CAP 7 CAP 7 - Part 5 - Ability Discussion

Status
Not open for further replies.
Frisk sounds like a good idea. I'd stay away from Magic Guard, Levitate and Trace, just think what that could do to the metagame. It screams Uber (of course that depends on its stats and movepool.)

----------------------------------------
Cerebral Perception: Reveals two randomly selected moves that the opposing Pokemon knows upon switching in. If the opposing Pokemon only knows 1 move, that moves is selected.

----------------------------------------

This fits the scout description pretty well, without being completely cheap. You could keep switching this thing in and out to learn the majority of the foes moves, but the fact is completely random means you could learn the same moves every time if you've got bad luck.
 
I'll also go with Frisk and Trace

Frisk is just too handy not to know. Also will give youa quick idea if their lead is a trickster or not.

Trace gives you an idea of their ability and can also be quite useful against things like Vaporeon or Jolteon.
 
Just like with Fidgey I'm still against Frisk.
Trace could be pretty useful. It would help keep it alive which is good for scouting.

I also support speed-intimidate. Slowing down opponents is useful. It could be the difference between you getting put to sleep or you putting them to sleep or you getting taunting or them getting taunt, etc.

And then I have my own custom ability, people on the server called it broken which maybe it is. But mentioning it won't hurt anything. Auto-Taunt, taunts the opponent it switches into. But there is a catch, it would only be a one turn taunt like in rse. Provides for safer switches.
 
Magic Guard: Simply because those entry hazards will get in the way and it will be switching in and out most of time time.

Water Veil: Totally depends if it's physical or not.

Levitate: Gives you another immunity to something and it is good for switching in and out.
 
Just a couple I drew from the abilties section. Levitation was not my top choice. Magic Guard was, I just threw in two more for the hell of it. Levitate would be pretty good though, I don't see why not?
 
Frisk is probably the best way to go; its especially useful against certain pokemon like Salamence that can go multiple routes. It can often reveal a set entirely as well. For a scout, Frisk is the way to go.
 
I agree with Frisk and/or Trace.

Frisk:
Knowing foe's items like Salamence or Lucario is always a good thing.
Trace: Intimidating Salamence/Gyarados is nice, so is being immune to Heatran's fire attacks and Bronzong's/Flygon's Earthquakes.
 
Obviously, being the one who proposed it, I have to say Speed Intimidate is the most awesome option. First of all, no fast sweeper will ever stay in after losing one speed level. Secondly, it allows us to keep the speed lower on Scoutmon, even if just by a small amount.

Also giving support to Frisk and Trace.
 
asa scout, th poke should be switching in and out on a semi-regular basis, so natural cure does seem like it would work.

im also looking at frisk and anticipation-likemoves since it helps know the enemies strategy.
 
Ok. These are the three that I like.

Trace: As stated previously, Trace makes sense on something that has the ability to "scout". Not only that, but it has many other possible uses such as tracing Flygon's Levitate, Stratagem / Scizor's Technician, Heatran's Flash Fire, etc.

Adaptability:
scout
v. tr.
  1. To spy on or explore carefully in order to obtain information; reconnoiter.
Scouts normally have to "adapt" to their surroundings. This could be useful if the CAP decides to go on the offensive (although, Steel is in general a bad attacking type and Ghost has numerous resistances), it has the opportunity to. This could be useful when using Shadow Ball, but with Adaptability, moves like Shadow Punch might possibly become viable. I really don't see this being overpowered due to the aforementioned reasons and the consensus that this will have relatively low attacking stats.

Battle Armor: One thing that a scout does NOT want is being crit on the switch-in. Battle Armor prevents crits and would function well as that "lesser used" second ability.
 
I think forewarn is probably the best ability. Either that or something that reveals a random move in the same vein as forewarn. Revealing moves is really too good to pass up.

I actually think much less of Frisk than everyone else does. I have to poll jump to say this, but if this possibly gets Fake Out, it can hit first to check leftovers. The only real other confusion that one could have is whether it's a choice item or a life orb. Someone will have to take a hit to see if they lose 10% health, and if they are deliberately faking you out by running like lum berry or something, you still won't know. However, these detractions really sound a lot worse on paper than they really should be. I accidentally ran a Strategem with no item accidentally and it blew hard. No leftovers recovery and no extra damage meant that it died a lot and didn't kill a lot of stuff. Your opponent will fake you out for a few turns, but ultimately they are shooting themself in the foot.

That said, I don't really have a problem with Frisk, I just think that there are better abilities. For example, the Speed Intimidate sounds pretty cool; it'll force fast sweepers to switch at least
Trace could be pretty useful. It would help keep it alive which is good for scouting.
can people stop saying stuff like this. keeping the pokemon alive is good for ANYTHING not just scouting and really the ability we give it will give the pokemon a lot of its scouting potential through instant revealing of something unless you guys do something dumb and give it an ability that doesn't benefit scouting. I'm aiming this at everyone who says levitate, magic guard, natural cure, and other such abilities. I quoted trace because that was the most annoying post but to be honest trace has a little bit of scouting potential since there are some dudes who can run two different abilities (strategem heracross machamp come to mind)

edit whoa what's up stellar I think I'm talkin to you now
 
I'm aiming this at everyone who says levitate, magic guard, natural cure, and other such abilities.

i agree about magic guard, levitate, heatproof, etc. but natural cure makes sense on this due to the fact it s pretty much guarrenteed to switch out. yes, it is an ability that many pokes would want, but the point is it maes sense on this one.
 
almost every Pokemon is guaranteed to switch out at some point in the battle. Tell me how does natural cure reveal more information about the opponent's team than Frisk, Anticipation, Forewarn, or even Trace?

Don't get me wrong, Natural Cure is a great ability, but to me it just doesn't fit in well with the concept.
 
scouting isn't just done through ability, so we don't have to make every aspect of this something that gathers information. plus, how well will this thing scout if it is constantly hampered by status and can't scare away enemies? i would be less worried about it getting natural cure if ground had won, since then it would be immune to t-wave as well, but as it stands it needs the ability to switch often and natural cure can give it that.
 
I feel that Sticky Hold is worth some consideration. With the Trickers running rampant, Sticky Hold can actually be a very helpful ability to have. I really don't think it could be CAP7's only ability, but it could be a possible secondary one, and would help for scouting things like Starmie, Jirachi and Azelf.
 
Frisk seems like the obvious choice for a primary ability. I also think Trace deserves real consideration though, as it will open up all kind of opportunities if used wisely.

EDIT: I'd also like to vote for LIMBER
 
Levitate... Because I think that this Pokemon, being defensive, can force a lot of switches, due to the opponent need to switch out things that can hit it hard. Having a lot of resistances, once switched in, most likely the opponent may not be able to take it down. Thus they will switch, and during that same turn, you can U-Turn, for Scout + Good Switch to take down their new switcher.
 
Levitate... Because I think that this Pokemon, being defensive, can force a lot of switches, due to the opponent need to switch out things that can hit it hard. Having a lot of resistances, once switched in, most likely the opponent may not be able to take it down. Thus they will switch, and during that same turn, you can U-Turn, for Scout + Good Switch to take down their new switcher.

Ugh, this thing is not defensive. Just look at the style bias poles. The last thing we need is another bulky/defensive CAP. The server (or OU metagame in general) has enough walls and stalls as it is. Scoutmon does not need another immunity, it needs a ability to help it scout.
 
Frisk helps alert it of the opponent's items and makes complete sense on a Pokemon whose job is to scout. However, because it now doesn't have the Ground-type to make it immune to paralysis, Limber is another option to give it the ability to switch into the most used status in the game.
 
I like the idea that CAP7 could have two abilities that were both useful (like Limber and Insomnia) to give a little bit more of a chance for mind games. However, if it only has one ability I think that Speed Intimidate is the most interesting.
 
Ugh, this thing is not defensive. Just look at the style bias poles. The last thing we need is another bulky/defensive CAP. The server (or OU metagame in general) has enough walls and stalls as it is. Scoutmon does not need another immunity, it needs a ability to help it scout.

Levitate does help it scout, simply by using its immunities to force switches.

Plus, I know it's offensive. What does that have anything to do with simply abilities? I'm just saying it could be used defensively if chose to by the battler. Plus, Gengar has Levitate... It's not defensive.
 
Status
Not open for further replies.
Back
Top