We are down to moi's Stop the Secondary and billymill's Two Sided Attack. Vote for the concept that you think is best.
Contrary to the first poll, we will not allow posts such as "I voted Concept." Put some substance into your post. Discussion is encouraged here. Why did you vote for a certain concept? What don't you like about one concept?
Go US South!!
Contrary to the first poll, we will not allow posts such as "I voted Concept." Put some substance into your post. Discussion is encouraged here. Why did you vote for a certain concept? What don't you like about one concept?
moi said:Name: Stop the Secondary
Description: A Pokémon that through means of ability, moves, and typing, can stop a variety of the non damaging affect of moves and moves of non damaging origin.
Justification: While the immediate threat of damaging moves is large and present, the affect of moves such as status, Trick, Leech Seed, Taunt, Stealth Rock, Spikes have arguably had a greater affect to the metagame than anything has ever had, something that this would greatly look in to.
Questions to be Answered:
~ How easily would a Pokémon with such large of a niche be able to fit into a competitive team?
~ How large of an impact would the reducation of non damaging affects and moves have on the metagame?- What, if any, would happen to the types of teams being used?~ How much of an affect does typing have on the ability for ANY Pokémon to perform this duty?
- How would this affect the usage of these types of moves?
This poll will close on September 29, 4:00 EST.billymills said:Name: Two-sided attack
Description: Can play two incredibly different roles extremely well, but no middle ground. If this pokemon attempts to compromise its strengths, it will suck. Ideally, it will absolutely destroy one type of pokemon using one of its strengths, but will be completely countered if it chose the other specialty. Important: It has no true 100% counter.
Justification: Depending on how this works out, I could see this being a good stall breaker (50/50 shot at breaking one of your opponent's major walls, if this turns out to be a sweeper), or a strong wall of either defense. The important thing is that it makes prediction even more important, and should reduce any luck factor when facing this pokemon.
Questions to be answered:
- Is there anyway to prevent a pokemon from being moderate, and always extremely powerful in a direction using basic methods (i.e.: Would type change or change in formes be necessary)?
- Does such a pokemon actually encourage prediction, or is countering it completely based on luck?
- Is it possible to create a pokemon without true counters, even if it is not overpowering?
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