CAP 35 So Far
Our concept is Uphill Battle by Reviloja753
Guidelines:
1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring insight.
2) Do not poll jump. Poll jumping is a serious offense in these threads, and you can get infracted for it. Poll jumping is when you discuss something that should be discussed in the future, like specifying a CAP's stats or typing. You're allowed to hint at such things to conclude a point or to provide an example, but do not centralize your post on a poll jump. Poll jumping hurts the focus of early threads and can cause us to go off on a tangent. If you're not sure if a particular argument is poll jumping or not, err on the side of caution and don't post it.
Now I'm going to hand it over to kenn for the opening post.
Our concept is Uphill Battle by Reviloja753
Final Submission
Name - Uphill Battle
Description - This Pokémon succeeds in its role despite a severe contradiction in one of its key components (type, ability, stats, or moves) which would typically hold its role back.
Justification - CAP has a general tendency to shy away from contradictions in its designs; why undermine a concept/role by picking something that actively seems detrimental for it? While this impulse is understandable, it also leaves a great deal of design space unexplored. This CAP shall explore how a Pokémon can succeed despite its apparent contradictions by building around them to fill a cohesive niche in the metagame.
Questions To Be Answered:
Explanation:
- Are certain roles more capable of working with an individual Pokémon’s counterproductive elements than others? For example, would it be easier to build a viable sweeper with a bad offensive typing than a viable wall with a bad defensive typing?
- For each component of a Pokémon’s kit, what makes it “counterproductive”? Do the components have different thresholds depending on what the role is, and if so, how?
- Are certain contradictions in a Pokémon’s kit more easily managed by the rest of its kit than others? For example, is a counterproductive typing easier to work with than counterproductive stats?
- How “counterproductive” can the chosen aspect of this Pokémon’s kit be for its role to prevent it from being unsalvageable while still remaining on-concept?
- With one aspect of the Pokémon working against its role, how strong should the other elements be to compensate without making this aspect trivial to how the Pokémon plays?
- How can the Pokémon be designed such that it thrives in the metagame beyond acting as a check against current powerhouses, as certain Pokémon of this nature have previously done?
Before jumping into examples of Pokémon succeeding despite having bad type, ability, stats, and moves, there are two things that need to be made clear.
Firstly, "bad" and "counterproductive" are two similar but separate ideas. The former refers to a component which is low quality outright or otherwise missing something. "Counterproductive", meanwhile, can be good on Pokémon with certain roles but unhelpful or detrimental with other roles. Using abilities as an example, Color Change is a bad ability regardless of role whereas Tinted Lens would be counterproductive on a defensive Pokémon that is not trying to break through foes. As a general rule, "counterproductive" is more role-specific than "bad". For example, Electric/Ice is a fantastic typing offensively, but if our chosen role is that of a defensive pivot, then Electric/Ice would be a counterproductive typing. These categories are not mutually exclusive; for example, a Bug/Grass wall would both have a bad typing and a counterproductive typing. This concept focuses on counterproductive elements, not bad elements.
Secondly, whatever aspect is chosen as the contradiction should be actually noticeable in how the Pokémon functions in battle. This first means anything like useless/flavor abilities (like Justified on Keldeo) don't count for this concept; the only "detriment" is the lack of an actually functioning ability and it simply isn't interesting to explore that. Largely neutral type combinations, such as mono-Normal, also don't count. More importantly, this means the process should not be about outright evading the contradiction; it will necessarily need to be shored up in some fashion, but the methods of doing so should not be so direct as to minimize the contradiction’s impact on the Pokémon. For example, a wall working around/shoring up a poor defensive typing can look like giving access to tools which increase its defensive stats or longevity others may not have, but giving an ability that directly mitigates type weaknesses (such as Flash Fire or Thick Fat on a Bug/Grass type) to a poor defensive typing is evading the deficiency and is anti-concept. There is no getting around it: something about this Pokémon will suck for one of its role.
Below are some examples of what a counterproductive component has looked like and could be for typing, ability, stats, and moves.
The classic example is AV Tyranitar, which in past gens was a key defensive 'mon despite a defensive typing with immense weaknesses. More recently, Kartana has been a devastating offensive threat despite a quite weak STAB type combination. Many types which usually are seen as ill-fitting for specific roles have potential synergy which can make them work much better than expected. One hypothetical example would be a defensive Ice-type with Snow Warning and a move to boost its Defense, turning it into a massive physical wall. Another possibility could be a monotyped offensive 'mon, as two STABs tend to be better than one.Chromera's process was an extreme example of building around a counterproductive ability, but Tapu Fini's Misty Surge is another case; while in past gens it appreciated a status immunity, it would ideally like to be able to status opponents (especially if/when it enters a generation without universal Toxic). Potential examples for a contradictory ability would be a wall with Weak Armor or a defensive pivot with Speed Boost.As Spoo pointed out in the original version of this concept, Galarian Moltres in Gen 8 had more defense than offense, and yet was used as a setup sweeper. Another example is Poison Heal Breloom, which served a key defensive role despite pitiful bulk. Either of these examples can serve as templates for this concept.Lastly, there are a number of ways in which a counterproductive movepool can be wielded in interesting ways. For some extreme examples, look no further than Gen 8 Spectrier. It had absolutely no coverage whatsoever, but even with that caveat it proved to be so explosive that it got banned from OU. Busted Uber 'mons are not the only path forward, though. Serperior, for example, has historically had success with Contrary Leaf Storm despite having mostly a utility-focused movepool and its only useful coverage being HP Fire/Tera Blast (though this gen it's in UU). Likewise, despite having a number of offensive tools, Tinkaton runs mostly a utility set due to its stat spread. Another example, however mild a case, actually is in Dragapult; it would absolutely love to reliably run physical Dragon Dance sets, but with no access to physical Ghost moves better than Astonish, it's forced to run special sets. Any of the above scenarios could be quite interesting to build around.
This concept was inspired by an old concept from spoo, and so I want to thank him for allowing me to use it as a base for my concept!
Guidelines:
1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring insight.
2) Do not poll jump. Poll jumping is a serious offense in these threads, and you can get infracted for it. Poll jumping is when you discuss something that should be discussed in the future, like specifying a CAP's stats or typing. You're allowed to hint at such things to conclude a point or to provide an example, but do not centralize your post on a poll jump. Poll jumping hurts the focus of early threads and can cause us to go off on a tangent. If you're not sure if a particular argument is poll jumping or not, err on the side of caution and don't post it.
Now I'm going to hand it over to kenn for the opening post.