Wyverii's back sprite brings up a question I've had all along about the DLL: just *how* exactly are those arms connecting to that tiny body anyways? If we go with the suggested "DLL can retract his hands into his body" thing, then the acompanying picture Cartoons drew indicates they emanate in an octagonal fashion along one line around its body, whereas Wyverii yours makes it look either like there's only 4 or all 8 are somehow super-crammed into the front of the guy.
The original design made it look they go all around the belty type middle part.
Good suggestions. I really tried to stay true to those emotionless circles for eyes on Cartoons' design. After your comment, I realized they really looked pretty bad. I decided to change and make the eyes have a little expression. As for the hand shading, I agree I got a little carried away with the highlights and shadows on the two main hands. I also added spikes to the ball joints in the arms. Here's the old and new version side by side. Better? Worse?
Old ---->
New ---->
Doug, my only problem with yours are those back hands. The two bottom ones, while I understand are supposed to be in perspective, come across as just looking like itty bitty little hands. And you have that third one in the back that goes off into nowhere, which isn't good either. You can't use the left side as a 'wall' to hide things behind because in the games, that's open space and limbs could technically go there.
I'll tell you now Elevator, this thing's a nightmare to backsprite. I keep getting the urge to have the arms coming in from the sides but with the limitations it would cut the right arm off and look plain stupid with half an arm randomly floating in. I think the main issue in yours (and what keeps irking me with mine) is the hand which feels disjointed in the perspective your using.
You still have, easily, the best front sprite.
However, my only issue is the placement of the arms on the body. Front sprite they're coming off the back and i don't think that could physically work, you have eight arms coming off an itty bitty area. Maybe move the open hand arm to the right side, it looks like you already have the 'defensive' arm on the left side, as opposed to the back like all the rest.
Actually, now that I look at it, you're really inconsistent in the placing of the arms. All the arms that are on the side we don't see, are placed on that side. All the arms that should be on the side we
do see, you threw onto the back. It kinda looks like you were trying to avoid showing how they connect to the body.
I suggest moving them around the body, like Elevator Music's backsprite. And then do so with your own backsprite.
EDIT: Damn, sorry. Another nitpick: Light really doesn't work the way you have it on the backsprite's fingers. There should be more shadow along the side that touches the next finger.
EDIT- Here's an outline of my backsprite. Something's not right, but I can't put my finger on what it is or how to fix it. I'm not a good backspirter. >_>
You might think you're not very good at this, but that's easily the best so far.
I suggest moving the one arm we're seeing down, so you can hide the elbow and put the hand more on the side of the face, instead of blocking its line of vision. Moving it over will give you room to make it bigger too. Otherwise, excellent job!