I believe Flying is a good start, as it is immune to Spikes, Toxic Spikes, and several other key moves. However, Normal, Ghost, and Rock/Steel are right behind that. The metagame is lacking a Normal/Flying type, as well.
How does Flying resist Leech Seed? Is it because its STAB beats Grass types? That's probably what you meant.I'm supporting Flying as well. It has great resists to secondary moves such as Leech Seed, Spikes, and Toxic Spikes.
I believe a Dark-type would be the most useful typing. A Dark-type has the ability to beat many common status users (Rotom, Celebi, Latias etc...) with a STAB Pursuit (or Crunch/Dark Pulse/whatever). By rule, all Dark-types get Taunt (outside of like Kecleon and Arceus, but those are special cases), which allows CaP9 to stop Status Moves and Support moves (Stealth Rock, Spikes, Toxic Spikes), effectively 'stopping the secondary'. Also, a Dark-type is a great switch-in to Ghost- and Psychic-types, who are the most common carriers of the 'secondaries' (think Status, Trick and depending on the secondary type, Leech Seed/Reflect/whatever).
Also, I would like to discuss the secondaries, and which ones we should aim to beat.
Now, the most common 'secondaries' are Reflect/Light Screen, Thunder Wave, Will-o-Wisp, Toxic, Stealth Rock, Spikes/Toxic Spikes, Confusion (mostly from Machamp's DynamicPunch) and Trick. We need to look for ways to beat these. The best way is Taunt. Taunt stops the setting up*** of the effects of 11 out of the total list of 12 (the only one not being stopped is the Confusion from DynamicPunch). Next on the list comes Substitute. Substitute blocks*** the (secondary) effects of 6 out of the total list of 12.
As stated, this Pokemon should have either of those 2 moves (preferably both, however).
Forgot to put this bit in:
***-I signified these for a reason. I would like all of you to know that there is a difference between 'stopping the set-up' and 'blocking the secondary effect'. 'Stopping the set-up' requires that pokemon to be in, facing the opposing pokemon, to stop the set-up of the effects listed previously. 'Blocking', on the other hand, still allows the setting-up of such moves, but prevents the secondary effect from taking place.
EDIT2: A combination of Baton Pass and Substitute can protect one Pokemon from the 'secondary effects' until the Sub is broken. Just something interesting.
How does Flying resist Leech Seed? Is it because its STAB beats Grass types? That's probably what you meant.
Flying is a poor choice in my eyes, SR weakness, plus Ice/Electric weakness. Most Special Attackers carry Thunderbolt or Ice Beam. Most Special Attackers are also secondary users. You don't want to come in to stop the secondary move only to get Tbolted to the face. Not worth it.
@thebattleax: There are too many Normal/Flying types that already exist, and Staraptor is a good example. Flying is not a good choice. (also since this is the main type, it would become flying/x not x/flying)
Most Special Attackers carry Thunderbolt or Ice Beam. Most Special Attackers are also secondary users. You don't want to come in to stop the secondary move only to get Tbolted to the face. Not worth it.
Steel I think is the best option for main typing. Asa others have said, Toxic Spikes immunity and Sandstorm immunity plus Stealth Rock resist really makes stopping the secondary easier. So far, this is the best typing suggestion, IMO.
The only real issue I have with Steel as the main typing is that, while it may be immune and resistant to entry hazards and Toxic, it doesn't really fit the idea of "Stop the Secondary." If the concept was "Immune to the Secondary", I'd see Steel as a more viable main typing. Otherwise, I feel it should be relegated to a secondary typing until the first type is sorted out.
Again, "Immune to the Secondary" is a crucial part of "Stop the Secondary"; definitely at least 50% of the concept rests on being immune to a variety of secondary effects.
How does Flying resist Leech Seed? Is it because its STAB beats Grass types? That's probably what you meant.
Flying is a poor choice in my eyes, SR weakness, plus Ice/Electric weakness. Most Special Attackers carry Thunderbolt or Ice Beam. Most Special Attackers are also secondary users. You don't want to come in to stop the secondary move only to get Tbolted to the face. Not worth it.
@thebattleax: There are too many Normal/Flying types that already exist, and Staraptor is a good example. Flying is not a good choice. (also since this is the main type, it would become flying/x not x/flying)
The only real issue I have with Steel as the main typing is that, while it may be immune and resistant to entry hazards and Toxic, it doesn't really fit the idea of "Stop the Secondary." If the concept was "Immune to the Secondary", I'd see Steel as a more viable main typing. Otherwise, I feel it should be relegated to a secondary typing until the first type is sorted out.
If you've been paying attention, I've said that being immune to 2 types of residual damage help it stay in battle longer, taking the point out of secondaries (which is to force switches). As you can see, it totally fits the idea of Stop the Secondary.
I've also said that we shouldn't leave Steel for later because of its priority (sort out the defensive type first) especially if Dark manages to get elected.
umm... no.I thought Flying types are immune to LS?
Steel/Fighting/Rock Typing give neutral to SR.
I have been paying attention. Reliable recovery can also assure that a pokemon will stay in battle longer. Typing doesn't always necessitate longevity. The UU Steels are a primary example of this. Outside of rest, they have no reliable method for which to recover their HP. If Steel as a main typing would allow for CAP9 to receive reliable recovery, then I am all for it.
Sustaining life and being able to take a hit are just as important as being immune to the status. If it faints too soon for it to make an impact on the battle, then it would be as if it wasn't immune in the first place.
Seeing as you make such a lovely point, how do other types do better than Steel in this regard? As far as anyone's concerned, the immunities still give an edge because COUPLED with a good recovery move, they can ensure longevity. And as far as this CAP is concerned, any type can learn any move. I mean, would it be so controversial if a Steel type had access to Recover? Or maybe Slack Off?
I dont think we should really consider for a Dark/Normal mix as that come with a hefty 4x fighting weakness, and a 4x weakness to anything is never really good. I think Dark/Ground would be much better because it is immune to sandstorm, resists SR, and if we give it levitate, is immune to spike and ts.