Thanks for the feedback everyone, I feel we're ready to push this forward and jump into our Primary Ability! Here's the updated defining moves list:
- Standard STABs (Moonblast, Draining Kiss & Play Rough: Flamethrower, Fire Blast, Overheat, Lava Plume, Flare Blitz, Eruption, and Inferno) and implied STABs (depends on Ability, e.g. Extreme Speed for Pixilate or any non-signature slicing move for Sharpness)
- One of U-Turn/Volt Switch/Parting Shot/Chilling Reception
- Knock Off
- Status-inducing non-attacking moves (Wisp, Thunder Wave, Sleep moves)
- 50% Recovery or Strength Sap
- At most one of Bitter Blade/Torch Song/Lumina Crash
- Non-signature moves from one of the following coverage types: Electric, Ground, Psychic, or Rock.
The big changes here are removing the limits and expanding on coverage, some additional STABs, a stated capability to not use any of the four Signature moves if desired, and the inclusion of prior decisions in Knock Off and status moves. This all came about from the posts above, further reevaluation of past posts, and internal discussion within the TLT. Eruption and Inferno almost didn't make it, but after some back-and-forth we figured the more options for relevant ability-movepool interactions, the better. Armor Cannon was also removed simply because it's somewhat redundant with Eruption. Moves will be revisited later on anyhow, so it's still more than possible to end up on our kit.
As for why certain things have not been slated:
Legendary signatures were mostly on the table to see if there were strong arguments for any, but overall I wasn't too impressed with much, and feel we have no reason to pursue them when "regular" moves are sufficient. A couple users also found these to either be
troublesome from a process standpoint or
slightly dishonest from a concept perspective, which only further pushed them out of consideration. (Personally, I do ere more on the side of "Bang Average is a lot more interesting when our stats aren't the only thing unexceptional about us," but it's not a requirement of our stats-based concept, and its not like other Pokemon in the Bang Average camp don't have somewhat excessive attributes on them, which makes a decision to not include them pretty poor reasoning.)
Any other moves not included simply fail to meet my standards for
defining. There's a couple neat options for sure, but on their own shouldn't have any weight in our Ability choice. We want our guiding moves to be our easiest or most effective clicks possible, so cute stuff like Scorching Sands just fails to stack up.
I feel this list is quite comprehensive and gives us a ton of room to thoroughly explore our Ability options. Thanks for bearing with my somewhat haphazard schedule and we'll meet up again for Defining Moves 2! (I have been forbidden from posting during Abilities after telling spoo that Long Reach blocked Stamina [it does not])