I’ve never actually played CAP and I don’t participate here much, so take what I say with a grain of salt. However, I have played a lot of ORAS Pure Hackmons, where fast walls are aplenty—Arceus, Prankster Giratina, Lugia, and fast Wonder Guard users like Mega Manectric and Deoxys-Speed—and have their choice any move available. So, I believe I have a pretty decent idea for the kinds of moves defensive pokemon like to use when they get to move first.
Will-O-Wisp and Glare/Nuzzle/Thunder Wave are very common on defensive Pokémon that can reliably move first. Yawn isn’t something you usually see (because of Spore and Dark Void) but it provides similarly powerful utility on a fast Pokemon. Encore is a bit more specific to PH (because Shell Smash) but it is basically mandatory on Giratina, and is a really cool way to leverage speed on a defensive Pokemon—especially in conjunction with passive damage from Will-O-Wisp. Perish Song is another cool option to force out setup mons that can still leverage high speed, unlike Whirlwind or Roar. Additionally, if Whirlpool is in the mix, CAP 33 can force the opponent to respect the threat Perishtrapping even when it’s not actually carrying those moves. Haze can do something similar to Perish Song without the threat of trapping.
While some form recovery seems mandatory for a concept like this, I haven’t seen Wish mentioned yet. In particular, I’m thinking of how splendidly it would synergize with King’s Shield—a move that walls in PH frequently use in order play mind games with (or even neutralize or force out) powerful physical threats. (I realize that King’s Shield isn’t in SV as of yet, but I wasn’t sure on how that worked here.) Something else I like but haven’t seen mentioned as far as recovery goes is Lunar Blessing—though I’m not sure how well that would synergize with Multiscale, or if it would be too powerful or too weak. Speaking of, a fast Heal Bell is always awesome for a defensive Pokemon and its distribution has been gutted as of late.
Any number of entry hazards (especially with Knock Off or the aforementioned Encore or Perish Song) are a common way fast defensive Pokemon in PH make progress, given that their powerful defenses (be they Wonder Guard or raw stats) and utility can force many switches. Speaking of, Taunt is also excellent at forcing those progress-making switches. The only problem I see with Taunt is that if it’s combined with recovery and Will-O-Wisp, it could make CAP 33 an excellent stallbreaker, and I’m not sure if that’s desirable. In Pure Hackmons, Gastro Acid is extremely common on fast defensive Pokemon like Arceus as it can force out users of both of the most common abilities in the format—Wonder Guard and Mold Breaker. However, I think it or one of its clones (Worry Seed, Simple Beam), probably bears mentioning as neutralizing any powerful ability can be worthwhile when you’re going first.
Cotton Guard isn’t something I’ve ever seen used anywhere but on a fast defensive Pokemon it seems like a cool alternative to Will-O-Wisp if desired. Charm, Eerie Impulse, Amnesia, and Cosmic Power are all similarly cool alternatives. (Edit: also I think the possibility of using Quiver Dance or Victory Dance as Defense + Speed boosting moves is a really cool idea but it would necessitate restriction of stats and movepool so they couldn’t be used offensively.)
As for STABs, Moonblast and Scald are obvious spammable choices with appropriate and powerful secondary effects. Chilling Water and Spirit Break are cool alternatives I like but it seems like you’d have to make its attacking stats really high for them to be usable at all.
Will-O-Wisp and Glare/Nuzzle/Thunder Wave are very common on defensive Pokémon that can reliably move first. Yawn isn’t something you usually see (because of Spore and Dark Void) but it provides similarly powerful utility on a fast Pokemon. Encore is a bit more specific to PH (because Shell Smash) but it is basically mandatory on Giratina, and is a really cool way to leverage speed on a defensive Pokemon—especially in conjunction with passive damage from Will-O-Wisp. Perish Song is another cool option to force out setup mons that can still leverage high speed, unlike Whirlwind or Roar. Additionally, if Whirlpool is in the mix, CAP 33 can force the opponent to respect the threat Perishtrapping even when it’s not actually carrying those moves. Haze can do something similar to Perish Song without the threat of trapping.
While some form recovery seems mandatory for a concept like this, I haven’t seen Wish mentioned yet. In particular, I’m thinking of how splendidly it would synergize with King’s Shield—a move that walls in PH frequently use in order play mind games with (or even neutralize or force out) powerful physical threats. (I realize that King’s Shield isn’t in SV as of yet, but I wasn’t sure on how that worked here.) Something else I like but haven’t seen mentioned as far as recovery goes is Lunar Blessing—though I’m not sure how well that would synergize with Multiscale, or if it would be too powerful or too weak. Speaking of, a fast Heal Bell is always awesome for a defensive Pokemon and its distribution has been gutted as of late.
Any number of entry hazards (especially with Knock Off or the aforementioned Encore or Perish Song) are a common way fast defensive Pokemon in PH make progress, given that their powerful defenses (be they Wonder Guard or raw stats) and utility can force many switches. Speaking of, Taunt is also excellent at forcing those progress-making switches. The only problem I see with Taunt is that if it’s combined with recovery and Will-O-Wisp, it could make CAP 33 an excellent stallbreaker, and I’m not sure if that’s desirable. In Pure Hackmons, Gastro Acid is extremely common on fast defensive Pokemon like Arceus as it can force out users of both of the most common abilities in the format—Wonder Guard and Mold Breaker. However, I think it or one of its clones (Worry Seed, Simple Beam), probably bears mentioning as neutralizing any powerful ability can be worthwhile when you’re going first.
Cotton Guard isn’t something I’ve ever seen used anywhere but on a fast defensive Pokemon it seems like a cool alternative to Will-O-Wisp if desired. Charm, Eerie Impulse, Amnesia, and Cosmic Power are all similarly cool alternatives. (Edit: also I think the possibility of using Quiver Dance or Victory Dance as Defense + Speed boosting moves is a really cool idea but it would necessitate restriction of stats and movepool so they couldn’t be used offensively.)
As for STABs, Moonblast and Scald are obvious spammable choices with appropriate and powerful secondary effects. Chilling Water and Spirit Break are cool alternatives I like but it seems like you’d have to make its attacking stats really high for them to be usable at all.
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