• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

CAP 12 CAP1 - Part 9 - (Sprite Submissions)

Status
Not open for further replies.
Wyverii said:
http://i165.photobucket.com/albums/u65/wyverii/TomohawkSet.png
I really love these, Wyv, but I have a few thoughts that I think could improve the quality substantially. My biggest critique is on the face. Right now, it doesn't look fierce, it looks slightly scrunched up. His forehead has a weird angle on the viewer's left, and the eyes seem strange to me. I think going with a more Tyranitar-eye look would be better. Here's a reference to show you what I mean. See how the pupils are directed and filled in? I think that'd look much better than the way you currently have CAP1's eyes, which is as thin slit pupils. Also, I think it could use a little more grin on it, instead of the hardly noticeable mouth you have now. Just some food for thought, anyway; I think the back sprites are marvelous.
Mektar said:
So... should I ditch my Pixel-over and try a scratch sprite? Or would it be OK if I gave Cartoons! half credit for it?
I think you should try to make your own, personally!
 
Assuming you're going to make other little improvements of your own, I would say the main thing to do about this one is to give it a black outline. Few if any in-game sprites have outlines with any color but black, notable exceptions being guys like Rotom that are outlined in some sort of energy or something. I think a black outline would help this one look more like a legit in-game sprite. (And this applies to a lot of the sprites in the thread, actually-- darker outlines would help, I think.)

Just to add onto this, an interesting thing about gen 5 sprites, at least with the gen 5 mons which I assume is what we're aiming for in general. Most of them in fact do not have pure black in their outlines at all. They tend to use a near black suitable for their main colour for their darkest outline instead. Otherwise the advice is completely sound and darker outlines can improve the quality of the sprite depending on it complexity. Inner dark outlines look pretty good when it's the lighter outline colour. It softens the inner parts without making it lose the outline's integrity. These changes along with simlier shading styles goes a long way towards emulating the style the official sprites use so anybody's aiming for that it's good to keep in mind.

As for Mektar, if you can do original work do so.
 
tomahawk.png


A very early sprite I just whipped up. It seems to be going okay.

Problems I have already noticed:
  • Needs white tips on wings
  • Wings need to be more 'lobed' than 'spikey'
  • Right wing is not as wide as the left
  • Legs are too long/straight
  • Chest feathers look shit

However, I think the face and hood are looking pretty good. The only problem I have really face so far is trying to fit so much detail into such as small amount of space, as unlike many of the past CAPs, this guy isn't 2 metres tall.
 
Thank you for your kind words, everyone. I feel like a bit of an idiot for forgetting to make his gaze in the right direction, but at least it's fixed.

I thought a lot about what Rising Dusk said and finally decided that yeah, I made him a bit large. So I sized my sketch down 85% and started again, bleh. For comparison:

flyingfightingsprwrk.gif
vs.
flyingfightingspr3.gif


I see him as around the height of Staravia or Swanna so I think that size is about appropriate.

Still not done, obviously, but it's coming along. I tried to take into account all of MrLuvdisc's comments except the tail because I didn't really get to that yet, on account of restarting, and the feathers thing because I'm under the impression that they're ears, so I'd like him to have two. :V

Comments/critique appreciated.
 
wekhter: I'm really liking your sprite so far. The more passive pose is key for a B/W sprite, which I think is the main draw to your sprite. I think you also did the face very well. The wing on the left of the sprite seems to be less wide than the other one, though.
 
I made a bunch of changes to my sprite. Thanks for the feedback, everyone -- MofoAmbulance in particular. Several people commented about the legs, but you gave some very clear commentary as to why they looked wonky. Anyway, here's the current WIP:

tomohawk9.png


Redid the legs and lower parts of the sprite completely, made the head bigger, and made the hands and claws more prominent. I've still got work to do on it, but I'm dropping it for today. I'll come back later, and see what I think. Working with pixels at such detail for long stretches of time, makes it hard to get a fresh perspective.
 
Just read Doug's post and would just like to say sorry. I had seen Cartoon's support work and loved how Sleet was able to perfectly reflect that in his backsprite. I in no way meant to not give credit to Cartoon's because I am a huge fan of his(i've voted for most of his CaPs actually) I really don't have any experience with spriting so I didn't know anything about how Sleet did it, just thought he did a spot on job. Would just like to say sorry to everyone, didn't mean anything.
 
New WIP:

th_Tomohawk.png


I salvaged the head and tail from the pixel-over, but everything else is scratch. It's swooping downward, because that's what hawks tend to do.
 
suntt123 - That just looks flippin' amazing! The colours look spot-on (finally haha). The only thing I think you should change is the right paw looks a TAD bit further away from the body than the left paw. Other than that it's perfect. Those shiny colours are brilliant too! You just turned out tiger-hawk into a panther-hawk xD
 
@wekhter- i love the new updated version, just incorporate the tail in there somehow, i just thing that should be somewhere in there. Overall though i love your sprite, best one ive seen here as of yet. :)
 
@DJD: I like your sprite, but I personally feel that you should look into the white shading just above the normal sprite's right hand, since it makes it look like it has 5 fingers on one hand and 4 on the other from a casual view.
 
That looks pretty good Doug. Just a couple of things; first, the "feathers" are a bit too much like spikes for my taste. Just try cutting of the tip of some of them on a slight angle and see if it helps.
Also, just personal taste I think but I'd like to see the hood or whatever it is slightly larger, and more obviously connected to the wings.
 
tomahawk-1.png


I think I have the main outline pretty much done. I just have to fix up the shading now, and then I'll get to work on a backsprite.
 
@PenguinX- your wings seem too blocky, like xatus... maybe you used his wings in your sprite? but yeah they would be more rounded... like a natural birds... or at least imo they should.
 
@DarthVader

Definately go with the second pose, man. Its a bit more active and intimidating (Do ho ho). I'm also partial to the blue shiny, the other is far too similar to the original color scheme.
 
@DarthVader

Definately go with the second pose, man. Its a bit more active and intimidating (Do ho ho). I'm also partial to the blue shiny, the other is far too similar to the original color scheme.
Active poses aren't exactly standard in Gen 5. I personally favor the first pose; it captures the silent glare I always liked from the original pose. Only without all the problems following that logic originally lead to.
 
Status
Not open for further replies.
Back
Top