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CAP 7 CAP 7 - Part 8 - Stat Spread Poll 1

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Magmortified

<b>CAP 8 Playtesting Expert</b>
is a CAP Contributor Alumnus
Our Pokemon so far:

Name: Ultimate Scout
Description: A Pokemon that is very capable of forcing the opponent to reveal vital information about their team members and their moves using various techniques.

Type: Steel / Ghost
With a 0 to 20 (Somewhat Offensive) Style Bias, a 20 to Infinity (Physical) Build Bias, and a Quite Good (250-299) Base Stat Rating.
Ability: Frisk

To assist, the stats are ordered like so:

HP/Attack/Defense/Special Attack/Special Defense/Speed

Since it appears Quite Good is going for a sweep:

Final Submission:
Name: The 3 Kings of Scouting
Spread: 70/100/92/70/73/118. BST: 523.

PSweep: 159 (Rank 5, Extremely Good)
PTank: 112 (Rank 1, Above Average)
SSweep: 111 (Rank 1, Above Average)
STank: 92 (Rank 0, Average)
ODB: 19.5 (Moderate Bias to Offense)
PSB: 30.3 (Large Bias to Physical)
Overall Rating: 298 (Quite Good)


This spread is named the 3 Kings because you can customize it to scout and threaten those pokemon that most threaten your team, providing you a way to protect your team from its specific weakness. Focused Kings can outrun opponents with 115 Base Speed, The Mixed King can outrun natured 100’s and Un-natured up to Base 115, but has inferior special defensive ability in exchange for hitting both sides of the spectrum. These are of course, not the only EVs you can run.

King 1:
Ifrit the Jolly: EVs: 248 Atk/32 SDef/ 228 Spe

King 2:
Ramuh the Naughty: EVs: 56 Atk/220 SA/232 Spe

King 3:
Shiva the Timid: EVs: 248 SA/32 SDef/ 228 Spe


Offensive Calculations:

Ifrit: Offensive Calcs:

Fake Out:

To Naive Infernape: 16-19%
To SubCM Stratagem: 10-13%
To Offensive Gyarados/DDMence: 13-16%
To SteelKiller Magnezone: 4-5%

Iron Head:
To Boahtar: 50-59%
To CBTar: 52-62%
To SubCM Strategem: 91-108%

Shadow Claw:

To SubGar: 103-123%
To Max HP/SA Rotom A: 59-71%
To Max HP/Def Rotom A: 43-51%
To Defensive Dusknoir: 38-45%
To Defensive Celebi: 33-39%
To Choice Starmie: 83-99%
To Spinner Starmie: 63-73%
To BU Revenankh: 53-62%

Brick Break:
To Weavile: 137-163%
To BoahTar: 62-74%
To CBTar 65-77%
To Cleric Blissey: 38-44%
To Curse Snorlax: 32-38%
To SubCM Stratagem: 57-68%

Focus Punch:

To Weavile: 273-323%
To Boahtar: 123-146%
To CBTar: 129-153%
To Cleric Blissey: 75-89%
To Curse Snorlax: 62-76%
To SubCM Stratagem: 114-135%

Earthquake:
To Naive Infernape: 81-96%
To Timid Heatran: 106-126%
To SteelKiller Magnezone: 100-118%
To Boahtar: 41-49%
To CBTar: 43-51%

Thunderpunch:
To Offensive Gyarados: 100-118%
To Choice Starmie: 60-70%
To Spinner Starmie: 44-52%
To BU/SDef Arghonaut: 34-41%
To Recover/Def Arghonaut: 27-32%

Ice Punch:
To DDMence: 99-117%
To Defensive Gliscor: 48-57%
To Standard Hippowdon: 21-25%

U-Turn:
To Defensive Celebi: 44-52%

Ramuh: Offensive Calcs:
(All Tyranitar Calcs assume Sandstream is in effect for special attacks)

Fake Out:

To Naive Infernape: 16-19%
To SubCM Stratagem: 10-13%
To Offensive Gyarados/DDMence: 13-16%
To SteelKiller Magnezone: 4-5%

Iron Head:

To Boahtar: 46-54%
To CBTar: 48-57%
To SubCM Strategem: 85-100%

Shadow Claw:
To SubGar: 96-113%
To Max HP/SA Rotom A: 55-65%
To Max HP/Def Rotom A: 40-48%
To Defensive Dusknoir: 34-41%
To Defensive Celebi: 32-38%
To Choice Starmie: 77-91%
To Spinner Starmie: 57-69%
To BU Revenankh: 48-57%

Shadow Ball:
To SubGar: 77-91%
To Rotom-A: 53-63%
To Defensive Dusknoir: 44-53%
To Defensive Celebi: 41-49%
To Choice Starmie: 74-87%
To Spinner Starmie: 65-77%
To BU Revenankh: 34-40%

Brick Break:
To Weavile: 127-150%
To BoahTar: 62-74%
To CBTar 60-71%
To Cleric Blissey: 35-41%
To Curse Snorlax: 30-35%
To SubCM Stratagem: 53-62%

Focus Punch:
To Weavile: 252-297%
To Boahtar: 114-135%
To CBTar: 120-142%
To Cleric Blissey: 69-82%
To Curse Snorlax: 60-70%
To SubCM Stratagem: 105-124%

Focus Blast:
To Boahtar: 51-61%
To CBTar: 54-64%
To SubCM Stratagem: 67-79%

Earthquake:

To Naive Infernape: 76-90%
To Timid Heatran: 99-117%
To SteelKiller Magnezone: 91-108%
To Boahtar: 38-45%
To CBTar: 40-47%

Thunderbolt:
To Offensive Gyarados: 81-96%
To Choice Starmie: 58-69%
To Spinner Starmie: 52-61%
To BU/SDef Arghonaut: 25-30%
To Recover/Def Arghonaut: 32-38%

Ice Beam:
To DDMence: 97-116%
To Defensive Gliscor: 96-115%
To Standard Hippowdon: 41-49%

U-Turn:
To Defensive Celebi: 43-51%

Signal Beam:
To Defensive Celebi: 52-62%

Grass Knot:
To Defensive Swampert: 61-72%
To Standard Hippowdon: 52-62%
To BU/SDef Arghonaut: 27-31%
To Recover/Def Arghonaut: 34-40%

Shiva: Offensive Calcs:
(All Tyranitar Calcs assume Sandstream is in effect for special attacks)

Fake Out:

To Hasty Infernape: 13-15%
To SubCM Stratagem: 5-6%
To Offensive Gyarados/DDMence: 9-11%
To SteelKiller Magnezone: 3-4%

Flash Cannon:
To Boahtar: 26-31%
To CBTar: 28-33%
To SubCM Strategem: 69-81%

Shadow Ball:

To SubGar: 78-93%
To Rotom-A: 53-63%
To Defensive Dusknoir: 45-55%
To Defensive Celebi: 43-50%
To Choice Starmie: 76-90%
To Spinner Starmie: 67-80%
To BU Revenankh: 35-41%

Earth Power:

To Hasty Infernape: 59-70%
To Timid Heatran: 76-91%
To SteelKiller Magnezone: 88-104%
To Boahtar: 19-23%
To CBTar: 20-24%

Focus Blast:

To Boahtar: 53-63%
To CBTar: 56-66%
To SubCM Stratagem: 69-81%

Thunderbolt:

To Offensive Gyarados: 83-98%
To Choice Starmie: 60-71%
To Spinner Starmie: 53-63%

Ice Beam:
To DDMence: 100-118%
To Defensive Gliscor: 99-117%
To Standard Hippowdon: 42-50%

U-Turn:
To Defensive Celebi: 31-37%

Signal Beam:
To Defensive Celebi: 54-64%

Grass Knot:

To Defensive Swampert: 63-75%
To Standard Hippowdon: 54-64%
To BU/SDef Arghonaut: 27-32%
To Recover/Def: Arghonaut: 35-41%

Defensive Calculations:

Ifrit/Shiva (Ramuh shares physical attack Calcs, Any SE Special Calc becomes a KO.):

CBTar:
Crunch: 84-99%
Pursuit: 41-50% [84-99% on switchout]
Stone Edge: 52-61%
Earthquake: 140-165%
Aqua Tail: 62-74%

CB Scizor:
Bullet Punch: 30-36%
U-Turn: 17-21%
Night Slash: 47-56%
Pursuit: 41-48% [54-64% on switchout]
Brick Break and Superpower do 0

CB Metagross:
Meteor Mash: 52-61%
Earthquake: 140-165%
Thunderpunch: 52-62%
Ice Punch: 26-30%
Bullet Punch: 21-24%
Explosion deals 0

Naive DDMence (1DD, Lefties):
Outrage: 51-60%
Earthquake: 113-134%
Fire Blast: 84-99%
Stone Edge: 28-33%
Dragon Claw: 34-40%

Adamant Gyarados (1DD, Lefties)
Waterfall: 80-94%
Earthquake: 133-157%
Stone Edge: 33-39%
Ice Fang: 21-25%
Return does 0.

Timid Specs Scylant:
Bug Buzz: 22-25%
Ice Beam: 46-55%
Earth Power: 118-139%
Focus Blast does 0

Max SA Timid Rotom-A:
Thunderbolt: 59-69%
Shadow Ball: 50-59%
Overheat: 116-137%
Blizzard: 24-29%
Hydro Pump: 49-58%
Leaf Storm: 29-34%

Timid Specs Starmie:
Surf: 85-101%
Hydro Pump: 108-127%
Psychic: 40-48%
Ice Beam: 28-33%
Thunderbolt: 57-67%

Timid Specs Gengar:
Shadow Ball: 86-102%
Thunderbolt: 68-80%
Energy Ball: 28-34%
Focus Blast, Sludge Bomb, and Explosion do 0

I went ahead and decided to copy most other people with the screen shot of the applet. So Final Spread:

BSTCAP7.jpg

BST: 530

And yeah Thats my spread.

(All calcs done with 44 HP/220 Atk/ 248 Spd Jolly unless said otherwise)
Mixmence fails to with any of its Dragon attacks, wish was really what I wanted to get done with the defensive stats. He also barely isn't 2HKO'd by a +1 LO'd Outrage with max defenses, but that is rare. He can also force out Salamence, with the threat of an OHKO from Ice Punch. He also gets a nice 2HKO with Iron Head on CBTar with Iron Head, and CBTar's Stone Edge doesn't 2HKO either. From the special side, Stratagem's Techspec'd Ancient Power doesn't 2HKO, and is KO'd

I can do other calcs if guys want. For the most part I view this guy being able to switch into pretty much any resisted attack, and scare the slower Pokemon because it is able to hit it with a super affective attack that can 1/2HKO, and thats how I built the spread.

OK, the polls are done, here's my final submission:
70/100/90/70/70/100
Phys. Sweepiness: 149: Rank 4: Very good
Phys. Tankiness: 110: Rank 1: Above Average
Special Sweepiness: 106: Rank 0: Average
Special Tankiness: 89: Rank -1: Below Average
O/D Balance: 17.0: Moderate bias to offense
P/S Balance: 30.3: Large bias to physical
Overall Rating: 257: Quite Good
BST=500

This is my final stat spread:

HP: 70
Atk: 85
Def: 105
SpA: 70
SpD: 85
Spe: 105
(BST: 520)

Physical Sweepiness: 131 (Moderately Good)
Physical Tankiness: 125 (Moderately Good)
Special Sweepiness: 108 (Average)
Special Tankiness: 104 (Average)

Offense/Defense Bias: 2.5 (No Bias)
Physical/Special Bias: 20.1 (Bias to Physical)

Overall Rating: 266 (Quite Good)

Interesting that my final stat spread ended up so symmetrical.

Anyway, given that this is a Ghost/Steel type, this is a rather physically bulky spread... one of the most physically bulky of all submissions. Given also that this Pokemon has base 105 Speed, this bulk is quite significant. It outruns base 100 Pokemon, and makes it survive physical hits (even some supereffective ones) even if it is outsped.

The Special Attack stat, at 70, is semi-usable, especially compared to other base stats submissions. The Attack stat isn't very high, but, given its physical bulk and speed, it is enough.

The advantage of not giving this Pokemon sky-high stats is that we can go ahead and give it a pretty decent movepool, something that we must be more careful with if a more attack-minded stat spread wins.

Here is my final stat sumbmission in written form cause I can't figure out for the life of me how to take a screen shot on my computer.

98/95/70/60/60/117=500
Phys. Sweepiness: 151: Rank 4: Very good
Phys. Tankiness: 107: Rank 0: Average
Special Sweepiness: 96: Rank 0: Average
Special Tankiness: 95: Rank 0: Average
O/D Balance: 18.9: Moderate bias to offense
P/S Balance: 31.4: Large bias to physical
Overall Rating: 255: Quite Good
BST=500

Well here's my final stat submission, I had a written a ton of supporting material but I accidentally left the page to do damage calcs so it's going to have to wait until tomorrow, cause I can't afford to spend another hour typing at 1:30 in the morning.

A +2 Scizor's Bullet Punch will 2HKO a 4/0 neutral nature scoutmon 0.33% of the time with SR and leftovers factored in. (Ya that's the calc that cost me all my material or at least delayed it.... if I don't run out of time. I'll have more calcs when I type it all up again.)

My Final Stat Submission:

caap7075292.PNG


BST: 535

My Final Stat Submission

Stats01.jpg

[size=+1]HP:110 Atk:95 Def:71 SpA:70 SpD:64 Spd:115 BST:525[/size]

Stats02.jpg


Everything just manages to fit all criteria and guide lines.

HP - A Large HP because I feel you can simply do more with it. Especially when it comes to Ev distributions and move like substitute or Counter/Mirror Coat ect..

Defenses - Lowered defenses in general to compensate the large HP. The tankiness on both sides is generous enough to weather the storm from hits that Scoutmon will be expected to take in general. Previous Damage Calculations proove these to be adequate. The odd numbers are to tip the scales of the PSB to strike bias of +20.

Attack - 95 is ample enough, with out being over kill, to force a few key threats out of play. Poor Dual Stab is enough to justify that the PS is not to high.

Sp.Att - At base 70 I feel it is still high enough to be useful. Use it to wield a few higher base power moves, and of course use common place important moves like Thunderbolt and Ice beam.

Speed - The all important Speed! 115 of course allows Scoutmon to out pace a vast majority of the OU metagame. Out pacing significant threats like Gengar and Latias. Speed ties with Stamie and Azelf. But not completely shunning Dugtrio. You'll be forces to run +speed natures just to have a chance at out running neutral speed Duggies.

That's it for now.

Final Submission

HP: 105
Atk: 102
Def: 73
SpA: 62
SpD: 57
Spe: 106
BST: 505

Physical Sweepiness: 159 (Rank 5: Extremely Good)
Physical Tankiness: 115 (Rank 1: Above Average)
Special Sweepiness: 98 (Rank 0: Average)
Special Tankiness: 95 (Rank 0: Average)
Offense/Defense Balance: 17.9 (Moderate bias to offense)
Physical/Special Balance: 37.6 (Large bias to physical)
Overall Rating: 292 (Quite Good)

I don't play CAP so I'm not sure how this would fare against other CAP projects. However, it is very physically bulky and very fast. It's attack stat is also high enough to be put to good use. However its Special Attack would only be used for specific threats (e.g. Fire Blast for a 2HKO on Skarmory). The huge Hit Points make up for the rather low Special Defense, leaving it at average.

Against the OU metagame, I think it would fare very well as physical check. Immunity to Fighting makes it a great counter to Heracross seeing as it can only use Night Slash for neutral damage. Also, it can outspeed Lucario, meaning even Crunch isn't a problem if it comes in on an Extreme Speed or Close Combat.

Final Submission
85/90/87/55/95/118


physical sweepiness: 142, rank 3 good
physical tankiness: 118, rank 1 above average
special sweepiness: 89, rank -1 below average
special tankiness: 127, rank 2 moderately good
O/D balance: 6.4, slight bias to offense
P/S balance: 22.0, bias to physical
BSR: 296 quite good
BST: 530

min- min max max+
311 374
194 216 279 306
189 210 273 300
131 146 209 229
203 226 289 317
244 272 335 368

my stats needed revision since it is inevitable that physical will in the build bias. also, i have been swayed to drop the speed, mostly in part that my fears of alakazam and dugtrio doing anything to stop this poke happens to be unlikely when they are at 44 and 24, respectedly, on the usage for january. the 118 will allow this poke to outspeed starmie, azelf and syclant. it also gets it out of the way of jolly ttar and max speed magnezone, in addition to giving the chance to outspeed standard 216 Speed EV adamant dugtrio.

the 85/87/95 defenses make it bulkier than many other builds on here, but at the same time less bulk that others. i think it's a good middle path since it can even take a non-STAB SE (aka earthquake) or two before having to call it quits. also, the special defense is higher due prevalence of heatran, azelf (that sometimes runs fire blast), strat, and syclant (that on two sets runs earthpower and/or HP fire)

the 90/55/118 offensive stats reflect the message i recieved from the polls; the community seems to want a poke that is at least capable of scaring of enemies, but not strong enough to sweep, and that has a strong physical bias.

damage calcs
damage calcs were all done with min stats since i can't guess ossible builds. i'm only including defensive damage calcs b/c others have already done calcs with 90 attack, and because the amounts of switching makes defense, imo, more important than its attack. also, the damage calcs were done against all the top 10 from january.
the wall o'text:

fridgit
0SpA Timid Fridgit's earth power vs. CaP7=59.81% - 71.38%
252SpA Timid CS Fridgit's earth power vs. CaP7=114.47% - 135.69%
0SpA Timid Fridgit's HP ice vs. CaP7=7.72% - 9.32%
252SpA Timid CS Fridgit's HP ice vs. CaP7=18.97% - 22.51%
252SpA Timid CS Fridgit's shadow ball vs. CaP7=34.08% - 40.51%
0SpA Timid Fridgit's shadow ball vs. CaP7=18.01% - 21.22

arghonaut
32Atk Adamant +0BU Arghonaut's waterfall vs. CaP7=37.94% - 45.34%
32Atk Adamant +1BU Arghonaut's waterfall vs. CaP7=57.23% - 67.85%
252Atk Adamant Arghonaut's waterfall vs. CaP7=46.30% - 54.98%
252Atk Adamant Arghonaut's Stone Edge vs. CaP7=19.29% - 22.83%
32Atk Adamant +0BU Arghonaut's Icepunch vs. CaP7=11.90% - 14.15%
32Atk Adamant +1BU Arghonaut's Icepunch vs. CaP7=18.01% - 21.22%

stratagem
252SpA Timid Stratagem's paleo wave vs. CaP7=32.80% - 38.59%
252SpA Timid Stratagem's energy ball vs. CaP7=19.29% - 22.83%
252SpA Timid Stratagem's flamerthrower vs. CaP7=91.96% - 108.68%
252SpA Timid +1SpA Stratagem's paleo wave vs. CaP7=48.87% - 57.56%
252SpA Timid +1SpA Stratagem's energy ball vs. CaP7=28.94% - 34.08%
252SpA Timid +1SpA Stratagem's flamerthrower vs. CaP7=138.26% - 162.70%

salamence
232Atk Naughty LO Salamence's earthquake vs. CaP7=114.47% - 135.05%
232Atk Naughty LO +1ATK Salamence's earthquake vs. CaP7=171.06% - 201.93%
232Atk Naughty LO Salamence's outrage vs. CaP7=51.45% - 60.77%
232Atk Naughty LO +1ATK Salamence's outrage vs. CaP7=77.17% - 90.68%
24SPA Naughty LO Salamence's fireblast vs. CaP7=83.60% - 98.39%

tyranitar
252Atk Adamant CB Tyranitar's earthquake vs. CaP7=132.48% - 156.27%
252Atk Adamant CB Tyranitar's stone edge vs. CaP7=49.52% - 58.52%
252Atk Adamant CB Tyranitar's crunch vs. CaP7=79.10% - 93.89%
252Atk Adamant LO Tyranitar's earthquake vs. CaP7=115.11% - 135.69%
252Atk Adamant LO Tyranitar's stone edge vs. CaP7=43.09% - 50.80%
252Atk Adamant LO Tyranitar's crunch vs. CaP7=68.81% - 81.35%
252Atk Adamant LO +1ATK Tyranitar's earthquake vs. CaP7=171.70% - 202.57%
252Atk Adamant LO +1ATK Tyranitar's stone edge vs. CaP7=64.31% - 75.88%
252Atk Adamant LO +1ATK Tyranitar's crunch vs. CaP7=103.54% - 121.54%

revenankh
0Atk Careful Revenankh's shadow sneak vs. CaP7=16.40% - 19.61%
0Atk Careful +1ATK Revenankh's shadow sneak vs. CaP7=24.44% - 29.26%
252Atk Adamant Revenankh's shadow sneak vs. CaP7=22.51% - 27.01%
252Atk Adamant +1ATK Revenankh's shadow sneak vs. CaP7=33.76% - 39.87%
252Atk Adamant Revenankh's ice punch vs. CaP7=12.86% - 15.43%
252Atk Adamant +1ATK Revenankh's ice punch vs. CaP7=19.29% - 22.83%
I'm not going to show the CB build, because in all honesty, I can't remember ever seeing it.

blissey
80SpA calm Blissey's flamethrower vs. CaP7=39.87% - 47.59%
80SpA calm Blissey's ice beam vs. CaP7=9.97% - 11.90%
wishbliss is the most common so these are the only attacks. clerics does about 1% less on ice beam and 3%-4% less on flamethrower. all other builds are barely used.

zapados
0SpA Bold/calm Zapados' heatwave vs. CaP7=58.52% - 69.45%
252SpA Timid Zapados' heatwave vs. CaP7=71.38% - 84.24%
0SpA Bold/calm Zapados' thunderbolt vs. CaP7=41.48% - 49.20%
252SpA Timid Zapados' thunderbolt vs. CaP7=51.13% - 60.13%
0SpA Bold/calm Zapados' HP ice/grass vs. CaP7=10.29% - 12.22%
252SpA Timid Zapados' HP ice/grass vs. CaP7=12.54% - 14.79%

heatran
252SpA Naive/rash Scarfran's fireblast vs. CaP7=131.83% - 156.27%
252SpA Naive/rash Scarfran's earthpower vs. CaP7=51.45% - 61.09%
252SpA Naive/rash Scarfran's HP ice vs. CaP7=12.86% - 15.11%
the other builds have roughly the same damage, and i don't think i have to go into the the crazy Specran damage

scizor
252Atk Adamant +0ATK LO Scizor's bullet punch vs. CaP7=25.08% - 29.90%
252Atk Adamant +2ATK LO Scizor's bullet punch vs. CaP7=50.48% - 59.81%
252Atk Adamant CB Scizor's bullet punch vs. CaP7=28.94% - 34.41%
252Atk Adamant CB Scizor's pursuit (regular) vs. CaP7=38.59% - 45.66%
252Atk Adamant CB Scizor's pursuit (switching out) vs. CaP7=52.09% - 61.09%
252Atk Adamant CB Scizor's u-turn vs. CaP7=16.72% - 19.94%

feel free to check the calcs, if anything is wrong please tell me.

Final Submission

48/95/105/70/95/117

Total: 530



Rationale: 95 attack is the highest it can go IMO before it becomes a ridiculously good sweeper. Defensively it should be "average" due to its awesome typing, but as a steel type giving it a low defense stat doesn't make sense, so it has low HP (always 3HKOd by night shade) and high defense. Special attack is high enough to make sense for a ghost, but not high enough to be of much use (though it is not useless). Speed is high enough to outspeed most pokemon, especially ones with a lot of variety in sets that need to be scouted, but not high enough to outspeed key pokemon. The BST of 530 seems to fit well with the most popular art designs, which are usually of mysterious, rare and powerful looking pokemon. AFAIK, this is also consistent with all the polls.

90/90/90/50/90/116

Physical sweepiness: 142 (good)
Physical tankiness: 125 (moderately good)
Special sweepiness: 82 (moderately bad)
Special tankiness: 125 (moderately good)
Offence/defence balance: 7.2 (slightly offensive)
Physical/special balance: 30.6 (largely physical)
Overall rating: 297 (quite good)
Base stat total: 526

90/90/90 is a good defensive spread that, combined with CAP7's typing, makes it easy to switch in. Given that Frisk is its primary ability, this is extremely useful. Then, when faced with a threat, base 90 attack is enough to leave a dent with U-Turn, which is what CAP7 will most likely be doing when threatened.

In my opinion, we should not give CAP7 a base attack stat of 100 or more, because that combined with the speed screams sweeper, then unless we severely limit the movepool to U-Turn, support moves and special attacks, we will end up creating a sweeper rather than a scout. With a mediocre attack stat, we have more freedom in our movepool without worrying about making CAP7 broken.

To be honest, I disagreed with making CAP7 too offensive, which is why my stat spread sticks closer to the 0 end of the scale rather than the 20 end.

2wco3lx.jpg


Offense/Defense Balance 0-20 as poll voted.
Physical/Special Balance: 20 to Infinity as voted.
BST: 525

525 BST is not overrated nor underrated, being a great Pokemon for OU and an ideal value. Its Semi-Solid defenses allows the Pokemon to flexibly switch into multiple things, since scouting is most likely needed to be done more than once as opponents have 6 Pokemon, 5 of which you probably need to scout for. U-Turn is almost a guarneteed bet on this thing, and its Attack stat can make great use of such move. As for its Special Attack, since the community voted to have it Physically-oriented, I put a Heracross-like Special Attack onto that thing. Its overall rating is Quite Good as voted, and generally, it works good all around, being a great scouter as well as able to deal/take some damages since most Pokemon don't just have 1 purpose, and this thing shouldn't be only built for scouting and NOTHING ELSE, although scouting may be what it does best (but not the only thing he can do).

Here's my submission:

121 HP / 91 Atk / 61 Def / 61 SpAtk / 61 SpDef / 121 Spe = 516 BST

Physical Sweepiness: 145 (Rank 4: Very Good)
Physical Tankiness: 109 (Rank 0: Average)
Special Sweepiness: 98 (Rank 0: Average)
Special Tankiness: 109 (Rank 0: Average)
Offense/Defense Balance: 15.7 (Moderate Bias to Offense)
Physical/Special Balance: 21.6 (Bias to Physical)
Overall Rating: 267 (Quite Good)

While not completely overwhelming offensively or defensively, this Pokemon is FAST. High speed is a neccessity for a good scout. With high HP but low defense and special defense, it can handle some attacks, but needs investment in defenses to be able to handle the more powerful ones. It also allows it to baton pass bigger substitutes, assuming that CAP7 does get both moves. It has a good enough special attack stat to scare off some Pokemon. With it's typing, it's a great anti-priority Pokemon, which matches it's high Speed. It also needs more than 110 Speed in order to outspeed scarf Magnezone and U-turn away from it. What use is a scout if it gets trapped and dies? The same can be said about 120 Speed and Dugtrio.
Offense/Defense Balance, Physical/Special Balance, and Overall Rating match polls now. Tell me if anything should need to be edited.

capca5.jpg

530 BST


I think that this Pokemon should be fast, very fast. With this speed, a neutral natured scout with 252 Spd EVs will outspeed max speed Infernape. This also ties Weavile and outspeeds everything but the 130 group (Jolteon and friends).

The offensive stats are on the physical side, as they should be with his typing which has a wider variety of key moves on the physical side. While the Sp Att is very low, it's just as low as many other OU Pokemon such as Scizor and Rhyperior.

The high HP allows him to take hits solidly from both sides of the spectrum. The defenses are on the special side though. His typing allows him to resist Rock and makes him immune to Fighting, two attack types that are usually only seen on the physical side, so it's okay for that stat to be slightly lower. Additionally, the high Sp Def helps to serve as a buffer against the likes of special typed Dragon attacks that this guy will be switching in to.

If this guy were to be nerfed, I'd add a bit to Attack in exchange for dropping HP by up to 20 points.

This is the second draft of what I think the Ultimate Scout should have for base stats, seeing as the ratings are probably going to be "Quite Good":

85/90/95/50/95/115

Physical Sweep: 141 (Good)
Physical Tank: 127 (Moderately Good)
Special Sweep: 81 (Moderately Bad)
Special Tank: 127 (Moderately Good)
ODB: 5.8 (Slightly Offensive)
PSB: 30.3(Large Physical Bias)
Overall: 299 (Quite Good)
BST: 530

Hits the correct ODB, PSB, is right at the top of the Quite Good Range, and stays in the 515-535 BST. Pretty good stat spread overall.

Well, here's my try at a stat spread....
82/100/75/55/90/120
Physical Sweepiness:159 Rank 5 (Extremey Good)
Physical Tankiness:102 Rank 0 (Average)
Special Sweepiness:89 Rank -1 (Below Average)
Special Tankiness:119 Rank 1 (Above average)
ODB:16.1 (Moderate Bias Towards Offense)
PSB:23.8 (Bias Towards Physical)
Overall:299 (Quite Good)
BST:520 (Pretty Low For a Cap)
And now for an in-depth look at the stats...

82/75/90 are the defenses, and are like that for many reasons.

The 82 HP is pretty average, but is good enough for a pretty fast scout. And it is not totally shitty so I could use the extra points to pump up the attack. It also runs well off of the other defensive stats.

Now 75 def... again, like the HP, didn't want it to be too terrible, but I wanted the sp.def higher. I suppose that it is reasonable, and works well off of the nice usual physical resistances that it's typing has (bug, rock, and dragon) as well as the immunity to fighting.

And the 95 sp.def. Because the speed is so high and allows it to outrun fast special attackers such as Gengar and Latias and allows for scouting, I want it to be able to switch in and not take upwards of 40% on a resisted attack. Plus, Steel/Ghost has many usual special resistances (grass, ice, dragon, and psychic).

Next up is the 100/55/120 attacking stats.

100 attack is pretty good, and allows it to his some unpredictable sweepers hard. Assuming CAP 7 gets good type coverage, it will be able to hit Latias, Gengar, Flygon, Porygon-Z and maybe Dugtrio where it hurts the most.

Next up is the sp.atk of 55. I can't have it too high because it needs to be extremely biased to physical. But it can be high enough to at least 2HKO some sweepers with either low sp.def or a x4 weakness to maybe ice or electric or another attacking type.

And finally, the most important stat, 120 Speed. It is high enough to outrun max speed starmie and everything below it. It also outruns base 120s who only invest in enough speed to pick off those at 115 speed (Dugtrio is the main pokemon that comes to mind here) and ties with others who go Max+.

Damage Calcs

Max Attack Netural Nature Brick Break To Min/4 Porygon-Z
78.6%-90% (possible 1HKO with Rocks)

Max Attack Netural Nature Brick Break To Max/Min Ttar
82.7%-97.5% (Average 1HKO with Rocks)

Max Attack Netural Nature Earthquake to Min/Min Infernape
1HKO

Max Attack Netural Nature Earthquake To Max/Min Metagross
52.4%-61.5% (Likley 2HKO with Rocks)

Max Attack Netural Nature Ice Punch To 80/Min Salamence
1HKO

So there you have it, a stat spread by an almost complete noob to CAP! I will hopefully add more damage calcs once I have time.
Please comment!

This is my final submission.

bst73.jpg

I refined the one I posted simply as an example. People seemed to like it. :\

Okay, another attempt.



BST: A Base Stat Total of 510. This is shared with three pokemon, Gliscor, Steelix and Weavile. There is not much to say here, but I favour a lower BST for CAP7. Weavile is a fairly good scout, and accomplishes a great deal with a 'low' BST. Since CAP7 will probably be more specialised for this role, I firmly believe it can be a good scout with a more specialised ability and movepool, and therefore the BST is better left as it is without unnecessary trinkets added on (ie. a bit more speed, etc)

HP, DEF, SDEF: This spread is also comparable to a popular scout. The overall defenses of 80/85/85 are comparable to Flygon's, with the slightly higher stats and making up for Flygon's more common immunities. Also, I prefer an equilibrium in terms of defence and special defence. Jolly, LO Dugtrio will always OHKO assuming > 200 HP EVs on CAP7.

ATK, SATK: The special attack stat is deliberately negligible, as per request through the voting process. As for the attack, it is equal to Ninjask. This pretty much ensures that, while remaining a fairly offensive threat, it still does not threaten to sweep any time soon; still, it could function as a revenge killer, if that what the trainer wants to use it for. I am not, however, sure whether it should be higher to compensate for the somewhat 'poor' STAB choices that some people seem to be complaining about. I would like feedback on this, if possible.

SPD: The final area. The speed. Important people taking different stands on it makes this area difficult to pin down; the most important stat for any scout. It has been said that Steels should not cross 100 speed, for that is their classic stopping point. However, I still firmly believe that this speed has to be more than 100, to optimise its chances of being a good scout (without relying on Scarf, etc.) but the exact number is hard to pin down.
I personally believe that yes, 120 and above is overkill. But why have I gone with 115, 5 points more than what I previously had? The two great trappers of OU, Magnezone and Dugtrio, can both trap CAP7 (given correct prediction). Dugtrio cannot be beaten, talking in terms of speed, if we are to go with < 120 as a speed. That is why I chose 115, because, apart from everything else, it is both apt and fitting. As pointed out by Petrie (thanks, btw) a Timid Scarfzone with max speed hits 360. However, a base 115, positive-natured CAP7 with max speed hits 361. Outspeeding Magnezone by one point is fitting, in my opinion. If, however, this translates into your minds as fanboyish, then I would change this to that I think that CAP7 should not be easily trapped. Of course, you could argue that even with no Sp. Def EVs, even Modest Scarfzone cannot OHKO with any move, and then you can bring a counter in for free. However, although this constitutes as scouting, this should not be what I call a 'suicide scout'; ie. something that is built to kill itself to give you an advantage. I would prefer this to be sustainable for long periods of time. Therefore, not necessitating Shed Shell on CAP7 allows it to run the more standard items.
Do you agree? I would be grateful for your opinion.

Well, that's that. Is this one better than my last attempt?

75/95/80/70/70/110
ODB = 20.0
PSB = 22.6
BSR = 255
BST = 500

I tried to look for a spread with similar defences, and enough physical attack while keeping special attack within reason. The main reason for the speed is there needs to be 1 stat above jirachi, to keep this from being overshadowed (which i do not believe we want). It's also a more natural statspread, incredibly odd numbers just to reach 299.

General comments: Tried to keep the spread as neutral as possible, without crapping on one stat. With these stats, it will not become a defensive threat. As we attempted to show with the ODB poll. With physical stab, this will likely have to resort to Meteor Mash to do any damage, if it gets it. This is the most neutral spread i could make.

The 110 speed allows it to tie latias (and possibly latios in the future) and hit with either a strong ghost stab, or U-Turn. General bulk is very low, This will need decent EV investment to survive most attacks, but it is still a decent offensive threat. This somewhat lower statspread allows for more open concepts in the movepool thread without becoming overpowered.

BOLD VOTE POLL. Bold your vote in your post. Unbolded votes will not be counted.
 
I'm going to have to vote bugmaniacbob.
Tough decision, brought it down to DK and billymills as well, but bugmaniac's spread was the one I went with in the end.
 
Deck Knight

By the way Mag, I added a few more calcs to my post in the submission thread right before you posted this (like, just a few seconds for the last one). If you don't mind, could you add those to the OP? Doesn't really matter if you don't, but I really would like them to be there.
 
Deck Knight

I worked so hard on that spread and adjusted it throughout the polls. I'm definitely shooting for the top!
 
1059860

I guess I'll explain the reason in here a bit... Mag, if you can put what I type below in synthesis with my quote of Stat Spread then that's great; if not, then oh well. Anyways:

525 BST is not overrated nor underrated, being a great Pokemon for OU and an ideal value. Its Semi-Solid defenses allows the Pokemon to flexibly switch into multiple things, since scouting is most likely needed to be done more than once as opponents have 6 Pokemon, 5 of which you probably need to scout for. U-Turn is almost a guarneteed bet on this thing, and its Attack stat can make great use of such move. As for its Special Attack, since the community voted to have it Physically-oriented, I put a Heracross-like Special Attack onto that thing. Its overall rating is Quite Good as voted, and generally, it works good all around, being a great scouter as well as able to deal/take some damages since most Pokemon don't just have 1 purpose, and this thing shouldn't be only built for scouting and NOTHING ELSE, although scouting may be what it does best (but not the only thing he can do).

Edit: Thanks Magmortified. Happy Valentine's Day lol
 
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