That's not a mistake. They need to be between two and six. That means that if you have three competitive moves in your level-up list, you must limit your competitive egg moves to three, not four. And if you have four competitive moves in your egg moves list, you must limit your competitive level-up moves to two, not three.Originally Posted by Fat X-Act
From the 13 to 16 different moves that you're going to write (including the Heart Scale moves), make sure that only one, two, or three of them are competitive moves worth using that are not already learned by the TM list.
Okay.
Originally Posted by Fat X-Act
A Pokemon may have as little as 4 egg moves and as much as 12. Usually this number is between 8 and 10. Make sure that, from your egg move list, you don't have more than four that are competitive moves worth using.
Uh huh *nod*
Originally Posted by Fat X-Act
Also, the number of viable competitive moves from the Level-up list and the egg moves list (not repeated in the TM list) combined must be between two and six.
Huh???....wouldn't that be two through seven moves? I just said you could have up to three competitive move worth using on a Pokemon in your Level-up statement.
Alright, so in most cases we really only have two to six slots for competitive moves not names TM moves. Very limiting from anyone's viewpoint but this is probably what GameFreak uses when they make up Pokemon movepool.That's not a mistake. They need to be between two and six. That means that if you have three competitive moves in your level-up list, you must limit your competitive egg moves to three, not four. And if you have four competitive moves in your egg moves list, you must limit your competitive level-up moves to two, not three.
HOWEVER... the guide to create a Pokemon movepool is just that... a guide. It means that if we deem that we should make exceptions, we can. We might have to make an exception for this CAP... although I'd say to try to keep within those guidelines if possible.
That is moderatly distressing. I admit that having either Ice Beam or hell even Blizzard would help solve this problem, but judging by the majority of voters it looks like we're going to have get used to using HP Ice on this guy.Calcs for Ice punch if anyone's interested:
All neutral natures
6 atk vs Garchomp :50.28% - 60.34%
252 atk vs Garchomp: 67.04% -79.33%
6 atk vs salamence: 62.65% - 74.7%
252 atk vs salamence: 83.13% - 98.8%
6 atk vs salamence with intidmidate: 42.17% - 50.6%
252 atk vs salamence with intidmidate: 55.42% - 66.27%
What most distresses me about these is that yache chomp is a 3hko. Hp ice isn't much better 59.22% - 70.39% with 6 spa, still a chance to be a three hit rather than a two.
I much prefer Ice beam at 81.56% - 96.09%, only occasionally 1hko's with sr and always a 2hko with yache.
I don't really see our Pokemon be able to generate electricity, fire or ice.
[/quote]I don't see Aggron or Tauros doing the same thing, but they can magically spew flames and fire icy beams of death. It's extremely hard to believe this kind of logic when several (i.e: alot) already existing Pokemon have the elemental beam moves and don't make any sense on them. This whole thing is probably best descirbed as a Suspension of DisbeliefThe elemental beams don't make sense [on this Pokemon]
Are you saying that GameFreak is using Godzilla/Kaiju-move based logic when giving out TB/FT/IB? How ironic because I sorta believe in that they would do something like that.Well, according to every Kaiju movie I've seen: if it has horns/spikes, you can bet it's gonna shoot lasers/electricity/negative space wedgies out of them.