Heya guys! It's time to kick of Smogon's Fourth Create-a-Pokemon for real this time! After first narrowing the concepts that fitted the most basic criteria down to thirty four begins the arduous process of finding just one on which to base our entire Pokemon.
I began by eliminating those that either seemed to be more or less recreating the effect of a Pokemon in a different tier (Ultimate Batton Passer, Priority Abuser, etc.), or would need a custom ability or the likes to be effective.
If there were two that esentially served the same purpose (ie. To reduce the impact of SR on the metagame) I removed one of those two, for the simple reason that two of the same means half the votes each.
That leaves us with a list of 20 to work with:
Anti Ghost Rapid Spin
Pure Utility Pokemon
Flying Type Counter
Gravity Unit
Trick Room Unit
Stat Buster
Armour Break / Pierce
Status Counter
Great Lead Pokemon
True Garchomp Counter
Fast Tank
It's a Trap!
Me First
Wait, Where's my wallet?
I know what you're doing and I'm not going to allow it!
Meteorology
Skill Swap Abuser
Item/Status Harasser
No Miss Breaker
The Ultimate Weather Abuser
This round I am hoping to narrow down the submissions to between five and ten. Exactly where will be determined by the margin of victory. You will vote for your first preference and your second preference. Both votes will be in the same post. Please bold your votes.
Eg:
Your first vote gets two points. Second vote gets one. Concepts with the most votes go through as explained above. Votes that do not fit the criteria will be disqualified. Voting will end around 48 hours from the time this OP is posted.
Thanks for reading all this and have fun guys!
I began by eliminating those that either seemed to be more or less recreating the effect of a Pokemon in a different tier (Ultimate Batton Passer, Priority Abuser, etc.), or would need a custom ability or the likes to be effective.
If there were two that esentially served the same purpose (ie. To reduce the impact of SR on the metagame) I removed one of those two, for the simple reason that two of the same means half the votes each.
That leaves us with a list of 20 to work with:
Anti Ghost Rapid Spin
Description: Should be neutral to most standard ghost attacks with balanced-good defenses. Scrappy isn't neccesarily required.
Pure Utility Pokemon
Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Flying Type Counter
Description: A defensive pokemon that can take on the duel threats of Togekiss and Staraptor. Preferably resists Flying and cannot be weak to Flying (duh) or Fighting (due to Aura Sphere/Close Combat). Should have a consistent way to punish said Flying types, either by laying Stealth Rock or by having an Super Effective STAB attack.
Gravity Unit
Description: A Pokemon who can set up Gravity with little to no risk for itself, unlike Probpass and Jirachi, and preferably makes it usable by extending the amount of time it is in play. It may or may not have the moves to actually use Gravity - I cannot imagine it having enough moveslots left to sweep effectively, so the primary goal would be to make it viable to set up Gravity for something else.
Trick Room Unit
Concept: Trick Room unit
Desciption: Same as above, except for Trick Room. This is less difficult to pull off, because for Trick Room to be not a danger for yourself you just have to be slow, whereas for a good Gravity you basically have to be a Bug or Grass type or something, or at least have very sufficient Defense.
Stat Buster
Description: A Pokemon that can successfully take on popular Pokemon relying on stat boosting moves. May overlap with the "true Garchomp counter" idea.
Armour Break / Pierce
Concept: Armor Break / Pierce
Description: A Pokemon designed to break through opposing Pokemon's defensive stats or walls.
Status Counter
Concept: Status Counter
Description: A Pokemon designed to be a decent status absorber/blocker all while not being a huge burden towards the team.
Great Lead Pokemon
Description: Inspired by Doug's post above this one. Basically, a lead that's able to disrupt the standard opening Pokemon, be it by threatening them or being able to nullify their standard strategy.
True Garchomp Counter
Description: A Pokemon designed solely to counter Garchomp. It would be able to take Dragon, Ground and Fire moves well.
Fast Tank
Description: It would be way cool to have a bulky tank fast for a change. Good defenses, nice speed but it could have average attack to make it balanced.
It's a Trap!
Description: A fairly bulky Pokemon that is meant to utilize the underused trapping moves available to us. After it has trapped its prey, it begins to kill by indirect means, hopefully Perish Song.
Me First
Description: I have always loved the idea of using Me First, but it's not on any pokemon nearly fast enough to take advantage of it. This pokemon should be defensively frail, but have adacquate attacking stats in order to take advantage of moves on both sides of the spectrum... The main focus should be on speed, though. It should be able to outspeed most, if not all of the metagame in order to use the move Me First viably. It should be noted that its movepool should be fairly limited, as the primary use of the stats should be abusing its opponents moves, not its own.
Wait, Where's my wallet?
Description: A pokemon meant to "steal" the opponent's strategies... Should be able to utilize the moves Thief, Snatch, Mimic, and with ease. It should have access to most of the Stat Up moves, but have fairly mediocre stats as bases for boosting. I know this isn't the most in depth analysis of the concept, but I'm open to suggestions on how this is supposed to function/work. I just really like the idea of a pokemon who steals.
I know what you're doing and I'm not going to allow it!
Description: A pokemon specifically designed to figure out the opponent's moveset... With all of the problems arising from multiple movesets that certain pokemon can use that counter its own counters, this pokemon should be able learn its opponents moveset quickly and efficiently.... and hopefully, it should be able to do something about dismantling the opponent's moveset in some way.
Meteorology
Description: A Pokemon that can easily summon weather, any weather, all weather (not at once, for obvious reasons), but can't really do much else until a weather effect is in play.
Skill Swap Abuser
Description: Skill swap is one of those moves that nobody uses; not too many pokemon can learn it, and the ones that do couldn't care less. Its like having Trick when you're holding a rawst berry and your opponent's holding an cheri (just an example, don't argue over situations). Why not make a pokemon who can actually USE the move? Something with most probably moderate stats and a negative ability (although not one that completely screw it over from the beginning, even if its not using the swap abusing build).
Item/Status Harasser
Description: A fairly bulky but offensively weak Pokemon that harasses the opponent through hold item manipulation and status effects.
No Miss Breaker
Description: In the ream of moves, we have a set of moves exclusively ignore due to their lack of power despite shining accuracy. Would it not be sweet to have a pokemon that can take full advantage of these no miss attacks in a way that mkes it worthwhile for the user.
The Ultimate Weather Abuser
Description: A rather average pokemon, but when weather comes into affect anything from stats,movepool,typing(to be decided) changes.
The role of the pokemon will be totally dependant on the weather in play for example fire could change it in to sunny day physical sweeper, whilst rain could turn it into a special wall.
This concept allows for a versatile pokemon, that would be a fine fit in any version of a weather team.
This round I am hoping to narrow down the submissions to between five and ten. Exactly where will be determined by the margin of victory. You will vote for your first preference and your second preference. Both votes will be in the same post. Please bold your votes.
Eg:
Sunday said:1. Status Absorber
2. Ledian Counter
<Explanation goes here>
Your first vote gets two points. Second vote gets one. Concepts with the most votes go through as explained above. Votes that do not fit the criteria will be disqualified. Voting will end around 48 hours from the time this OP is posted.
Thanks for reading all this and have fun guys!