After some more rounds of voting, we have chosen our Uber: Eternatus.
Guidelines:
1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring insight.
2) Do not poll jump. Poll jumping is a serious offense in these threads, and you can get infracted for it. Poll jumping is when you discuss something that should be discussed in the future, like specifying a CAP's stats or typing. You're allowed to hint at such things to conclude a point or to provide an example, but do not centralize your post on a poll jump. Poll jumping hurts the focus of early threads and can cause us to go off on a tangent. If you're not sure if a particular argument is poll jumping or not, err on the side of caution and don't post it.
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As mentioned in Concept Assessment 1, the goal of this stage is to determine what the essence of Eternatus' playstyle and niche is, and provide strong direction for future stages.
The structure of the stage will be as follows: I will list out a variety of attributes of Eternatus. These can be properties of the Pokemon, relevant matchups in the meta, common teambuilding structures with the Pokemon, or anything else you think is relevant. Comments can propose the following (with justification):
By the end of this stage, we will have various attributes that are sorted into 3 categories: Vital to implement, Good Direction, and Unnecessary. I think this should give us a good idea of how we want to proceed in future stages. Of course, this isn't binding, but going against things decided in this stage should have ample justification.
If there's anything relevant to this discussion that is not covered by this structure, ping me on Discord or here and we can figure something out.
Here is a preliminary list of attributes of Eternatus, compiled from personal experience, as well as discussion during CA1. They will start out all as "Good Direction", and I'll update as discussion progresses:
Eternatus Initial Attributes
Guidelines:
1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring insight.
2) Do not poll jump. Poll jumping is a serious offense in these threads, and you can get infracted for it. Poll jumping is when you discuss something that should be discussed in the future, like specifying a CAP's stats or typing. You're allowed to hint at such things to conclude a point or to provide an example, but do not centralize your post on a poll jump. Poll jumping hurts the focus of early threads and can cause us to go off on a tangent. If you're not sure if a particular argument is poll jumping or not, err on the side of caution and don't post it.
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As mentioned in Concept Assessment 1, the goal of this stage is to determine what the essence of Eternatus' playstyle and niche is, and provide strong direction for future stages.
The structure of the stage will be as follows: I will list out a variety of attributes of Eternatus. These can be properties of the Pokemon, relevant matchups in the meta, common teambuilding structures with the Pokemon, or anything else you think is relevant. Comments can propose the following (with justification):
- Add an additional attribute
- Raise or lower the importance of an attribute
- Abstract an attribute (eg. "Uses Calm Mind" -> "Non-Speed-boosting setup")
- Translate an attribute to CAP context (eg. "Strong against priority sweepers" -> "Beats Hemogoblin and Revenankh")
- Add additional notes to an attribute
- Combine some attributes
By the end of this stage, we will have various attributes that are sorted into 3 categories: Vital to implement, Good Direction, and Unnecessary. I think this should give us a good idea of how we want to proceed in future stages. Of course, this isn't binding, but going against things decided in this stage should have ample justification.
If there's anything relevant to this discussion that is not covered by this structure, ping me on Discord or here and we can figure something out.
Here is a preliminary list of attributes of Eternatus, compiled from personal experience, as well as discussion during CA1. They will start out all as "Good Direction", and I'll update as discussion progresses:
Eternatus Initial Attributes
- Above-average all-around stats
- Premium speed tier; outsped by select offensive Pokemon, but outspeeds most of the tier.
- Ability to flex EVs for bulky or offensive sets
- Access to powerful permanent progress tool (Toxic)
- Access to 50% Recovery
- Limited setup options
- Lack of key utility (non-Tspike hazards, hazard removal, pivoting)
- Powerful STABs + Coverage combo (Poison / Fire / Dragon)
- Outspeeds Arceus formes and threatens Toxic (meta-specific)
- Typing provides immunity to Toxic
- Typing provides Tspike absorbing utility
- Typing has limited relevant resists / weaknesses in Ubers metagame (is this true?)
Vital to implement
- Premium speed tier; outsped by select offensive Pokemon, but outspeeds most of the tier.
- Ability to flex EVs for bulky or offensive sets
- Access to powerful permanent progress tool (Toxic)
- Powerful STABs + Coverage combo (Poison / Fire / Dragon)
- Access to reliable recovery (via moves)
- Limited setup options (Meteor Beam analogue)
- Above-average all-around stats
- Lack of key utility (non-Tspike hazards, hazard removal, pivoting)
- Resilience against a relevant form of passive damage
- Balanced Offensive / Defensive typing
- Typing provides Tspike absorbing utility
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