Feedback time!
Whew! That was a lot. If I didn't respond to you, I felt the concept wasn't really where I could give some feedback on it so I will check back in on those with my next round of feedback probably at the end of the week/this weekend. Love what I am seeing so far though!
I really like this one a lot. I always loved how Zapdos played last gen in SS and this gen there have been similar applications of this idea, but nothing as drastic as it or the others you mentioned like Gholdengo and Jumbao in SM. Not much to advise on here as it looks extremely well thought out and you're asking the right questions so kudos!Name: By Your Powers Combined
I'm gonna be honest, I feel like it has lost its luster as time goes on and the more it is submitted, the more it feels like the changes are just to try and "keep the spark alive". I mean this concept has been around longer than I have lol. Despite that, it is a fun idea to explore how exactly its abilities would affect one's choices when it comes to putting it on a team.Name: Schrödinger's CAP: Hypothesis
You said it yourself that it is hard to see how this one would play out. I feel like we as players/users don't have that many tools to "abuse" entry hazards on our side, so that is definitely a huge question into the viability of a concept such as this one.Name: Hazardous Material
I mentioned in CAPcord how this screams Opportunist and while it does do that, there are many facets to abusing your opponent's stat boosts such as past shenanigans of Swagger + Foul Play (moreso focus on the latter nowadays tho lol). Definitely wanna see this one fleshed out a bit more and see what examples there may be currently that could be a potential guideline to how to make this concept shine.Name: Hoist By His Own Petard
I think this could be a fun concept (similar to Jumbao's) because as you mentioned most Terrain setters abuse the power boost they get from said terrain rather utilizing the "secondary" effects those terrains provide. Definitely excited to see this fleshed out a bit more.Name: The Green Green Grass of Home
I think this could be interesting to force us to use weaker moves that may have a great secondary effect or have those high powered moves but have to combat those detrimental effects, but not too sure how much more room there is to explore here as quite a few mons do this already so I'm excited to see how you can flesh this out to help differentiate this.Name; No in between
I think this could be an intriguing approach to how moves interact the higher their BP with a mon's ability, item, and/or typing, but also curious to see how this can "stand out".Name: The Chosen One
I do like the idea of repeating a Jumbao-esque process, but I also know that we definitely know how weathers as a whole work and this may just be to make "another weather mon" when we have so many prevalent ones already (tbf most are for sun LOL). Therefore, the design space seems limited albeit potentially interesting if the right approach is taken.Name: Unexpected Forecast
I think this could be SUPER interesting and has a lot of potential to figure out how to showcase types that aren't typically seen within the CAP metagame or at all (Fire/Ice anyone? :eyes:) but for real I think a type-based concept can be a fun one as I don't think we have done one in a hot minute.Name - Typecast
I def wanna see more of this but I can see this be an interesting idea that it is only broken if it can get RNG to work on its side, but I personally am not a fan of inconsistency when I play just because a crucial miss can cost you the game sometimes and so it would have to be approached with the idea that those inconsistencies are offset by the fsct that it can pop off hard.Name - Controlled Chaos
I am not terribly keen on the idea of making a CAP that doesn't utilize STAB moves as while you do mention not pigeonholing ourselves into a defensive stallier route, I don't see the path personally of being able to make a successful mon that doesn't use STABs. However, I will say that there can be some hope for this if we look at this with the lens of things that utilize coverage moreso than it's STABs or to complement its lackluster STABs so if you pivot to that, I can see this working a lot better as a concept.Name - BackSTABbed
I am not gonna beat around the bush with this, but this is by far my favorite concept submitted so far. I think the examples you provided and the design space that comes with this concept would not only make for a fun process, but a super fun end product of a CAP. Not much else to say here honestly.Name: Keep it a Stack
I do like this idea, but I am having a hard time formulating exactly how we can bring the field to a "neutral" playing field without the use of super niche things like Steel Roller or Cloud Nine or Screen Cleaner so it would be interesting to see this elaborated on a bit more.Name - Field Janitor
I would love to consider this as an option if we didn't just get through doing an item-based concept that was centered around underused items (and berries were in amongst that discussion) so I am not thrilled about this concept for this particular process, but it is an intriguing idea nonetheless.Name: Berry Aggressive
I think my biggest concern for this is how do you keep the opponent from just switching out to get rid of the stat debuffs so maybe a shift in focus to also be inclusive of things like Psychic Noise or Infestation (which could force the opponent to stay in and deal with the debuffs) is the right approach for a concept like this.Name - The Debuffer
I definitely like this idea and want to see it fleshed out a bit more. Maybe ask questions like what types could utilize the examples you provided such as Spore on a non-Grass Pokémon or Freeze Dry on a non-Ice type (this is probably my favorite interaction) or a question about what would make a type better having a potential option to circumvent a weakness said type has with access to another types "exclusive".Name - The Outlier
I kinda feel this is in the same boat as Schrödinger's CAP where it has been consistently submitted for the past few processes and just barely misses the mark. I do think it is a great idea, but I worry the general public may be tired of seeing it :(Name: Create-A-Parasite
I like this idea. Using Protect clones as your main schtick may be hard for the CAP to effectively utilize as the opponent can play around that but if this CAP were to either be able to stop those plays or at least interrupt them that could be a neat approach to this concept. I also like the mentions in CAPcord of things like Bulwark/Baneful + Hex or Baneful + Merciless. Fun design space for sure.Name: Untouched
I have seen talk of this in CAPcord and I think this could be inchresting, but you'll have to actually finish the sub and not forget about it sir >:( lolName: Invasive Species
Whew! That was a lot. If I didn't respond to you, I felt the concept wasn't really where I could give some feedback on it so I will check back in on those with my next round of feedback probably at the end of the week/this weekend. Love what I am seeing so far though!