consideration" list in the first post. If the thread ends with controversial items that can't reach consensus, they will go to a community poll. In most cases, the "Under Consideration" list should be comprised of full movesets or additional option proposals. Edits to the description of most movesets, probably will not require extensive discussion or polling.
As the Movepool Leader makes updates to the first post, they should also post announcements in the thread indicating what they have added or updated. This will allow active discussion participants to easily track the progress of the thread. The Topic Leader should also post regular feedback in the thread, like every other competitive discussion.
				
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In this stage, we are determining the required and disallowed competitive moves by creating a list of approved movesets. The movesets will be decided based on the competitive needs and limitations of this project. We are not submitting full movepools at this time. There will be a later stage for movepool submissions (level-up sets, egg moves, etc) once the required and disallowed moves have been determined via the accepted movesets.
Moveset Discussion Rules & Guidelines
There should be five kinds of posts in the thread:
- Moveset Archetype Submissions
- Moveset Submissions
- Moveset Edits/Option Submissions
- General Commentary
- Section Leader/Topic Leader Announcements/Updates
The general flow of this thread should go like this:
- People post moveset archetypes.
- People post moveset submissions for these archetypes in a prescribed format (see below)
- Other people suggest to add/remove moves or other options to previously posted movesets (see below)
- Other people propose edits to the descriptive information with previously posted movesets
- Other people comment on the competitive pros and cons of previously posted movesets, additions/removals, and proposed edits
- Continuously over the course of the thread, the movepool leader updates the first post in the thread with the "currently accepted" movesets and other information related to the status of the intelligent community consensus (see below)
- The top post in the thread (maintained by the Movepool Leader) will contain a list of all edited, approved movesets
- The top post will list controversial movesets and/or optional moves that need to be voted on by the community
Legendary Signature Moves are banned from discussion unless one (or more) is specifically allowed by the combined consensus of the TL and the Movepool Leader. The following moves are considered Legendary Signatures:
Aeroblast
Astral Barrage
Behemoth Bash
Behemoth Blade
Blue Flare
Bolt Strike
Crush Grip
Core Enforcer
Dark Void
Diamond Storm
Doom Desire
Dragon Ascent
Dynamax Cannon
Eternabeam
Fleur Cannon
Freeze Shock
Fusion Bolt
Fusion Flare
Geomancy
Glacial Lance
Glaciate
Heart Swap
Hyperspace Fury
Hyperspace Hole
Ice Burn
Judgement
Jungle Healing
Land's Wrath
Light of Ruin
Lunar Dance
Luster Purge
Magma Storm
Mist Ball
Moongeist Beam
Oblivion Wing
Origin Pulse
Photon Geyser
Plasma Fists
Precipice Blades
Prismatic Laser
Psycho Boost
Psystrike
Relic Song
Roar of Time
Sacred Fire
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Spacial Rend
Spectral Thief
Steam Eruption
Surging Strikes
Sunsteel Strike
Techno Blast
Thousand Arrows
Thousand Waves
V-Create
Wicked Blow
		Astral Barrage
Behemoth Bash
Behemoth Blade
Blue Flare
Bolt Strike
Crush Grip
Core Enforcer
Dark Void
Diamond Storm
Doom Desire
Dragon Ascent
Dynamax Cannon
Eternabeam
Fleur Cannon
Freeze Shock
Fusion Bolt
Fusion Flare
Geomancy
Glacial Lance
Glaciate
Heart Swap
Hyperspace Fury
Hyperspace Hole
Ice Burn
Judgement
Jungle Healing
Land's Wrath
Light of Ruin
Lunar Dance
Luster Purge
Magma Storm
Mist Ball
Moongeist Beam
Oblivion Wing
Origin Pulse
Photon Geyser
Plasma Fists
Precipice Blades
Prismatic Laser
Psycho Boost
Psystrike
Relic Song
Roar of Time
Sacred Fire
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Spacial Rend
Spectral Thief
Steam Eruption
Surging Strikes
Sunsteel Strike
Techno Blast
Thousand Arrows
Thousand Waves
V-Create
Wicked Blow
-------------------
Moveset Submissions
Movesets should be posted in the following format:
Moveset Submission
Name: Agility Sweeper
Move 1: Agility
Move 2: Thunderbolt
Move 3: Energy Ball
Move 4: Earth Power / Focus Blast
Ability: Sheer Force
Item: Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid / Modest
- Agility doubles CAP X's speed, which allows it to sweep.
- Because of CAP X's Electric typing, Thunderbolt can hit Water-types like Arghonaut and Toxapex very hard.
- Energy Ball allows CAP X to break through common Ground-types which may look to switch into its Electric-type STAB, most notably Seismitoad and Hippowdon.
- Earth Power lets CAP X hit Pokemon such as Excadrill, and Aegislash extremely hard, however, Focus Blast is also an option that allows CAP X to deal with Pokemon such as Equilibra and Ferrothorn if desired.
- Life Orb's recoil is removed by Sheer Force and allows CAP X to hit even harder.
- Timid is preferred as it allows CAP X to outpace Dragapult after it has used Agility, but Modest can be used for more breaking power, notably allowing CAP X to OHKO Toxapex.
		Code:
	
	[B]Moveset Submission[/B]
Name:
Move 1:
Move 2:
Move 3:
Move 4:
Ability: (optional)
Item: (optional)
EVs: (optional)
Nature: (optional)
[LIST]
[*]
[*]
[*]
[/LIST]Please keep to the above format so the movepool leader can easily see which posts in the thread are proposing new moveset submissions, and can easily locate the information when updating the top post in the thread.
Ability, Item, EVs, and Nature are optional. All that is required are four moves, a name, and some descriptive information (in bullet form).
Any suggested moveset posted without any reasonable description will be deleted by the moderators. People should not spam movesets, post without checking the movesets already submitted, or post movesets without thinking them through.
Although we are not posting movesets in the full C&C analysis format, you should generally adhere to C&C standards where it makes sense. While there will not be excessively strict moderation on this, use common sense. Don't get too slash-happy with moves, no stupid names, use proper spelling and grammar, etc.
If you are unsure of the optimal ability, item, EVs, or nature -- you can leave it out and it can be edited in later over the course of the thread. By the end of the thread, every accepted moveset should be filled in completely. That doesn't mean we need to be 100% sure of every aspect of the moveset. It's fine if we go with our best guess and leave it to the playtest to optimize it.
-------------------
Moveset Edits/Option Submissions
Edits/options should be made by copying the most recent version of the moveset and description into an unattributed quote tags ([ QUOTE][ /QUOTE]). Then make any edits, additions, or replacements in bold text, removals should be in strike-through text. The most recent copy should taken from the top post or from the original submission post, depending on whichever one is most current.
Posters can and should comment on the reasoning and background for any proposed edits outside of Quote tags. Simple wording or spelling corrections do not need any explanation or commentary.
Additional move proposals must be made in the context of one or more movesets. The user cannot simply post "I suggest we add Taunt as an option to all non-choiced movesets", for example.
-------------------
Movepool Leader/Topic Leader Posts
The first post under the OP is reserved by the Movepool Leader, and will serve as the reference post for the current status of the discussion.
When the Movepool Leader determines that a moveset, option, or edit is accepted by intelligent community consensus, they will add/update a list of "Approved Movesets" in the first post. The Movepool Leader SHOULD NOT add every submission to the first post automatically, simply because it was posted in the thread. The Movepool Leader SHOULD NOT add a submission to the first post if it was not actively accepted by intelligent community consensus. "Lack of any response" is not the same as "acceptance". As with all CAP discussion threads, the leader should always use their best judgement.
If a proposal has received significant intelligent feedback (positive or negative), but it has not yet reached consensus, the Movepool leader should add it to an "Under Consideration" list in the first post. If the thread ends with controversial items that can't reach consensus, they will go to a community poll. In most cases, the "Under Consideration" list should be comprised of full movesets or additional option proposals. Edits to the description of most movesets, probably will not require extensive discussion or polling.
As the Movepool Leader makes updates to the first post, they should also post announcements in the thread indicating what they have added or updated. This will allow active discussion participants to easily track the progress of the thread. The Topic Leader should also post regular feedback in the thread, like every other competitive discussion.
			
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  ), and even those have caveats (Hippowdon is weak enough that we just wall it anyways if we are at decent enough HP thanks to Stamina boosts, Melmetal doesn't always run Earthquake, and Equilibra isn't super common right now). On 30i however, it's definitely quite noticeable because of our drastically increased speed, and as such the amount of mons that can exploit us giving up our immunity to ground for a turn increases tremendously.
), and even those have caveats (Hippowdon is weak enough that we just wall it anyways if we are at decent enough HP thanks to Stamina boosts, Melmetal doesn't always run Earthquake, and Equilibra isn't super common right now). On 30i however, it's definitely quite noticeable because of our drastically increased speed, and as such the amount of mons that can exploit us giving up our immunity to ground for a turn increases tremendously. and
 and  have been relying on it for years at this point).
 have been relying on it for years at this point). is basically the only reason it doesn't). Generally speaking, I feel as if 30b's ability to get past Steel-Types and not having a very good matchup against either of the Metal Birds in the tier are some of the things that help keep it in check, and Fire-Type coverage like Heat Wave and Fire Blast sort of negates all of that, and I feel as if it would be both too strong to have and arguably anti-concept as well (Since it means our ability matters less to our overall viability). I'm pretty much 100% against having this on.
 is basically the only reason it doesn't). Generally speaking, I feel as if 30b's ability to get past Steel-Types and not having a very good matchup against either of the Metal Birds in the tier are some of the things that help keep it in check, and Fire-Type coverage like Heat Wave and Fire Blast sort of negates all of that, and I feel as if it would be both too strong to have and arguably anti-concept as well (Since it means our ability matters less to our overall viability). I'm pretty much 100% against having this on. (Which while kinda nice, doesn't really feel super important to our overall viability) or we are backed by Sun support.
 (Which while kinda nice, doesn't really feel super important to our overall viability) or we are backed by Sun support. , a fairly important counter for us.
, a fairly important counter for us. 
  ), both of which we beat anyways (Unless the former has Stone Edge which isn't super common, or the later has Smack Down which also isn't super common normally (Although people really love to use it in play testing, ya cheeky motherfuckers), and outside of that it just feels like a wasted moveslot. While I don't think its problematic by any means necessary, I don't think its really needed, and if somebody is able to make a convincing argument for why it shouldn't be allowed, I really wouldn't be super eager to argue against them.
), both of which we beat anyways (Unless the former has Stone Edge which isn't super common, or the later has Smack Down which also isn't super common normally (Although people really love to use it in play testing, ya cheeky motherfuckers), and outside of that it just feels like a wasted moveslot. While I don't think its problematic by any means necessary, I don't think its really needed, and if somebody is able to make a convincing argument for why it shouldn't be allowed, I really wouldn't be super eager to argue against them. 
 
		 
 
		

 
 
		 
 
		
 doesn't feel like the greatest idea, since while they can potentially deal with us anyways, it does sort of work to limit what options we can go with (If you like Knock Off (As stated prior I don't but I could see an argument for it, and this is just an example) then now you have to suddenly deal with our improved ability to get over Galarian Slowking). I also don't really like how it sort of devalues Sludge Bomb (Whose usefulness is sort of already being put into question) by giving us something that limits the ability for fast electric types (
 doesn't feel like the greatest idea, since while they can potentially deal with us anyways, it does sort of work to limit what options we can go with (If you like Knock Off (As stated prior I don't but I could see an argument for it, and this is just an example) then now you have to suddenly deal with our improved ability to get over Galarian Slowking). I also don't really like how it sort of devalues Sludge Bomb (Whose usefulness is sort of already being put into question) by giving us something that limits the ability for fast electric types ( 
  
  ) to switch in on us and deal with Steel Types at the same time.
) to switch in on us and deal with Steel Types at the same time. completely on its head. Magnezone is interesting since it is one of the few pokemon in the game, and the only one who is relevant in the current metagame, who truly does resist 30b's STAB, and as such I think it would be appropriate to keep it as a hard check or even just a counter to 30i. Earthquake just flat out OHKOs it, and even weaker options like Earth Power and Bulldoze do enough to keep it from being a reliable answer to us. There is also a strong argument that it can be considered anti-concept as well since it hits many of the stuff we rely on our ability to deal with for super-effective damage anyways, thus demphasizing the importance of Tinted Lens to our overall viability.
 completely on its head. Magnezone is interesting since it is one of the few pokemon in the game, and the only one who is relevant in the current metagame, who truly does resist 30b's STAB, and as such I think it would be appropriate to keep it as a hard check or even just a counter to 30i. Earthquake just flat out OHKOs it, and even weaker options like Earth Power and Bulldoze do enough to keep it from being a reliable answer to us. There is also a strong argument that it can be considered anti-concept as well since it hits many of the stuff we rely on our ability to deal with for super-effective damage anyways, thus demphasizing the importance of Tinted Lens to our overall viability. 
 
		


 
 
		



 
 
		



 
 
		

