ZU Carbink

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Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
[OVERVIEW]
Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup. In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to exploit, which keeps offensive momentum. However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack. Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams, it becomes incredibly evident which strategy is being used, making it easier for opponents to select their most appropriate anti-lead. Nevertheless, Carbink stands out as the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability to conserve Trick Room turns for its teammates.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes. Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once. Explosion provides Carbink with a means to sacrifice itself, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.

Set Details
========
Mental Herb lifts the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably. Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Specs Floatzel's Hydro Pump. Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while decreasing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion.

Usage Tips
========
Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates. An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt or if it can 2HKO Carbink. Additionally, the Carbink user should determine if switching out is more beneficial than using Explosion, such as when facing the risk of being locked into Trick Room after Mental Herb has been removed by a Prankster Encore user such as Volbeat. Carbink should avoid its passivity being used against itself to burn its own turns of Trick Room. Being aware of the likelihood of this will help determine whether or not Carbink can set Stealth Rock in addition to Trick Room against foes such as Bronzor and Crustle. Carbink should also consider when to use Magic Coat against non-attacking moves such as Smeargle's Spore, and it should always immediately use Explosion after setting Trick Room, so as to conserve as many turns of Trick Room as possible for its more offensively inclined teammates. This includes situations where Carbink faces a foe that resists or is immune to Explosion such as Bronzor or Silvally-Ghost.

Team Options
========
Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other options include Dusknoir, which can provide healing support with Z-Memento, and Gourgeist-XL, which, similarly to Carbink, can preserve turns of Trick Room with Explosion. Beheeyem is a great example of an offensive Trick Room user that can not only reliably set up Trick Room but also fire off Analytic-boosted attacks. Pokemon that can provide fast offense outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.

[STRATEGY COMMENTS]
Other Options
=============
A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade. Power Gem has more PP than Rock Slide as well as a slightly greater damage output; however, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash. Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky sweeper. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by Rest's mandatory sleep turns, leaves it easily taken advantage of. Carbink can also attempt to pull off a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic and bring in a frail offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, it becomes even more susceptible to Taunt and Encore. Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock + Sunny Day lead with Sturdy. However, despite Carbink's much better typing and bulk to pull it off, Golem performs this role better to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn't very notable of a playstyle.

Checks and Counters
===================
**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably set up Stealth Rock, while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever it gets a Special Attack drop can be devastating.

**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively inclined options such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.

**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink and even take advantage of its passivity to set up with Swords Dance or Nasty Plot, although the latter two dislike taking an Explosion.

**Ground-types**: Ground-types such as Golem and Sandslash threaten to 2HKO Carbink, although those that are also part Dragon-type such as Gabite and Vibrava prefer not to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.

**Taunt and Encore Users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.

**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Bullet Seed Toucannon and Bonemerang Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all.

[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Electrolyte, 148071]]
 
Last edited:

BloodAce

Untier Connoisseur
is a Tiering Contributor
[OVERVIEW]
  • Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup.
  • In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to abuse, which keeps offensive momentum unlike some other Trick Room users.
  • However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack.
  • Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams to are incredibly evident of the strategy they are trying to pull off, they can always select their most appropriate counter-lead.
  • Nevertheless Carbink stands out for being one of the most reliable Trick Room setters in the metagame due to its outstanding bulk, access to several useful utility options, and ability of conserving Trick Room turns for its teammates. Just say that it is outright the most reliable. Sturdy should be mentioned as the main reason for this.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
  • Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes.
  • Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once.
  • Explosion provides Carbink of self-sacrifice, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi. Also mention that Explosion is able to break opposing or Focus Sash.

Set Details
========
  • Mental Herb alleviates the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably.
  • Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Spec Floatzel's Hydro Pump
  • Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while diminishing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion
Usage Tips
========
  • Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates.
  • An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt, Encore, or if it can 2HKO Carbink. Answering this question determines whether or not Carbink can set Stealth Rock in addition to Trick Room.
  • Carbink should always immediately use Explosion after setting Trick Room, as to conserve as many turns of Trick Room as possible for its more offensively-inclined teammates. This includes situations where Carbink is against a foe who resists or is immune to Explosion such as Bronzor and Silvally-Ghost.
Team Options
========
  • Strong, slow wallbreakers such as Toucannon, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Add Marowak to this.
  • Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other additional setters include Dusknoir who can provide healing support with Z-Memento and Gourgeist-XL who, similar to Carbink, can preserve turns of Trick Room with Explosion.
  • Beheeyem is a great example of an offensive Trick Room user who not only reliably setup Trick Room but also fire Analytic-boosted attacks. For these reasons, Beheeyem is one of the most common sights on Trick Room teams, the very teams that Carbink too sees use on. This is filler and worded strangely.
  • Pokemon that can provide a means of Speed control outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.
[STRATEGY COMMENTS]
Other Options
=============
  • A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively-inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade.
  • Power Gem has more PP than Rock Slide while also having a slightly stronger damage output. However, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Rapidash. Technically Rapidash can burn Carbink and heal off the damage with Morning Sun so maybe list something else.
  • Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky win-con. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by the fact Rest has mandatory sleep turns, leaves it easily taken advantage of.
  • Carbink can also attempt to pull of a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed and access to Explosion to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic, allowing it to bring in a frail, offensive teammate such as Swoobat for free. Your current wording implies Electrode doesnt have access to Explosion so reword this However, because Carbink would then have to opt for Light Clay over Mental Herb, this makes Carbink even more susceptible to Taunt and Encore.
  • Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock and Sunny Day setting lead with Sturdy. However, despite its much better typing and bulk to pull it off, Golem performs this role better than Carbink ever could due to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn’t very notable of a playstyle.
Checks and Counters
===================

**Steel-types**: Steel-types such as Metang, Mawile, and Pawniard offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably setup Stealth Rock while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever gets a Special Attack drop can be devastating. List Pawniard first since it is the most relevant.

**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively-inclined Water-types such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.

**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink too, and even take advantage of its passivity to setup with Swords Dance and Nasty Plot respectively.

**Ground-types**: Ground-types such as Golem and Sandslash also threaten to 2HKO Carbink, although those whom are also part Dragon-type such as Gabite and Vibrava prefer not to want to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.

**Taunt and Encore users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially Defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.

**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Toucannon and the rare Iron Tail Fraxure can prevent Carbink from setting up Trick Room and Stealth Rock at all. Marowak is probably a more relevant example than Iron Tail Fraxure

[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3


 

5gen

jumper
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
comments in bold
[OVERVIEW]
  • Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup.
  • In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to abuse, which keeps offensive momentum unlike some other Trick Room users. Would mention them
  • However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack.
  • Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams to are incredibly evident of the strategy they are trying to pull off, they can always select their most appropriate counter-lead.
  • Nevertheless Carbink stands out for being the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability of conserving Trick Room turns for its teammates.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
  • Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes.
  • Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once.
  • Explosion provides Carbink of self-sacrifice, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.

Set Details
========
  • Mental Herb alleviates the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably.
  • Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Spec Floatzel's Hydro Pump
  • Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while diminishing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion
Usage Tips
========
  • Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates.
  • An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt, Encore, or if it can 2HKO Carbink. Answering this question determines whether or not Carbink can set Stealth Rock in addition to Trick Room. I get what you mean but the point is kind of vague, especially since Magic Coat plays some mind games. Would expand on this point.
  • Carbink should always immediately use Explosion after setting Trick Room, as to conserve as many turns of Trick Room as possible for its more offensively-inclined teammates. This includes situations where Carbink is against a foe who resists or is immune to Explosion such as Bronzor and Silvally-Ghost.
Would also mention instances where SR can be used before setting Trick Room to further support its teammates. I.e against Bronzor or Crustle.

Team Options
========
  • Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides.
  • Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other additional setters include Dusknoir who can provide healing support with Z-Memento and Gourgeist-XL who, similar to Carbink, can preserve turns of Trick Room with Explosion.
  • Beheeyem is a great example of an offensive Trick Room user who not only reliably setup Trick Room but also fire Analytic-boosted attacks.
  • Pokemon that can provide a means of Speed control outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.
[STRATEGY COMMENTS]
Other Options
=============
  • A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively-inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade.
  • Power Gem has more PP than Rock Slide while also having a slightly stronger damage output. However, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash.
  • Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky win-con. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by the fact Rest has mandatory sleep turns, leaves it easily takenadvantage of.
  • Carbink can also attempt to pull of a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic, allowing it to bring in a frail, offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, this makes Carbink even more susceptible to Taunt and Encore.
  • Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock and Sunny Day setting lead with Sturdy. However, despite its much better typing and bulk to pull it off, Golem performs this role better than Carbink ever could due to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn’t very notable of a playstyle.
Checks and Counters
===================

**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably setup Stealth Rock while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever gets a Special Attack drop can be devastating.

**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively-inclined Water-types such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.

**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink too, and even take advantage of its passivity to setup with Swords Dance and Nasty Plot respectively. Specify that Shiftry and Simisage take quite a bit from Explosion.

**Ground-types**: Ground-types such as Golem and Sandslash also threaten to 2HKO Carbink, although those whom are also part Dragon-type such as Gabite and Vibrava prefer not to want to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.

**Taunt and Encore users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially Defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.

**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Toucannon and Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all. Specify Bullet Seed and Bonemerang imo since it's not really obvious to new players.

[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[BloodAce0107, 435539], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
qc 2/3 when implemented.
 
In usage tips, it should be mentioned that when leading it should be considered if the opposing Pokemon can potentially 2HKO you - if so, Trick Room into Stealth Rock. If not, Stealth Rock into Trick Room preserves an extra turn of Trick Room.

Users also need to weigh if preserving Carbink is the best option as opposing to hard switching or making the safe play of clicking boom as smart players can stall out trick room by taking advantage of Carbink's passivity instead of KOing it.

Straightforward mon, good job, QC 3/3

 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup. In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to abuse exploit, which keeps offensive momentum. However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack. Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams, (AC) to are it becomes incredibly evident of the which strategy they are the player is trying to pull off, and they can always select their most appropriate counter-lead anti-lead. Nevertheless Carbink stands out for being the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability of conserving to conserve Trick Room turns for its teammates.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes. Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once. Explosion provides Carbink of self-sacrifice with a means to sacrifice itself, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.

Set Details
========
Mental Herb alleviates lifts the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably. Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Spec Floatzel's Hydro Pump. (AP) Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while diminishing decreasing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion.

Usage Tips
========
Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates. An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt or if it can 2HKO Carbink. Additionally, the Carbink user should determine if hard switching out is more beneficial than Exploding using Explosion, (comma) An example of this is such as when facing the fear risk of being locked into Trick Room after Mental Herb has been removed by a Prankster Encore user such as Volbeat. Carbink should avoid its passivity being used against itself to burn out its own turns of Trick Room. Answering this question determines whether or not Carbink can set Stealth Rock in addition to Trick Room against foes such as Bronzor and Crustle. (don't particularly understand this sentence) Carbink should also consider when to use Magic Coat against Pokemon that use non-attacking moving that would benefit Carbink if they were bounced back, moves such as Smeargle's Spore, (comma) and Carbink it should always immediately use Explosion after setting Trick Room, as to conserve as many turns of Trick Room as possible for its more offensively inclined (RH) teammates. This includes situations where Carbink is against a foe who that resists or is immune to Explosion such as Bronzor and or Silvally-Ghost.

Team Options
========
Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other additional setters options include Dusknoir, (AC) who which can provide healing support with Z-Memento, (AC) and Gourgeist-XL, (AC) who, which, similarly to Carbink, can preserve turns of Trick Room with Explosion. Beheeyem is a great example of an offensive Trick Room user who that can not only reliably setup set up Trick Room but also fire off Analytic-boosted attacks. Pokemon that can provide a means of Speed control outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.

[STRATEGY COMMENTS]
Other Options
=============
A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively inclined (RH) teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade. Power Gem has more PP than Rock Slide while also having as well as a slightly stronger greater damage output; (SC) however, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash. Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky win-con sweeper. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by the fact Rest's has mandatory sleep turns, leaves it easily taken(space)advantage of. Carbink can also attempt to pull of a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic, allowing it to and bring in a frail (RC) offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, this makes Carbink it becomes even more susceptible to Taunt and Encore. Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock and + Sunny Day setting lead with Sturdy. However, despite its much better typing and bulk to pull it off, Golem performs this role better than Carbink ever could due to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn’t isn't very notable of a playstyle.

Checks and Counters
===================
**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably setup set up Stealth Rock, (AC) while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever it gets a Special Attack drop can be devastating.

**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively inclined (RH) Water-types options such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.

**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink too, and even take advantage of its passivity to setup set up with Swords Dance and or Nasty Plot respectively, although the latter two dislike taking an Explosion.

**Ground-types**: Ground-types such as Golem and Sandslash also threaten to 2HKO Carbink, although those whom that are also part Dragon type (RH) such as Gabite and Vibrava prefer not to want to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.

**Taunt and Encore users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.

**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Bullet Seed Toucannon and Bonemerang Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all.

[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[BloodAce0107, 435539], [5gen, 296755], [DurzaOffTopic, 357488]]
- Grammar checked by: [[, ], [, ]]
 

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[OVERVIEW]
Carbink is the very definition of a fantastic Trick Room lead. With access to Stealth Rock, Magic Coat, and Sturdy, Carbink nearly guarantees Trick Room's setup. In particular, Explosion allows the conservation of limited Trick Room turns for its offensive teammates to exploit, which keeps offensive momentum. However, Carbink is also incredibly passive, with even Explosion doing relatively little due to its meager, uninvested base 50 Attack. Trick Room Carbink is also a one-trick pony, and because the opponent knows Carbink is mandatorily used as lead on Trick Room teams, it becomes incredibly evident which strategy the player is trying to pull off is being used, and they can always making it easier for opponents to select their most appropriate anti-lead. Nevertheless,(AC) Carbink stands out for being as the most reliable Trick Room setter in the metagame due to its outstanding bulk, access to several useful utility options, and ability to conserve Trick Room turns for its teammates.

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
Trick Room allows naturally slower Pokemon, particularly Carbink's teammates such as Rampardos and Beheeyem, to outspeed faster foes. Magic Coat bounces back certain non-attacking moves such as Crustle's Spikes and Floatzel's Taunt after Carbink's Mental Herb has already nullified it once. Explosion provides Carbink with a means to sacrifice itself, conserving limited turns of Trick Room for offensive teammates such as Toucannon and Wishiwashi and breaking Sturdy and Focus Sash from users such as Crustle and Smeargle.

Set Details
========
Mental Herb lifts the effects of Taunt and Encore once, ensuring Carbink sets up Trick Room reliably. Sturdy prevents Carbink from being OHKOed by strong, super effective attacks such as Choice Specs Floatzel's Hydro Pump. Carbink's physically defensive spread and Relaxed nature allow it to take on a myriad of physical attackers such as Pinsir and Electivire with relative ease while decreasing Carbink's Speed even further to ensure it can outspeed as many foes as possible under Trick Room and pull off its Explosion.

Usage Tips
========
Trick Room variants of Carbink should almost always be selected to lead, as guaranteeing Sturdy is intact ensures Carbink sets up Trick Room safely for its teammates. An important question to ask after seeing what the opponent has chosen for their lead is if it commonly carries Taunt or if it can 2HKO Carbink. Additionally, the Carbink user should determine if hard (the only way for Carbink to switch out is hard switching, so redundant) switching out is more beneficial than using Explosion, such as when facing the risk of being locked into Trick Room after Mental Herb has been removed by a Prankster Encore user such as Volbeat. Carbink should avoid its passivity being used against itself to burn its own turns of Trick Room. Answering this question determines Being aware of the likelihood of this will help determine whether or not Carbink can set Stealth Rock in addition to Trick Room against foes such as Bronzor and Crustle. Carbink should also consider when to use Magic Coat against non-attacking moves such as Smeargle's Spore, and it should always immediately use Explosion after setting Trick Room, so as to conserve as many turns of Trick Room as possible for its more offensively inclined teammates. This includes situations where Carbink is against faces a foe that resists or is immune to Explosion such as Bronzor or Silvally-Ghost.

Team Options
========
Strong, slow wallbreakers such as Toucannon, Marowak, Camerupt, Wishiwashi, and Rampardos can make use of the Trick Room support Carbink provides. Due to Trick Room's short duration, additional Trick Room setters are also mandatory. Other options include Dusknoir, which can provide healing support with Z-Memento, and Gourgeist-XL, which, similarly to Carbink, can preserve turns of Trick Room with Explosion. Beheeyem is a great example of an offensive Trick Room user that can not only reliably set up Trick Room but also fire off Analytic-boosted attacks. Pokemon that can provide a means of Speed control fast offense outside of Trick Room such as Floatzel and Choice Scarf Electivire are also helpful for cleaning up late-game.

[STRATEGY COMMENTS]
Other Options
=============
A specially defensive set utilizing Stealth Rock, Toxic, Rest, and either Rock Slide or Moonblast can be utilized on more defensively inclined teams. However, Carbink doesn't have that great of a matchup versus opposing entry hazard removers, and even for stall teams Carbink is incredibly passive due to the lack of a fixed damage output move in its movepool such as Seismic Toss or Night Shade. Power Gem has more PP than Rock Slide as well as a slightly greater damage output; however, most Power Gem targets are more specially defensive, making it a worse option than Rock Slide against foes such as Calm Mind Oricorio-E, Abomasnow, and Choice Scarf Rapidash. Carbink can utilize a mono-attacking set with Calm Mind and RestTalk to slowly but surely set up and act as a bulky sweeper. However, Carbink has a plethora of weaknesses, and its overall passivity, exacerbated by(delete extra space) Rest's mandatory sleep turns, leaves it easily taken advantage of. Carbink can also attempt to pull off (don't miss this) a Reflect and Light Screen set, which may at first sound appealing due its abysmal Speed in combination with its access to a self-sacrifice move to differentiate itself from other Reflect and Light Screen setters such as Electrode and Meowstic and bring in a frail offensive teammate such as Swoobat for free. However, because Carbink would then have to opt for Light Clay over Mental Herb, it becomes even more susceptible to Taunt and Encore. Heat Rock variants of Carbink may seem like an interesting alternative to Golem as a dedicated Stealth Rock + Sunny Day lead with Sturdy. However, despite its Carbink's much better typing and bulk to pull it off, Golem performs this role better than Carbink ever could due to its much greater offensive presence and stronger Explosion. Sun hyper offense also isn't very notable of a playstyle.

Checks and Counters
===================
**Steel-types**: Steel-types such as Pawniard, Metang, and Mawile offensively pressure Carbink with their super effective STAB attacks and are immune to Toxic. Furthermore, the former two can reliably set up Stealth Rock, while the latter two can safely acquire free Swords Dance boosts due to Carbink's passivity. Additionally, while Moonblast does hit Pawniard neutrally, giving it a free Defiant boost whenever it gets a Special Attack drop can be devastating.

**Water-types**: Strong, offensive Water-types such as Floatzel, Swanna, and Simipour all threaten to 2HKO Carbink. More defensively inclined options such as Mareanie and Silvally-Water also tend to shrug off all of Carbink's attacks, even Explosion.

**Grass-types**: Grass-types such as Leafeon, Shiftry, and Simisage can 2HKO Carbink and even take advantage of its passivity to set up with Swords Dance or Nasty Plot, although the latter two dislike taking an Explosion.

**Ground-types**: Ground-types such as Golem and Sandslash threaten to 2HKO Carbink, although those that are also part Dragon-(add hyphen)type such as Gabite and Vibrava prefer not to take a STAB Moonblast. Vibrava and Silvally-Ground have additional utility options that allow them to remove the Stealth Rock Carbink sets via Defog.

**Taunt and Encore Users**: Taunt users such as Misdreavus and Encore users such as Volbeat can nullify Mental Herb once and prevent Carbink from getting both Trick Room and Stealth Rock up. Specially defensive variants of Carbink also dislike being locked into a single move, although Volbeat should steer clear of Rock Slide.

**Bypassing Sturdy**: Pokemon that can bypass Carbink's Sturdy ability such as Choice Band Bullet Seed Toucannon and Bonemerang Marowak can prevent Carbink from setting up Trick Room and Stealth Rock at all.
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