Resource Crown Tundra SS Ubers Viability Rankings

Fc

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SS ubers (1).jpg

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Hello all! At long last, here is the fourth (and final?) Viability Rankings thread for SS Ubers.

This is a list of the sixty-six viable Pokemon in SS Ubers, sorted top-to-bottom from most to least viable.
Thread Rules

- Post intelligently. One-liners saying things like "X should be Y rank" without context or supporting evidence are likely to be disregarded or deleted.
- Be civil when debating other users. Any flaming will not be tolerated.
- This thread is for discussion of the viability rankings only. Those wanting to ask simple questions about why something is ranked or how to build a team should look to our SQSA or our various resources outlined in the Forum Guide for guidance.
- Be aware of our subforum rules and the global forum rules — they all apply here, too.

The VR Council

The VR Council is a group of experienced players selected to assess any new nominations from the community and vote on them before they become accepted into the rankings. This same council has the same jurisdiction over the Sample Teams thread. The VR Council also can internally nominate changes to the thread — it then votes on these, just as an individual user would in a post in this thread. We will document all changes to the Viability Rankings in the form of update posts, where votes and associated reasoning are collected in a spreadsheet. Be on the lookout for these.

The current VR Council is:
SiTuM
Fc
TrueNora
Staxi
Lacus Clyne
Aberforth
Lunala

Rankings

Ranks A- and above, are ordered internally from most to least viable. Note that D Rank is reserved for Pokemon that are Ubers by tiering yet have no niche in the metagame — they are only in the Viability Rankings because we are obligated to put them there.

S Rank
S
Yveltal
Eternatus
Necrozma-Dusk-Mane
Calyrex-Shadow

S-
Kyogre
Groudon

A Rank

A+
Zygarde-Complete
Marshadow
Xerneas
Ho-Oh

A
Ferrothorn
Darmanitan-Galar
Landorus-Therian
Lunala

A-
Zekrom
Rayquaza


Reminder that Pokemon below A Rank are no longer ordered by Viability within their subranks.

B Rank

B+
Blissey
Dracovish
Weavile

B
Buzzwole
Ditto
Giratina-Origin
Landorus-Incarnate
Magnezone
Mewtwo
Shuckle
Slurpuff
Toxapex
Urshifu Single-Strike

B-
Aerodactyl
Calyrex-Ice
Clefable
Cloyster
Giratina-Altered
Heatran
Tyranitar
Zamazenta-Crowned
Zarude

C Rank

C+
Dialga
Excadrill
Grimmsnarl
Pheromosa

C
Chansey
Froslass
Garchomp
Gastrodon
Hydreigon
Magearna
Palkia
Regieleki
Shedinja
Solgaleo
Tangrowth
1638852742567.png
Tapu Fini

C-
Dugtrio
Galvantula
Mew
Reshiram
Skarmory
Xatu

D Rank

A reminder that these Pokemon are only Ubers by tiering and possess no real metagame niche.

Cinderace
Genesect
1647125251418.png
Kyurem
Kyurem-Black
Kyurem-White
Lugia
Naganadel
Necrozma-Dawn-Wings
Spectrier
Zamazenta-Hero
 
Last edited:
Nominating Gothitelle to A+. It's the most potent trapper in the game and can reliably remove either Necrozma-DM or Eternatus, two of the premier defensive checks to the best offensive core in the game (Zacian-C + Kyogre), which can then destroy the rest of the opponent mons. Eternatus must hold Shed Shell instead of Black Sludge or run Dragon Tail, and defensive NDM is completely helpless.

Goth + Zacian + Kyogre is a deadly combo in current meta.
 
Nominating Groudon to A+. In the current meta, Groudon is one of strongest offensive/defensive Ubers and it can fit well in almost any team. Support sets (Physical defensive and even Special Defensive) offers invauble offensive pressure against common teams and synergeis with Rocks support, Toxic and powerfull ground atacks makes hard to switch in without taking huge risk on get the wrong read. In the other hand, offensive sets are extremly dangerous and you need to respect Groudon until you know wich set is carry. Offensive sets have perfect coverage in the current meta. Double dance gives a hard and short battle against unprepared teams. Precipice blades with SD boost and LO is incredible hard to switch. Zygarde variantes have risk to get 1HKO even with defensive sets. Berrys are noexistent with the introducion of the heavy dutty boots make to groudon more easy to break flying types such as Yveltal, Ho Oh and Lugia on the switch. Finnaly, rock polish sets offer the capability to outspeed common scarfs ussers like kyogre timid. The only way to deal with groudon is with early pressure with powerful special atackers like Kyogre, Calyrex Shadow and the rare lunala.
Without the offensive pressure, Groudon offers good sinergy with other top tier mons aka Eternatus and Necrozma Dusk Mane. With the extra power of sun, Eternatus becomes in a high reward, low risk mon. Flametrower in sun is spectacular, cause he can put more pressure on certain steel types like Necrozma Dusk Mane and Zacian. And he can still punish switch ins like Ho Oh or kyogre with toxic.
The only issues with groudon is the lack of Acc on the main moves (Precipice blades have 85% and Stone edge 80%) and the poor speed tie without rock polish. Also, the only real switch in is lunala and lugia both of they get punish by toxic variants and any chip damage.
Also trapers as Dugtrio and Gothietelle get a clean KO on switch and still get outspeed by Offensive variants.
Groudon is a incredible Ubers and he deserves a higher rank in the viability rank, hes pressence is important on balance and offensive teams and he still have a lot of potencial for the next few months.
 
Nominating Calyrex-Ice to B. Calyrex-I, while frequently overshadowed by its shadow sibling, is no pushover in the current meta. It is a nearly perfect counter to possibly the best, most dangerous Dragon Dancer in the tier, Zygarde. While it can struggle a bit to break defensive coil variants, it is by far one of the most reliable stops to it and is one of the few pokemon that can reliably scare it out through sub and paralysis. Calyrex even has the option of aromatherapy to thwart Zygarde's glaring antics, but overall doesn't terribly mind getting glared due to its already glacial pace (pun intended). Its ice STAB is useful outside of checking Zygarde, though, which on its own is extremely good. Its STAB is nearly unresisted and for many top tier pokemon, it is supereffective. Groudon, Yveltal, Zekrom, and Lugia all run away from it, not being able to OHKO it and getting crushed in return. Not to mention pokemon like Ho-oh and Ferrothorn, though bulky still getting absolutely slammed on switchin. Now, Calyrex can't switch in itself on these pokemon save for an aggressive prediction such as ferrothorn spiking, but if it gets in safely, it can be nightmarish to deal with. You would think it would get hard countered by the most common physical wall in the game in NDM, but Calyrex-I can easily run speed and swords dance to demolish Duskmane and from there a teammate like Zacian-Crowned can run over Duskmane's team. This being said, its speed is definitely Calyrex's Achilles Heel, letting it easily get picked off by the nigh mandatory Yveltal's Foul Play, the dangerous Calyrex-S's Astral Barrage, and the omnipresent Zacian-Crowned who can not only switch into a predicted Glacial Lance but vaporize it with a Behemoth Blade, allowing the opposing team to reclaim some offensive momentum. Hope is not all lost, though, as Calyrex-S and Yveltal dare not switch into its powerful STAB with the former being incredibly frail as well as the latter being hit supereffectively, and Zacian-C risks somewhat being hit by High Horsepower on the switch. This is however assuming they're switching into the Heavy-Duty Boots variant. These pokemon are dead to rights if they come in as Trick Room is set up. Calyrex-I's Trick Room set is possibly its scariest and maybe the most underrated lategame cleaner in the tier. A weakened Zacian-C is absolutely pummeled by high horsepower and seeing as weakening Zacian isn't too difficult because of how much action it sees throughout the battle and the chip it accrues by attacking into NDM's Rocky Helmet, most of the time, it is getting destroyed. Calyrex-S and Yveltal are destroyed by Calyrex-I's ice STAB, the former having to Sucker Punch for its life which its probably still not taking Calyrex down on account of its absolutely titanic bulk especially if it's a defensive variant and the former just crumbling to Glacial Lance's sheer strength. If it having near-unresisted Ice STAB wasn't enough, Calyrex-I also has an immense coverage movepool, patching holes in its not too large list of resistances. With a set of Glacial Lance, High Horsepower for steels and Seed Bomb for Kyogre, it can hit just about the entire tier. As a final note, a healthy Calyrex-I can also help out in a pinch against opposing sweepers on account of its massive bulk such as non-LO double dance Groudons and Scale Shot and Dragon Dance Zekroms. Overall, while Calyrex-I's speed and defensive typing can leave much to be desired as it's picked off by many common pokemon, its sheer strength in terms of STAB and stats, its titanic bulk otherwise, and its immense movepool cannot be understated and thusly, it should be promoted to B tier.
 

Emlee

Banned deucer.
Nominating Marshadow to A rank. I personally believe marshadow should be A rank as it poses a great threat in the metagame with its very strong LO/CB boosted Poltergeist as well as being a very offensive soft check to one of the strongest mons in the tier (Calyrex-S) with its technician boosted shadow sneak and having access to a very creative move, Spectral Thief which allows to turn the tables vs some Setup mons. There aren't any mons in the tier that hard-counter marshadow, the closest ones being Yveltal (Takes a lot from CC/Rock tomb as they mostly run Specially Defensive sets currently) Or Zygarde-C which still takes a fair amount from a LO boosted poltergeist 252+ Atk Life Orb Marshadow Poltergeist (110 BP) vs. 252 HP / 252+ Def Zygarde: 157-187 (37.3 - 44.5%) -- 100% chance to 3HKO after Leftovers recovery.
 

Maxomega

supra ludio
is a Tiering Contributor
Hello Ubers players, I already did a set compendium last time but it was based on the fact that Dynamax was still here. Now that Dynamax is banned from Ubers thanks to the suspect test, I'll do another set compendium. The sets will go from the S rank to the B- rank (from Zacian-Crowned to Shedinja). I'll try to give simple spreads as much as possible, and I will give "strange / complex" spreads in suggestions. Finally, the boxes with all the sets will be at the end of the post. So without any further ado, let's get into it!​

Disclaimer: Some sets haven't changed from my last post, because they weren't impacted by the Dynamax ban.
approved by the Ubers council

S Rank

:zacian-crowned:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Play Rough / Behemoth Blade
- Wild Charge
- Assurance / Swords Dance

Suggestion: Using an alternative spread of 248 HP / 252 Atk / 8 Spe with an Adamant Nature, or using Crunch or Protect in the last slot.

:calyrex-shadow:
Calyrex-Shadow @ Choice Specs / Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock / Draining Kiss
- Trick
- Aromatherapy / Nasty Plot / Draining Kiss


Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 44 HP / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Astral Barrage / Shadow Ball
- Nasty Plot

44 HP allow Calyrex to recover more health per turn with the leftovers.
Suggestion: Using an alternative spread of 44 HP / 32 Def / 180 SpA / 252 Spe with a Timid Nature. These investments allow Calyrex's Substitute to hold a U-Turn from defensive Yveltal (s/o to KabilaPok for having this idea with me).

:yveltal:
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 72 HP / 252 SpD / 184 Spe
Jolly Nature
- Roost
- Snarl / Taunt / U-Turn
- Foul Play / Knock Off
- Defog / Toxic

184 Speed with a Jolly Nature allow Yveltal to outspeed max speed bases 90.
Suggestion: Using an alternative spread of 248 HP / 48 Atk / 212 SpD with an Adamant (or Brave) Nature. The investments in Attack allow Yveltal to always break 44 HP Calyrex's Substitute if you opt to use U-Turn, or Sucker Punch in the last slot or Knock Off / Foul Play.



Yveltal @ Life Orb / Black Glasses
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Oblivion Wing
- Dark Pulse
- Heat Wave / Sucker Punch / Foul Play

:eternatus:
Eternatus @ Black Sludge / Heavy-Duty Boots
Ability: Pressure
EVs: 236 HP / 252 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon / Dragon Tail
- Recover
- Flamethrower / Mystical Fire
- Toxic / Toxic Spikes

16 Speed with a Timid Nature allow Eternatus to outspeed max speed bases 100.
Suggestion: Using Dragon Tail on Toxic Spikes Eternatus sets over Dynamax Cannon.



Eternatus @ Power Herb / Life Orb
Ability: Pressure
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam / Sludge Bomb
- Flamethrower
- Recover

136 Speed allow Eternatus to outspeed max speed bases 100. The rest is put in Special Attack and in Special Defense to hit as strong as possible, while better holding special attacks (from Kyogre especially).


A Rank

A+

:necrozma-dusk-mane:
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Moonlight
- Sunsteel Strike / Iron Head
- Stealth Rock
- Earthquake / Thunder Wave / Knock Off

Suggestion: Using an alternative spread of 252 HP / 224 Def / 32 Spe if you opt for Thunder Wave in order to outspeed a Paralyzed Adamant Zacian-Crowned.


Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Sunsteel Strike
- Earthquake

120 Speed allow NDM to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Attack and HP.

:zygarde-complete:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 16 HP / 224 Atk / 36 Def / 232 Spe
Impish Nature
- Dragon Dance
- Thousand Arrows
- Toxic / Dragon Tail / Glare
- Substitute

16 HP allow Zygarde-Complete to recover more health per turn with the leftovers, the bulk enables you to set Substitute on NDM and Ho-Oh in Complete form and the speed enables you to outspeed Adamant Zacian-C after a Dragon Dance in Complete forme.
Suggestions:

  • Using an alternative spread of 12 HP / 252 Atk / 188 SpD / 56 Spe. 56 Spe allow Zygarde-Complete to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Special Defense to better hold special hits.
  • Using an alternative spread of 252 HP / 4 Def / 252 SpD with a Careful Nature (if it's the Coil or the Thousand Waves set).


Zygarde @ Leftovers
Ability: Power Construct
EVs: 244 HP / 208 Def / 56 Spe
Impish Nature
- Coil / Haze
- Thousand Arrows
- Rest
- Glare / Dragon Tail

Maximises bulk while having enough speed to outspeed Calyrex-S while paralyzed. 208 Defense is a jump point.

:kyogre:
Kyogre @ Choice Scarf / Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder


Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald / Origin Pulse
- Ice Beam
- Rest

16 Speed enables Kyogre to outspeed paralyzed Calyrex-Shadow.

:xerneas:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute / Focus Blast

Xerneas @ Heavy-Duty Boots / Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sleep Talk / Thunder Wave / Calm Mind
- Moonblast
- Aromatherapy / Defog
- Rest


A

:groudon:
Groudon @ Life Orb / Soft Sand
Ability: Drought
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge

156 Speed allow Groudon to outspeed max speed Neutral Necrozma-DM.

:ho-oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic / Thunder Wave
- Defog

248 HP along with 52 SpD allow Ho-Oh to hold a Thunder from Modest Xerneas at +2.
Suggestion: Running Brave Bird or Roost in the third slot.

:zekrom:
Zekrom @ Life Orb / Leftovers / Haban Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Substitute / Roost
- Dragon Claw
- Bolt Strike

:ferrothorn:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Knock Off / Power Whip / Bullet Seed
- Spikes
- Protect / Curse

Curse enables Ferrothorn to counter Zekrom.

:gothitelle:
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Taunt
- Rest
- Cosmic Power
- Charm

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Cosmic Power
- Stored Power
- Rest


A-

:marshadow:
Marshadow @ Choice Band / Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Spectral Thief

Suggestion: Toxic as the last slot on a scarfed set


Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Bulk Up

:blissey:
Blissey (F) @ Utility Umbrella / Heavy-Duty Boots
Ability: Natural Cure / Healer
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Shadow Ball / Seismic Toss / Ice Beam
- Teleport / Thunder Wave / Stealth Rock
- Confide / Aromatherapy / Wish

:palkia:
Palkia @ Lustrous Orb / Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Thunder
- Fire Blast
- Hydro Pump


Palkia @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Hydro Pump
- Thunder
- Fire Blast


Palkia @ Leftovers / Lustrous Orb
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spacial Rend / Dragon Pulse
- Surf
- Rest
- Roar / Thunder

:lugia:
Lugia @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Ice Beam
- Thunder Wave / Toxic

:tyranitar:
Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock / Foul Play
- Rock Blast / Snarl
- Thunder Wave / Foul Play
- Rest


B Rank

B+

:lunala:
Lunala @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Ice Beam
- Will-O-Wisp / Thunder Wave
- Roar / Hex / Defog

:ditto:
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform

:excadrill:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake / Bulldoze
- Rapid Spin
- Rock Tomb / Steel Beam


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide / Rapid Spin
- Iron Head


B

:dialga:
Dialga @ Leftovers / Shuca Berry
Ability: Pressure
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor / Dragon Pulse
- Thunder / Flash Cannon / Toxic
- Fire Blast

152 Speed allow Dialga to outspeed max speed Neutral Necrozma-DM.

:giratina-origin:
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 Atk / 76 Spe
Adamant Nature
- Shadow Sneak
- Defog
- Will-O-Wisp / Thunder Wave
- Poltergeist

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 Atk / 32 SpD / 76 Spe with an Adamant Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 Atk / 32 SpD / 16 Spe with an Adamant Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Defog
- Will-O-Wisp / Thunder Wave
- Draco Meteor

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Special Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 SpA / 32 SpD / 76 Spe with a Modest Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 SpA / 32 SpD / 16 Spe with a Modest Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.

:quagsire:
Quagsire @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Recover
- Scald
- Earthquake
- Curse / Ice Beam

:dracovish:
Dracovish @ Choice Band / Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

:rayquaza:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant / Naive Nature
- Dragon Dance
- Dragon Ascent
- V-create
- Extreme Speed / Outrage / Draco Meteor

:grimmsnarl:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Play Rough


B-

:calyrex-ice:
Calyrex-Ice @ Heavy-Duty Boots / Life Orb
Ability: As One (Glastrier)
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Glacial Lance
- High Horsepower
- Swords Dance


Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
EVs: 252 HP / 36 SpD / 220 Spe
Careful Nature
- Glacial Lance
- Substitute
- Body Press
- Leech Seed / Iron Defense

Suggestion: Using an alternative spread of 252 HP / 252 Def / 4 SpD with and Impish Nature (if you use Iron Defense).

:mewtwo:
Mewtwo @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psystrike
- Fire Blast
- Ice Beam

:zacian:
Zacian @ Choice Band / Scarf
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Crunch
- Wild Charge
- Close Combat

:giratina:
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Rest
- Will-O-Wisp

:shuckle:
Shuckle @ Mental Herb / Red Card
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Final Gambit
- Toxic / Knock Off / Encore

252 HP along with 120 SpD allow Shuckle to survives two Xerneas Moonblasts, so you can safely encore it if it leads.

:dugtrio:
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch / Beat Up
- Stone Edge
- Memento / Toxic / Stealth Rock

Beat Up helps for Substitute Calyrex.

:urshifu:
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Wicked Blow
- U-turn
- Close Combat
- Sucker Punch


Urshifu @ Black Glasses
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Bulk Up
- Wicked Blow
- Close Combat
- Sucker Punch

:shedinja:
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Protect / Swords Dance
- Will-O-Wisp
- Poltergeist / Swords Dance


C Rank

C+

:regieleki:
Regieleki @ Life Orb
Ability: Transistor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Assurance
- Rapid Spin
- Explosion


Regieleki @ Life Orb / Choice Specs
Ability: Transistor
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Rash Nature
- Thunder
- Explosion / Rapid Spin
- Rising Voltage
- Volt Switch

:landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 24 Atk / 232 Def
Impish Nature
- Stealth Rock / Defog
- U-turn
- Knock Off / Toxic
- Earthquake

24 Attack allow Landorus-Therian to 2HKO Offensive Necrozma-DM.


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Toxic
- Knock Off

:skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Spikes
- Whirlwind / Toxic
- Body Press

:pheromosa:
Pheromosa @ Heavy-Duty Boots / Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Throat Chop
- Triple Axel
- Close Combat


Pheromosa @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Triple Axel
- U-turn
- Throat Chop

:mew:
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Misty Explosion

:kyurem-white:
Kyurem-White @ Life Orb
Ability: Turboblaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze Dry
- Fusion Flare
- Roost
- Draco Meteor

Kyurem-White @ Choice Scarf / Choice Specs
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Freeze Dry
- Fusion Flare
- Ice Beam
- Draco Meteor

:reshiram:
Reshiram @ Heavy-Duty Boots / Life Orb
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blue Flare
- Draco Meteor
- Roost
- Stone Edge

:froslass:
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Icy Wind
- Taunt
- Spikes
- Destiny Bond

:kyurem-black:
Kyurem-Black @ Heavy-Duty Boots / Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fusion Bolt
- Icicle Spear
- Substitute / Roost

:slurpuff:
Slurpuff @ Focus Sash
Ability: Unburden
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Endeavor
- Magic Coat
- Misty Explosion

:tentacruel:
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Knock Off
- Scald
- Toxic / Rest

:porygon2:
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Foul Play
- Teleport
- Ice Beam

:gastrodon:
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Clear Smog / Ice Beam
- Scald / Earth Power

:tapu bulu:
Tapu Bulu @ Leftovers / Heavy-Duty-Boots
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind / Toxic
- Protect / Leech Seed
- Dazzling Gleam
- Synthesis / Leech Seed

C

:darmanitan-galar:
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Icicle Crash
- Flare Blitz
- Earthquake

:toxapex:
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Toxic Spikes / Toxic
- Scald
- Knock Off

:cloyster:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump


Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spikes
- Shell Smash
- Icicle Spear
- Explosion

:magearna:
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Iron Head / Confide
- Fleur Cannon
- Heal Bell / Pain Split

:heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt / Toxic
- Magma Storm
- Earth Power / Toxic

:aerodactyl:
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Rock Tomb
- Tailwind / Defog

:amoonguss:
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Sludge Bomb
- Foul Play

:tangrowth:
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Knock Off
- Leech Seed / Sleep Powder / Stun Spore
- Grass Knot
- Earthquake

Grass Knot and Earthquake enable Tangrowth to beat Substitute Zygarde and Zekrom.

:buzzwole:
Buzzwole @ Heavy-Duty Boots / Leftovers
Ability: Beast Boost
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Ice Punch
- Roost
- Drain Punch
- Bulk Up

20 Speed allow Buzzwole to outspeed max speed Neutral Zacian-Crowned paralysed.

:Landorus:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Knock Off
- Defog / Sludge Wave / Focus Blast

C-

:galvantula:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Volt Switch / Toxic
- Thunder Wave

:clefable:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

The given set enables Clefable to defeat Xerneas 1v1.
Suggestions: Physically Defensive enables you to defeat Zygarde-C, while Knock Off, Thunder Wave, Stealth Rock and Teleport are all usable utility moves. Physically Defensive Magic Guard enables you to wall and annoy lots of defensive pokemon, such as Ho-Oh, Eternatus, Yveltal and Zygarde-Complete.

:genesect:
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature / Hasty Nature
- U-turn
- Flamethrower / Blaze Kick
- Explosion / Ice Beam
- Iron Head

Suggestion: Using Special investment instead if running special attacking moves.

:naganadel:
Naganadel @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Nasty Plot
- Draco Meteor
- Sludge Wave

Suggestion: A set with Spikes.

:rotom-wash:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog / Pain Split
- Thunder Wave / Will-O-Wisp

48 Speed allow Rotom-Wash to outspeed Calyrex-Shadow paralysed.

:tapu koko:
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam / Nature's Madness / Taunt
- U-turn / Volt Switch
- Thunderbolt
- Roost


D Rank

A reminder that these Pokemon are only Ubers by tiering and possess no real metagame niche.

:zamazenta:
Zamazenta @ Choice Band
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Wild Charge
- Psychic Fangs
- Ice Fang

:solgaleo:
Solgaleo @ Leftovers / Rocky Helmet / Heavy-Duty Boots
Ability: Full Metal Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Knock Off / Earthquake
- Thunder Wave / Teleport

Suggestion: A Physically Defensive set in order to take on Zacian-C better.

:necrozma-dawn-wings:
Necrozma-Dawn-Wings @ Life Orb / Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Moongeist Beam
- Photon Geyser
- Power Gem / Heat Wave

:zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Howl
- Behemoth Bash
- Close Combat
- Wild Charge

Suggestion: Rest on a more bulky set of 252 HP / 252 Def / 4 SpD with an Impish Nature (don't use Zamazenta-Crowned).

 
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I nominate calyrex-ice to A-. At least B+. Incredible bulk allows it to run great trick room/weakness policy sets. It can even set-up trick room itself. Pretty decent coverage, CC, high-horsepower, seed bomb (bye quag) on top of a powerful and accurate ice move, glacial lance. I guess the one of the only things holding it back it Necrozma-Dusk Mane being so popular. I consider it more viable than grimmsnarl, quagsire and dialga.
 

BasedWhat?

Party rockers
I would nominate Buzzwole all the way up to B (because I think it's like Quagsire--has a defined role but its niche could still lose to what it checks) from where it seems to be in C. In the advent of people running mons like Marshadow, Zekrom, and Zygarde more often to destroy the normal likes of Etern/NDM/Yv cores, Buzzwole is a great check to both that has better odds of avoiding the Gothitelle trap (Lunge crits) than something like NDM or Tangrowth. Bulk Up serves a rarely implemented but very possible wincon. Ice Punch + Lunge/Drain/Edge is great coverage to avoid being a more passive PhysDef wall.

I would also nominate Lugia down to B- because I consider its niche to be akin to the usefulness of Shedinja's. It's too passive, too terrified by Knock Off and all status, and too inconsistent at dealing with Zacian (which is its main utility). Ho-Oh outclasses it completely, much more than for Lugia just to be only one level below.
 
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What happened that made palkia way better this gen? Is it the way the meta is or is it just that it has better matchups? I know it was not unviable last gen in ubers but it was harder to justify on teams.
 
Darmanitan needs to move up the rankings real bad. It has literally 2 switchins which are ogre and ho-oh and literally turn takes out half of ogre and crash literally does 42- 50 to ho oh. Flinch chances exist as well. Both of these get slapped by etern which is commonly used in the tier as well. A smart player can seriously utilize darmantians potential and good movepool to their advantage and it srsly needs to go up.
 
Darmanitan needs to move up the rankings real bad. It has literally 2 switchins which are ogre and ho-oh and literally turn takes out half of ogre and crash literally does 42- 50 to ho oh. Flinch chances exist as well. Both of these get slapped by etern which is commonly used in the tier as well. A smart player can seriously utilize darmantians potential and good movepool to their advantage and it srsly needs to go up.
Unfortunately being choice-locked and weak to hazards hurts Darm a lot, any core with Ho-oh can use regenerator to scout the move then switch in to a resist. PhysDef Kyogre takes very little damage, NDM sub 20% from crash and flare blitz only does half, Eternatus and Zygarde don't care about flare blitz, etc etc.
Whilst it seems like a good mon, the fact that it's only clicking one of two moves that any good core will be able to deal with, combined with zero ability to take a hit and a rocks weakness means it can't compete with top tier threats.
 

Fusion Flare

LIVING IN A GODDAMN GARBAGE CAN???
is a Community Contributoris a Tiering Contributor
Unfortunately being choice-locked and weak to hazards hurts Darm a lot, any core with Ho-oh can use regenerator to scout the move then switch in to a resist. PhysDef Kyogre takes very little damage, NDM sub 20% from crash and flare blitz only does half, Eternatus and Zygarde don't care about flare blitz, etc etc.
Whilst it seems like a good mon, the fact that it's only clicking one of two moves that any good core will be able to deal with, combined with zero ability to take a hit and a rocks weakness means it can't compete with top tier threats.
Not all that relevant since I don’t really think darm is all that good, but you have little to no use for earthquake on darmanitan. At most it’s an accurate hit vs kyogre, and at worst, it lets Ho-oh scout for completely free. I definitely think you need Stone Edge in order to keep it from coming in on you indefinitely and switching to a resist. With a little good prediction, you can remove one of the most resilient Pokémon keeping monsters like GeoXerneas from steamrolling the opposing team.
 
The VR council has done its first major update! But first, a few items of news.
- We added Staxi to the Viability Ranking Council! Hi, Staxi!
- We should be getting some super sick new art soon. No more unviable Zamazenta-C and banned Zacian-C.
- The next update will be at some point after Ubers's next suspect test, so keep an eye out for that.

Also, a PSA: it helps us a lot, the way we do things, if you clearly indicate what rank you want a Pokemon to be in your nominations itc. Otherwise we don't know where the player base actually wants a Pokemon to be.

Here are the impacts of the council nominations:
Zacian-Hero: B- → A+
Zarude: Unranked → C+
Corviknight: Unranked → C-
Lunala: B+ → A-
Froslass: C+ → B-
Tangrowth: C → B-
Galvantula: C- → C+
Ditto: B+ → B-
Dugtrio: B- → C
Necrozma-Dusk-Mane: A+ → S
Landorus-Therian: C+ → B-
Rotom-W: C- → Unranked
Clefable: C- → Unranked
Tapu Koko: C- → Unranked
Toxapex: C → C+
Tentacruel: C+ → C-
Mew: C+ → C
Tyranitar: A- → B
Urshifu-Single-Strike: B- → B

And here is how the thread nominations shook out.
Gothitelle: A → A+
Groudon: A → Unchanged
Calyrex-Ice: B- → B
Marshadow: A- → Unchanged
Buzzwole: C → B
Lugia: A- → C+
Darmanitan-Galar: C → B

For the sake of transparency, I'm including the spreadsheet where the council voted on both sets of nominations here. Note that we had a slightly nonstandard voting item: changing the order of S Rank after Zacian-Crowned's ban. We added Necrozma-Dusk-Mane to S as we recognize that it's mandatory on any team that hopes to be good versus Zacian-Hero, and we changed the Calyrex-Shadow>Yveltal>Eternatus order to Yveltal>Calyrex-Shadow>Necrozma-Dusk-Mane>Eternatus so as to better reflect how we've seen the metagame develop.

To go over everything that was nominated in this thread:
Nominating Gothitelle to A+. It's the most potent trapper in the game and can reliably remove either Necrozma-DM or Eternatus, two of the premier defensive checks to the best offensive core in the game (Zacian-C + Kyogre), which can then destroy the rest of the opponent mons. Eternatus must hold Shed Shell instead of Black Sludge or run Dragon Tail, and defensive NDM is completely helpless.

Goth + Zacian + Kyogre is a deadly combo in current meta.
The council really dislikes the impact Gothitelle has on the metagame and was unanimous in its desire to raise it to A+. This Pokemon pretty much doesn't have a place in a competitive tier, and the amount of Pokemon or sets it can just invalidate at team preview is staggering.
Nominating Groudon to A+. In the current meta, Groudon is one of strongest offensive/defensive Ubers and it can fit well in almost any team. Support sets (Physical defensive and even Special Defensive) offers invauble offensive pressure against common teams and synergeis with Rocks support, Toxic and powerfull ground atacks makes hard to switch in without taking huge risk on get the wrong read. In the other hand, offensive sets are extremly dangerous and you need to respect Groudon until you know wich set is carry. Offensive sets have perfect coverage in the current meta. Double dance gives a hard and short battle against unprepared teams. Precipice blades with SD boost and LO is incredible hard to switch. Zygarde variantes have risk to get 1HKO even with defensive sets. Berrys are noexistent with the introducion of the heavy dutty boots make to groudon more easy to break flying types such as Yveltal, Ho Oh and Lugia on the switch. Finnaly, rock polish sets offer the capability to outspeed common scarfs ussers like kyogre timid. The only way to deal with groudon is with early pressure with powerful special atackers like Kyogre, Calyrex Shadow and the rare lunala.
Without the offensive pressure, Groudon offers good sinergy with other top tier mons aka Eternatus and Necrozma Dusk Mane. With the extra power of sun, Eternatus becomes in a high reward, low risk mon. Flametrower in sun is spectacular, cause he can put more pressure on certain steel types like Necrozma Dusk Mane and Zacian. And he can still punish switch ins like Ho Oh or kyogre with toxic.
The only issues with groudon is the lack of Acc on the main moves (Precipice blades have 85% and Stone edge 80%) and the poor speed tie without rock polish. Also, the only real switch in is lunala and lugia both of they get punish by toxic variants and any chip damage.
Also trapers as Dugtrio and Gothietelle get a clean KO on switch and still get outspeed by Offensive variants.
Groudon is a incredible Ubers and he deserves a higher rank in the viability rank, hes pressence is important on balance and offensive teams and he still have a lot of potencial for the next few months.
A few of us wanted to raise Groudon, but not quite enough that it happened. Although Groudon is a very strong offensive threat that a lot of teams are weak to, it's held back by being pretty average as a defensive Pokemon (no reliable recovery, limited damage output, 4MSS) and struggles with the fact that nearly every team runs something that's at least a soft check to it in Yveltal.
Nominating Calyrex-Ice to B. Calyrex-I, while frequently overshadowed by its shadow sibling, is no pushover in the current meta. It is a nearly perfect counter to possibly the best, most dangerous Dragon Dancer in the tier, Zygarde. While it can struggle a bit to break defensive coil variants, it is by far one of the most reliable stops to it and is one of the few pokemon that can reliably scare it out through sub and paralysis. Calyrex even has the option of aromatherapy to thwart Zygarde's glaring antics, but overall doesn't terribly mind getting glared due to its already glacial pace (pun intended). Its ice STAB is useful outside of checking Zygarde, though, which on its own is extremely good. Its STAB is nearly unresisted and for many top tier pokemon, it is supereffective. Groudon, Yveltal, Zekrom, and Lugia all run away from it, not being able to OHKO it and getting crushed in return. Not to mention pokemon like Ho-oh and Ferrothorn, though bulky still getting absolutely slammed on switchin. Now, Calyrex can't switch in itself on these pokemon save for an aggressive prediction such as ferrothorn spiking, but if it gets in safely, it can be nightmarish to deal with. You would think it would get hard countered by the most common physical wall in the game in NDM, but Calyrex-I can easily run speed and swords dance to demolish Duskmane and from there a teammate like Zacian-Crowned can run over Duskmane's team. This being said, its speed is definitely Calyrex's Achilles Heel, letting it easily get picked off by the nigh mandatory Yveltal's Foul Play, the dangerous Calyrex-S's Astral Barrage, and the omnipresent Zacian-Crowned who can not only switch into a predicted Glacial Lance but vaporize it with a Behemoth Blade, allowing the opposing team to reclaim some offensive momentum. Hope is not all lost, though, as Calyrex-S and Yveltal dare not switch into its powerful STAB with the former being incredibly frail as well as the latter being hit supereffectively, and Zacian-C risks somewhat being hit by High Horsepower on the switch. This is however assuming they're switching into the Heavy-Duty Boots variant. These pokemon are dead to rights if they come in as Trick Room is set up. Calyrex-I's Trick Room set is possibly its scariest and maybe the most underrated lategame cleaner in the tier. A weakened Zacian-C is absolutely pummeled by high horsepower and seeing as weakening Zacian isn't too difficult because of how much action it sees throughout the battle and the chip it accrues by attacking into NDM's Rocky Helmet, most of the time, it is getting destroyed. Calyrex-S and Yveltal are destroyed by Calyrex-I's ice STAB, the former having to Sucker Punch for its life which its probably still not taking Calyrex down on account of its absolutely titanic bulk especially if it's a defensive variant and the former just crumbling to Glacial Lance's sheer strength. If it having near-unresisted Ice STAB wasn't enough, Calyrex-I also has an immense coverage movepool, patching holes in its not too large list of resistances. With a set of Glacial Lance, High Horsepower for steels and Seed Bomb for Kyogre, it can hit just about the entire tier. As a final note, a healthy Calyrex-I can also help out in a pinch against opposing sweepers on account of its massive bulk such as non-LO double dance Groudons and Scale Shot and Dragon Dance Zekroms. Overall, while Calyrex-I's speed and defensive typing can leave much to be desired as it's picked off by many common pokemon, its sheer strength in terms of STAB and stats, its titanic bulk otherwise, and its immense movepool cannot be understated and thusly, it should be promoted to B tier.
I was the only council member that voted against Calyrex-Ice rising to B. My biggest gripe with it is that it isn't Calyrex-Shadow, basically — why use its weird, niche cousin when you could use one of the strongest offensive threats Ubers has ever seen? The rest of the council, though, is pretty high on this Pokemon, mostly due to its versatility and the fact that it can hit deceptively hard.
Nominating Marshadow to A rank. I personally believe marshadow should be A rank as it poses a great threat in the metagame with its very strong LO/CB boosted Poltergeist as well as being a very offensive soft check to one of the strongest mons in the tier (Calyrex-S) with its technician boosted shadow sneak and having access to a very creative move, Spectral Thief which allows to turn the tables vs some Setup mons. There aren't any mons in the tier that hard-counter marshadow, the closest ones being Yveltal (Takes a lot from CC/Rock tomb as they mostly run Specially Defensive sets currently) Or Zygarde-C which still takes a fair amount from a LO boosted poltergeist 252+ Atk Life Orb Marshadow Poltergeist (110 BP) vs. 252 HP / 252+ Def Zygarde: 157-187 (37.3 - 44.5%) -- 100% chance to 3HKO after Leftovers recovery.
Another close vote that just barely didn't go through. There's no denying that Marshadow is a good breaker and passable revenge killer that's pretty scary to switch into, espeically if you don't have an Eternatus or a Zygarde. What holds it back from being a bit higher is a lack of versatility and splashability — you're only gonna see this on HO or balance teams that have the space for a breaker with little defensive synergy, and if you do see it you know pretty much exactly what it's gonna do.
I nominate calyrex-ice to A-. At least B+. Incredible bulk allows it to run great trick room/weakness policy sets. It can even set-up trick room itself. Pretty decent coverage, CC, high-horsepower, seed bomb (bye quag) on top of a powerful and accurate ice move, glacial lance. I guess the one of the only things holding it back it Necrozma-Dusk Mane being so popular. I consider it more viable than grimmsnarl, quagsire and dialga.
We all felt this was way too high for a Pokemon with such steep opportunity cost that's more or less checked by a Pokemon every team needs to run (Necrozma-Dusk-Mane). Calyrex-Ice has a niche, but it's definitely not as good as stuff like Palkia or Marshadow.
I would nominate Buzzwole all the way up to B (because I think it's like Quagsire--has a defined role but its niche could still lose to what it checks) from where it seems to be in C. In the advent of people running mons like Marshadow, Zekrom, and Zygarde more often to destroy the normal likes of Etern/NDM/Yv cores, Buzzwole is a great check to both that has better odds of avoiding the Gothitelle trap (Lunge crits) than something like NDM or Tangrowth. Bulk Up serves a rarely implemented but very possible wincon. Ice Punch + Lunge/Drain/Edge is great coverage to avoid being a more passive PhysDef wall.
Everyone approved this rising. Buzzwole has more defensive utility than we initially thought, and although I think you very strongly overrate Buzzwole's capacity to function as a win condition, the fact remains that it checks a number of scary Pokemon and is often bizarrely hard to get rid of.
I would also nominate Lugia down to B- because I consider its niche to be akin to the usefulness of Shedinja's. It's too passive, too terrified by Knock Off and all status, and too inconsistent at dealing with Zacian (which is its main utility). Ho-Oh outclasses it completely, much more than for Lugia just to be only one level below.
My biggest hang-up about Lugia is that it's mostly just inferior to Support Lunala. It's obscenely passive, difficult to fit on teams, and rarely gets anything done besides spreading around a bit of Paralysis which common clerics and status absorbers, none of which it can touch, can shrug off anyway. We pretty much all agreed that we were insane to have this thing as high as A-, and we went even a step further than your proposal of B- and kicked it all the way down to C+.
Darmanitan needs to move up the rankings real bad. It has literally 2 switchins which are ogre and ho-oh and literally turn takes out half of ogre and crash literally does 42- 50 to ho oh. Flinch chances exist as well. Both of these get slapped by etern which is commonly used in the tier as well. A smart player can seriously utilize darmantians potential and good movepool to their advantage and it srsly needs to go up.
The council favored this rising a good deal. I begrudgingly voted for it to move up to B-, but a few people who were more enthusiastic about it were enough to push it to B. Although I still stand by this having the ugliest/worst design of any Pokemon ever, it's actually kind of scary to switch into and has a really good speed tier for a scarfer. There's also this insane Sub+Belly Drum set for it that can 6-0 some teams on turn one if it gets the chance to. I think a number of us underrated Darmanitan-Galar, given how mediocre it was in the Isle of Armor DLC.

I think that's everything! Don't hesitate to reach out if you notice anything inaccurate or post in the thread if you'd like anything to change.
 

FatFighter2

zacian waifu :flushed:
is a Tiering Contributoris a defending SCL Champion
I would nominate Excadrill to C+. Although it is a viable suicide lead for teams that hate hazards, other than that, its outclassed by defoggers like Ho oh and Yveltal, and offensive teams that want a non suicide lead spinner usually prefer regeleki. A viable lead for sure, but definitely not any more viable than other, more common suicide leads like Galvantula, Froslass, and Shuckle.

Also want to nominate Tyranitar for C+. Its pretty heavily outclassed by Yveltal, sand isn't too useful, and it has no recovery. It can set rocks, but Yveltal's common partner, NDM, also outclasses it in the rocks setting department. Almost never see it in actual Ubers games, and its mostly outclassed by Yveltal, who has valuable utility in defog, knock off, and strong priority.

Additionally want to nominate Amoonguss to at least B-. It now has an incredibly valuable niche in hard walling Zacian Hero (unless it runs the extremely rare Psychic fangs), which otherwise tears through everything else with its dangerous CB set, even 2HKOing NDM. It also can switch in and deal with Geomancy Xern with clear smog, and can also check mons like DD Zygarde and DD Zekrom with foul play. This is further exasperated by its great longevity with regenerator, and can put mons out of commission with its spore, leading to a great mon with both a valuable defensive niche and great utility, which, in my opinion, should be reason enough for it to go up to at least B-, or even higher.
 

Fusion Flare

LIVING IN A GODDAMN GARBAGE CAN???
is a Community Contributoris a Tiering Contributor
:bw/tangrowth: to B/B+
To be honest, If Amoonguss is making waves, Tangrowth at a mere B- isn’t REALLY doing it justice. The thing’s been seeing decent amounts of usage in the tier, and I feel as if it tends to put in large amounts of work and progress in a game due to Knock Off and the threat of status moves, namely Sleep Powder, but also Stun Spore. Because of this, it is able to effectively blanket check the large majority of physical attackers, including taking down the likes of Zekrom and Groudon, which the common NDM/Yvel/Etern cores tend to often lose to, crippling dangerous sweepers such as Marshadow and DD NDM with status, and scouting and punishing Banded Zacian-Hero, regardless of whatever move it carries. it really upholds the defensive structure for Pokémon like NDM, who can’t really switch into Zacian-Hero on its own. I think it’s quite amazing in the tier as it stands, and deserves a rise for this IMO.
 


Nominating Suicune to B

After playing a lot with Suicune, I just have to say this mon is fantastic in Ubers. The set I've been using is Calm Mind/Protect/Rest/Scald. It does check a lot in the tier, such as:
- Necrozma-dusk-Mane

- Eternatus

- Yveltal

- Ho-oh

- Ferrothorn (thanks to pressure and scald burns)

- Excadrill

- Tyranitar

- CM Kyogre (loses to pressure)


The list goes on for anything that won't set up against it and that won't even fear to be burned.
I really believe this pokémon deserves to be on the list.
 

Eledyr

Le vilain petit Wooloo
is a Pre-Contributor
A+ -> S
My feeling about that mon is that it's not only a powerful threat, it's a defining metagame mon. In a few words, too little numbers of teams are really capable of handling Geomancy Xerneas, especially because
this guy needs Def investment.
Physical investment is still vital for him as the blue doggo
is a threat, as it's basically the only mon capable of taking its hits at least once without being obliterated (unlinke Ferrothorn, which instantly dies from Close Combat).
That said, I'm talking about Xerneas, so let's go back to it. There are two sets that are really played at the moment (Scarf and Specs exists, looking at the stats from January, but they are extremely rare), which are the Geomancy Set, and the Support Set (also known as the Defensive Set). I wanted to make a quick review of all mon capable of switching onto its Geomancy. The thing is, with the disappearance of the crown doggo
, which was one (if not the most) powerful physical threat capable of both tanking one hit from Xerneas and revenge kill with Behemot Blade, and the popularity of bulky (and more passive), it's not so hard for Xerneas to set up. Only few Pokemons are capable of taking a +2 Moonblast without being OHKO, namely the pink blob
, the chicken
, the blue dragon
and depending on what's your last move, that green boi.
Thus said, those mons aren't counters, as Blissey can harshly do anything do anything to Xerneas without Confide, which is not mandatory, Eternatus can break Sub with any Poison attack or cripple Xerneas with Toxic but gets obliterated when Xern is setted up, and Ho Oh is what looks like the most to a counter, with his resistance to Moonblast, and a guaranteed 2HKO from +2 252+ Thunder, however, with a double weakness to Stealth Rocks PLUS the omnipresence of the Y bird
, capable of spamming Knock Off, it's easy to understand of how strong Xerneas is, and why, in my opinion, Xerneas deserves to be ranked at the same level as other behemoths of the tier.
 

BasedWhat?

Party rockers
I’d nominate Palkia to B+. Looking at the rest of the mons in A- it’s the only one with the least consistency (all its moves miss and it’s more MU dependent) and it’s much more to difficult to get mileage out of when not against a Kyogre. Otherwise it’s my opinion that hazards hurt it too much.

Drop Giratina-Altered all the way down to C. I’ve never seen it used and for good reason. It’s similar to my Lugia drop reasoning: what it does is horribly outclassed by other mons and it’s too scared of Taunt and Knock Off. If it rests, all three of Zacian, (actually both) Calyrex, and Xerneas abuse it.

I also think Giratina-Origin is too high and belongs in B-. No Zacian-C meant slightly less Groudon, which gives less reason to run this as a backup check to this. I think its ability to reliably Defog is overexaggerated and its typing as said above leaves it too vulnerable to the tier’s most potent breakers.

I also second the other person that said Tangrowth should be higher. Reliably healing on a Zacian counter was exactly what the tier needed and it’s proving itself on every type of balance build. B+ seems fair but even A- is debatable.
 
I know this is gonna be something unpopular but...
Nominate :
Necrozma Dusk mane from S to A+

Without a doubt the best steel type in the tier, toxic inmunity and the incredible acces to prism armor, valuable support moves in stealth rocks, knock off, TW and powerfull moves as Sunsteel strike and photon geyser. So whats the matter with the low rank? Well S tier it should be for pokemon that define the meta game only with hes presence and DM unfortunately does not fit on that description. At the moment the most popular or common set is the physical defensive set wich is not good. Yeah this offer a decent Zacian Hero check but just against no choice band sets (Wich are uncommon) when DM trys to go infront of Zacian Hero Banded is easily 2HKO by both Close combat and Crunch. This makes Ho Oh and Tangrowth better options to deal with choice band Zacian Hero as they dont really fear one particular move.

But what about other physical atackers? Sadly there are other mons that DM checks name it Pheromosa, Calyrex Ice and Genesect. This 3 are no popular to justified DM as you only physical defensive wall. Overall most part of physical atackers dont fear DM and in fact they can just use it as set up bait. All the next pokemon are incredible common and as long as the meta still developing they will be more common as they no only dont fear DM but also destroy other common walls. Examples of this are a few just like: Darmanitan-Galar, Groudon, Zekrom, Rayquaza, Kyurem Black, Necrozma DM, Urshifu Single Strike, Zacian Hero, Marshadow and Zygarde. Is incredible the amount of Ubers that dont fear DM at all. This bring us to the next point: Dusk Mane cant use all the moves he want (and need).

A good S tier (At least on this tier) should be able to choice hes checks, counters and roll in the team with a decent move pool. Dusk Mane cant do this. First, if he is running a support set he is force to pick both Stealth rocks and Morning sun(Wich on this incredible agressive meta is a bad recovery move for most part of games) then he needs to pick: Thunder Wave to criple faster mons, knock off to take out items, sunsteel strike to have a decent atack move or something else if you team dosnt need nothing of this. As they choice bad scenarios with all of this. If you are runing TW with Sunsteel strike you become set up bait from Zygarde, you cant criple Ho Oh and you lose the utility of take out items. Overall the only viable and with less weaknesses set is: Stealth Rocks, Morning Sun, Knock off and Sunsteel strike. Wich means you cant criple speed and you become predictible for the meta.

Overall i think is more valuable the SpD set as he can offensive checks a important threats just like: Offensive Eternatus, Palkia, Dialga, Mew Two, Xerneas and is better as a Eternatus check as he dosnt fear flametrower or toxic (Also dosnt care for Dragon tail or Dynamax cannon). Also photon geyser in defensive sets dosnt sound like a bad option.

With all this explain i think we should considerer take out Dusk Mane from S tier as he looks more like A+. An important pokemon but with notable weaknesses and a decent impact for the meta game. I think even Dusk Mane is more valuable as a offensive pokemon than a support pokemon, we all can agree with that i think.
 

Fusion Flare

LIVING IN A GODDAMN GARBAGE CAN???
is a Community Contributoris a Tiering Contributor
I know this is gonna be something unpopular but...
Nominate :
Necrozma Dusk mane from S to A+

Without a doubt the best steel type in the tier, toxic inmunity and the incredible acces to prism armor, valuable support moves in stealth rocks, knock off, TW and powerfull moves as Sunsteel strike and photon geyser. So whats the matter with the low rank? Well S tier it should be for pokemon that define the meta game only with hes presence and DM unfortunately does not fit on that description. At the moment the most popular or common set is the physical defensive set wich is not good. Yeah this offer a decent Zacian Hero check but just against no choice band sets (Wich are uncommon) when DM trys to go infront of Zacian Hero Banded is easily 2HKO by both Close combat and Crunch. This makes Ho Oh and Tangrowth better options to deal with choice band Zacian Hero as they dont really fear one particular move.

But what about other physical atackers? Sadly there are other mons that DM checks name it Pheromosa, Calyrex Ice and Genesect. This 3 are no popular to justified DM as you only physical defensive wall. Overall most part of physical atackers dont fear DM and in fact they can just use it as set up bait. All the next pokemon are incredible common and as long as the meta still developing they will be more common as they no only dont fear DM but also destroy other common walls. Examples of this are a few just like: Darmanitan-Galar, Groudon, Zekrom, Rayquaza, Kyurem Black, Necrozma DM, Urshifu Single Strike, Zacian Hero, Marshadow and Zygarde. Is incredible the amount of Ubers that dont fear DM at all. This bring us to the next point: Dusk Mane cant use all the moves he want (and need).

A good S tier (At least on this tier) should be able to choice hes checks, counters and roll in the team with a decent move pool. Dusk Mane cant do this. First, if he is running a support set he is force to pick both Stealth rocks and Morning sun(Wich on this incredible agressive meta is a bad recovery move for most part of games) then he needs to pick: Thunder Wave to criple faster mons, knock off to take out items, sunsteel strike to have a decent atack move or something else if you team dosnt need nothing of this. As they choice bad scenarios with all of this. If you are runing TW with Sunsteel strike you become set up bait from Zygarde, you cant criple Ho Oh and you lose the utility of take out items. Overall the only viable and with less weaknesses set is: Stealth Rocks, Morning Sun, Knock off and Sunsteel strike. Wich means you cant criple speed and you become predictible for the meta.

Overall i think is more valuable the SpD set as he can offensive checks a important threats just like: Offensive Eternatus, Palkia, Dialga, Mew Two, Xerneas and is better as a Eternatus check as he dosnt fear flametrower or toxic (Also dosnt care for Dragon tail or Dynamax cannon). Also photon geyser in defensive sets dosnt sound like a bad option.

With all this explain i think we should considerer take out Dusk Mane from S tier as he looks more like A+. An important pokemon but with notable weaknesses and a decent impact for the meta game. I think even Dusk Mane is more valuable as a offensive pokemon than a support pokemon, we all can agree with that i think.
I do feel like you’re really underestimating the ability of NDM’s sheer bulk. Sure, Tangrowth can reliably come in on Banded Zacian-Hero, but it gets cleanly 2HKOd by Play Rough. NDM’s main ability comes with how alongside pivots like Tangrowth and even Ho-Oh (still have to keep watch for wild charge) Zacian-H can be reliably kept from bashing a team with only NDM as the answer. And you speak of NDM as a Pokémon with meager special bulk if it doesn’t invest in it, and yet even with Physically Defensive variants I often find myself easily stomaching Flamethrowers from Eternatus to paralyze it, an incredible boon considering how infuriating Eternatus is to take down with its great speed.

Second, you mention miscellaneous Pokémon that you claim to break NDM. For the sake of clarity, I’ll assume that NDM is physically defensive. Pokémon like Zekrom, Zygarde and Groudon make sense, as do Marshadow and Urshifu, there are some slightly questionable ones like Rayquaza and Darmanitan that need some chip to do the deed, as do Zacian-H. I don’t know why you mentioned Kyurem-Black however, that thing is actually something that Dusk Mane shits on, since Fusion Bolt often does like 30% max iirc, definitely not something I would mention in a DM drop. However, the thing that I feel makes NDM pretty much incredible and worthy of an S tier is that you live a hit from basically all of the Pokémon you mentioned and can cripple them with Thunder Wave. In my opinion, the set that I feel is most splashable and easy to use is rocks, morning sun, thunder wave, and sunsteel strike. Now, having Ho-Oh able to defog on you all day is a bit of a shame, but it’s often a pretty manageable matchup, and getting to potentially fish for that small paralysis chance often makes it brakes a game, especially for something as bulky as Ho-Oh, as speed is likely the single most important stat in this metagame.

Despite all this, I do think that Sp.Def Necrozma is quite amazing, mostly because of how it still retains its Fairy resist with Tangrowth in tow to keep away Zacian-H and kinda just dunks Xerneas and really frees up the pressure on Ho-Oh to whirlwind it out. So I do think that it is a great set in that regard.

All in all, I find NDM to be just fine as is, and if I wasn’t too satisfied with it, I would likely switch it with Eternatus in the S tier. It’s still an amazing staple on every team, so I don’t feel like it deserves to drop. That’s my two cents.
 

BasedWhat?

Party rockers
NDM going from S down to A+ is really interesting but I'm gonna say I think it's too good to leave. The main points for me are:
  • The only viable defensive mon that reliably takes SD Zacian on. Amoongus/Tangrowth/Ho-Oh only shine well when Zacian is banded.
  • Arguably the best Stealth Rock setter in the tier.
  • Arguably the best "offensive" Xerneas check in the tier now that Zacian-Crowned is gone (that is, rather than Confide or phase out, NDM actually attacks it).
  • The best Steel type that keeps so much in line--it's more niche of a point but this thing singlehandedly keeps Calyrex-Ice from being a little higher in the VR.
I agree that Etern is the "worst" of the S-rank mons. Current S ranks look properly ordered to me.


I'm also nominating Amoonguss from C to C+. An accurate sleep User that absorbs T-Spikes like Toxapex but additionally soft-checks most Zacian and Xerneas sets which Tangrowth can't always do. It has great synergy (more than that of Toxapex in my opinion) with the traditional Etern/NDM/Yveltal core and the techs of Gastro Acid for example (Spore/Grass Knot/Foul Play/Gastro Acid is possible since +2 Xern Substitute can live Clear Smog) render it as a mon with unique utility.
 
If anything should go down to A+, it should be Eternatus, not NDM. Eternatus role as a Kyogre check is largely surpassed by Blissey, and offensive Eternatus can't handle Water Spout from Kyogre so it makes team reserve another slot to check Kyogre.

252 SpA Kyogre Water Spout (150 BP) vs. 0 HP / 0 SpD Eternatus in Rain: 213-252 (50.5 - 59.8%) -- guaranteed 2HKO

Necrozma-DM on the other hand can check both Zacian-H and Xerneas. That alongside it's role compression (Stealth rock, TWave, Knock off) means it's very difficult to switch into, whereas NDM can basically switch into its check.
 

FatFighter2

zacian waifu :flushed:
is a Tiering Contributoris a defending SCL Champion
I would actually argue that NDM deserves a higher place on the S rank viability tier list, above Calyrex Shadow, as its even more splashable than Calyrex-S, with the majority of teams using NDM as its SR setter (Groudon is the only real other common SR setter), and it being able to blanket check a large variety of mons, such as Zacian and Xerneas. Calyrex S, on the other hand, can't exactly be slapped on to every team, and doesn't have nearly as much usage as NDM (although, I'm not arguing that Calyrex S is bad, its an amazing mon, just pointing out how the viability tier list ranks mons based on how splashable they are onto every team).

I would also argue against Eternatus moving down to A+, I feel that the current S ranks are pretty well ordered as it is. Although it has competition from Blissey and Palkia, defensive Palkia is outclassed by Eternatus, and offensive Palkia can only take one or two of Kyogre's hits before being worn down, fitting best on faster, more offensive teams. Blissey, on the other hand, is incredibly abusable and passive, gets hard trapped by Goth and can also be easily worn down by hazards (while Etern can mitigate hazard damage with HDB/Black Sludge), fitting best on more passive, stally teams. For most balance or bulky offense teams, Etern is still the favored Kyogre check for a reason, it has utility in Tspikes, reliable recovery, dragon tail/shed shell as counterplay to Goth, and has offensive presence.
 

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