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Welcome to the opening of CAP 9! This thread is solely dedicated to discussing and submitting the goals and concepts of our Pokemon. This thread will serve as one which dictates the overall direction of our project, so be careful what you wish for. Do not post anything irrelevant, or anything that does not encourage the discussion of submitted concepts in this thread.
Rules for Submitting a Concept:
Use the format, please. Inability to do so will result in moderation and/or possible ineligibility for it to be included in the poll.
What do I want?
Simply put, I want to ask you the following question before you rush into your concept.
What do you want to learn?
The reason I ask you this is simple. CAP, in my opinion, has been lacking in what the real purpose of the project is.
"The Create-A-Pokémon project is a community dedicated to exploring and understanding the competitive Pokémon metagame by designing, creating, and playtesting new Pokémon concepts."
I could ask you what a tank is, what a mixed sweeper is, or what a wall is. Let's say I asked that to about 40 of you. What would I get? I'd get 40 textbook definitions. Let's break the mold a bit. I'm sure you've wondered what it would be like when a pokemon got a certain move, and how it would affect the metagame. That's the mindset I want for this project. How would something affect the metagame, and what would we learn as a lesson?
To fulfill this, I urge you to acknowledge the line between gimmick and competitive. I'd strongly suggest you analyze the metagame carefully before you make a concept like "Rollout Abuser". What will you learn from it? You'll learn that it sucks because you are stuck in a move and you can't escape. Have fun getting swept by a Swords Dance Lucario. So please, try to think a bit about how it would work competitively before you submit a concept!
Above all else, I encourage you to have fun and be fresh. Try not to reuse old concepts, please. Make it fun, make it interesting, and most importantly, make it so that everyone can learn a little something about Pokemon.
If you have questions concerning your concept, feel free to ask!
Happy concept making!
Rules for Submitting a Concept:
- One submission per person. Editing your concept is allowed; however, you may not delete your concept and post a new one, or change the entire idea of your concept. Furthermore, do not bump your concept. A good concept will receive attention from myself and others. The silence IS your feedback.
- Do not duplicate or closely-resemble Concepts already posted by others. Please read all of the concepts submitted prior to posting. "I didn't think it was the same", or "I was too lazy to read" are not excuses. Just read the thread.
- Specific Pokemon types or type combos cannot be included or excluded in a Concept. This pokemon would, should, have a Fire/Dragon typing -- don't give me this. That is not a concept, it is simply a typing. A good concept can be interpreted in many ways, yet still giving a general direction as to where it will go. Examples of this include:"This is a Dragon pokemon with..."
"The pokemon should be immune to Ghost attacks..."
"The pokemon should have at least 7 resistances..."
"The pokemon should get STAB on Thunderbolt.." - Specific Abilities are not allowed. Again, an ability is not a concept. Anything that would be made impossible without having a certain ability is also illegal."This pokemon should have a defensive ability like Intimidate or Marvel Scale..."
"This pokemon has an ability that steals the opponent's held item..."
"When this pokemon is switched in, all weather conditions are nullified..."
- Movepools or lists of moves are not allowed. Don't poll jump here, people. An ability is not a concept, a typing is not a concept. It makes sense that a movepool is not a concept either. While you may still base your concept off of one move, such as "Rapid Spin User" or "Gravity Pokemon", I will not tolerate a list.
- Specific stat bias, base stats, or base stat ratings are not allowed. A general description of the pokemon is allowed. "Fast", "bulky", "strong", are allowed, since it does not necessarily dictate a spread. While a concept can suggest the pokemon being any of these characteristics, do not say that it should be, or needs to be.
- Indications of Physical/Special bias are discouraged. I want these concepts to be interpreted by the whole community. Try not to have any givens for your particular concepts.
- Do not refer to any part of the pokemon's artistic design. Usually this does not happen, but it obviously isn't tolerated either. For example, the following phrases would be illegal:"This is a bright blue pokemon..."
"The pokemon looks like a..."
"The pokemon uses its long tail to..."
- A Concept Submission must have a Name, General Description, Justification and Explanation. Submit concepts in the form shown below. No matter how good your concept is, it is not valid unless it is submitted in the following method.
Use the format, please. Inability to do so will result in moderation and/or possible ineligibility for it to be included in the poll.
Format said:Name: (short name)
General Description: (See rules below. No more than a sentence or two here.)
Justification: (See rules below.)
Questions to be Answered: (See rules below.)
Explanation: (Whatever you want to say here.)
- Name - Give me the name, and give it to me straightforward. It's not my job to interpret what goes around in your head, it's only my job to know what you want and give you advice. If you can't give it a straightforward name, I don't like your concept. Simple as that.
- Description - What's your concept? Don't give me a giant wall of text here. I simply would like to know what it does. That's it.
- Justification - A few sentences describing how the concept satisfies one or more of the following shown below. However, please note that I prefer something that allows us to learn about the metagame. While I do enjoy positive effects on the metagame as well as new niches, the goal of CAP is to learn. As far as I'm concerned, we haven't learned much from these past CAPs. Anyways, make sure that your concept satisfies at least one of these:
- Has a positive effect on the metagame (e.g Fidgit’s Pure Utility)
- Allows us to learn more about the metagame (e.g Kitsunoh’s Ultimate Scout)
- Introduces a new niche in the metagame (such as Arghonaut’s Decentralizer)
- Questions To Be Answered - The purpose of the CAP project is to learn new things about the metagame, and each concept submission is a proposed "experiment". List out a few interesting competitive questions that should be answered after properly implementing your concept. At the conclusion of the CAP project, these questions will be revisited to see how well we implemented the concept. If your questions are not significant, relevant to your Justification, and well-written -- then your concept will be rejected.
- Explanation - Explain the concept. You told me what it does already, so now elaborate. I'll give you leeway here, so go wild. "This pokemon could get ____", "this pokemon should be able to", "this pokemon would do _____" are all fine. Two things, though! Don't say that a pokemon NEEDS something. Notice how the examples above do not dictate a certain part of its creation, rather suggests. Additionally, remember that the explanation part of your submission is simply to promote discussion. It will not be shown anywhere else but here.
Concept: "Kingdra of the Sun"
From the concept name, I can see that Kingdra of the Sun refers to a sweeper that can function in the sun, just like Kingdra in rain.
Description: A good pokemon with a varied movepool under normal conditions. But, it becomes a dangerous sweeping force in sunny weather.
The description is short and precise. The description tells me that Kingdra of the Sun is supposed to be decent under normal conditions, but becomes great under the sun.
Justification: Sunny Day is almost never used in the current metagame. This concept could make Sun teams playable in OU, much like Kingdra almost single-handedly makes Rain teams viable in OU. We will learn more about sunny weather battling strategies in OU, and the pokemon that can use sun to their advantage.
The justification tells me that this concept would help us learn more about underused strategies such as sun in OU, which fills the requirements of "Learning about the Metagame".
Questions To Be Answered:These are effective questions that can be answered after the project is over. They are relevant to the justification since these questions overall ask if we learned anything from the metagame.
- Are sun teams more viable with "Kingdra of the Sun" in OU?
- Which battle strategies are most effective and least effective using sun in OU?
- Which OU pokemon can best use sun to their advantage?
- Which lesser-used pokemon become relevant with "Kingdra of the Sun" in OU?
- Is "Kingdra of the Sun" viable in OU under normal weather conditions?
Explanation: A good Sunny Day abuser would be fresh and fun. Typing could be just about anything, although Fire and/or Grass are the most obvious. Water typing might be interesting to help it stop Heatran from becoming even more of a beast once the Sun goes up, and ruining the fun for this pokemon. Chlorophyll would be an easy way to make a good sweeper, but Solar Power doesn't get the love it should, and might be an interesting option. There are lots of nice abilities that could help this thing do its job. I think fiery art designs are always cool and I can imagine this pokemon having lots of colorful fire effects, if we make it part Fire.
The explanation has everything illegal in a concept, which is perfectly fine. The "colorful fire effects", the suggested abilities and types are all in the explanation.
Legal Concepts from Past Projects
- "Pure Utility Pokemon"
- "Anti-Ghost Rapid Spinner"
- "True Garchomp Counter"
- "Great Lead Pokemon"
- "Ultimate Weather Abuser"
- "Status Counter"
- "Ice-Resisting Dragon"
- "Super Luck User"
- "STAB Explosion Glass Cannon"
- "Auto-Stealth Rock Remover"
- "A Pokemon with Special Intimidate"
- "Pyrokinetic Pokemon (Fire/Psychic)"
- "Special Guts"
- "Typing Means Nothing"
Simply put, I want to ask you the following question before you rush into your concept.
What do you want to learn?
The reason I ask you this is simple. CAP, in my opinion, has been lacking in what the real purpose of the project is.
"The Create-A-Pokémon project is a community dedicated to exploring and understanding the competitive Pokémon metagame by designing, creating, and playtesting new Pokémon concepts."
I could ask you what a tank is, what a mixed sweeper is, or what a wall is. Let's say I asked that to about 40 of you. What would I get? I'd get 40 textbook definitions. Let's break the mold a bit. I'm sure you've wondered what it would be like when a pokemon got a certain move, and how it would affect the metagame. That's the mindset I want for this project. How would something affect the metagame, and what would we learn as a lesson?
To fulfill this, I urge you to acknowledge the line between gimmick and competitive. I'd strongly suggest you analyze the metagame carefully before you make a concept like "Rollout Abuser". What will you learn from it? You'll learn that it sucks because you are stuck in a move and you can't escape. Have fun getting swept by a Swords Dance Lucario. So please, try to think a bit about how it would work competitively before you submit a concept!
Above all else, I encourage you to have fun and be fresh. Try not to reuse old concepts, please. Make it fun, make it interesting, and most importantly, make it so that everyone can learn a little something about Pokemon.
If you have questions concerning your concept, feel free to ask!
Happy concept making!