CAP 32 So Far
Alrighty everyone, we’ve just concluded the Threats stage led by spoo with the following conclusions:
Now let's look towards quziel and Stat Limits! Thank you all once more for your continued participation.
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This next stage is Stat Limits, and it's very important! Our Stats Leader, who will be leading this stage, is quziel, so make sure that your posts are generally directed towards him and the questions he asks. Quziel will be deciding the stat limits for CAP 32 at the conclusion of this thread, based on community input. This is NOT the place where we actually submit stats. That will come later.
These limits will help to define what we consider when making and talking about stat spreads for CAP 32. We will look at limits to CAP 32's physical and special attacking prowess, its physical and special tanking capabilities, and the overall power of its stats.
This is a relatively tricky stage of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, we strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Please do not poll jump by talking about specific stat spreads or suggesting specific abilities.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of this thread.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be three stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Sweepiness (S)
The rating of the Pokémon's offenses. This can be divided into Physical Sweepiness and Special Sweepiness.
Physical Sweepiness (S)
The rating of the Pokémon's Physical offense
Special Sweepiness (S)
The rating of the Pokémon's Special offense
A preliminary spreadsheet for calculating the ratings can be found here. To use it for yourself, create an editable copy with File > Make a copy. If you don't have a spreadsheet program, OpenOffice and Google Sheets are free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then we suggest you watch how experienced users post; you can learn a lot from them!
				
			Alrighty everyone, we’ve just concluded the Threats stage led by spoo with the following conclusions:
Switch-ins:
Shaky Switch-ins:
Stat-dependent Switch-ins:
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Pressures Us:(Bulky Grounds)
We Pressure:(Offensive Dragons)
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C&C:(P)
(P)
(S)
(P=Physical CAP32, S=Special CAP32)
And with that, our threats list is complete! As per ryan’s suggestions, I’ve replaced dondozo with garg in our C&C since it’s a far more relevant meta option right now, and begrudgingly added meow to our shaky switch-ins. I would advise users not to focus much on this matchup at all during stats as meow is a knock + u-turn bot first and foremost (aka not something we want to mess with), but we are indeed able to switch in once or twice and force it out - it’s shaky as all hell, but I suppose that that’s what the category is for.
Now let's look towards quziel and Stat Limits! Thank you all once more for your continued participation.
-----
This next stage is Stat Limits, and it's very important! Our Stats Leader, who will be leading this stage, is quziel, so make sure that your posts are generally directed towards him and the questions he asks. Quziel will be deciding the stat limits for CAP 32 at the conclusion of this thread, based on community input. This is NOT the place where we actually submit stats. That will come later.
These limits will help to define what we consider when making and talking about stat spreads for CAP 32. We will look at limits to CAP 32's physical and special attacking prowess, its physical and special tanking capabilities, and the overall power of its stats.
This is a relatively tricky stage of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, we strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Please do not poll jump by talking about specific stat spreads or suggesting specific abilities.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of this thread.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be three stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Sweepiness (S)
The rating of the Pokémon's offenses. This can be divided into Physical Sweepiness and Special Sweepiness.
Physical Sweepiness (S)
The rating of the Pokémon's Physical offense
Special Sweepiness (S)
The rating of the Pokémon's Special offense
A preliminary spreadsheet for calculating the ratings can be found here. To use it for yourself, create an editable copy with File > Make a copy. If you don't have a spreadsheet program, OpenOffice and Google Sheets are free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then we suggest you watch how experienced users post; you can learn a lot from them!
 
 
		


















 
 
		







 
 
		



 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		 (Mix & Mega): I seriously couldn't think of a better posterboy for this route if I tried. Arcanine's stats are fairly average all things considered, as despite having 555 BST, a very good amount of it ends up getting wasted on a fairly use stat (Special Attack), and the end result is that it's stats a whole end up being fairly average across the board. However, this is enough that when, combined with the boosts from Altarianite, make it a rather threatening offensive mon that also offers quite a bit of defensive utility. This to me suggests that there is quite a bit of value in taking on the approach of being sort of balanced all across the board (I guess this kinda serves as my answer to Question 1 as well).
 (Mix & Mega): I seriously couldn't think of a better posterboy for this route if I tried. Arcanine's stats are fairly average all things considered, as despite having 555 BST, a very good amount of it ends up getting wasted on a fairly use stat (Special Attack), and the end result is that it's stats a whole end up being fairly average across the board. However, this is enough that when, combined with the boosts from Altarianite, make it a rather threatening offensive mon that also offers quite a bit of defensive utility. This to me suggests that there is quite a bit of value in taking on the approach of being sort of balanced all across the board (I guess this kinda serves as my answer to Question 1 as well). : Almost every metagame that grants this Pokemon access to Aerliate has it banned (Mix and Mega and Balanced Hackmons are the only ones I can think of that don't, and even then, that can largely be chalked up to the power levels of those metagames). Even with only 97 Special Attack, the sheer power of Aerliate-boosted Boomburst just destroys pretty much everything in the tier that doesn't either resist it or has extremely high special defense, and on top of that, due to it being incredibly fast, there aren't really a whole lot of options that allow you to deal with it defensively either.
: Almost every metagame that grants this Pokemon access to Aerliate has it banned (Mix and Mega and Balanced Hackmons are the only ones I can think of that don't, and even then, that can largely be chalked up to the power levels of those metagames). Even with only 97 Special Attack, the sheer power of Aerliate-boosted Boomburst just destroys pretty much everything in the tier that doesn't either resist it or has extremely high special defense, and on top of that, due to it being incredibly fast, there aren't really a whole lot of options that allow you to deal with it defensively either. (AAA): The big thing that separates Pixilate Scream Tail from Aerliate Noivern is their Special Attack stats. 65 Special Attack is honestly quite abysmal for what is intended to be an offensive Pokemon, and it's this discrepancy between its low offensive stats and the incredibly high power of its moves that allow to be viable but not broken. Personally, I think that this would be a fairly interesting way of approaching the concept, since outside of Krillowatt, we have never really explored the concept of an offensive Pokemon with low offensive stats. That being said, it does have its downsides, namely that it sort of sabotages the power of our Fire STAB.
(AAA): The big thing that separates Pixilate Scream Tail from Aerliate Noivern is their Special Attack stats. 65 Special Attack is honestly quite abysmal for what is intended to be an offensive Pokemon, and it's this discrepancy between its low offensive stats and the incredibly high power of its moves that allow to be viable but not broken. Personally, I think that this would be a fairly interesting way of approaching the concept, since outside of Krillowatt, we have never really explored the concept of an offensive Pokemon with low offensive stats. That being said, it does have its downsides, namely that it sort of sabotages the power of our Fire STAB. Chromera sort of takes a different approach in regards to balancing the power of Boomburst, and that is the fact that it has to deal with a fairly big Achilles' heel in regards to its ability (Color Change). Obviously, we aren't really going to be able to replicate something like that with an ability, but I'm thinking that there are a couple different approaches that we could take in regards to our stats that can replicate something like this. I'm personally not the biggest fan of this approach, as I think it sort of just opens the door up for spreads that wouldn't really be considered bang average, and that it would also be fairly hard to balance as well.
 Chromera sort of takes a different approach in regards to balancing the power of Boomburst, and that is the fact that it has to deal with a fairly big Achilles' heel in regards to its ability (Color Change). Obviously, we aren't really going to be able to replicate something like that with an ability, but I'm thinking that there are a couple different approaches that we could take in regards to our stats that can replicate something like this. I'm personally not the biggest fan of this approach, as I think it sort of just opens the door up for spreads that wouldn't really be considered bang average, and that it would also be fairly hard to balance as well. 
 
		
 
 
		 
 
		 
 
		 AAA Dragonite gives us a great look at what an -ate user with ESpeed looks like. Obviously, Dragonite has 600 BST, CAP32 will not have that type of power.
 AAA Dragonite gives us a great look at what an -ate user with ESpeed looks like. Obviously, Dragonite has 600 BST, CAP32 will not have that type of power.  
 
		 or a
 or a  . I also found that of the lower BST mons like
. I also found that of the lower BST mons like  
  
  is a really good mon to draw inspiration from. It has a BST of 525, great typing, two good abilities, access to priority, consistent recovery and can make use of its unimpressive stats to run both a bulky set with Taunt+Bulk Up and offensive set with Sash+Weak Armor. CAP32 shares a similarly good typing and access to even better priority. A key difference is Ceruledge's access to stat boosts in place of CAP32's utility/pivot moves like Knock Off, Spikes, and U-Turn/Volt Switch.
 is a really good mon to draw inspiration from. It has a BST of 525, great typing, two good abilities, access to priority, consistent recovery and can make use of its unimpressive stats to run both a bulky set with Taunt+Bulk Up and offensive set with Sash+Weak Armor. CAP32 shares a similarly good typing and access to even better priority. A key difference is Ceruledge's access to stat boosts in place of CAP32's utility/pivot moves like Knock Off, Spikes, and U-Turn/Volt Switch. which is likely to live even super effective moves from CAP32. As a result, we should prioritize PT enough to wear we don't just straight up lose that matchup.
 which is likely to live even super effective moves from CAP32. As a result, we should prioritize PT enough to wear we don't just straight up lose that matchup.  is a personal preference, namely to avoid wasting ESpeed PP and using a special move to get around Rough Skin. I feel like this is pretty flexible stat for us given the toolkit. As a result, I don't disagree with the posters arguing for the lower speed stat suggestions like 81 - 90 but feel that we sacrifice pressure and pivoting ability especially since we have limited PP for ESpeed.
 is a personal preference, namely to avoid wasting ESpeed PP and using a special move to get around Rough Skin. I feel like this is pretty flexible stat for us given the toolkit. As a result, I don't disagree with the posters arguing for the lower speed stat suggestions like 81 - 90 but feel that we sacrifice pressure and pivoting ability especially since we have limited PP for ESpeed.