LucarioOfLegends
Master Procraster
Adding to the dogpile here, but yeah the two Fairy-type options are absolutely ludicrous and need to not be on there.
Steel/Fairy is very much the most egregious example, simply because what those two types offer together is just straight up nuts. Steel/Fairy by itself is straight up a top 3 defensive typing in the entire game, offer two immunities, nine resistances and only two weaknesses. I understand that this intention is to utilize the defensive prowess, but I think with the consideration that we will be using this on a utility wall breaker when Fairy is also a deceptively good offensive typing make it a very scary and very easily broken typing with Tinted Lens if not done carefully. The Magearna comparisons have tended to come up for the typing, and they are not unfounded comparisons simply because this would share quite a lot with it. There is also the point that due to the framework we will essentially be dropping not one but two seperate Steel/Fairy types into the meta at once, which I have a hard time really seeing being healthy or balanced, especially since we have absolutely no idea how 30b will turn out. I'm not saying that this type is completely immortal (it'd really struggle against Heatran without coverage) and if we were making something like Klefki it'd be more fine, but with the direction we are going I hardly see how we can still keep this balanced.
Water/Fairy has a different issue entirely, which is more the viability of Tapu Fini squashing a lot of its potential. Its a pretty good mon right now and it covers a lot of territory that we might hit with CAP30, and the extra stipulation of making two mons leaves the meta pretty cramped. Also gonna say that I do have a similar problem with Bug/Steel considering how good Scizor is right now, but its not a Fairy-type so I hate it less.
If we did want a Fairy on the slate, then I would probably say Normal/Fairy would be the best option since I think it steps on less toes than Fire/Fairy (considering that Fire/Psychic and Fire/Fighting are both on slate) while still offering some defensive utility and utilizing Tinted Lens well enough. I also support the idea of Water/Grass being a solid replacement for Water/Fairy as it retains a lot of traits.
Lets cover some other typings from the slate and suggested for slate.
Fire/Psychic is my personal favorite right now, as together these two typing offer some very interesting resistances in the meta and the serious possibility of Future Sight is very fun. Being weak to both Knock Off and Stealth Rock kind of hurts our longevity (tho the former hurts way less due to Griseous Orb nerfing Knock Off to 65) I think it is a very fun typing and we can definetely work past these for an interesting set of mons without cutting in on Victini's territory.
I simultaneously love and hate Ice/Fighting but I still think it fits well on slate. On one hand, its obviously a pretty terrible defensive typing and I worry one of 30i or 30b might fall into the issues that Crabominable faces as a mon if we aren't optimized for offense in both forms. On the other hand, I love how unapologetically offensive focused it is and I think that is really interesting, considering how strong it will be with both Tinted Lens and Griseous Orb for 30i. I do think the challenge of the typing emerges in 30b, but overall its heaven-or-hell approach is just so intriguing to me.
Call out my hypocrisy considering how much I just praised Ice/Fighting despite its defensive flaws, but I am really skeptical of Grass/Flying. I think it could be really solid with Tinted Lens for the reasons others have stated, but I worry more than basically any other typing about how it would perform as 30b. Obviously this is hypotheticals but I'm cocerned it would really restrict design space going into Ability 2 since you would have to be compensating quite hard for the pretty subpar typing it is overall. I'm kinda just rambling and I wouldn't hate it on slate, but you can bet it'd be at the bottom of my ballot.
Steel/Fairy is very much the most egregious example, simply because what those two types offer together is just straight up nuts. Steel/Fairy by itself is straight up a top 3 defensive typing in the entire game, offer two immunities, nine resistances and only two weaknesses. I understand that this intention is to utilize the defensive prowess, but I think with the consideration that we will be using this on a utility wall breaker when Fairy is also a deceptively good offensive typing make it a very scary and very easily broken typing with Tinted Lens if not done carefully. The Magearna comparisons have tended to come up for the typing, and they are not unfounded comparisons simply because this would share quite a lot with it. There is also the point that due to the framework we will essentially be dropping not one but two seperate Steel/Fairy types into the meta at once, which I have a hard time really seeing being healthy or balanced, especially since we have absolutely no idea how 30b will turn out. I'm not saying that this type is completely immortal (it'd really struggle against Heatran without coverage) and if we were making something like Klefki it'd be more fine, but with the direction we are going I hardly see how we can still keep this balanced.
Water/Fairy has a different issue entirely, which is more the viability of Tapu Fini squashing a lot of its potential. Its a pretty good mon right now and it covers a lot of territory that we might hit with CAP30, and the extra stipulation of making two mons leaves the meta pretty cramped. Also gonna say that I do have a similar problem with Bug/Steel considering how good Scizor is right now, but its not a Fairy-type so I hate it less.
If we did want a Fairy on the slate, then I would probably say Normal/Fairy would be the best option since I think it steps on less toes than Fire/Fairy (considering that Fire/Psychic and Fire/Fighting are both on slate) while still offering some defensive utility and utilizing Tinted Lens well enough. I also support the idea of Water/Grass being a solid replacement for Water/Fairy as it retains a lot of traits.
Lets cover some other typings from the slate and suggested for slate.
Fire/Psychic is my personal favorite right now, as together these two typing offer some very interesting resistances in the meta and the serious possibility of Future Sight is very fun. Being weak to both Knock Off and Stealth Rock kind of hurts our longevity (tho the former hurts way less due to Griseous Orb nerfing Knock Off to 65) I think it is a very fun typing and we can definetely work past these for an interesting set of mons without cutting in on Victini's territory.
I simultaneously love and hate Ice/Fighting but I still think it fits well on slate. On one hand, its obviously a pretty terrible defensive typing and I worry one of 30i or 30b might fall into the issues that Crabominable faces as a mon if we aren't optimized for offense in both forms. On the other hand, I love how unapologetically offensive focused it is and I think that is really interesting, considering how strong it will be with both Tinted Lens and Griseous Orb for 30i. I do think the challenge of the typing emerges in 30b, but overall its heaven-or-hell approach is just so intriguing to me.
Call out my hypocrisy considering how much I just praised Ice/Fighting despite its defensive flaws, but I am really skeptical of Grass/Flying. I think it could be really solid with Tinted Lens for the reasons others have stated, but I worry more than basically any other typing about how it would perform as 30b. Obviously this is hypotheticals but I'm cocerned it would really restrict design space going into Ability 2 since you would have to be compensating quite hard for the pretty subpar typing it is overall. I'm kinda just rambling and I wouldn't hate it on slate, but you can bet it'd be at the bottom of my ballot.