With CAP 35 quickly approaching, I think it’s about time to have a broad conversation about frameworks, and whether or not we want to continue this informal tradition (if you can even call it that) of every fifth process being a framework CAPs after CAP 25’s starters and CAP 30’s Venomicon forms.
Frameworks are a pretty contentious subject from my experience. A lot of people enjoy them and think they’re a valuable opportunity to explore parts of game design that we’d normally never be able to. (I’m personally in this camp.) Many other people think that the extra workload of frameworks, and the various problems that come with it like contributor burnout, throwing off the process timeline, and metagame ramifications of releasing these highly experimental mons, just simply aren’t worth it. These are all fair points.
As for what even is a framework––well, it’s hard to definitively say. We do have some rules for what counts, but they are not super specific or well-documented. Frameworks generally come in the form of a restriction that changes the very foundation of the CAP process’s rules, differing here from a normal CAP concept that just provides a central idea, goal, or direction for a Pokemon's creation. The frameworks of CAPs 25 and 30––a starter trio, and Giratina-style forms, respectively––don’t actually offer a clear direction or competitively-minded goal in the same way that previous concepts like “Offensive team support” or “Optimal Doom Desire user” do. But the line here is not always clear. Just one look at previous framework submission threads will show you that not everyone is on the same page as to what a framework truly is––or *should* be. Many submissions are either better categorized as concepts, are illegal or outlandish submissions, or are legal but boring flavor-centric submissions (e.g. make a Route 1 Bug-type). Many submissions also lean heavily into pursuing custom elements, something that CAP normally tries very hard to stay away from, but makes certain exceptions for when it comes to frameworks (e.g. Venomicon-Epilogue's custom unremovable item Vile Vial that parallels Griseous Core). This aspect of frameworks that allows for certain custom elements is something that polarizes opinions about this topic even further.
Are frameworks worthwhile to continue pursuing? If they are, do we need to change the current rules around frameworks to allow them to run smoother? And maybe most importantly––should CAP 35's process be a framework? These are the main questions I'm hoping to get answered in this thread.
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Okay, taking off my TL hat and putting on my regular contributor hat, I'd also like to suggest a proposal that answers these questions. Despite my pro-framework personal leanings, there are definitely problems with the current structure, some of which I've outlined already. Bear in mind that some of these points below are very subjective; other users may see additional problems, or disagree that these are problems at all.
Resources for discussion:
Last PRC on frameworks
CAP 30 framework submission thread (OP contains the current rules for legal frameworks)
CAP 25 framework submission thread
Frameworks are a pretty contentious subject from my experience. A lot of people enjoy them and think they’re a valuable opportunity to explore parts of game design that we’d normally never be able to. (I’m personally in this camp.) Many other people think that the extra workload of frameworks, and the various problems that come with it like contributor burnout, throwing off the process timeline, and metagame ramifications of releasing these highly experimental mons, just simply aren’t worth it. These are all fair points.
As for what even is a framework––well, it’s hard to definitively say. We do have some rules for what counts, but they are not super specific or well-documented. Frameworks generally come in the form of a restriction that changes the very foundation of the CAP process’s rules, differing here from a normal CAP concept that just provides a central idea, goal, or direction for a Pokemon's creation. The frameworks of CAPs 25 and 30––a starter trio, and Giratina-style forms, respectively––don’t actually offer a clear direction or competitively-minded goal in the same way that previous concepts like “Offensive team support” or “Optimal Doom Desire user” do. But the line here is not always clear. Just one look at previous framework submission threads will show you that not everyone is on the same page as to what a framework truly is––or *should* be. Many submissions are either better categorized as concepts, are illegal or outlandish submissions, or are legal but boring flavor-centric submissions (e.g. make a Route 1 Bug-type). Many submissions also lean heavily into pursuing custom elements, something that CAP normally tries very hard to stay away from, but makes certain exceptions for when it comes to frameworks (e.g. Venomicon-Epilogue's custom unremovable item Vile Vial that parallels Griseous Core). This aspect of frameworks that allows for certain custom elements is something that polarizes opinions about this topic even further.
Are frameworks worthwhile to continue pursuing? If they are, do we need to change the current rules around frameworks to allow them to run smoother? And maybe most importantly––should CAP 35's process be a framework? These are the main questions I'm hoping to get answered in this thread.
=====
Okay, taking off my TL hat and putting on my regular contributor hat, I'd also like to suggest a proposal that answers these questions. Despite my pro-framework personal leanings, there are definitely problems with the current structure, some of which I've outlined already. Bear in mind that some of these points below are very subjective; other users may see additional problems, or disagree that these are problems at all.
- Frameworks are a lot of work. TLT and contributor burnout is something I have experienced and don't take lightly.
- Because frameworks take additional time, our process schedule and tournament schedule are left playing catch-up, sometimes for the whole year, even possibly bleeding into the next year's schedule.
- I am adamantly opposed to most custom elements. Minor things such as Venom-E's item, or "reskins" of hard-coded elements that already exist in the game, are fine with me, but otherwise I think custom elements are terrible. The current rules are also somewhat ambiguous as to which custom elements are actually allowed.
- Many of the framework submissions last time lost the plot. If we apply a more narrow definition of frameworks (which I would argue is better), the actual pool of total legal frameworks is probably quite small. And even within this small pool, there are only a handful of legal frameworks I would personally be interested in exploring.
- Balancing multi-mon releases really sucks. Venomicon was made at the end of SS when the tier was quite stable, and still resulted in two largely overtuned products that took a long time to balance. We're currently in a less-stable period of much more volatile generation than SS. Our track record so far has not been amazing with Hemogoblin and Chuggalong both being very broken on release.
- Running a framework every fifth CAP is not sustainable long-term. I'd rather resign than oversee a framework process at the start of the generation or during a DLC drop. Just a total mess.
- Addressing point 2: start framework processes slightly sooner than normal. Heavily timebox the projects to stay on track. 7 days for each discussion thread, two days of voting, and run polls on time. Miasmaw's process is a good example of this strategy working well, though this admittedly requires more diligence from the mod team and TLT.
- Addressing points 1, 2 3, and 4: do away with framework submissions entirely. Let moderators internally come up with a small slate of frameworks that would be voted on. I am thinking two to five options here. Frameworks would be voted on before TL applications.
- Addressing point 6: commit to running a framework once every generation. Mods would internally decide the exact timing, or could make a PRC thread to gauge the community's temperature. For Gen 9, CAP 36 probably makes the most sense?
- Not part of this proposal, just an observation addressing point 5: with the recently passed PRC that allows for minor nerfs before the Post Play Lookback, we have an additional lever to quickly balance CAPs if we mess up and the mon is ridiculous on release.
Resources for discussion:
Last PRC on frameworks
CAP 30 framework submission thread (OP contains the current rules for legal frameworks)
CAP 25 framework submission thread