Chandelure (Sunny Day)

Yea, the HP EVs were more meaningful when Chandelure was running a slower spread, but since you made the faster spread the main one, mine as well go full out max / max sweeper spread.
 
Iirc, with those HP EVs Chandelure always survives a Hydro Pump from Modest ScarfToed, after you come on SR and a round of Lefties(which means you come in forcing something out, and Politoed comes in, while you use Sunny Day) which is the only Toed which you can't outspeed. And this is very important imo, since this set's main purpose is beating other weather inducers so i think that the HP evs should stay.
 
Hmm, I think outspeeding / tying with the threats AG mentioned is more important than surviving one attack, especially since Leftovers (which is currently a secondary slash) is required to survive it. Max speed it is I guess, but I'll be sure to mention 20 HP EVs in the AC for what alexwolf posted.
 
Fv0Om.gif


[QC Approved 3/3]

Holy crap, has this thing really waited five days? Sorry about that.
 
checking by request

(don't expect to get your pidgey back ^_^)

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball*
move 4: Hidden Power Ground / Hidden Power Fighting*
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Through the use of Sunny Day, Chandelure can get past usual some of its usual counters and checks,(comma) such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun,(remove comma) inducer or a weather-(remove hyphen)less team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard boosted bywith boosts from Life Orb and sun. This variant is also notable for performing better against bulky wWater-types than most of the standard Chandelure sets due to a strong SolarBeam and sun weakening Scalds. Shadow Ball is an option over SolarBeam,(remove comma) to hit Latios and Latias who, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types whothat resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can also be used to hit Heatran, but as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but onlyshould only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the main option for nature as with it, Chandelure can outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used however, if more power in general is desired and if your team doesn't fear Dragonite and Politoed. Life Orb or is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability,(comma) and it helps with Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate,(comma) so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice*should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Spit can be used to recover off Life Orb and/or Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure walled more easierly. Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper with setting 's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in stituations where you know it'Chandelure is going to die to Stealth Rock. Expert Belt can be used as a mediumfor a balance between power and durability. It als; it also allows Chandelure to bluffs a cChoice item. Cobllbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>

<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good option for a spinner as it can also provide hazards which can net Chandelure more KOs. Forretress also serves as Flash Fire bait. Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Being alreadycause it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed having Chandelure removinge it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb,(comma) and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Through the use of Sunny Day, Chandelure can get past some of its usual counters and checks, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sun. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and sun weakening Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the main option for nature as with it, Chandelure can outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used if more power in general is desired and if your team doesn't fear Dragonite and Politoed. Life Orb is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability, and it helps with Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate, so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Spit can be used to recover off Life Orb and Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure walled more easily. Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in situations where you know Chandelure is going to die to Stealth Rock. Expert Belt can be used for a balance between power and durability; it also allows Chandelure to bluff a Choice item. Colbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>

<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good option for a spinner as it can also provide hazards which can net Chandelure more KOs. Forretress also serves as Flash Fire bait. Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Because it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed having Chandelure remove it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb, and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>

gpstamp

GP APPROVED 1/2
 
Wow Stalfos, that's like my 5th most favorite Pidgey D:

Anyways, thanks for the check! Ready for the next one
 
okay

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Through the use of Sunny Day, Chandelure can get past some of its usual counters and checks (checks and counters) <lol streamlining>, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and sun weakening (weaker) Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the main option for (recommended) nature as with it, (allows) Chandelure can (to) outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used if more power in general is desired and (or) if your team doesn't fear Dragonite and Politoed. Life Orb is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability, and it helps with (compensate for) Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate, so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Split can be used to recover off Life Orb and Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure walled more easily (walled). Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in situations where you know Chandelure is going to die to Stealth Rock. Expert Belt can be used for a balance between power and durability; it also allows Chandelure to bluff a Choice item. Colbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>

<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good option (choice) for a spinner as it can also provide hazards(comma) which can net Chandelure more KOs. Forretress also serves as Flash Fire bait (for Flash Fire boosts). Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Because it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed (to) having Chandelure remove it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb, and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>​


[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Through the use of Sunny Day, Chandelure can get past some of its usual checks and counters, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and weaker Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the recommended nature as it allows Chandelure to outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used if more power in general is desired or if your team doesn't fear Dragonite and Politoed. Life Orb is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability, and it helps compensate for Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate, so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Split can be used to recover off Life Orb and Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure easily walled. Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in situations where you know Chandelure is going to die to Stealth Rock. Expert Belt can be used for a balance between power and durability; it also allows Chandelure to bluff a Choice item. Colbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>

<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good choice for a spinner as it can also provide hazards, which can net Chandelure more KOs. Forretress also serves as bait for Flash Fire boosts. Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Because it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed to having Chandelure remove it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb, and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>​

contrib_gp.png

GP (2/2)
 
Back
Top