I want to highlight Volt Switch and Teleport as two distinct options that should *both* be available on CAP 35.
Volt Switch offers heavy chip in conjunction with Electromorphosis, but gets bricked by Ground type switch-ins like Libra, GTusk, and Gliscor. Alternately, Teleport can't be bricked by most pokemon (Taunt being the exception obviously), but offers CAP 35s team no chip. U-Turn or Flip Turn should stay out of the picture, the former because its' unblockable and therefore less interesting designwise, and the latter because it punishes Ground types far too well (unless our attacking stats are abysmal, which they shouldn't be if we actually want to utilize our ability.) I don't think Parting Shot fits this concept super well though obviously its quite strong.
Thunder Cage is really cool, but I'm neither here nor there on it and wouldn't mind if it does or doesn't end up on CAP 35. I've seen good arguments both for an against this move, though I do think we should lean away from the argument of "We shouldn't include any legendary moves" both because we have a huge amount of power budget to use and the fact that that argument falls a little too close to "arguing for flavors' purpose" IMO.
As of my own thoughts, trapping is cool and underutilized, though there might be more fruit elsewhere. Thunder Cage helps us very little against two of our primary targets, Kitsunoh and Gholdengo. Furthermore, Thunder Cage does have a miss chance and doesn't have a paralyze chance unlike other special electric moves, which are both elements to consider. Still, Thunder Cage is uniquely powerful, helps us trap favorable matchups, and hits hard with Electromorphosis.
In a way, utilizing Leech Seed as a mix-up against grounds is very interesting. On the one hand, it forces both you and your opponent into a mind-game (who needs to switch, can I afford to EQ, etc.). Leech Seed instantly adds a lot of very interesting synergies (ex. Moltres who can soak an EQ and attempt a burn on CAP 35s incoming ground). On the other hand Leech Seed makes CAP 35 much more polarizing.
I also want to add an addendum that we should avoid both trapping and leech seed. We really don't want a better version of randbats Tropius SubSeed.
speaking of normal types...
Pleasepleaseplease add Glare over Nuzzle. Glare gives us an immediate and powerful progress maker against Ground types--furthermore, one that doesn't eat our Electromorphosis boost. Nuzzle eating our boost makes this absolutely a non-option in my eyes.
Volt Switch offers heavy chip in conjunction with Electromorphosis, but gets bricked by Ground type switch-ins like Libra, GTusk, and Gliscor. Alternately, Teleport can't be bricked by most pokemon (Taunt being the exception obviously), but offers CAP 35s team no chip. U-Turn or Flip Turn should stay out of the picture, the former because its' unblockable and therefore less interesting designwise, and the latter because it punishes Ground types far too well (unless our attacking stats are abysmal, which they shouldn't be if we actually want to utilize our ability.) I don't think Parting Shot fits this concept super well though obviously its quite strong.
I'd really like to hear more about Thunder Cage, Soak, Leech Seed, Ice Coverage, Normal STABs like Blood Moon, and Hazard Removal
Thunder Cage
Thunder Cage is really cool, but I'm neither here nor there on it and wouldn't mind if it does or doesn't end up on CAP 35. I've seen good arguments both for an against this move, though I do think we should lean away from the argument of "We shouldn't include any legendary moves" both because we have a huge amount of power budget to use and the fact that that argument falls a little too close to "arguing for flavors' purpose" IMO.
As of my own thoughts, trapping is cool and underutilized, though there might be more fruit elsewhere. Thunder Cage helps us very little against two of our primary targets, Kitsunoh and Gholdengo. Furthermore, Thunder Cage does have a miss chance and doesn't have a paralyze chance unlike other special electric moves, which are both elements to consider. Still, Thunder Cage is uniquely powerful, helps us trap favorable matchups, and hits hard with Electromorphosis.
I actively dislike Soak. Soak is incredibly gimmicky, relies on on your opponent not knowing you have Soak, fails in its' function if your opponent has more than one ground/lightning immunity, and is often a waste of momentum. Stats show Soak is actively detrimental in most tiers even for Bellibolt, our example pokemon who uses it. Not even going to touch on how easy it is to use Tera to reverse surprise the Soak user. We'll need to rely on coverage or utility to make progress on Grounds, and this isn't it.Soak
I'd like Leech Seed a little more if most of our Grounds we'd like to seed weren't also rapid spinners. That being said, there is value in instantly recovering 12% and chipping most targets for 12%. There isn't really a great option to both block spin and EQ except for Air Balloon Gholdengo That being said, if we're forced to rely on Leech Seed for Recovery over a 50% move (moonlight etc) it'll significantly hurt our matchup into Necturna, Hatterene, and Oger-W.Leech Seed
In a way, utilizing Leech Seed as a mix-up against grounds is very interesting. On the one hand, it forces both you and your opponent into a mind-game (who needs to switch, can I afford to EQ, etc.). Leech Seed instantly adds a lot of very interesting synergies (ex. Moltres who can soak an EQ and attempt a burn on CAP 35s incoming ground). On the other hand Leech Seed makes CAP 35 much more polarizing.
I also want to add an addendum that we should avoid both trapping and leech seed. We really don't want a better version of randbats Tropius SubSeed.
BoltBeam is very dangerous to give a pokemon that's going to inherently be very bulky and capable of dishing out at least non-trivial amounts of damage with unboosted attacks. While it does instantly give us a better matchup into pokemon like Gliscor and Lando-T, I don't think this will end up healthy. If we end up going for "SE against ground type coverage" I think I honestly would prefer Water coverage, which lets us hit most ground types for 2x (including Libra) rather than some for 4x. Still. I think overall best option is utilizing other methods of making progress (Knock, Teleport, Paralysis,) over expanding coverage in general too much.Ice Coverage
We should be very careful not to make this "Electric type Ursaluna," and gifting out massive BP STABs is one of the things that will do that. Moves like Tera Blast, Hyper Voice, and Body Slam are perfectly fine.Blood Moon (and something like Boomburst by extension)- Normal STAB
while I could see the value of a spinner/defogger that matches well into Gholdengo, I absolutely don't think its' a great idea to have a spinner/defogger that immensely struggles with the tiers' setters (ground types in general).Hazard Removal.
speaking of normal types...
Pleasepleaseplease add Glare over Nuzzle. Glare gives us an immediate and powerful progress maker against Ground types--furthermore, one that doesn't eat our Electromorphosis boost. Nuzzle eating our boost makes this absolutely a non-option in my eyes.