CAP 36 - Art Submissions

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Final Submission

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"I am a CAP and I'm digging some coal. Diggy, diggy coal. Diggy diggy coal."
one song later
"I am a CAP and I'm shoving some snow. Shovey, shovey snow, shoving some snow."

Resurrected one of the ideas I liked for a previous CAP. Shovels coal to power itself which allows it to sweep (badumptish) in the Ice form. I might have been binging a lot of Wind Rose. That's all I have to say about that.

Supporting Material
Brothers of the CAP rejoice!
 
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Final Submission
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Supporting Material
Out from the sweltering hellscape of the distant past comes an apex predator adapted for a life of extremes! This was a fun pair of designs to work on and I had a great time working on the art and especially the effects for these two forms. A big thanks goes out to everyone who offered feedback and advice for refining this submission, especially with regards to paring down enough of my trademark additions to keep things from getting too excessive. There's been a lot of amazingly creative entries this time around, and it's definitely gonna be a tough call as to who will take home the win, but we'll just have to wait and see how the polls will turn out next week! Best of luck to all participating!

These designs are overall inspired by several extinct taxa within the clade, Sphenacodontia, a stem-based clade of derived synapsids that includes both modern mammals and the somewhat less derived offshoots of their distant ancestors from the Permian era. The most famous of these by far is the sailbacked Dimetrodon (which is not actually a dinosaur, despite what certain layperson claims would have you believe!), which I used as the main animal basis for the "Aria Form" or, as I like to call it, the "Heating Mode". The precise function of this genus' iconic sail has been a subject of debate since 1940, when it was first proposed as a thermoregulatory device for absorbing or dissipating heat. Studies on this idea have presented differing conclusions either in support of or against it, but it's now thought that the sail instead evolved as a visual display structure, as most of its smaller relatives like Sphenacodon itself had either much shorter crests or ridges down their backs or no sails at all - if the sail really was meant for body temperature control, then you'd think it'd have been more common among sphenacodonts as a whole, especially in smaller taxa with less body mass for retaining heat. Still, the idea of Dimetrodon using its sail as a heat sink or solar panel was irresistible for a Fire-type, though integrating the other two types was anything but easy! My first idea for the base form was to have the sail actually be a solar panel, but the sheer amount of fakemon I've seen based on that concept says more than enough about its popularity that I had to get a little more creative. Luckily, after remembering that the sweeper form was an Ice-type, I ultimately hit upon a better idea that in turn informed pretty much the entirety of the second form...

Building off the way Dimetrodon's sail has been compared in older palaeo-media to a radiator, I took that comparison a step further for this design and turned it into a built-in heating, ventilation, and air conditioning (HVAC) system. The pipes on the edge and middle of the sail, passing through the three struts holding it up, are an extension of this CAP sub's respiratory system, cycling any air it's inhaled through special thermoregulatory elements of its internal anatomy, cooling or warming the air as required for it to live in any and all conditions and habitats regardless of how hot or cold they are. In its "Heating Mode", the sail also acts as a heat sink and disperser, its membrane glowing red-hot as it sheds excess thermal energy as if the creature's back is literally on fire. Air traveling through the pipes crossing the heat sink is then altered through convection with the rest of its body, cooling its blood on the way in and then taking unwanted heat along with it as it's expelled through the vents on its shoulders, hips, and the end of its tail. Thus, this creature's main form of attack is to spew either blasts of fiery hot vapor in the defensive form or jets of freezing cold air in the offensive one. And speaking of the latter...

After I suspected, correctly, that the second form for this CAP was more than likely going to be insanely fast, I decided to use that high speed stat to inform the look of my own sub's second form - the "Cooling Mode", if you will. To this end, its legs are longer and more upright, and the shoulder and hip vents are now turned backwards to shoot their icy exhaust with tremendous force, effectively serving as a built-in jet propulsion system. This is in turn a visual pun on cold gas thrusters, which don't need ignition of the gaseous fuel they store to propel any aircraft or rocket that includes them in its assembly. The body proportions also now harken more to Inostrancevia, arguably the best-known member of the extinct clade of saber-toothed therapsids from the Middle to the Upper Permian called the gorgonopsids, than the lizard-like "pelycosaur" look of the base form, and the legs and feet are explicitly longer and held below the body like on a true dinosaur or a mammal, therefore looking better adapted for fast running. This visual change also reflects the old idea of Dimetrodon and other ancient sail-backed creatures being thought to have had a precursor to the ability seen in most animals today to maintain a steady body temperature with an active metabolism - in other words, it's turning from an ectotherm (whose body temperature is dependent on its environment) into an endotherm (whose body temperature is independent of that of its surroundings), allowing it to actively maintain its usual energy levels even in borderline polar conditions. In this case, its body heat is now being directed towards its vital organs to keep them active, causing most of its skin to freeze over, forming icy armor on its legs where their armor plating used to be. Furthermore, not only does the sail on its back become so freezing cold that a thin mist of condensation surrounds its snowstorm-patterned membrane, but a coat of solid ice now covers the struts of said sail in the form of huge, sharp spikes, which also handily references research conclusions indicating that the spines supporting the sail membrane had exposed tips (as opposed to the full-sail look of its portrayal in vintage films, though not to the extent of a few more recent depictions greatly reducing the sail membrane itself with some particularly egregious cases having only the struts themselves growing from the spine). The rest of the back has a coating of hoar frost, so named for its resemblance to hair; I'm not sure how prominent a palaeomeme it was to depict Dimetrodon as having either a naked leathery hide or straight-up covered in fur, but certain details gleaned from the fossil material of some later therapsid taxa do hint at the presence of at least a little bit of the stuff (like whiskers, for instance). The shift between the two forms of this design therefore represents the change in how Dimetrodon and other stem-mammals have been depicted over the ages, with its appearance transitioning from entirely (if somewhat erroneously) reptilian to more visibly mammalian.
Stats:
  • 110 HP: Though there were a number of different species within the Dimetrodon genus that were quite varied in scale, the largest species were among the biggest land animals of their time period, though some related genera could grow slightly bigger still. This is of course relative to the other animals they coexisted with rather than things like, say,the true dinosaurs that wouldn't evolve until millions of years later, but with Dimetrodon angelensis as the largest species being over 15 feet long and around 550 pounds in weight, this is hardly a creature you could call tiny. The fact that air conditioner systems tend to be quite massive due to servicing whole buildings or building complexes also fits with the impressive size of this design - I imagine that even with the base form being so low to the ground it'd still be big enough for its head to be level with a grown man's waist.
  • 63 Atk (Both forms): Though Dimetrodon was without a doubt the apex predator of its time and habitat, aside from its namesake two forms of sharp teeth, it doesn't seem to have any obvious means of dealing heavy physical damage like massive claws or huge spikes or horns. It obviously wouldn't need such armaments to bring down its prey but in a more modern era of more derived megafauna with more extensive and elaborate means of protection, you'd be forgiven for thinking the poor guy would be physically outclassed. Still, since the Universally Assumed Moves it seems we're giving CAP36 include some very powerful physical attacks like Flare Blitz, Iron Head, or Ice Spinner, it's not like this design can't opt for close-quarters combat if the situation calls for it.
  • 104 Def/104 SpA/134 SpD/85 Spe (Base): The way the chosen stat spread for the base form fits with this design is admittedly more inspired by air conditioning systems than the actual animal basis, but most AC units are housed in metal chassis and are very durable as a result. Being equipped to handle and put a damper on temperature extremes and other unwanted climate conditions such as high humidity would also make this a solid design element for something with a lot of special bulk. I imagine that the base form could also use its heat emission ability to create a shield of superheated air around itself, further screening out any special attacks and projectiles that might come its way; I also don't think I need to explain why something that can expel superheated air from any and/or every one of its orifices would have an impressive special attack stat. The physical defense was nonetheless emphasized as well in this form by the addition of a "shell" of metallic plates down the back late in the design process, which isn't based on anything in particular but does lean into the "prehistoric monster" look of the already lizard-like base design. As for the somewhat mid speed stat, the vintage portrayal of prehistoric, "primitive" creatures such as dinosaurs and their relatives posited that these were sluggish, ponderous creatures due to their more "reptilian" physiology. We now know that reptiles (birds included) can function and thrive as well as mammals even with the ectothermic metabolisms of most lizards, crocodilians, tortoises, and the like, but the myth has nonetheless persisted. I imagine that this lizard-like monster wouldn't be terribly fast with its short, sprawled legs, but not especially slow, either.
  • 85 Def/134 SpA/54 SpD/154 Spe (Transformed): Upon losing its armor, this Pokémon is much more vulnerable to incoming attacks, but can also move much faster without the additional weight. Its skin is actually naked and leathery beneath the armor as a nod to fossilized skin impressions of various non-mammalian therapsids and synapsids indicating that they had naked, glandular skin like we do, save for scutes on the underside like on a rodent's tail in some cases; that said, a recent discovery of skin impressions from a resting sphenacodontid does suggest that they at least had a more extensive scaly covering, somewhat validating the vintage lizard-like look in hindsight. The Cooling Mode of this design goes with neither fur nor scales but instead coats its body with hoar frost which is similar in appearance to fur, tends to form via rapid condensation on very cold surfaces, and is extremely delicate to basically anything, offering no protection whatsoever, though its legs do still have icy armor and frozen claws which along with their darker color is suggestive of frostbite. The trade-off of course is that with a far more active metabolism, its exhaust and exhalations are far more devastating and with the vents having turned into backwards-aiming thrusters and its legs being longer, more upright, and digitigrade and almost wolf-like instead of plantigrade, clear visual indicators of a blindingly swift and deadly pursuit hunter.
Moves and Abilities:
  • No Guard, Taunt, and Encore: I've already mentioned that Dimetrodon's iconic sail, rather than being used for thermoregulation, more likely evolved for intraspecific display. This actually lines up perfectly with No Guard because such a big, prominent feature would make it an easy target - but remember, this thing is a top-order predator, and while the idea of predators being more aggressive than their prey is as misinformed as it is prevalent, the fierce look of both forms of this design would work well with this ability - essentially, this is the kind of monster that will devour you alive first and asks questions later... assuming it doesn't decide to just incinerate you instead. As for Taunt and Encore, I imagine these two moves as being employed in intraspecific competition between members of this species, with each rival turning broadside and arching its back a little to show off its sail in the flashiest way possible - perfect for goading an opponent into making an unwise decision.
  • CAP Song and other STAB moves: Since this CAP is meant to be a special attacker, I decided to give it a visible means of unleashing its special moves, which is why I put the vents on its body and tail, though I also enlarged its nostrils into air intake units to indicate the contrasting typings, especially in the Cooling Mode; the Heating Mode can blast flames through these vents or its mouth while the Cooling Mode sprays ice-cold vapor but can also "sneeze" fire due to how much heat it's absorbed to keep itself from freezing altogether. I didn't really give much thought into how this design would transition from each form to the other and back, but after gluing the extra armor onto the first form and turning the shoulder/hip vents into thrusters on the "cooling mode", I now think it'd be a fun idea to have the signature move involve it swiveling its thrusters to aim behind it and then literally rocketing itself forward with such speed and force that its armor plating literally gets blown off of it, exposing leathery skin that freezes over once it's finished transforming as it draws in heat from its environment - it wouldn't even have to actually plow into the target to deal damage because the shockwave of disrupted, superheated air from its very movement would be devastating enough on its own. The armor itself meanwhile will have melted into a rain of molten slag that splashes onto the opponent in the monster's wake - since the "CAP Song" move is intended to freeze the target, I imagine that the melted metal will essentially encase the poor thing like a statue as it cools down. It's not the same as trapping it in actual ice, true, but I think it carries the same spirit. I guess reverting to its base form could be doable in a similar way as well, via the creature collecting metal from the ground by rolling in dust or soil to protect its skin from the elements and then superheating its body to refine the metals like silicates and such inside, while at the same time discarding the slag and then flicking it onto the opponent with the same encasing effect.
  • Thunder: AC units are, in essence, regulators of the climate within the building they're servicing. The use of Electric-type attacks can simply be an extension of that, plus some ACs being electrically powered, but more to the point of temperature control, there's also the fact that storms are generally formed from a turbulent mix of cold and warm air in the atmosphere. It's therefore entirely possible for this design to essentially summon miniature thunderstorms around it by venting both hot and cold air simultaneously, changing the localized weather within its vicinity.
  • Knock Off: I know this CAP is intended to be a special attacker but since Knock Off is a physical move, the fact that both of the synapsids that this design is based on were active apex predators also gives it the option of closing the distance with a hapless prey item that's encumbered by having to hold an item, especially in Cooling Mode with its saber-teeth and blistering speed stat. You could likewise toss in stuff like Crunch or the Elemental Fang Trio to go with that since those wouldn't be anything near effective competitively with the stat distribution of both forms, but I feel they could still fit in terms of flavor at least.
  • Psychic Noise: If you've ever had to deal with a defective or broken HVAC system, the justification for this move on this specific design should be more or less self-explanatory. Seriously, man. Do not forget to get your AC checked both annually and as soon as you hear any annoying sounds coming from it, or you will regret it eventually.
A big thanks to those on the Discord who helped me out with refining these designs and making them the best they could be: BaffleTome, Mintly, Pipotchi, Sunfished, and Yokaiju, and Yu_IOTJ!
 
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DQ: Final Submission

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Yes, I know this art sucks. I apologize.

So the form on the left is the Fire/Steel forme for CAP 36, while the form on the right is the Fire/Ice one. The little guy has blanket-like wings attached to his back that change color depending on the forme. His main gimmick is the ice pack on his head. He uses it as a hat in base and as a weapon in forme. He also has a black torso, arms, hands, and feet under his cloak. In forme, he uses his hand to wipe the mucus running from his nose. His lefthand cloak-wing is hanging out, as his left hand is heavily restricted when using it as a cloak.

That's pretty much it. Once again apologizing for the low art quality.
 
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Final Submission
MAIN DESIGN

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SUPPORTING MATERIAL

Design Progression
Links to animations of my progress from sketches to finished artworks:


(Click the thumbnails for the full-size animations)


Design Inspirations

These designs are based on the King and Queen of Diamonds. I drew heavily from concepts associated with poker, card games, and gambling in general.

The first inspiration that led me to this design concept was me thinking about something that could connote both "Hot" and "Cold" in a more subtle way. I did not want to do a design that just slaps flames on it to show Fire typing, or incorporates ice crystals to show Ice typing. I don't have a problem with other artists doing that, and I usually do very on-the-nose typing clues on most of my designs too. But in the actual game of Pokemon, there are many mons whose typing is not obvious from their morphology, it is conveyed in the connotatations of their design concept or mythology. So on this CAP, I wanted to do something a little different than I normally do, and I wanted the typing to be indicated less through the design clues and more through the design concept in general.

I quickly thought about gambling, where there are tons of phrases and references to both hot and cold, for example:
  • "Hot and cold streaks", "hot and cold cards", etc
  • "Heating up" or to be "on fire" to describe when you are winning a lot
  • "Cooling down" or "it went cold" to describe when you are losing
  • A good run of cards or winning hands is called "a heater"
  • Dealers sent in to make players lose are called "Coolers"
  • Many, many more
So I started thinking of gambling ideas and really liked the idea of playing cards. I decided to do King and Queen of Diamonds for several reasons:
  • Diamonds are a red suit, so the coloring helps support the fire typing by general color association
  • Royalty are associated with wealth, gold, etc so it was easy to incorporate gold elements to support Steel typing
  • Kings and Queens are a great pairing of the general ideas of simultaneously having both differences and similarities, like CAP 36's two formes
  • Diamonds are frequently referred to as "ice" in slang
  • Red gemstones like rubies are associated with fire and the sun in many cultures and mythologies
Between the King and Queen, I debated back and forth which would be the big bulky Fire/Steel mon and which would be the fast powerful Fire/Ice mon. Ultimately, the game of Chess helped me decide. In chess, the King is the big key chess piece that is constantly in "defense mode" (ie. preventing its capture by the opponent), and the Queen is the "fastest" and most powerful piece on the chess board. So I decided to make my King the big defensive base pokemon with a lithe offensive Queen as the changed forme.

I really enjoyed working on this design, even though doing two full designs was a boatload of work that I hope we don't have to repeat any time soon. But I enjoyed learning some new art techniques, and doing some things a little differently than usual for me. As always, the designs posted by other artists so far are nothing short of spectacular :-) I'm glad to have my submission done now and I look forward to seeing which design we choose!
 
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MODPOST
With two design submissions required for this CAP, there have been multiple artists that have requested we extend the submission deadline. So we are going to extend the art submission deadline until Thursday, June 12th at 12:00 noon US Eastern Time.

For convenience, here is a link to an updated countdown timer for everyone:
CAP 36 Art Submission Deadline Countdown
 
DQ: Final Submission
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Merry Christmas, it is June! This is based on The Nutcracker, the 1892 play where a nutcracker toy becomes a beautiful prince, but with a bomb and missile theming. This CAP will personally blow up Maushold (and Gholdengo too). My project went through so many different iterations, starting out as a goat demon duo into a Maxwell's Demon cube but I am very happy with how this ended up. Big thanks to drifbloomCF for all the feedback!

MOD EDIT: Oversized image removed
 

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Final Submission


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A princess in a tower like this usually has a dragon or soldiers guarding it, but here there are no guards. In its tower form it spews flames with impenetrable defences to spread burns, while in its princess form it moves quickly to end opponents by casting its special attacks.

Special thanks to feedback from Pipotchi and Bloopyghost!
 
Final Submission




these are final basically, might make some tiny changes but i feel confident in this. i want to give a big shoutout to Quanyails, Kiwi, EnderTrenton, Sunfished, Pipotchi, MrDollSteak and Bloopyghost for feedback throughout the process. this is the first cap ive like worked on kind of heavily in a while and i think i learnt a lot. gl for polls gang! :>
 
Final Submission


Gruss vom Krampus!
  • Krampus, a demonic figure of European folklore that accompanies Saint Nicholas to punish naughty children during Christmas.
  • Both forms also play off of different ideas of demons in general; such as them stereotypically having goat-like features and the trope of sealed demons being released to unleash havoc.
  • "Aria" forme is a pun on the word "imprison," being a literal imp prison. This also led to it having dark stripes on its limbs to evoke old prisoner outfits as well as its ball and chain tail.
  • The transformation references the idiom "when hell freezes over." Also Lucifer's appearance in Dante's Inferno, where the ruler of hell is frozen and trapped in ice.
  • Gremlins 1984
Special thanks to Azoth, Baffle, Ender, MrDollSteak, Pip, Quany, Thing Maker, Yokai, and Zephyri for feedback and support! Ender, Pip and Quany helped a ton specifically irt to posing and finer details so s/o to them
 
Final Submission

Supporting Material

Trojan Horse Bunny! It hides in the big one to appear peaceful, and then strikes when its enemy has its no guard down.
Also inspired by arctic hares and how they change fur color depending on the season

Kiwi asked me to say "its a warrior of the mind"
It's so beautiful....

Hides inside a wooden horse to get the job done....
 
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DQ: Final Submission

Animated suit of armor creature, who I suppose stands watch over mountain temples’n such. So long has it kept it’s vigil that the mountains have risen to form ice caps (lol), forcing it to incorporate ice into its form to maintain absolute security in times of extreme blizzards.

Its butt floats and is anchored to the ground by its forelimbs (1st form) and by its tail, technically (2nd form). The reduction in armor weight allows the heated core to expel greater quantities of flame, increasing both offensive power and speed.
Also armored knight = No Guard.

His head opens tripartite (three ways) to discharge energy, and for more concentrated blasts the plastron on its underbelly can be opened.

Inspirations (kinda):
- Zinogre
- Lunagaron
- The Destroyer
- Miracle Matter

MOD EDIT: Oversized Images removed

God damn I’m a procrastinator
 

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Disqualifications:

HealthGage - Outline rule
Yaheg - Final submission post contains more than two full-sized images
mayonnaise. mayo. - Outline rule
FaelisongTalim: Oversized image
Enci2 - Oversized images
Ixkukul - Multiple rule violations. Incorrect final post format, oversized images, outline rule, etc

There are 25 legal submissions going to Art Poll 1. See you there!
 
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