Birkal
We have the technology.
As the result of a blow-out in Typing Poll 1, Steel / Flying will be the typing of CAP 6! What does this mean for the rest of the process? We'll find out soon enough. For now, let's discuss some of the threats that CAP 5 is going to have. Remember, capefeather is leading this discussion, so make sure to reply to his posts and focus on the thoughts he is conveying. Also, here are some more questions to think about in this thread:
CAP 6 so far:
- Going specifically by typing, what Pokemon found in the OU (or relevant) metagame will be able to comfortably give this CAP project trouble?
- What Pokemon will be major threats to this project right off the bat?
- What Pokemon have the potential to become counters?
- What Pokemon may end up as threats, but must be contained or dealt with per the concept?
- Will the concept succeed with these set list of threats?
- Is this list of threats acceptable for the project?
- What Pokemon will be threatened by the CAP based off of typing?
- Are these Pokemon targets that we want CAP to hit?
- Will these targets be "unavoidable" to threaten based solely on the typing?
- What direction must the project go in now that a set list of basic threats has been identified?
- What must be done in order to make these threats "wanted counters" or these threats be eliminated from counter discussion?
- What Pokemon do we want this project to counter entirely?
CAP 6 so far:
Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?