I think Bitter Blade is a fantastic option for CAP32, if not something that exceptionally enables. As a fire type, it's either relegated to HDB or needing some support in clearing which then limits it's ability to pivot in. Bitter Blade let's it potentially operate in a manner similar to Yveltal with SM Oblivion Wing. I was nervous about suggesting it initially, but I provides decent STAB and Healing in one, which is fantastic for its role compression, and desire to be coming in. This gives far more freedom when it comes to ability stages and means we can potentially afford to not run HDB which adds to power - Life Orb, or Scarf for example. Alternative healing methods in Synthesis etc exist, but on a low BST Mon, intended to pivot, I feel that finding the space to use a move that's not an attack would cut into the momentum - looking at other pivots throughout time, they're either resilient (Skarm, Corv) or have massive stats, immunities and offensive presences (Lando-T) forcing a switch which gives it the freedom to work in a Roost. Others usually have off-turn healing; (Slowbro, etc)
Yveltal sets running Oblivion Wing typically followed up with 2nd STAB (so play rough), Taunt, Toxic, Sucker Punch.
Following on from that, I believe that there is a lot to be said about CAP32's chance to remove hazards. Rapid Spin, or it's big brother Tidy Up fill that excellently, and it can't be Taunt blocked. Defog being another option means it can't get Pajantom'd (even if PJ is risking a Play Rough) either.
Similarly, this a role that SS Yveltal fulfilled, using Defog. That provided a valid niche to prevent Gira switching in, albeit one packing Dark STAB/Knock off, and backed up with Taunt, Toxic and Roost.
The speed boost of Rapid Spin that provides means it can start to be an offensive presence despite reduced stats potentially hindering that, or alternatively let it switch out.
A guaranteed burn is a good option; Will o Wisp providing some additional Phys resistance, which can come off the back of the increased speed.
Having some switch out move is excellent; I'm a fan of Parting Shot as it provides additional defense for the incoming Mon and doesn't force the reduced defenses from low BST on CAP32 to take a hit like say Teleport would. If Shed Tail wasn't so broke, I'd suggest that too. Volt Switch works as an alternative and lets us hit Waters, at the expense of being stumped a bit by Ground.
Yveltal sets running Oblivion Wing typically followed up with 2nd STAB (so play rough), Taunt, Toxic, Sucker Punch.
Following on from that, I believe that there is a lot to be said about CAP32's chance to remove hazards. Rapid Spin, or it's big brother Tidy Up fill that excellently, and it can't be Taunt blocked. Defog being another option means it can't get Pajantom'd (even if PJ is risking a Play Rough) either.
Similarly, this a role that SS Yveltal fulfilled, using Defog. That provided a valid niche to prevent Gira switching in, albeit one packing Dark STAB/Knock off, and backed up with Taunt, Toxic and Roost.
The speed boost of Rapid Spin that provides means it can start to be an offensive presence despite reduced stats potentially hindering that, or alternatively let it switch out.
A guaranteed burn is a good option; Will o Wisp providing some additional Phys resistance, which can come off the back of the increased speed.
Having some switch out move is excellent; I'm a fan of Parting Shot as it provides additional defense for the incoming Mon and doesn't force the reduced defenses from low BST on CAP32 to take a hit like say Teleport would. If Shed Tail wasn't so broke, I'd suggest that too. Volt Switch works as an alternative and lets us hit Waters, at the expense of being stumped a bit by Ground.