EDIT: - Note to self. Aldaron's vote --> Tennis.
TIme Mage's vote --> Tennix
From now on all misc information will be contained in the Stratergy Dex Sticky!
In the past we've had a lot of debate over how much of a difference being the first option is, the main argument being that people just wanting to see the results and people who "vote for the sake of voting" vote for the first option. In this poll I've made the first option "I just want to see the results" and we'll see how different this result is from the results in CM Poll 2.
Other than that, may the best movepool win!
X-Act
Here is my proposed movepool:
Basically I put in all the important moves that people wanted for our Pokemon without making the movepool look broken or forced.
The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.
The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:
As you can see, I tried to cater for what the people wanted for this Pokemon. I listened to what reasonable people wanted and tried to tailor make my movepool in that regard, while adding some personal interesting options for our Pokemon (the Heart Scale moves, Teeter Dance and Disable, for example).
As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.
The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.
Thank you in advance for voting for my movepool!
Tennis
Why my movepool is different:
For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
My movepool is now the only one with U-Turn, something many people wanted on this Pokemon.
Last, it completely conforms to the guide.
Here's why some moves are missing by the way:
Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.
TIme Mage's vote --> Tennix
From now on all misc information will be contained in the Stratergy Dex Sticky!
In the past we've had a lot of debate over how much of a difference being the first option is, the main argument being that people just wanting to see the results and people who "vote for the sake of voting" vote for the first option. In this poll I've made the first option "I just want to see the results" and we'll see how different this result is from the results in CM Poll 2.
Other than that, may the best movepool win!
X-Act
Here is my proposed movepool:
Code:
[B]Level-up List:[/B]
(Pre evo: Gust, Tailwind)
H. Teeter Dance
H. Disable
1. Doubleslap
1. Acid
1. Encore
5. Acid
9. [B]Encore[/B]
14. [B]Rapid Spin[/B]
20. Mud-slap
25. [I]Whirlwind[/I]
30. [I]Knock Off[/I]
36. Sludge
42. Sand Tomb
42. [B]Gravity[/B]
50. Me First
58. [I]Earth Power[/I]
67. Gunk Shot
[B]Egg Moves:[/B]
[B]Wish[/B]
[B]Spikes[/B]
[B]Toxic Spikes[/B]
[I]Pursuit[/I]
[I]Sucker Punch[/I]
[I]Block[/I]
Wake-up Slap
Mud Sport
Helping Hand
Follow Me
Metronome
Assist
[B]TM List:[/B]
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM77 - Psych Up
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.
The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:
Code:
Encore
Rapid Spin
Trick Room
Tailwind (as a pre evo move)
Wish
Whirlwind
Disable
Block
Gravity
Knock Off
Spikes
Toxic Spikes
Stealth Rock
Safeguard
Reflect
Light Screen
Taunt
Torment
Thief
Embargo
Recycle
Skill Swap
Snatch
Psych Up
Helping Hand (for 2vs2)
Follow Me (for 2vs2)
As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.
The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.
Thank you in advance for voting for my movepool!
Tennis
Code:
[B]Level Up[/B]
H- Ice Punch
H- Fire Punch
H- Thunderpunch
1. Sand Attack
1. Pound
1. Growl
5. Sand Attack
8. Pound
10. Growl
13. Acid
17. Magnitude
21. Toxic Spikes
26. Poison Jab
31. Encore
38. Gravity
45. Earthquake
51. Earth Power
60. Fissure
[B]Egg Moves[/B]
Spikes
Wish
Tailwind
Rapid Spin
Light Screen
Cross Poison
Skull Bash
Mud Bomb
Wring Out
Sand-Attack
Disable
Haze
[B]TMs[/B]
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
[B]TM89 - U-turn[/B]
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM08 - Rock Climb
For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
My movepool is now the only one with U-Turn, something many people wanted on this Pokemon.
Last, it completely conforms to the guide.
Here's why some moves are missing by the way:
Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.