Lurker here! Have been playing a bit of CAP here and there so I thought I would pop in and say my opinion so please go easy on me :
From a defensive perspective, CAP 35's typing is omega ass. We're already not walling anything discernable other than Gholdengo, Dragapult, and the flying and electric type mons that electric typing should wall. We're likely also passive bait for several of the tier's prominent hazard setters. I think people are also overrating the amount of momentum Electromorphosis will generate for us a fair bit here. It's true that Electromorphosis will allow for us to get some wicked damage in, but Electromorphosis needs to be triggered in the first place meaning that there is inherent counterplay to our damage output that can and will be played around in practice. In addition, the necessity of balancing CAp 35 to prevent a Regieleki type situation from occurring will likely limit the strength of unboosted Thunderbolts from CAP 35. Futhermore, our sheer lack of resistances means that whereas most defensive mons in the tier will be taking 50% damage from random moves thrown out, we're going to be getting hit hard by the full base power of most moves from most mons which automatically makes us worse in the builder.
That's not to say CAP 35 is somehow doomed of course! I agree with the notion that we're going to need to give CAP some serious utility like Knock Off, Status Moves, Healing, and potentially Water/Grass coverage to boot. But none of those factors are really going to make CAP 35 stand out from the rest of the pack IMO. There are already plenty of fantastic defensive mons with actual worthwhile resistances that also pack plenty of great utility (like that bitch Cresciedon!), so I think we honestly need to go even further in terms of power to help CAP 35 stand out from the rest of the pack. Which is why I'm going to propose the following move:
Teleport: Alright hear me out. Hopefully I don't need to explain how teleport is a strong and useful move. Instead, I'm going to try to make a case that Teleport leans heavily into the identity we're trying to build up right now for CAP 35 and thus would help it perform a key defensive role despite its weak typing.
Currently, because of our typing and because of the way Electromorphosis works, we're going to be wanting to build up a mon whose modus operandi is to be fat, soak up hits despite the lack of relevant resists for Electric/Normal, and won't give free-switch ins to some of the most annoying ground types of all time like Gliscor and Ting-Lu. Teleport leans wholeheartedly into that direction. We want to be fat as shit? Teleport rewards our ability to take neutral hits and grant a secure switch in for any teammate. We want to punish obvious Gliscor and other ground type switch ins? Teleport is one of the best moves to do so without relying on something gimmicky (like gastro acid) or something potentially too weak for SPDEF invested Gliscor or Ting-Lu (like Surf or Scald). Want to enhance the game of chicken with Electromorphosis? Teleport existing means opponents will think twice before switching out which will bolster our ability to effectively use electromorphosis moves on mons.
I already know that someone's going to be typing up "Why not Volt Switch? Why not U-Turn or Flip-Turn" Ignoring the obvious issues with contact effects, immunities, and what not, another big strength of Teleport is that it is a negative priority move and is thus guaranteed momentum if we can tank a hit no matter our opponent's speed stat compared to ours. That means we can have the ability to have slow pivoting while also having room to be fast enough to move before other defensive/bulky mons which will allow us to always slow pivot out of mons like Kingambit for example while being able fast enough to threaten out defensive or other bulky mons with Electromorphosis boosts or use any of the other utility moves we would likely have. (Of course, we would likely have volt switch anyway with Teleport for the option select).
I'm aware that Teleport is a very strong move and can be toxic on the wrong mon, but I genuinely don't think it would be that bad on CAP. We wouldn't have Magic Guard nor Regenerator, so we won't have the ability to constantly generate guaranteed momentum throughout the match. But we'd likely have enough bulk to make a couple key Teleports the same way Blissey was able to back in Gen 8 but in a much more unique and interesting fashion. Another thing worth considering is that Teleport has gotten nuked off the planet from basically the entirety of every relevant mon's movepool in Gen 9, and we currently have no CAP capable of using Teleport which would immediately set CAP 35 apart from every single other mon currently in the meta.
From a defensive perspective, CAP 35's typing is omega ass. We're already not walling anything discernable other than Gholdengo, Dragapult, and the flying and electric type mons that electric typing should wall. We're likely also passive bait for several of the tier's prominent hazard setters. I think people are also overrating the amount of momentum Electromorphosis will generate for us a fair bit here. It's true that Electromorphosis will allow for us to get some wicked damage in, but Electromorphosis needs to be triggered in the first place meaning that there is inherent counterplay to our damage output that can and will be played around in practice. In addition, the necessity of balancing CAp 35 to prevent a Regieleki type situation from occurring will likely limit the strength of unboosted Thunderbolts from CAP 35. Futhermore, our sheer lack of resistances means that whereas most defensive mons in the tier will be taking 50% damage from random moves thrown out, we're going to be getting hit hard by the full base power of most moves from most mons which automatically makes us worse in the builder.
That's not to say CAP 35 is somehow doomed of course! I agree with the notion that we're going to need to give CAP some serious utility like Knock Off, Status Moves, Healing, and potentially Water/Grass coverage to boot. But none of those factors are really going to make CAP 35 stand out from the rest of the pack IMO. There are already plenty of fantastic defensive mons with actual worthwhile resistances that also pack plenty of great utility (like that bitch Cresciedon!), so I think we honestly need to go even further in terms of power to help CAP 35 stand out from the rest of the pack. Which is why I'm going to propose the following move:
Teleport: Alright hear me out. Hopefully I don't need to explain how teleport is a strong and useful move. Instead, I'm going to try to make a case that Teleport leans heavily into the identity we're trying to build up right now for CAP 35 and thus would help it perform a key defensive role despite its weak typing.
Currently, because of our typing and because of the way Electromorphosis works, we're going to be wanting to build up a mon whose modus operandi is to be fat, soak up hits despite the lack of relevant resists for Electric/Normal, and won't give free-switch ins to some of the most annoying ground types of all time like Gliscor and Ting-Lu. Teleport leans wholeheartedly into that direction. We want to be fat as shit? Teleport rewards our ability to take neutral hits and grant a secure switch in for any teammate. We want to punish obvious Gliscor and other ground type switch ins? Teleport is one of the best moves to do so without relying on something gimmicky (like gastro acid) or something potentially too weak for SPDEF invested Gliscor or Ting-Lu (like Surf or Scald). Want to enhance the game of chicken with Electromorphosis? Teleport existing means opponents will think twice before switching out which will bolster our ability to effectively use electromorphosis moves on mons.
I already know that someone's going to be typing up "Why not Volt Switch? Why not U-Turn or Flip-Turn" Ignoring the obvious issues with contact effects, immunities, and what not, another big strength of Teleport is that it is a negative priority move and is thus guaranteed momentum if we can tank a hit no matter our opponent's speed stat compared to ours. That means we can have the ability to have slow pivoting while also having room to be fast enough to move before other defensive/bulky mons which will allow us to always slow pivot out of mons like Kingambit for example while being able fast enough to threaten out defensive or other bulky mons with Electromorphosis boosts or use any of the other utility moves we would likely have. (Of course, we would likely have volt switch anyway with Teleport for the option select).
I'm aware that Teleport is a very strong move and can be toxic on the wrong mon, but I genuinely don't think it would be that bad on CAP. We wouldn't have Magic Guard nor Regenerator, so we won't have the ability to constantly generate guaranteed momentum throughout the match. But we'd likely have enough bulk to make a couple key Teleports the same way Blissey was able to back in Gen 8 but in a much more unique and interesting fashion. Another thing worth considering is that Teleport has gotten nuked off the planet from basically the entirety of every relevant mon's movepool in Gen 9, and we currently have no CAP capable of using Teleport which would immediately set CAP 35 apart from every single other mon currently in the meta.