Looks nice, But the back models seem to have a darker color then the front models. Is that purposeful?Got everything for Mumbao rigged animated and rendered. Thanks Flicks for helping a bunch with the rendering process!
It is a bit big for a prevo, but given its height its about smack dab in the middle resolution wise and the details are thin enough that reducing the size makes it too crunchy.
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Unless there are any major complaints, I think this is done?
They all use the same texture, so it's probably just the lighting/shadow.Looks nice, But the back models seem to have a darker color then the front models. Is that purposeful?
Probably about 50% because Mumbao is a pretty simple design to model and rig being mostly simple round shapes, and 50% because I was procrastinating my course work lmao.How did you model that so fast compared to the main CAPs?
Looks gorgeous! How did you create such a single, continuous shape with all those little details?
Home Styled?How did you make HOME styled renders for your Pokémon? Also, will there be renders for every CAP in that style? I really like it