[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
<p>Through the use of Sunny Day, Chandelure can get past some of its usual checks and counters, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and weaker Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>
[ADDITIONAL COMMENTS]
<p>Timid is the recommended nature as it allows Chandelure to outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used if more power in general is desired or if your team doesn't fear Dragonite and Politoed. Life Orb is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability, and it helps compensate for Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate, so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Split can be used to recover off Life Orb and Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure easily walled. Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in situations where you know Chandelure is going to die to Stealth Rock. Expert Belt can be used for a balance between power and durability; it also allows Chandelure to bluff a Choice item. Colbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>
<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good choice for a spinner as it can also provide hazards, which can net Chandelure more KOs. Forretress also serves as bait for Flash Fire boosts. Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Because it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed to having Chandelure remove it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb, and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>
name: Sunny Day
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam / Shadow Ball
move 4: Hidden Power Ground / Hidden Power Fighting
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
<p>Through the use of Sunny Day, Chandelure can get past some of its usual checks and counters, such as Politoed and Tyranitar, while providing a sun team with a valuable backup sun inducer or a weatherless team with a way to combat opposing weather. Fire Blast is Chandelure's main weapon, hitting incredibly hard with boosts from Life Orb and sunlight. This variant is also notable for performing better against bulky Water-types than most of the standard Chandelure sets due to a strong SolarBeam and weaker Scalds. Shadow Ball is an option over SolarBeam to hit Latios and Latias, both of which otherwise wall this set when sun isn't in play. The last slot belongs to a Hidden Power; Hidden Power Ground can be used to reliably hit Fire-types that resist SolarBeam and Fire Blast, but barring Fire Blast's accuracy, it is only really useful for Heatran, as a sun-boosted Fire Blast can still KO most of the Fire-types in OU. Hidden Power Fighting can be used to hit Heatran as well, and it's also a reliable option for hitting Tyranitar on the switch. Chandelure can run both SolarBeam and Shadow Ball, but should only do so if your team has reliable means of removing or exploiting the opponent's Heatran, such as Dugtrio or Terrakion.</p>
[ADDITIONAL COMMENTS]
<p>Timid is the recommended nature as it allows Chandelure to outspeed Timid Politoed and Adamant Dragonite. However, Modest can be used if more power in general is desired or if your team doesn't fear Dragonite and Politoed. Life Orb is the main item option as with it, Chandelure can OHKO 252/76+ Tyranitar with a Modest Hidden Power Fighting when sand isn't up. Leftovers is an option for durability, and it helps compensate for Chandelure's Stealth Rock weakness. Although Fire Blast can OHKO certain variants of Dragonite and Salamence after Stealth Rock, it's inaccurate, so Hidden Power Ice can be used to reliably hit them. However, Hidden Power Ice should only be used against Salamence and Dragonite, as a sun-boosted Fire Blast will hit Latios, Latias, and Haxorus harder. Pain Split can be used to recover off Life Orb and Stealth Rock damage from common switch-ins such as Blissey, but this leaves Chandelure easily walled. Memento and Heat Rock give Chandelure a more supportive role as they can be used to aid a sun sweeper's setup or to provide a sun sweeper with a large enough window to sweep. Memento can also be useful in situations where you know Chandelure is going to die to Stealth Rock. Expert Belt can be used for a balance between power and durability; it also allows Chandelure to bluff a Choice item. Colbur Berry eases prediction against Pursuit trappers such as Tyranitar and Snorlax. Air Balloon grants Chandelure a third immunity, meaning it has more switch-in opportunities, but Chandelure will severely miss the power from Life Orb or the recovery from Leftovers.</p>
<p>Rapid Spin support gives Chandelure more chances to switch in. Forretress is a good choice for a spinner as it can also provide hazards, which can net Chandelure more KOs. Forretress also serves as bait for Flash Fire boosts. Ninetales can be used as a partner so Chandelure can hit Water-types with SolarBeam right away. Because it's weak to Stealth Rock, Chandelure loathes residual damage from sand or hail, which Ninetales eliminates upon entry as opposed to having Chandelure remove it itself. Since Chandelure could get rapidly worn down by Stealth Rock, Life Orb, and any other possible residual damage, Chansey could be used as a Wish passer, as it appreciates Chandelure removing sand and hail. Chandelure can also switch into Fighting-type attacks aimed at Chansey. Finally, due to Chandelure's mediocre Speed, paralysis support can be used to aid a sweep. Chansey is a good candidate for spreading paralysis for reasons mentioned above.</p>