CAPTT IV: Week 4

Welcome back to another week of CAPTT IV! Week 4 matches should be completed by Sunday, August 19th at 11:59 Eastern Daylight Time. Extensions will only be granted if absolutely necessary.

Please remember to schedule your matches as soon as possible. Also, all replays must be saved and posted in this thread. Games for which replays do not exist must be replayed, so I highly suggest that if you win a game, you save it.

Revenankhs(3) vs.
Pyroaks(2)
USM: legend slayer v Mx
USM: Jho v Broken Phobias
USM: Funbot28 v Pitmore
CAPLC: Drew rssp1 v Heaven Jay
ORAS: cbrevan v Wenderz

Reverbells(3) vs.
Volkrakens(2)
USM: Hys v reachzero
USM: againa v Cairill
USM: Betathunder v DetroitLolcat
CAPLC: Fille Rat With Wings v ItzViper482
ORAS: Confide v Take Azelfie

Pajantoms(2) vs.
Arghonauts(3)
USM: SHSP v Jordy
USM: Sundar v Snorlax in the way
USM: Granny Pie v Trace
CAPLC: taranteeeno v innovamania
ORAS: EternalSnowman v Finchinator

-This tour will have all matches default to bo1, but if both opponents agree to bo3 then that is allowable. Any such agreement should happen before the first match is played, otherwise it is assumed to be bo1.

-If a team wins 3 or more matches in a week, then that team wins the week. At the end of the 5th week, the two teams that have the most weekly victories will move onto the finals. If there is a tie for 2nd place when determining the finals teams, then the team that won the most individual matches will advance. Therefore even after winning 3 matches during a week, it very well might be in a team's best interest to continue and win more. On the flip side, even after losing 3 matches in a week, the losing team should still try to win any remaining matches.

-All matches played must have a replay saved. It is the winner of the match who has responsibility to post the replay for match, though the loser is definitely allowed to confirm the loss with a reply as well, and teammates are allowed to post replays as well; the main point is that replays have to be presented. It is unfair to NOT have your match's replay shared because if every replay is available then it presents an equal access to the proof of the players' skills in the context of this tournament. Not sharing replays makes it harder for a particular player to be studied, which is unfair to the players that do put themselves in the public eye via this tournament and their replays.

-Matches must be played in their corresponding format. Do not play in Custom Battles. Cawdet is banned in CAPLC.

-Try to contact your opponent immediately and VM them/post a message on their smogon wall. Keep scheduling public so that your scheduling attempts can be verified. If you opponent agrees on a scheduled time but does not show up for the match, then record proof of this via a screenshot, video, etc and post it in this thread or PM it to EpicUmbreon29 and HeaLnDeaL. If your opponent misses a scheduled match on a Friday or Saturday, you may use your screenshot as proof for an activity victory. If you opponent misses a scheduled match before a Friday, it is expected that some sort of serious rescheduling effort is made by both parties unless you specifically stated earlier that you would not be available Friday/Saturday and your opponent acknowledged this. If there is a serious time conflict between players, then at the earliest available opportunity a substitution should be made. Captains and Co-Captains are the only ones allowed to make substitutions, and they can do so by replying to this thread by stating which of their two subs are subbing in for which starting player. More often than not if an opponent misses a scheduled time during the beginning of a week, it is expected that serious rescheduling efforts will take place and no immediate activity win will be given. If you scheduled a match and then realize you can't make it, it is 100% in your best interest to let your opponent know ASAP so that rescheduling or subbing can be done.

-Coinflips will only happen when two teams are tied 2 vs 2 and the the remaining match is questionable on who should gain activity. If a team is 1 vs 1 (or 0 vs 0) and all remaining matches have questionable activity calls, then the CAPTT Johning Clause will activate and both teams will end up losing the week. It should be every team's top interest to avoid a draw situation by having at the bare minimum 3 matches played each week, though obviously having all 5 matches played is preferable. This clause exists because it's flat out ridiculous if a team can't play more than half of their matches every week. [This rule is making it's return from CAPTT I. It's never had to be activated before and let's keep it that way. Note that this clause do NOT impact a matchup where it is clear that one team deserves multiple activity wins. This clause is reserved for when there's no appropriate contact between multiple sets of opponents between two teams. Again, the clause has never had to be activated in the past and this is more of a harsh deterrent against lack of scheduling.]

-Ghosting is not allowed, nor is any form of psuedo ghosting. Giving advice to a teammate or friend while they are playing a CAPTT match is not allowed. Planning any sort of schedule to ghost is not allowed. Any ghosting or planned ghosting that is found out will result in the offending team automatically losing the week. If a team is found to have ghosted in at least 2 weeks, they will be disqualified from the tournament and the offending captain and/or players might face bans from future CAP meta tournaments. "Public Ghosting" is not allowed either and any offenders will meet immediate and harsh punishment.

-Try to have good sportsmanship and don't be a dick. Poor sportsmanship may result in being kicked from the tournament.

-In the event of a disconnect/timeout, the offending player should show proof that the disconnect was genuine. Acceptable proof would include a photographic picture of your computer's disconnect message or blue screen or whatnot with enough external variation to assume you just didn't google the image or whatever. If the proof of the disconnect is determined to be valid and both players have submitted their teams in a spot the hosts have access to prior to their match, then the match should try to be recreated as close as humanly possible to the way it was at the point of the disconnect (this is the most preferable method-- using server leaders/admins might help in this if they are available and willing). Having neutral parties start with the original teams and giving the original players player status at the start of the match should be done if the same teams are used, since this prevents team changes from being made. In such a case, EpicUmbreon or HeaLnDeaL should retrieve the teams from the team conversation if available, since a good team has them posted before each match for review anyway. If the player that disconnects does not have a valid copy of their team submitted, then that player does not have the ability to recreate the match and they will lose the matchup if their opponent wishes. In extra-ordinary situations that do not follow the above "best practices" then EpicUmbreon and HeaLnDeaL will decide how to best move forward and may consult other smogon tournament leaders as applicable.

Week 1 (COMPLETED):
Revenankhs(4)
vs Arghonauts(1)
Volkrakens(1) vs Pyroaks(4)
Reverbells(2) vs Pajantoms(3)

Week 2 (COMPLETED):
Revenankhs(1) vs Pajantoms(4)
Reverbells(2) vs Pyroaks(3)
Arghonauts(4)
vs Volkrakens(1)

Week 3 (COMPLETED):
Revenankhs(1) vs Volkrakens(4)
Arghonauts(3)
vs Reverbells(2)
Pajantoms(3) vs Pyroaks(2)

Week 4:
Revenankhs vs Pyroaks
Reverbells vs Volkrakens
Pajantoms vs Arghonauts

Week 5:
Reverbells vs Revenanks
Pajantoms vs Volkrakens
Pyroaks vs Arghonauts
 
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USM: legend slayer v Mx - http://replay.pokemonshowdown.com/gen7cap-715643852
USM: Jho v Broken Phobias - look at BPs picture in cosmo
USM: Funbot28 v Pitmore - beat me he must be good
CAPLC: Drew v Heaven Jay - its heaven jay he must be good
ORAS: cbrevan v Wenderz - get it together

USM: Hys v reachzero - get it together
USM: againa v Cairill - hullo australian boy
USM: Betathunder v DetroitLolcat - become human dlc
CAPLC: Fille v ItzViper482 - vipers not bad at lc like i say he is
ORAS: Confide v Take Azelfie - congoat

USM: SHSP v Jordy - :pregnant_man:
USM: Sundar v Snorlax in the way - me
USM: Granny Pie v Trace - top 5
CAPLC: taranteeeno v innovamania - little goat
ORAS: EternalSnowman v Finchinator - IT'S FINK DUMBASS

"Dw guys after we beat the arghs we're home free"



no sir
 

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