Aaronboyer
Something Worth Fighting For
[OVERVIEW]
Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup. In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to exploit, which keeps offensive momentum. However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack. Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams, it becomes incredibly evident which strategy is being used, making it easier for opponents to select their most appropriate anti-lead. Nevertheless, Carbink stands out as the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability to conserve Trick Room turns for its teammates.
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def
[SET COMMENTS]
Moves
========
Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes. Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once. Explosion provides Carbink with a means to sacrifice itself, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.
Set Details
========
Mental Herb lifts the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably. Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Specs Floatzel's Hydro Pump. Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while decreasing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion.
Usage Tips
========
Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates. An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt or if it can 2HKO Carbink. Additionally, the Carbink user should determine if switching out is more beneficial than using Explosion, such as when facing the risk of being locked into Trick Room after Mental Herb has been removed by a Prankster Encore user such as Volbeat. Carbink should avoid its passivity being used against itself to burn its own turns of Trick Room. Being aware of the likelihood of this will help determine whether or not Carbink can set Stealth Rock in addition to Trick Room against foes such as Bronzor and Crustle. Carbink should also consider when to use Magic Coat against non-attacking moves such as Smeargle's Spore, and it should always immediately use Explosion after setting Trick Room, so as to conserve as many turns of Trick Room as possible for its more offensively inclined teammates. This includes situations where Carbink faces a foe that resists or is immune to Explosion such as Bronzor or Silvally-Ghost.
Team Options
========
Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other options include Dusknoir, which can provide healing support with Z-Memento, and Gourgeist-XL, which, similarly to Carbink, can preserve turns of Trick Room with Explosion. Beheeyem is a great example of an offensive Trick Room user that can not only reliably set up Trick Room but also fire off Analytic-boosted attacks. Pokemon that can provide fast offense outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.
[STRATEGY COMMENTS]
Other Options
=============
A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade. Power Gem has more PP than Rock Slide as well as a slightly greater damage output; however, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash. Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky sweeper. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by Rest's mandatory sleep turns, leaves it easily taken advantage of. Carbink can also attempt to pull off a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic and bring in a frail offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, it becomes even more susceptible to Taunt and Encore. Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock + Sunny Day lead with Sturdy. However, despite Carbink's much better typing and bulk to pull it off, Golem performs this role better to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn't very notable of a playstyle.
Checks and Counters
===================
**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably set up Stealth Rock, while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever it gets a Special Attack drop can be devastating.
**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively inclined options such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.
**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink and even take advantage of its passivity to set up with Swords Dance or Nasty Plot, although the latter two dislike taking an Explosion.
**Ground-types**: Ground-types such as Golem and Sandslash threaten to 2HKO Carbink, although those that are also part Dragon-type such as Gabite and Vibrava prefer not to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.
**Taunt and Encore Users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.
**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Bullet Seed Toucannon and Bonemerang Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Electrolyte, 148071]]
Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup. In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to exploit, which keeps offensive momentum. However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack. Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams, it becomes incredibly evident which strategy is being used, making it easier for opponents to select their most appropriate anti-lead. Nevertheless, Carbink stands out as the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability to conserve Trick Room turns for its teammates.
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def
[SET COMMENTS]
Moves
========
Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes. Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once. Explosion provides Carbink with a means to sacrifice itself, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.
Set Details
========
Mental Herb lifts the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably. Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Specs Floatzel's Hydro Pump. Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while decreasing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion.
Usage Tips
========
Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates. An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt or if it can 2HKO Carbink. Additionally, the Carbink user should determine if switching out is more beneficial than using Explosion, such as when facing the risk of being locked into Trick Room after Mental Herb has been removed by a Prankster Encore user such as Volbeat. Carbink should avoid its passivity being used against itself to burn its own turns of Trick Room. Being aware of the likelihood of this will help determine whether or not Carbink can set Stealth Rock in addition to Trick Room against foes such as Bronzor and Crustle. Carbink should also consider when to use Magic Coat against non-attacking moves such as Smeargle's Spore, and it should always immediately use Explosion after setting Trick Room, so as to conserve as many turns of Trick Room as possible for its more offensively inclined teammates. This includes situations where Carbink faces a foe that resists or is immune to Explosion such as Bronzor or Silvally-Ghost.
Team Options
========
Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other options include Dusknoir, which can provide healing support with Z-Memento, and Gourgeist-XL, which, similarly to Carbink, can preserve turns of Trick Room with Explosion. Beheeyem is a great example of an offensive Trick Room user that can not only reliably set up Trick Room but also fire off Analytic-boosted attacks. Pokemon that can provide fast offense outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.
[STRATEGY COMMENTS]
Other Options
=============
A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade. Power Gem has more PP than Rock Slide as well as a slightly greater damage output; however, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash. Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky sweeper. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by Rest's mandatory sleep turns, leaves it easily taken advantage of. Carbink can also attempt to pull off a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic and bring in a frail offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, it becomes even more susceptible to Taunt and Encore. Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock + Sunny Day lead with Sturdy. However, despite Carbink's much better typing and bulk to pull it off, Golem performs this role better to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn't very notable of a playstyle.
Checks and Counters
===================
**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably set up Stealth Rock, while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever it gets a Special Attack drop can be devastating.
**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively inclined options such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.
**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink and even take advantage of its passivity to set up with Swords Dance or Nasty Plot, although the latter two dislike taking an Explosion.
**Ground-types**: Ground-types such as Golem and Sandslash threaten to 2HKO Carbink, although those that are also part Dragon-type such as Gabite and Vibrava prefer not to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.
**Taunt and Encore Users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.
**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Bullet Seed Toucannon and Bonemerang Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Electrolyte, 148071]]
Last edited: