Discussion has slowed down so I'm dropping a
24-36 hour warning on this thread.
My stance on
Freeze Dry is that every set will either run Freeze Dry or Electric coverage. Therefore, I think it makes the most sense to put it in Choose At Least One alongside Thunder. Reminder that stat submitters can still choose to account for both.
Hazards and Removal haven't really gotten enough support for me to include them. Same with
Poison Gas and Toxic. These moves can always be re-evaluated during Movesets proper if necessary.
I don't think
Volt Switch really affects the stats stage that much? I agree with what AzothBend had to say about it: it supports our hit-and-run playstyle in base, but might be a wasted slot for the cleaner form, something we can't really afford. It's a weird move that didn't receive much support, so I'm leaving it off.
Putting
Psychic Noise in optional. Accomplishes a similar thing to Knock Off but obviously less consistent overall. Its significance in the Mollux matchup, a mon projected to be one of our most consistent switch-ins, is why I think it should be available for benchmarking during stats.
Updated defining moves list:
Required: Inferno, CAP Song, Universal Moves (listed
here)
Choose At Least One: Thunder, Freeze Dry
Optional: Knock Off, Taunt, Encore, Psychic Noise
Okay, now onto the secondary effect. A SpD drop seems to be the most supported, but not by a particularly huge margin; it feels like consensus is stretched pretty thin in general, and a lot of people understandably want different things out of this. I am not yet sure if this will go to a poll or simply be decided between myself and the rest of the TLT based on our thoughts + intelligent community consensus.
I will be transparent about my own preferences here - I think Freeze and Paralysis are the best options, followed by Confusion, SpD drop, and then the rest. Freeze is (rightfully) often seen as a pseudo-KO on the same level of Sleep, but I don't believe this is a fair assessment given CAP 36's specific circumstances. This is what I said in TLT chat yesterday regarding Freeze, basically summing up my thoughts:
spoo –– Yesterday at 2:03 PM
i think there are several mitigating factors for freeze
we’re already spreading burns with inferno (and potentially para with thunder), and a handful of our best switchins - hemo, molt, garg, cresc(ish) - are either immune to status or can thaw themselves
if you freeze something, you cant safely click cap song or inferno without risking giving up that advantage (all damaging fire moves thaw), which i think is an interesting dynamic that helps balance it
overall i think it’s about as impactful as paralysis, which is permanent
if all our best switchins were vulnerable, if half our kit weren’t moves that thawed the opponent, and if we weren’t already spreading other status, then this would be a different story, but overall i don’t believe freeze is a super bullshit option here
it also makes by FAR the most sense conceptually - not that flavor is a big consideration, but this is such a minor competitive decision IMO that it just doesnt matter much, kinda like how weight is mostly a flavor decision these days - and it’s also the most symmetrical option with relic song’s existing design
Honestly, I don't think this decision is very important from a competitive standpoint. It's a 10% chance on a move that will only be clicked a couple times a game, maybe. Nothing we choose will be that bad. None of the options we're considering are BS "win on the spot" type effects, even a SpA boost which is arguably the strongest. In a situation like this where the impact of our decision is already so low, I would rather take into consideration things like adherence to design principles (symmetry with Relic Song) and making a conceptually coherent move instead of solely trying to minmax the competitive implications of a something that will account for .0001% of all hax in the tier.
Nothing is set in stone yet, looking forward to hearing y'alls final thoughts. Like I said, 24-36 hours.