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CAP 17 CAP 6 - Part 4 - Primary Ability Poll 3

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Intimidate

I really really like Motor Drive in theory, but I think that the hardest part about this CAP will be setting up, and Intimidate helps force a switch in many more situations than MD, we can fix the Speed issue though stats or movepool.
 
Motor Drive

Simple math IMO. Both of CAP6's weaknesses are predominantly specially based (Fire/Electric), and I'd really like to remove one at least. And I also don't like the fact that it is prone to BOTH status conditions that hinder it's primary BD sweep, Burn and Paralysis, especially since Steel/Flying doesn't have any decent prio beside BP.
 
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