CAP 4 CAP 4 - Concept Submissions

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I certainly hope that the many hundreds of concepts proposed are not jading the views of the reviewers of this thread.

Considering that auto-weather is a broken concept, perhaps a Weather Continuer would not be so broken.

Rather than automatically start a condition like rain or sun, a Weather Continuer would lengthen the life span of the current weather condition rather than actually start it - in other words, another pokemon would start the weather condition, and after 4 or 5 turns this might be brought it to continue it. This can be accomplished in a variety of ways: by ability (for example, by switching in the pokemon to continue the weather), by unique item, or by unique move that propogates the current weather. It might also be that the current weather condition simply continues while the pokemon is out, depending on various conditions like the pokemon's health or absence/presence of status changes, etc.

This need not be confined to a single pokemon, either, if opinion favors a specific Weather Continuer for the different types of weather.

Since there are many different ways even beyond the ones I have stated to go about accomplishing a Weather Continuer, I feel that the few examples I have given are simply guides to further exploration of the potential avenues for development of this pokemon rather than specifications that break the conditions set out in this thread.
 
Concept: A non-uber multitype user
Description: Balance its unpredictability with only decent stats or skewed in a direction (defensive or offensive)

Concept: Hit everything for neutral
Description: A Ice/Electric or Dragon/Fire, able to get STAB on both types of moves, perhaps one of the best sweepers ever?
 
Concept: Keep On Attacking!

Description: A ridiculously offensive Pokemon with an ability to balance out its stats. The concept is simple. If the Pokemon fails to do any damage to the opponent, it is struck with a negative side effect. To hinder it, all you need is a keen sense of prediction.

Oh, that sure sounds nice. I'd like to use it, but not to face it. Maybe a movepool with no always-hit moves or 100% accruacy moves?
 
Re-posting my idea.

Concept: Wish/Hazer
Description: There's not many pokemon that learn Wish and Haze that are usable. So it would be great to have a pokemon based around the moves Wish and Haze. We lack in those moves and it's incredibley useful to teams. Vaporeon, Blissey (which is now banned iirc), Altaria and Weezing are the only ones that seem to pass Wish a couple of times and able to Haze successfully. But if it was a pokemon based around Wish, Haze and other support moves, it would be a great addition and would work great in the OU metagame.
 
It has been narrowed down already. Doug has already posted a list a few pages back, Gothic Togekiss and I have already made personal lists, and I'm pretty sure the other TL Canidates have also.
 
Concept #3: Inverse Rhyperior

Why is it so hard to create a pokemon that is really high on the special attack scale? I mean all the OU/BL guys are stuck at 130/135. Why not have an inverse Rhyperior with awesome stats and a slightly crippling weakness to balance it out.

ok forget this idea
 
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Concept: Evolved Farfetch'd
Description: It could try and abuse Stick's CH increase and also have an ability like Sniper, or a new one that increases CH rate even more. Gotta have some love for Farfetch'd.
 
Concept: A non-uber multitype user
Description: Balance its unpredictability with only decent stats or skewed in a direction (defensive or offensive)

Concept: Hit everything for neutral
Description: A Ice/Electric or Dragon/Fire, able to get STAB on both types of moves, perhaps one of the best sweepers ever?
Great ideas and all, but the second one is basically Revenankh. Only a non existent type combo resists Fight/Ghost, while those two are actually currently resistible. I would say we accomplished that goal pretty well.

The multi-type one sounds nice, although it might cover a lot of potential spots that would be better to go through one by one. In Ubers, the fact that one Pokemon can have many roles is good, because there are limited amounts of Pokemon. But in OU, its better to design Pokemon specifically for a job, especially is we want this project to last. (although first non-uber pure flying type might persuade people)
 
Concept: Farfetch'd evolution with Critical hit related ability
Description: Farfetch'd has always been the worst flying/normal type in the game by a good deal. Give him an evolution that can also use his unique item similar to Cubone and Marowak. His ability would capitalize on his stick's critical hit increasing potential. Focus Energy would be in his moveset if it isn't already, he'd be a pokemon who could actually somewhat rely on critical hits if he got a few high crit ratio attacks such as Night Slash and Stone Edge.

His stats would probably be mediocre with above average speed, as something with staraptor like attack constantly landing crits would be ridiculous.

Another idea:
Concept: painful wall
Description: Wall with abilities such as rough skin or aftermath that serve to punish things that hit it.
 
Concept: Farfetch'd evolution with Critical hit related ability
Description: Farfetch'd has always been the worst flying/normal type in the game by a good deal. Give him an evolution that can also use his unique item similar to Cubone and Marowak. His ability would capitalize on his stick's critical hit increasing potential. Focus Energy would be in his moveset if it isn't already, he'd be a pokemon who could actually somewhat rely on critical hits if he got a few high crit ratio attacks such as Night Slash and Stone Edge.

His stats would probably be mediocre with above average speed, as something with staraptor like attack constantly landing crits would be ridiculous.

Concept: Evolved Farfetch'd
Description: It could try and abuse Stick's CH increase and also have an ability like Sniper, or a new one that increases CH rate even more. Gotta have some love for Farfetch'd.

There will eventually be a Create-an-Evolution project. However, evolutions will not be options in the main CAP projects.
 
Concept: Living Bomb
Description: A pokemon who explodes when hit by an attack that would have done over x% (somewhere in the triple digits) of damage to it. The explosion would either faint or near-faint the pokemon who hit the bomb, shutting it down or setting it up for a weak priority attack. This pokemon is made to stop stat/weather boosted pokemon from "clean sweeping" your team. The bomb would of course, faint from exploding.
Last edit.
 
That sounds like Ledian on AA's server, only way less broken. I like the idea, and think it's quite original.
 
That "Living Bomb" idea sounds truly unique there. I somewhat image your idea as a Kamikaze pilot of the Pokemon world. Built to basically kill itself to destroy it's enemy and snatch victory form them too.
 
That "Living Bomb" idea sounds truly unique there. I somewhat image your idea on a frail and suicidal creature, sorta like a Kamikaze pilot.

I didn't want to go in on the details too much (to risk breaking DJD's rules), but yeah. The sturdiness could be fiddled around with accordingly to prevent him from exploding on a blissbeam, yet allowing him to screw over an overzealous DD'dos.
 
like a small plane G_T?

lol i envision something like this:
Kamikaze_by_cebox.jpg
 
The sturdiness could be fiddled around with accordingly to prevent him from exploding on a blissbeam, yet allowing him to screw over an overzealous DD'dos.
Killing anything that's ready to sweep you entire team for the cost of one already suicidal Pokemon is golden in my books. I will admit that seeing it explode in Blissey's face would also be cool too.

like a small plane G_T?
Yes or a Togekiss strapped with highly explosive bombs. No one will think twice about a Kamikaze-Kiss until it's too late.

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To remain on-topic, I re-named my "Reversal of Worlds" idea to just "Status Counter". It's a more fitting name and when will the TL for CAP4 be chosen?
 
Kamikazekiss lol. I'm going to make a new set just for you.

I like your status counter/reversal of worlds idea.

Last, I have no clue when the TL will be chosen.
 
This'll be my last post on my idea. I think it will be a great change in battling. Does anyone support this? It kind of falls under the Haze-Ablaze concept but with Wish added because we need some of those.

Concept: Wish/Hazer
Description: There's not many pokemon that learn Wish and Haze that are usable. So it would be great to have a pokemon based around the moves Wish and Haze. We lack in those moves and it's incredibley useful to teams. Vaporeon, Blissey (which is now banned iirc), Altaria and Weezing are the only ones that seem to pass Wish a couple of times and able to Haze successfully. But if it was a pokemon based around Wish, Haze and other support moves, it would be a great addition and would be a great change in the OU metagame.
 
from the list i saw i like the reversal of worlds idea and the entry hazard idea. I also heart the weather role pokemon that someone said. i wish i could remember tho, i only just saw it. oh well.
 
New "Bulky Water"

Bulky waters dropped out in D/P due to the new physical/special split. For those who don't remember, water types used to only have weaknesses on the special side. This allowed them to beef their special defense to handle special attacks, but they could still stave off physical attacks since the opponent could not score a super effective hit on them. With the split of moves, waters could now take physical super effective hits, which made the idea much less effective. So, I propose...

Concept: "Bulky Water" of D/P
Description: A more defensive pokemon that only really takes super effective hits from one side. As such, it could play defense against all types of attackers fairly well, but may lean somewhat to one side or the other.
NOTE: Despite the name, this does not have to be a water type.

I understand that, in theory, no pokemon can resist all physical moves, but we can get creative somewhat. For example, electric types are only weak to ground. Since earthquake is overwhelmingly the most popular ground type attack in OU, it won't have to really worry that much about taking a special ground type attack, except against Heatran/an HP ground user. The pokemon does not have to be electric, it was just an example of what a little creative thinking can lead to.
 
I liked the idea about having something that could constitute a true garchomp counter as well as the stealth rock remover. Here is my idea:

Concept: Another rapid spinner that can deal with revenankh
Description: Since the only rapid spinner that can actually dent revenankh is psychic starmie, it makes it very easy to switch in something like CB Tyranitar and pursuit kill starmie. Then iit becomes very difficult to impossible to get rid of the spikes/toxic spikes/stealth rocks, not to mention harder to deal with revenakh itself. One more pokemon that revenankh has to worry about makes it so that a team really has to further commit to the concept of getting rocks up and keeping them there in order to have an effective team. This would make these teams (hopefully) a little less able to deal with teams and allow for different team ideas to blossom, creating a more diverse metagame. Any comments/recommendations are welcome.
Really want some feedback for this idea.
 
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