tyranitar isn't really used in cap, so i don't see why not (although you're really supposed to test these pokemon before you post them)
Rebound only works on the switch-in, just so you know.
THE SINGING NARWHAL![]()
Move 1: Mean Look
Move 2: Perish Song
Move 3: Moonlight
Move 4: Taunt
Item: Leftovers
Ability: Rebound
Nature: Bold
EVs: 252 HP/ 252 Def
why not use perish song first, and then mean look? most things that have switched into colossoil aren't going to switch out after just one turn of perish song, and this way reduces the count by one.It is useful to know, however, that Mean Looking on the switch is the best way to go.
Well, if you Mean Look, you will always beat pHazers, while if you Perish Song, they will phaze you, as you must use Mean Look if you don't want them to run away. It also makes this set work on people who have faced it before, as, if you Perish Song, they will run away.why not use perish song first, and then mean look?
Well, the CAP stall I've faced usually are more physical (think Arghonaut and Revanankh), so I like the current EV spread, although if CM Cune becomes more widespread, I probably will change the spread.you might want to run 252 def / 252 sdef though because it lets you beat some stuff like calm mind suicune
Scizor
item: metronome
ability: technician
nature: adamant
fury cutter
The STAB move, Fury Cutter, doesn't seem like much of a STAB move, but on the second turn of using it, the power nearly triples as it does for each turn, without the aid of swords dance.
I guess I'll start. Since everybody nowadays is using Necturna, I've found an unlikely counter in
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Drapion @ Leftovers
Ability: Sniper
Nature: Careful
EVs: 252 HP, 252 SpDef, 4 Def
- Toxic Spikes
- Crunch
- Pursuit
- Earthquake
From the depths of RU, it makes itself a great niche in the CAP metagame as a set-up scout against Necturna. With both its STAB moves rendered nigh-useless, Necturna is always forced to either use its sketched move or flee when this switches in. It also absorbs Necturna's Toxic Spikes and substitutes its own, and, to add even more insult to injury, can deal a fair amount of damage to Necturna on the switch with Pursuit. As a reliable Toxic Spiker and counter, it will do well as long as Necturna remains in use.
Could you explain the EVs a little? Most Necturna are physical attackers, whereas this Drapion maxes Special Defense. I get it has Dark STAB for Necturna, but why does it have Earthquake? Base 90 Atk uninvested is not very powerful. Not to mention if Necturna burns you with Sacred Fire, Drapion is almost useless.