Oh I see. For me I'd create a cube, then go to side view and move the vertices into place. Extrude and move the new verts in place, then repeat until you reach the end - it should need about 7 segments in total. Then hit smooth!I made a lot of small edits to the feet, so the rotation is pretty complicated. The feet are all technically still separate from the body. I'm not satisfied with how they came out, since the curls don't touch each other, and I'm not experienced enough to deform the curls to match the original drawing. I might be able to fix that in animation or mask it in rendering. :/
I once said the wax can be done with animated texture, but on second thought, animating it with blendshapes is just easier. =P It saves you from having to billboard the texture (that's what you do to make a texture look the same in all directions) and blendshaping it in 3d isn't actually much harder than making an animated texture.