Resource Crown Tundra SS Ubers Viability Rankings

steelskitty

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Hello all! At long last, here is the fourth (and final?) Viability Rankings thread for SS Ubers.

This is a list of the sixty-nine viable Pokemon in SS Ubers, sorted top-to-bottom from most to least viable.
Thread Rules

- Post intelligently. One-liners saying things like "X should be Y rank" without context or supporting evidence are likely to be disregarded or deleted.
- Be civil when debating other users. Any flaming will not be tolerated.
- This thread is for discussion of the viability rankings only. Those wanting to ask simple questions about why something is ranked or how to build a team should look to our SQSA or our various resources outlined in the Forum Guide for guidance.
- Be aware of our subforum rules and the global forum rules — they all apply here, too.

The VR Council

The VR Council is a group of experienced players selected to assess any new nominations from the community and vote on them before they become accepted into the rankings. This same council has the same jurisdiction over the Sample Teams thread. The VR Council also can internally nominate changes to the thread — it then votes on these, just as an individual user would in a post in this thread. We will document all changes to the Viability Rankings in the form of update posts, where votes and associated reasoning are collected in a spreadsheet. Be on the lookout for these.

The current VR Council is:
steelskitty
SiTuM
Fc
Icemaster
Terracotta
Manaphy
TrueNora
TonyFlygon
Staxi

Rankings

Every rank, not just A- and above, is ordered internally from most to least viable. This is a change from previous Viability Ranking threads. Note that D Rank is reserved for Pokemon that are Ubers by tiering yet have no niche in the metagame — they are only in the Viability Rankings because we are obligated to put them there.

At some point in the near future, each Pokemon's name will link to a pokepaste with a given set that it runs. These pokepastes will gradually be phased out into Strategy Dex entries as those go onsite.

S Rank

:calyrex-shadow: Calyrex-Shadow
:yveltal: Yveltal
:eternatus: Eternatus

A Rank

A+

:necrozma-dusk-mane: Necrozma-Dusk-Mane
:zygarde-complete: Zygarde-Complete
:kyogre: Kyogre
:xerneas: Xerneas

A

:groudon: Groudon
:ho-oh: Ho-Oh
:zekrom: Zekrom
:ferrothorn: Ferrothorn
:gothitelle: Gothitelle

A-

:marshadow: Marshadow
:blissey: Blissey
:palkia: Palkia
:lugia: Lugia
:tyranitar: Tyranitar

B Rank

B+

:lunala: Lunala
:ditto: Ditto
:excadrill: Excadrill

B

:dialga: Dialga
:giratina-origin: Giratina-Origin
:quagsire: Quagsire
:dracovish: Dracovish
:rayquaza: Rayquaza
:grimmsnarl: Grimmsnarl

B-

:calyrex-ice: Calyrex-Ice
:mewtwo: Mewtwo
:zacian: Zacian-Hero
:giratina: Giratina-Altered
:shuckle: Shuckle
:dugtrio: Dugtrio
:urshifu: Urshifu Single-Strike
:shedinja: Shedinja

C Rank

C+

:regieleki: Regieleki
:landorus-therian: Landorus-Therian
:skarmory: Skarmory
:pheromosa: Pheromosa
:mew: Mew
:kyurem-white: Kyurem-White
:reshiram: Reshiram
:froslass: Froslass
:kyurem-black: Kyurem-Black
:slurpuff: Slurpuff
:tentacruel: Tentacruel
:porygon2: Porygon2
:gastrodon: Gastrodon
:tapu bulu: Tapu Bulu

C

:darmanitan-galar: Darmanitan-Galar
:toxapex: Toxapex
:cloyster: Cloyster
:magearna: Magearna
:heatran: Heatran
:aerodactyl: Aerodactyl
:amoonguss: Amoonguss
:tangrowth: Tangrowth
:buzzwole: Buzzwole
:Landorus: Landorus-Incarnate

C-

:galvantula: Galvantula
:clefable: Clefable
:genesect: Genesect
:naganadel: Naganadel
:rotom-wash: Rotom-Wash
:tapu koko: Tapu Koko

D Rank

A reminder that these Pokemon are only Ubers by tiering and possess no real metagame niche.

:zamazenta: Zamazenta-Hero
:solgaleo: Solgaleo
:necrozma-dawn-wings: Necrozma-Dawn-Wings
:zamazenta-crowned: Zamazenta-Crowned
 
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Nominating Gothitelle to A+. It's the most potent trapper in the game and can reliably remove either Necrozma-DM or Eternatus, two of the premier defensive checks to the best offensive core in the game (Zacian-C + Kyogre), which can then destroy the rest of the opponent mons. Eternatus must hold Shed Shell instead of Black Sludge or run Dragon Tail, and defensive NDM is completely helpless.

Goth + Zacian + Kyogre is a deadly combo in current meta.
 
Nominating Groudon to A+. In the current meta, Groudon is one of strongest offensive/defensive Ubers and it can fit well in almost any team. Support sets (Physical defensive and even Special Defensive) offers invauble offensive pressure against common teams and synergeis with Rocks support, Toxic and powerfull ground atacks makes hard to switch in without taking huge risk on get the wrong read. In the other hand, offensive sets are extremly dangerous and you need to respect Groudon until you know wich set is carry. Offensive sets have perfect coverage in the current meta. Double dance gives a hard and short battle against unprepared teams. Precipice blades with SD boost and LO is incredible hard to switch. Zygarde variantes have risk to get 1HKO even with defensive sets. Berrys are noexistent with the introducion of the heavy dutty boots make to groudon more easy to break flying types such as Yveltal, Ho Oh and Lugia on the switch. Finnaly, rock polish sets offer the capability to outspeed common scarfs ussers like kyogre timid. The only way to deal with groudon is with early pressure with powerful special atackers like Kyogre, Calyrex Shadow and the rare lunala.
Without the offensive pressure, Groudon offers good sinergy with other top tier mons aka Eternatus and Necrozma Dusk Mane. With the extra power of sun, Eternatus becomes in a high reward, low risk mon. Flametrower in sun is spectacular, cause he can put more pressure on certain steel types like Necrozma Dusk Mane and Zacian. And he can still punish switch ins like Ho Oh or kyogre with toxic.
The only issues with groudon is the lack of Acc on the main moves (Precipice blades have 85% and Stone edge 80%) and the poor speed tie without rock polish. Also, the only real switch in is lunala and lugia both of they get punish by toxic variants and any chip damage.
Also trapers as Dugtrio and Gothietelle get a clean KO on switch and still get outspeed by Offensive variants.
Groudon is a incredible Ubers and he deserves a higher rank in the viability rank, hes pressence is important on balance and offensive teams and he still have a lot of potencial for the next few months.
 
Nominating Calyrex-Ice to B. Calyrex-I, while frequently overshadowed by its shadow sibling, is no pushover in the current meta. It is a nearly perfect counter to possibly the best, most dangerous Dragon Dancer in the tier, Zygarde. While it can struggle a bit to break defensive coil variants, it is by far one of the most reliable stops to it and is one of the few pokemon that can reliably scare it out through sub and paralysis. Calyrex even has the option of aromatherapy to thwart Zygarde's glaring antics, but overall doesn't terribly mind getting glared due to its already glacial pace (pun intended). Its ice STAB is useful outside of checking Zygarde, though, which on its own is extremely good. Its STAB is nearly unresisted and for many top tier pokemon, it is supereffective. Groudon, Yveltal, Zekrom, and Lugia all run away from it, not being able to OHKO it and getting crushed in return. Not to mention pokemon like Ho-oh and Ferrothorn, though bulky still getting absolutely slammed on switchin. Now, Calyrex can't switch in itself on these pokemon save for an aggressive prediction such as ferrothorn spiking, but if it gets in safely, it can be nightmarish to deal with. You would think it would get hard countered by the most common physical wall in the game in NDM, but Calyrex-I can easily run speed and swords dance to demolish Duskmane and from there a teammate like Zacian-Crowned can run over Duskmane's team. This being said, its speed is definitely Calyrex's Achilles Heel, letting it easily get picked off by the nigh mandatory Yveltal's Foul Play, the dangerous Calyrex-S's Astral Barrage, and the omnipresent Zacian-Crowned who can not only switch into a predicted Glacial Lance but vaporize it with a Behemoth Blade, allowing the opposing team to reclaim some offensive momentum. Hope is not all lost, though, as Calyrex-S and Yveltal dare not switch into its powerful STAB with the former being incredibly frail as well as the latter being hit supereffectively, and Zacian-C risks somewhat being hit by High Horsepower on the switch. This is however assuming they're switching into the Heavy-Duty Boots variant. These pokemon are dead to rights if they come in as Trick Room is set up. Calyrex-I's Trick Room set is possibly its scariest and maybe the most underrated lategame cleaner in the tier. A weakened Zacian-C is absolutely pummeled by high horsepower and seeing as weakening Zacian isn't too difficult because of how much action it sees throughout the battle and the chip it accrues by attacking into NDM's Rocky Helmet, most of the time, it is getting destroyed. Calyrex-S and Yveltal are destroyed by Calyrex-I's ice STAB, the former having to Sucker Punch for its life which its probably still not taking Calyrex down on account of its absolutely titanic bulk especially if it's a defensive variant and the former just crumbling to Glacial Lance's sheer strength. If it having near-unresisted Ice STAB wasn't enough, Calyrex-I also has an immense coverage movepool, patching holes in its not too large list of resistances. With a set of Glacial Lance, High Horsepower for steels and Seed Bomb for Kyogre, it can hit just about the entire tier. As a final note, a healthy Calyrex-I can also help out in a pinch against opposing sweepers on account of its massive bulk such as non-LO double dance Groudons and Scale Shot and Dragon Dance Zekroms. Overall, while Calyrex-I's speed and defensive typing can leave much to be desired as it's picked off by many common pokemon, its sheer strength in terms of STAB and stats, its titanic bulk otherwise, and its immense movepool cannot be understated and thusly, it should be promoted to B tier.
 
Nominating Marshadow to A rank. I personally believe marshadow should be A rank as it poses a great threat in the metagame with its very strong LO/CB boosted Poltergeist as well as being a very offensive soft check to one of the strongest mons in the tier (Calyrex-S) with its technician boosted shadow sneak and having access to a very creative move, Spectral Thief which allows to turn the tables vs some Setup mons. There aren't any mons in the tier that hard-counter marshadow, the closest ones being Yveltal (Takes a lot from CC/Rock tomb as they mostly run Specially Defensive sets currently) Or Zygarde-C which still takes a fair amount from a LO boosted poltergeist 252+ Atk Life Orb Marshadow Poltergeist (110 BP) vs. 252 HP / 252+ Def Zygarde: 157-187 (37.3 - 44.5%) -- 100% chance to 3HKO after Leftovers recovery.
 
Hello Ubers players, I already did a set compendium last time but it was based on the fact that Dynamax was still here. Now that Dynamax is banned from Ubers thanks to the suspect test, I'll do another set compendium. The sets will go from the S rank to the B- rank (from Zacian-Crowned to Shedinja). I'll try to give simple spreads as much as possible, and I will give "strange / complex" spreads in suggestions. Finally, the boxes with all the sets will be at the end of the post. So without any further ado, let's get into it!​

Disclaimer: Some sets haven't changed from my last post, because they weren't impacted by the Dynamax ban.
approved by the Ubers council

S Rank

:zacian-crowned:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Play Rough / Behemoth Blade
- Wild Charge
- Assurance / Swords Dance

Suggestion: Using an alternative spread of 248 HP / 252 Atk / 8 Spe with an Adamant Nature, or using Crunch or Protect in the last slot.

:calyrex-shadow:
Calyrex-Shadow @ Choice Specs / Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock / Draining Kiss
- Trick
- Aromatherapy / Nasty Plot / Draining Kiss


Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 44 HP / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Astral Barrage / Shadow Ball
- Nasty Plot

44 HP allow Calyrex to recover more health per turn with the leftovers.
Suggestion: Using an alternative spread of 44 HP / 32 Def / 180 SpA / 252 Spe with a Timid Nature. These investments allow Calyrex's Substitute to hold a U-Turn from defensive Yveltal (s/o to KabilaPok for having this idea with me).

:yveltal:
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 72 HP / 252 SpD / 184 Spe
Jolly Nature
- Roost
- Snarl / Taunt / U-Turn
- Foul Play / Knock Off
- Defog / Toxic

184 Speed with a Jolly Nature allow Yveltal to outspeed max speed bases 90.
Suggestion: Using an alternative spread of 248 HP / 48 Atk / 212 SpD with an Adamant (or Brave) Nature. The investments in Attack allow Yveltal to always break 44 HP Calyrex's Substitute if you opt to use U-Turn, or Sucker Punch in the last slot or Knock Off / Foul Play.



Yveltal @ Life Orb / Black Glasses
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Oblivion Wing
- Dark Pulse
- Heat Wave / Sucker Punch / Foul Play

:eternatus:
Eternatus @ Black Sludge / Heavy-Duty Boots
Ability: Pressure
EVs: 236 HP / 252 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon / Dragon Tail
- Recover
- Flamethrower / Mystical Fire
- Toxic / Toxic Spikes

16 Speed with a Timid Nature allow Eternatus to outspeed max speed bases 100.
Suggestion: Using Dragon Tail on Toxic Spikes Eternatus sets over Dynamax Cannon.



Eternatus @ Power Herb / Life Orb
Ability: Pressure
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam / Sludge Bomb
- Flamethrower
- Recover

136 Speed allow Eternatus to outspeed max speed bases 100. The rest is put in Special Attack and in Special Defense to hit as strong as possible, while better holding special attacks (from Kyogre especially).


A Rank

A+

:necrozma-dusk-mane:
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Moonlight
- Sunsteel Strike / Iron Head
- Stealth Rock
- Earthquake / Thunder Wave / Knock Off

Suggestion: Using an alternative spread of 252 HP / 224 Def / 32 Spe if you opt for Thunder Wave in order to outspeed a Paralyzed Adamant Zacian-Crowned.


Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Sunsteel Strike
- Earthquake

120 Speed allow NDM to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Attack and HP.

:zygarde-complete:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 16 HP / 224 Atk / 36 Def / 232 Spe
Impish Nature
- Dragon Dance
- Thousand Arrows
- Toxic / Dragon Tail / Glare
- Substitute

16 HP allow Zygarde-Complete to recover more health per turn with the leftovers, the bulk enables you to set Substitute on NDM and Ho-Oh in Complete form and the speed enables you to outspeed Adamant Zacian-C after a Dragon Dance in Complete forme.
Suggestions:

  • Using an alternative spread of 12 HP / 252 Atk / 188 SpD / 56 Spe. 56 Spe allow Zygarde-Complete to outspeed at +2 Calyrex-Shadow max speed. The rest is put in Special Defense to better hold special hits.
  • Using an alternative spread of 252 HP / 4 Def / 252 SpD with a Careful Nature (if it's the Coil or the Thousand Waves set).


Zygarde @ Leftovers
Ability: Power Construct
EVs: 244 HP / 208 Def / 56 Spe
Impish Nature
- Coil / Haze
- Thousand Arrows
- Rest
- Glare / Dragon Tail

Maximises bulk while having enough speed to outspeed Calyrex-S while paralyzed. 208 Defense is a jump point.

:kyogre:
Kyogre @ Choice Scarf / Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder


Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald / Origin Pulse
- Ice Beam
- Rest

16 Speed enables Kyogre to outspeed paralyzed Calyrex-Shadow.

:xerneas:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute / Focus Blast

Xerneas @ Heavy-Duty Boots / Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sleep Talk / Thunder Wave / Calm Mind
- Moonblast
- Aromatherapy / Defog
- Rest


A

:groudon:
Groudon @ Life Orb / Soft Sand
Ability: Drought
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge

156 Speed allow Groudon to outspeed max speed Neutral Necrozma-DM.

:ho-oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic / Thunder Wave
- Defog

248 HP along with 52 SpD allow Ho-Oh to hold a Thunder from Modest Xerneas at +2.
Suggestion: Running Brave Bird or Roost in the third slot.

:zekrom:
Zekrom @ Life Orb / Leftovers / Haban Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Substitute / Roost
- Dragon Claw
- Bolt Strike

:ferrothorn:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Knock Off / Power Whip / Bullet Seed
- Spikes
- Protect / Curse

Curse enables Ferrothorn to counter Zekrom.

:gothitelle:
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Taunt
- Rest
- Cosmic Power
- Charm

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Cosmic Power
- Stored Power
- Rest


A-

:marshadow:
Marshadow @ Choice Band / Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Spectral Thief

Suggestion: Toxic as the last slot on a scarfed set


Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb / Bulk Up

:blissey:
Blissey (F) @ Utility Umbrella / Heavy-Duty Boots
Ability: Natural Cure / Healer
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
- Soft-Boiled
- Shadow Ball / Seismic Toss / Ice Beam
- Teleport / Thunder Wave / Stealth Rock
- Confide / Aromatherapy / Wish

:palkia:
Palkia @ Lustrous Orb / Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Thunder
- Fire Blast
- Hydro Pump


Palkia @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend / Draco Meteor
- Hydro Pump
- Thunder
- Fire Blast


Palkia @ Leftovers / Lustrous Orb
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spacial Rend / Dragon Pulse
- Surf
- Rest
- Roar / Thunder

:lugia:
Lugia @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Ice Beam
- Thunder Wave / Toxic

:tyranitar:
Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock / Foul Play
- Rock Blast / Snarl
- Thunder Wave / Foul Play
- Rest


B Rank

B+

:lunala:
Lunala @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Ice Beam
- Will-O-Wisp / Thunder Wave
- Roar / Hex / Defog

:ditto:
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform

:excadrill:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake / Bulldoze
- Rapid Spin
- Rock Tomb / Steel Beam


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide / Rapid Spin
- Iron Head


B

:dialga:
Dialga @ Leftovers / Shuca Berry
Ability: Pressure
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor / Dragon Pulse
- Thunder / Flash Cannon / Toxic
- Fire Blast

152 Speed allow Dialga to outspeed max speed Neutral Necrozma-DM.

:giratina-origin:
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 Atk / 76 Spe
Adamant Nature
- Shadow Sneak
- Defog
- Will-O-Wisp / Thunder Wave
- Poltergeist

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 Atk / 32 SpD / 76 Spe with an Adamant Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 Atk / 32 SpD / 16 Spe with an Adamant Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.


Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 184 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Defog
- Will-O-Wisp / Thunder Wave
- Draco Meteor

76 Speed allow Giratina-O to outspeed no speed Yveltal (and burn it). The rest is put in Special Attack and HP.
Suggestions:

  • Using an alternative spread of 248 HP / 152 SpA / 32 SpD / 76 Spe with a Modest Nature. 248 HP along with 32 SpD allow Giratina-O to hold two Ice Beam from Kyogre.
  • Using an alternative spread of 248 HP / 212 SpA / 32 SpD / 16 Spe with a Modest Nature. Use this spread only if you use Thunder Wave instead of Will-O-Wisp. 16 Speed allow Giratina-O to outspeed Zacian-Crowned paralysed.

:quagsire:
Quagsire @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Recover
- Scald
- Earthquake
- Curse / Ice Beam

:dracovish:
Dracovish @ Choice Band / Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

:rayquaza:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant / Naive Nature
- Dragon Dance
- Dragon Ascent
- V-create
- Extreme Speed / Outrage / Draco Meteor

:grimmsnarl:
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Play Rough


B-

:calyrex-ice:
Calyrex-Ice @ Heavy-Duty Boots / Life Orb
Ability: As One (Glastrier)
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Glacial Lance
- High Horsepower
- Swords Dance


Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
EVs: 252 HP / 36 SpD / 220 Spe
Careful Nature
- Glacial Lance
- Substitute
- Body Press
- Leech Seed / Iron Defense

Suggestion: Using an alternative spread of 252 HP / 252 Def / 4 SpD with and Impish Nature (if you use Iron Defense).

:mewtwo:
Mewtwo @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psystrike
- Fire Blast
- Ice Beam

:zacian:
Zacian @ Choice Band / Scarf
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Crunch
- Wild Charge
- Close Combat

:giratina:
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Rest
- Will-O-Wisp

:shuckle:
Shuckle @ Mental Herb / Red Card
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Final Gambit
- Toxic / Knock Off / Encore

252 HP along with 120 SpD allow Shuckle to survives two Xerneas Moonblasts, so you can safely encore it if it leads.

:dugtrio:
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch / Beat Up
- Stone Edge
- Memento / Toxic / Stealth Rock

Beat Up helps for Substitute Calyrex.

:urshifu:
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Wicked Blow
- U-turn
- Close Combat
- Sucker Punch


Urshifu @ Black Glasses
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Bulk Up
- Wicked Blow
- Close Combat
- Sucker Punch

:shedinja:
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Protect / Swords Dance
- Will-O-Wisp
- Poltergeist / Swords Dance


C Rank

C+

:regieleki:
Regieleki @ Life Orb
Ability: Transistor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wild Charge
- Assurance
- Rapid Spin
- Explosion


Regieleki @ Life Orb / Choice Specs
Ability: Transistor
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Rash Nature
- Thunder
- Explosion / Rapid Spin
- Rising Voltage
- Volt Switch

:landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 24 Atk / 232 Def
Impish Nature
- Stealth Rock / Defog
- U-turn
- Knock Off / Toxic
- Earthquake

24 Attack allow Landorus-Therian to 2HKO Offensive Necrozma-DM.


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Toxic
- Knock Off

:skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Spikes
- Whirlwind / Toxic
- Body Press

:pheromosa:
Pheromosa @ Heavy-Duty Boots / Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Throat Chop
- Triple Axel
- Close Combat


Pheromosa @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Triple Axel
- U-turn
- Throat Chop

:mew:
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Misty Explosion

:kyurem-white:
Kyurem-White @ Life Orb
Ability: Turboblaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze Dry
- Fusion Flare
- Roost
- Draco Meteor

Kyurem-White @ Choice Scarf / Choice Specs
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Freeze Dry
- Fusion Flare
- Ice Beam
- Draco Meteor

:reshiram:
Reshiram @ Heavy-Duty Boots / Life Orb
Ability: Turboblaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blue Flare
- Draco Meteor
- Roost
- Stone Edge

:froslass:
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball / Icy Wind
- Taunt
- Spikes
- Destiny Bond

:kyurem-black:
Kyurem-Black @ Heavy-Duty Boots / Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fusion Bolt
- Icicle Spear
- Substitute / Roost

:slurpuff:
Slurpuff @ Focus Sash
Ability: Unburden
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Endeavor
- Magic Coat
- Misty Explosion

:tentacruel:
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Knock Off
- Scald
- Toxic / Rest

:porygon2:
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Foul Play
- Teleport
- Ice Beam

:gastrodon:
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Clear Smog / Ice Beam
- Scald / Earth Power

:tapu bulu:
Tapu Bulu @ Leftovers / Heavy-Duty-Boots
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind / Toxic
- Protect / Leech Seed
- Dazzling Gleam
- Synthesis / Leech Seed

C

:darmanitan-galar:
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Icicle Crash
- Flare Blitz
- Earthquake

:toxapex:
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Toxic Spikes / Toxic
- Scald
- Knock Off

:cloyster:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump


Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spikes
- Shell Smash
- Icicle Spear
- Explosion

:magearna:
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Iron Head / Confide
- Fleur Cannon
- Heal Bell / Pain Split

:heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt / Toxic
- Magma Storm
- Earth Power / Toxic

:aerodactyl:
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Rock Tomb
- Tailwind / Defog

:amoonguss:
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Sludge Bomb
- Foul Play

:tangrowth:
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Knock Off
- Leech Seed / Sleep Powder / Stun Spore
- Grass Knot
- Earthquake

Grass Knot and Earthquake enable Tangrowth to beat Substitute Zygarde and Zekrom.

:buzzwole:
Buzzwole @ Heavy-Duty Boots / Leftovers
Ability: Beast Boost
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Ice Punch
- Roost
- Drain Punch
- Bulk Up

20 Speed allow Buzzwole to outspeed max speed Neutral Zacian-Crowned paralysed.

:Landorus:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Rock Slide
- Knock Off
- Defog / Sludge Wave / Focus Blast

C-

:galvantula:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Volt Switch / Toxic
- Thunder Wave

:clefable:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

The given set enables Clefable to defeat Xerneas 1v1.
Suggestions: Physically Defensive enables you to defeat Zygarde-C, while Knock Off, Thunder Wave, Stealth Rock and Teleport are all usable utility moves. Physically Defensive Magic Guard enables you to wall and annoy lots of defensive pokemon, such as Ho-Oh, Eternatus, Yveltal and Zygarde-Complete.

:genesect:
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature / Hasty Nature
- U-turn
- Flamethrower / Blaze Kick
- Explosion / Ice Beam
- Iron Head

Suggestion: Using Special investment instead if running special attacking moves.

:naganadel:
Naganadel @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Nasty Plot
- Draco Meteor
- Sludge Wave

Suggestion: A set with Spikes.

:rotom-wash:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Defog / Pain Split
- Thunder Wave / Will-O-Wisp

48 Speed allow Rotom-Wash to outspeed Calyrex-Shadow paralysed.

:tapu koko:
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam / Nature's Madness / Taunt
- U-turn / Volt Switch
- Thunderbolt
- Roost


D Rank

A reminder that these Pokemon are only Ubers by tiering and possess no real metagame niche.

:zamazenta:
Zamazenta @ Choice Band
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Wild Charge
- Psychic Fangs
- Ice Fang

:solgaleo:
Solgaleo @ Leftovers / Rocky Helmet / Heavy-Duty Boots
Ability: Full Metal Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sunsteel Strike
- Morning Sun
- Knock Off / Earthquake
- Thunder Wave / Teleport

Suggestion: A Physically Defensive set in order to take on Zacian-C better.

:necrozma-dawn-wings:
Necrozma-Dawn-Wings @ Life Orb / Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Moongeist Beam
- Photon Geyser
- Power Gem / Heat Wave

:zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Howl
- Behemoth Bash
- Close Combat
- Wild Charge

Suggestion: Rest on a more bulky set of 252 HP / 252 Def / 4 SpD with an Impish Nature (don't use Zamazenta-Crowned).

 
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I nominate calyrex-ice to A-. At least B+. Incredible bulk allows it to run great trick room/weakness policy sets. It can even set-up trick room itself. Pretty decent coverage, CC, high-horsepower, seed bomb (bye quag) on top of a powerful and accurate ice move, glacial lance. I guess the one of the only things holding it back it Necrozma-Dusk Mane being so popular. I consider it more viable than grimmsnarl, quagsire and dialga.
 
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I would nominate Buzzwole all the way up to B (because I think it's like Quagsire--has a defined role but its niche could still lose to what it checks) from where it seems to be in C. In the advent of people running mons like Marshadow, Zekrom, and Zygarde more often to destroy the normal likes of Etern/NDM/Yv cores, Buzzwole is a great check to both that has better odds of avoiding the Gothitelle trap (Lunge crits) than something like NDM or Tangrowth. Bulk Up serves a rarely implemented but very possible wincon. Ice Punch + Lunge/Drain/Edge is great coverage to avoid being a more passive PhysDef wall.

I would also nominate Lugia down to B- because I consider its niche to be akin to the usefulness of Shedinja's. It's too passive, too terrified by Knock Off and all status, and too inconsistent at dealing with Zacian (which is its main utility). Ho-Oh outclasses it completely, much more than for Lugia just to be only one level below.
 
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Although I do agree with the ranking for clefable given, wish protect should not be its main set anymore with the introduction of the ability patch.

This allowed soft-boiled to be legal and opt for other sets instead but mainly a combination of Soft-boiled, Cosmic Power and unaware, which allows it to further check other things that the regular wish protect set couldn't while techinically compressing it's physical defensive spread together into one, such as sponging knock off yveltal, and various calyrex sets except trick and/or specs and simultaneously dealing with Zygarde, Calm mind kyogre if you manage to nab at least 2+, similarly for Groudon and Calyrex-Ice if you wish to opt for a physical defensive spread instead if the meta were to switch into more physical attackers again

When boosts are obtained
252+ Atk Life Orb Groudon Precipice Blades vs. +2 252 HP / 252 Def Clefable: 152-179 (38.5 - 45.4%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Choice Specs Kyogre Origin Pulse vs. +2 252 HP / 252+ SpD Clefable in Rain: 192-226 (48.7 - 57.3%) -- 47.7% chance to 2HKO after Leftovers recovery

252+ SpA Calyrex-Shadow Psyshock vs. +2 252 HP / 4 Def Clefable: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery

252+ SpA Calyrex-Shadow Astral Barrage vs. +2 252 HP / 252+ SpD Clefable: 100-118 (25.3 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery

252+ Atk Calyrex-Ice Glacial Lance vs. +2 252 HP / 4 Def Clefable: 180-213 (45.6 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery

These are some Mons that clefable could use to setup few boost to temporarily stop their sweep as long as it is at full health

For the special def. investment
252+ SpA Calyrex-Shadow Psyshock vs. 252 HP / 4 Def Clefable: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Calyrex-Shadow Astral Barrage vs. 252 HP / 252+ SpD Clefable: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery


For the physical def. investment (although not recommended since Quagsire takes on a better mantle to handle physical threats)

252+ Atk Groudon Precipice Blades vs. 252 HP / 252+ Def Clefable: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery (it cannot handle LO)

252+ Atk Calyrex-Ice Glacial Lance vs. +1 252 HP / 252+ Def Clefable: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery (You outspeed all Calyrex-Ice even if they have 31 speed IVs)

Both sets handle Zygarde, Xerneas, and yveltal well enough and always guaranteed to setup on them

Now, this set already requires clefable to be constantly at full health and requiring either pivoting or aggressive switches to get in safely, which is already niche to begin with, and making wishtect as a secondary option.

Since you have to require aggressive switch ins to get it in, passing wish or even trying to self-heal with wishtect is not optimal with how a barrage of strong attacks are thrown around everytime and it could even become fodder to set up where it could become a situation which clefable becomes predictable to play around

As such I think cosmicboiled (Cosmic Power + Soft-boiled) should be its main set to adopt to the meta

Ya like jazz?
Clefable @ Leftovers
Ability: Unaware

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

Or

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Cosmic Power/Protect
- Moonblast
- Soft-Boiled/Wish
- Heal Bell

(I don't want to go to even further detail because it's already a niche mon to begin with but TL:DR this set is more optimal that wishtect)
 
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What happened that made palkia way better this gen? Is it the way the meta is or is it just that it has better matchups? I know it was not unviable last gen in ubers but it was harder to justify on teams.
 
Darmanitan needs to move up the rankings real bad. It has literally 2 switchins which are ogre and ho-oh and literally turn takes out half of ogre and crash literally does 42- 50 to ho oh. Flinch chances exist as well. Both of these get slapped by etern which is commonly used in the tier as well. A smart player can seriously utilize darmantians potential and good movepool to their advantage and it srsly needs to go up.
 
Darmanitan needs to move up the rankings real bad. It has literally 2 switchins which are ogre and ho-oh and literally turn takes out half of ogre and crash literally does 42- 50 to ho oh. Flinch chances exist as well. Both of these get slapped by etern which is commonly used in the tier as well. A smart player can seriously utilize darmantians potential and good movepool to their advantage and it srsly needs to go up.
Unfortunately being choice-locked and weak to hazards hurts Darm a lot, any core with Ho-oh can use regenerator to scout the move then switch in to a resist. PhysDef Kyogre takes very little damage, NDM sub 20% from crash and flare blitz only does half, Eternatus and Zygarde don't care about flare blitz, etc etc.
Whilst it seems like a good mon, the fact that it's only clicking one of two moves that any good core will be able to deal with, combined with zero ability to take a hit and a rocks weakness means it can't compete with top tier threats.
 

Fusion Flare

Formerly Datsplashtho
Unfortunately being choice-locked and weak to hazards hurts Darm a lot, any core with Ho-oh can use regenerator to scout the move then switch in to a resist. PhysDef Kyogre takes very little damage, NDM sub 20% from crash and flare blitz only does half, Eternatus and Zygarde don't care about flare blitz, etc etc.
Whilst it seems like a good mon, the fact that it's only clicking one of two moves that any good core will be able to deal with, combined with zero ability to take a hit and a rocks weakness means it can't compete with top tier threats.
Not all that relevant since I don’t really think darm is all that good, but you have little to no use for earthquake on darmanitan. At most it’s an accurate hit vs kyogre, and at worst, it lets Ho-oh scout for completely free. I definitely think you need Stone Edge in order to keep it from coming in on you indefinitely and switching to a resist. With a little good prediction, you can remove one of the most resilient Pokémon keeping monsters like GeoXerneas from steamrolling the opposing team.
 

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