Submitting Fairy/Steel
This typing has long been regarded as one of the best combinations in the game, and this is for good reason. It's been said thus far that resistances will be one of the most important aspects of CAP32 given our subpar stats, and if it's resistances we want, Fairy/Steel has got them in droves. With this typing, CAP32 would be afforded a whopping nine resistances as well as two immunities (dragon and poison, the former of which is one of the most prominent offensive types in the meta at the moment). Fairy/Steel is an incredible defensive typing, put simply. Just looking at the A-rank mons and above, this typing would allow for a comfortable matchup into several key Pokémon, such as , , , (pre-tera, this one is admittedly shakier), , and other mons such as , , , and . We would also be able to stomach hits from the likes of and , threatening meaningful damage in return. With this typing, we would have additional neutralities to common attacking types such as fighting and ghost, as well as the slightly less common water, electric, and steel. Fairy/Steel does, of course, have two unfortunate weaknesses in Ground and Fire, which is troublesome given their dominance in the metagame. This could potentially be worked around in later stages, but for risk of getting polljumpy, I'll leave it at that. Either way, the defensive presence Fairy/Steel would afford CAP32 is not to be understated.
The offensive presence of Fairy/Steel also contains valuable potential, threatening the fighters of the tier (especially Valiant, who would not be able to hit us with anything other than neutral attacks) and forcing switches on mons such as Argh, Rev, and dragons like Pult and Moon. Though the BP of Fairy/Steel moves is generally lower than other types like Fire, Ground, or Dragon, the switches that Fairy STAB especially would threaten are highly valuable. Steel also possesses valuable potential in checking threats such as Valiant and Hatt. Admittedly, Fairy/Steel is less offensively punishing to the tier as a whole, but if we can take a hit (which the typing would definitely allow) then we have the positioning to scare some notable threats in the metagame. Therefore, my suggestion would be for a more defensively oriented path to capitalize on our many resistances and notable immunities. Given what Fairy/Steel threatens offensively, however, this is not the only possible path this typing could take.
Another benefit to Fairy/Steel is an immunity to Toxic as well as a resistance to U-Turn and Knock Off. This is incredibly important, regardless of whether we take an offensive or defensive role (or a mix of the two). We also would take neutral damage from Volt Switch, and resist Stealth Rock. This is huge, as this potentially frees up an item slot with not having to use HDB as direly as some other mons in the tier. Spikes would be a nuisance, though. That said, HDB is not necessarily as mandatory as on typings such as Fire/Flying or Fire/Bug. The freedom to run other items such as Leftovers, Covert Cloak, or even offensively-oriented items would be a huge boon to CAP32's versatility.
Overall, I think Fairy/Steel would provide CAP32 with some crucial defensive merit, being able to take on some of the key mons in the meta and threaten or force out some of the most prominent attackers. The weaknesses to Fire and Ground do smart a bit, but again, these could be worked around later. The benefits this typing would give us are not to be overlooked!
This typing has long been regarded as one of the best combinations in the game, and this is for good reason. It's been said thus far that resistances will be one of the most important aspects of CAP32 given our subpar stats, and if it's resistances we want, Fairy/Steel has got them in droves. With this typing, CAP32 would be afforded a whopping nine resistances as well as two immunities (dragon and poison, the former of which is one of the most prominent offensive types in the meta at the moment). Fairy/Steel is an incredible defensive typing, put simply. Just looking at the A-rank mons and above, this typing would allow for a comfortable matchup into several key Pokémon, such as , , , (pre-tera, this one is admittedly shakier), , and other mons such as , , , and . We would also be able to stomach hits from the likes of and , threatening meaningful damage in return. With this typing, we would have additional neutralities to common attacking types such as fighting and ghost, as well as the slightly less common water, electric, and steel. Fairy/Steel does, of course, have two unfortunate weaknesses in Ground and Fire, which is troublesome given their dominance in the metagame. This could potentially be worked around in later stages, but for risk of getting polljumpy, I'll leave it at that. Either way, the defensive presence Fairy/Steel would afford CAP32 is not to be understated.
The offensive presence of Fairy/Steel also contains valuable potential, threatening the fighters of the tier (especially Valiant, who would not be able to hit us with anything other than neutral attacks) and forcing switches on mons such as Argh, Rev, and dragons like Pult and Moon. Though the BP of Fairy/Steel moves is generally lower than other types like Fire, Ground, or Dragon, the switches that Fairy STAB especially would threaten are highly valuable. Steel also possesses valuable potential in checking threats such as Valiant and Hatt. Admittedly, Fairy/Steel is less offensively punishing to the tier as a whole, but if we can take a hit (which the typing would definitely allow) then we have the positioning to scare some notable threats in the metagame. Therefore, my suggestion would be for a more defensively oriented path to capitalize on our many resistances and notable immunities. Given what Fairy/Steel threatens offensively, however, this is not the only possible path this typing could take.
Another benefit to Fairy/Steel is an immunity to Toxic as well as a resistance to U-Turn and Knock Off. This is incredibly important, regardless of whether we take an offensive or defensive role (or a mix of the two). We also would take neutral damage from Volt Switch, and resist Stealth Rock. This is huge, as this potentially frees up an item slot with not having to use HDB as direly as some other mons in the tier. Spikes would be a nuisance, though. That said, HDB is not necessarily as mandatory as on typings such as Fire/Flying or Fire/Bug. The freedom to run other items such as Leftovers, Covert Cloak, or even offensively-oriented items would be a huge boon to CAP32's versatility.
Overall, I think Fairy/Steel would provide CAP32 with some crucial defensive merit, being able to take on some of the key mons in the meta and threaten or force out some of the most prominent attackers. The weaknesses to Fire and Ground do smart a bit, but again, these could be worked around later. The benefits this typing would give us are not to be overlooked!
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