Chandelure

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WIP. It's been a little while since I've last done this. For future reference, remember to always include serial commas.
Additions
Removals
(Comments)
Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior, and you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base speed Speed, a vulnerability to all forms of entry hazards, and a poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to the Luring Pokemon Chandelure (don't say that, it's just cliche). The buff to Defog makes keeping hazards of off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for some real something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are your mandatory STAB attacks - the former is the easiest easier to spam as it has few resists Pokemon resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch, as they don't mind may try switching into Fire Blast. The final slot is your holds a utility move. - Trick is always great on a Choiced Pokemon in order to cripple defensive swtich-ins switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customisation customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, HP Hidden Power (consistency) Fighting gives you a weapon against Tyranitar, HP Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and HP Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses. (You used a different verb to describe each Hidden Power's function. That's impressive.)


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment, it can outspeed most of the common ("most" makes "common" unecessary) unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give this set it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick.

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack, which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and also means it can lets it clean up a weakened team more easily with one of its excellent offensive STABs STAB moves. With good prediction, it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure is a decent check to Mega Charizard Y, which is a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam, and does not take much damage from any other move other than except for (sounds better) Earthquake, which still fails to OHKO Chandelure after Stealth Rock. Meanwhile, Shadow Ball 2HKO's 2HKOes Mega Charizard Y with only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Exacdrill, and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate who that can deal with Chandelure's nemesis Tyranitar is also helpful, since it as Chandelure cannot leave a scratch on him it without HP Hidden Power Fighting, and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y gives this can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, blocking as it blocks status moves and the dangerous Pursuit, easing to ease the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. The final part piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Your alternative Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy, - however, the significant decrease in power means missing out on certain important KO's on foes like KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect type neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power with Life Orb. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that you aren't it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them Steel-type like being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better targets things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.

SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to OHKO it with a Rock-type move, but after switching into Substitute, it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.

Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defences defenses mean that swtiching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into only attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a method means of recovery in Pain Split, Rapid Spin and Defog support is are less necessary to it than it is they are to the Choice sets, but they are; however it is still greatly appreciated. Excadrill, Forretress, and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOs 3HKOes into 2HKOs 2HKOes and 2HKOs 2HKOes into OHKOs OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's Water weaknesses to Water- and Rock-type moves weaknesses, and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB move moves (plurality makes more sense because you mention Overheat as another option) into a truly monstrous attack attacks, taking huge chunks even out of even resistant foes that resist them, especially with a boost from Flash Fire or sun boost. You There are have two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.

Energy Ball rounds out your Chandelure's coverage, hitting bulky Water-types for good damage, including an OHKO on non-Specially defensive Rotom-W, who gets OHKOed, while also and dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.

If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates Specially specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, 2HKOing as it 2HKOes all variants bar Assault Vest. Finally, if you really hate missing untimely misses, Flamethrower can be used as your Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximises maximizes the benefits of using Choice Specs. Max speed Speed allows you to Speed tie with Adamant Mamoswine and outspeed everything below that. Timid is an option to outspeed for outspeeding neutral base 80's, but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind the loss of its incompatibility with Trick.


Usage Tips
========

Chandelure can switch into in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions when whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all kinds of them. The usual suspects choices of Excadrill, Forretress, and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of Specially specially defensive foes, which might allow Starmie to clean up lategame late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, Special special attackers who that struggle with defensive foes can benefit from Chandelure's ability to blast off large portions amounts of their HP health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up in practice due to its Chandelure's poor defensive typing. Will-o-Wisp Will-O-Wisp can actually trouble some of Chandelure's switch-ins, but it will generally you will want to be more effective to stay on the offensive whilst Chandelure is during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. - the The first is Flame Charge, which itself unbelievably weak but can still be used to pick off a severely weakened enemy and boost while boosting Chandelure's Speed simultaneously in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster foes. This is decent against offensive teams, but generally, Chandelure does not possess the bulk for the job to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, obliterates can obliterate it with Crunch or Rock Slide, and has Pursuit to put it into in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar speed Speed and mediocre defences means defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which who can both take a Fire Blast on the switch, outspeed Chandelure, and obliterate Chandelure it with Stone Edge and Hydro Pump / Surf respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch, and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile, and Bisharp, as well as Talonflame's Brave Bird, should all be feared as they can do are all capable of dealing massive damage to Chandelure. (Remember, this section is written for the player who is up against Chandelure, not the one who is using it.)

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them, and either threaten Chandelure with paralysis, or use the free turns to heal its team. Yet However, they are relatively shaky counters, as because Chandelure still has ways to annoy of annoying them, such as Trick on the Choice sets and or Pain Split on the Substitute set.
Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior, you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base Speed, a vulnerability to all forms of entry hazards, and poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to Chandelure. The buff to Defog makes keeping hazards off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are mandatory STAB attacks - the former is the easier to spam as few Pokemon resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch, as they may try switching into Fire Blast. The final slot holds a utility move. Trick is always great on a Choiced Pokemon in order to cripple defensive switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, Hidden Power Fighting gives you a weapon against Tyranitar, Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses.


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment, it can outspeed most unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick.

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack, which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and lets it clean up a weakened team more easily with one of its excellent offensive STABs STAB moves. With good prediction, it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure is a decent check to Mega Charizard Y, a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam, and does not take much damage from any other move except for Earthquake, which still fails to OHKO Chandelure after Stealth Rock. Meanwhile, Shadow Ball 2HKOes Mega Charizard Y with only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Exacdrill, and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate that can deal with Chandelure's nemesis Tyranitar is also helpful, as Chandelure cannot leave a scratch on it without Hidden Power Fighting, and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, as it blocks status moves and the dangerous Pursuit, easing the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. The final piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy, however, the significant decrease in power means missing out on certain important KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.

SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to OHKO it with a Rock-type move, but after switching into Substitute, it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.

Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defenses mean that swtiching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a means of recovery in Pain Split, Rapid Spin and Defog support are less necessary to it than they are to the Choice sets, but they are still greatly appreciated. Excadrill, Forretress, and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOes into 2HKOes and 2HKOes into OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's weaknesses to Water- and Rock-type moves and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB moves into a truly monstrous attacks, taking huge chunks even out of foes that resist them, especially with a boost from Flash Fire or boost. There are have two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.

Energy Ball rounds out Chandelure's coverage, hitting bulky Water-types for good damage, including non-Specially defensive Rotom-W, who gets OHKOed, while also dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.

If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, as it 2HKOes all variants bar Assault Vest. Finally, if you really hate untimely misses, Flamethrower can be used as Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximizes the benefits of using Choice Specs. Max Speed allows you to Speed tie with Adamant Mamoswine and outspeed everything below. Timid is an option for outspeeding neutral base 80's, but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind its incompatibility with Trick.


Usage Tips
========

Chandelure can switch in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all of them. The usual choices of Excadrill, Forretress, and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of specially defensive foes, which might allow Starmie to clean up late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, special attackers that struggle with defensive foes can benefit from Chandelure's ability to blast off large amounts of their health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up due to Chandelure's poor defensive typing. Will-O-Wisp can trouble some of Chandelure's switch-ins, but it will generally be more effective to stay on the offensive during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. The first is Flame Charge, which itself unbelievably weak but can still be used to pick off a severely weakened enemy while boosting Chandelure's Speed in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster . This is decent against offensive teams, but generally, Chandelure does not possess the bulk to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, can obliterate it with Crunch or Rock Slide, and has Pursuit to put it in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar Speed and mediocre defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which can both take a Fire Blast on the switch, outspeed Chandelure, and obliterate it with Stone Edge and Hydro Pump / Surf respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch, and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile, and Bisharp, as well as Talonflame's Brave Bird, are all capable of dealing massive damage to Chandelure.

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them, and either threaten Chandelure with paralysis, or use the free turns to heal its team. However, they are relatively shaky counters, as Chandelure still has ways of annoying them, such as Trick on the Choice sets or Pain Split on the Substitute set.

GP approved 1/2
 
Last edited:
WIP. It's been a little while since I've last done this. For future reference, remember to always include serial commas.
Additions
Removals
(Comments)
Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior, and you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base speed Speed, a vulnerability to all forms of entry hazards, and a poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to the Luring Pokemon Chandelure (don't say that, it's just cliche). The buff to Defog makes keeping hazards of off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for some real something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are your mandatory STAB attacks - the former is the easiest easier to spam as it has few resists Pokemon resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch, as they don't mind may try switching into Fire Blast. The final slot is your holds a utility move. - Trick is always great on a Choiced Pokemon in order to cripple defensive swtich-ins switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customisation customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, HP Hidden Power (consistency) Fighting gives you a weapon against Tyranitar, HP Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and HP Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses. (You used a different verb to describe each Hidden Power's function. That's impressive.)


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment, it can outspeed most of the common ("most" makes "common" unecessary) unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give this set it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick.

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack, which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and also means it can lets it clean up a weakened team more easily with one of its excellent offensive STABs STAB moves. With good prediction, it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure is a decent check to Mega Charizard Y, which is a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam, and does not take much damage from any other move other than except for (sounds better) Earthquake, which still fails to OHKO Chandelure after Stealth Rock. Meanwhile, Shadow Ball 2HKO's 2HKOes Mega Charizard Y with only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Exacdrill, and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate who that can deal with Chandelure's nemesis Tyranitar is also helpful, since it as Chandelure cannot leave a scratch on him it without HP Hidden Power Fighting, and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y gives this can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, blocking as it blocks status moves and the dangerous Pursuit, easing to ease the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. The final part piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Your alternative Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy, - however, the significant decrease in power means missing out on certain important KO's on foes like KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect type neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power with Life Orb. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that you aren't it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them Steel-type like being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better targets things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.

SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to OHKO it with a Rock-type move, but after switching into Substitute, it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.

Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defences defenses mean that swtiching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into only attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a method means of recovery in Pain Split, Rapid Spin and Defog support is are less necessary to it than it is they are to the Choice sets, but they are; however it is still greatly appreciated. Excadrill, Forretress, and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOs 3HKOes into 2HKOs 2HKOes and 2HKOs 2HKOes into OHKOs OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's Water weaknesses to Water- and Rock-type moves weaknesses, and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB move moves (plurality makes more sense because you mention Overheat as another option) into a truly monstrous attack attacks, taking huge chunks even out of even resistant foes that resist them, especially with a boost from Flash Fire or sun boost. You There are have two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.

Energy Ball rounds out your Chandelure's coverage, hitting bulky Water-types for good damage, including an OHKO on non-Specially defensive Rotom-W, who gets OHKOed, while also and dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.

If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates Specially specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, 2HKOing as it 2HKOes all variants bar Assault Vest. Finally, if you really hate missing untimely misses, Flamethrower can be used as your Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximises maximizes the benefits of using Choice Specs. Max speed Speed allows you to Speed tie with Adamant Mamoswine and outspeed everything below that. Timid is an option to outspeed for outspeeding neutral base 80's, but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind the loss of its incompatibility with Trick.


Usage Tips
========

Chandelure can switch into in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions when whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all kinds of them. The usual suspects choices of Excadrill, Forretress, and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of Specially specially defensive foes, which might allow Starmie to clean up lategame late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, Special special attackers who that struggle with defensive foes can benefit from Chandelure's ability to blast off large portions amounts of their HP health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up in practice due to its Chandelure's poor defensive typing. Will-o-Wisp Will-O-Wisp can actually trouble some of Chandelure's switch-ins, but it will generally you will want to be more effective to stay on the offensive whilst Chandelure is during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. - the The first is Flame Charge, which itself unbelievably weak but can still be used to pick off a severely weakened enemy and boost while boosting Chandelure's Speed simultaneously in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster foes. This is decent against offensive teams, but generally, Chandelure does not possess the bulk for the job to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, obliterates can obliterate it with Crunch or Rock Slide, and has Pursuit to put it into in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar speed Speed and mediocre defences means defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which who can both take a Fire Blast on the switch, outspeed Chandelure, and obliterate Chandelure it with Stone Edge and Hydro Pump / Surf respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch, and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile, and Bisharp, as well as Talonflame's Brave Bird, should all be feared as they can do are all capable of dealing massive damage to Chandelure. (Remember, this section is written for the player who is up against Chandelure, not the one who is using it.)

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them, and either threaten Chandelure with paralysis, or use the free turns to heal its team. Yet However, they are relatively shaky counters, as because Chandelure still has ways to annoy of annoying them, such as Trick on the Choice sets and or Pain Split on the Substitute set.
Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior, you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base Speed, a vulnerability to all forms of entry hazards, and poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to Chandelure. The buff to Defog makes keeping hazards off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are mandatory STAB attacks - the former is the easier to spam as few Pokemon resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch, as they may try switching into Fire Blast. The final slot holds a utility move. Trick is always great on a Choiced Pokemon in order to cripple defensive switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, Hidden Power Fighting gives you a weapon against Tyranitar, Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses.


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment, it can outspeed most unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick.

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack, which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and lets it clean up a weakened team more easily with one of its excellent offensive STABs STAB moves. With good prediction, it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure is a decent check to Mega Charizard Y, a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam, and does not take much damage from any other move except for Earthquake, which still fails to OHKO Chandelure after Stealth Rock. Meanwhile, Shadow Ball 2HKOes Mega Charizard Y with only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Exacdrill, and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate that can deal with Chandelure's nemesis Tyranitar is also helpful, as Chandelure cannot leave a scratch on it without Hidden Power Fighting, and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, as it blocks status moves and the dangerous Pursuit, easing the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. The final piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy, however, the significant decrease in power means missing out on certain important KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.

SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to OHKO it with a Rock-type move, but after switching into Substitute, it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.

Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defenses mean that swtiching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a means of recovery in Pain Split, Rapid Spin and Defog support are less necessary to it than they are to the Choice sets, but they are still greatly appreciated. Excadrill, Forretress, and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOes into 2HKOes and 2HKOes into OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's weaknesses to Water- and Rock-type moves and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB moves into a truly monstrous attacks, taking huge chunks even out of foes that resist them, especially with a boost from Flash Fire or boost. There are have two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.

Energy Ball rounds out Chandelure's coverage, hitting bulky Water-types for good damage, including non-Specially defensive Rotom-W, who gets OHKOed, while also dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.

If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, as it 2HKOes all variants bar Assault Vest. Finally, if you really hate untimely misses, Flamethrower can be used as Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximizes the benefits of using Choice Specs. Max Speed allows you to Speed tie with Adamant Mamoswine and outspeed everything below. Timid is an option for outspeeding neutral base 80's, but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind its incompatibility with Trick.


Usage Tips
========

Chandelure can switch in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all of them. The usual choices of Excadrill, Forretress, and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of specially defensive foes, which might allow Starmie to clean up late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, special attackers that struggle with defensive foes can benefit from Chandelure's ability to blast off large amounts of their health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up due to Chandelure's poor defensive typing. Will-O-Wisp can trouble some of Chandelure's switch-ins, but it will generally be more effective to stay on the offensive during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. The first is Flame Charge, which itself unbelievably weak but can still be used to pick off a severely weakened enemy while boosting Chandelure's Speed in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster . This is decent against offensive teams, but generally, Chandelure does not possess the bulk to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, can obliterate it with Crunch or Rock Slide, and has Pursuit to put it in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar Speed and mediocre defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which can both take a Fire Blast on the switch, outspeed Chandelure, and obliterate it with Stone Edge and Hydro Pump / Surf respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch, and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile, and Bisharp, as well as Talonflame's Brave Bird, are all capable of dealing massive damage to Chandelure.

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them, and either threaten Chandelure with paralysis, or use the free turns to heal its team. However, they are relatively shaky counters, as Chandelure still has ways of annoying them, such as Trick on the Choice sets or Pain Split on the Substitute set.

GP approved 1/2
Implemented, thank you! Ready for the final GP check.
 
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Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base Speed, a vulnerability to all forms of entry hazards, and poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to Chandelure. The buff to Defog makes keeping hazards off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are your mandatory STAB attacks - the former is the easier to spam as it has there are few Pokemon that resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch as they may try switching into Fire Blast. The final slot holds a utility move - Trick is always great on a Choiced Pokemon to cripple defensive switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, Hidden Power Fighting gives you a weapon against Tyranitar, Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses.


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment it can outspeed most unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick. (all example scenarios below assume Flash Fire, it is probably better to indicate it is the preferred ability. I'm not even sure Infiltrator deserves a Slash but hey this isn't qc)

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and lets it clean up a weakened team more easily with one of its excellent offensive STAB moves. With good prediction it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure with Flash Fire (it is important to stress this as Infiltrator Chandelure takes 65.1% MINIMUM from Fire Blast in Sun (wtf right)) is a decent check to Mega Charizard Y, a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam and does not take much damage from any other move except for Earthquake which still fails to OHKO after Stealth Rock (for what it's worth, Air Slash deals a bit more damage and both it and Earthquake are guaranteed 2HKOs without rocks). Meanwhile, Shadow Ball 2HKOes with a only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Exacdrill Excadrill and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost (again Flash Fire is assumed). A teammate that can deal with Chandelure's nemesis, Tyranitar, is also helpful, as Chandelure cannot leave a scratch on it without Hidden Power Fighting and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, as it blocks status moves and the dangerous Pursuit, easing the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. (duh, imo either expand on this or just leave this redundant sentence out) The final piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy - however the significant decrease in power means missing out on certain important KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.
SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to it OHKO with a Rock-type move, but after switching into Substitute it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.
Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defenses mean that swtiching switching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a means of recovery in Pain Split, Rapid Spin and Defog support are less necessary to it than they are to the Choice sets, but they are still greatly appreciated. Excadrill, Forretress and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOes into 2HKOes and 2HKOes into OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's weaknesses to Water- and Rock-type moves, and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB moves into truly monstrous attacks, taking huge chunks even out of foes that resist them, especially with a boost from Flash Fire or sun. There are two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.
Energy Ball rounds out Chandelure's coverage, hitting bulky Water-types for good damage including non-Specially defensive Rotom-W, who is OHKOed, while also dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.
If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, as it 2HKOes all variants bar Assault Vest. Finally, if you really hate untimely misses, Flamethrower can be used as Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximizes the benefits of using Choice Specs. Max Speed allows you to tie with Adamant Mamoswine and outspeed everything below. Timid is an option for outspeeding neutral base 80's 80s but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind its incompatibility with Trick.


Usage Tips
========

Chandelure can switch in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all of them. The usual choices of Excadrill, Forretress and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of specially defensive foes, which might allow Starmie to clean up late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, special attackers that struggle with defensive foes can benefit from Chandelure's ability to blast off large amounts of their health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up due to Chandelure's poor defensive typing. Will-O-Wisp can trouble some of Chandelure's switch-ins, but it will generally be more effective on the offensive during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. The first is Flame Charge, which is itself unbelievably weak but can still be used to pick off a severely weakened enemy while boosting Chandelure's Speed in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster. This is decent against offensive teams but generally Chandelure does not possess the bulk to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, can obliterate it with Crunch or Rock Slide and has Pursuit to put it in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar Speed and mediocre defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which can both take a Fire Blast on the switch, outspeed Chandelure and obliterate it with Stone Edge and Hydro Pump / Surf, respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile and Bisharp, as well as Talonflame's Brave Bird, are all capable of dealing massive damage to Chandelure.

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them and threaten Chandelure with paralysis or use the free turns to heal its team. However, they are relatively shaky counters, as Chandelure still has ways of annoying them, such as Trick on the Choice sets or Pain Split on the Substitute set.
Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior you'll find a Pokemon with flaws that saw it relegated to UU last generation - mediocre base Speed, vulnerability to all forms of entry hazards, and poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to Chandelure. The buff to Defog makes keeping hazards off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for something that can provide offensive presence right from the word go, look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SAtk / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are your mandatory STAB attacks - the former is easier to spam as there are few Pokemon that resist it in OU, but the latter is much more powerful, especially under the sun or with a Flash Fire boost. Energy Ball allows you to hit bulky Water-types for super effective damage on the switch as they may try switching into Fire Blast. The final slot holds a utility move - Trick is always great on a Choiced Pokemon to cripple defensive switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, Hidden Power Fighting gives you a weapon against Tyranitar, Hidden Power Ice helps Chandelure revenge kill 4x weak Dragons, and Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses.


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment it can outspeed most unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities - the former makes switching Chandelure in a little easier and can give it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick.

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and lets it clean up a weakened team more easily with one of its excellent offensive STAB moves. With good prediction it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Scarf Chandelure with Flash Fire is a decent check to Mega Charizard Y, a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists SolarBeam and does not take much damage from any other move except for Earthquake which still fails to OHKO after Stealth Rock. Meanwhile, Shadow Ball 2HKOes with a only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Excadrill and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate that can deal with Chandelure's nemesis, Tyranitar, is also helpful, as Chandelure cannot leave a scratch on it without Hidden Power Fighting and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y can give Chandelure a much needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, as it blocks status moves and the dangerous Pursuit, easing the need for prediction.The final piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy - however the significant decrease in power means missing out on certain important KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity.
SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in the sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to it OHKO with a Rock-type move, but after switching into Substitute it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options.
Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defenses mean that switching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a means of recovery in Pain Split, Rapid Spin and Defog support are less necessary to it than they are to the Choice sets, but they are still greatly appreciated. Excadrill, Forretress and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOes into 2HKOes and 2HKOes into OHKOes. Ferrothorn is a good choice for its defensive synergy - it resists Chandelure's weaknesses to Water- and Rock-type moves, and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SAtk / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high base power Fire-type STAB moves into truly monstrous attacks, taking huge chunks even out of foes that resist them, especially with a boost from Flash Fire or sun. There are two options here: Fire Blast and Overheat. Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.
Energy Ball rounds out Chandelure's coverage, hitting bulky Water-types for good damage including non-Specially defensive Rotom-W, who is OHKOed, while also dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch.
If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, as it 2HKOes all variants bar Assault Vest. Finally, if you really hate untimely misses, Flamethrower can be used as Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximizes the benefits of using Choice Specs. Max Speed allows you to tie with Adamant Mamoswine and outspeed everything below. Timid is an option for outspeeding neutral base 80s but the power drop is significant. Flash Fire is the preferred ability as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind its incompatibility with Trick.


Usage Tips
========

Chandelure can switch in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there you can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all of them. The usual choices of Excadrill, Forretress and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option as Chandelure can take chunks out of specially defensive foes, which might allow Starmie to clean up late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, special attackers that struggle with defensive foes can benefit from Chandelure's ability to blast off large amounts of their health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up due to Chandelure's poor defensive typing. Will-O-Wisp can trouble some of Chandelure's switch-ins, but it will generally be more effective on the offensive during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. The first is Flame Charge, which is itself unbelievably weak but can still be used to pick off a severely weakened enemy while boosting Chandelure's Speed in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster. This is decent against offensive teams but generally Chandelure does not possess the bulk to effectively pull this off.


Checks & Counters
########

**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, can obliterate it with Crunch or Rock Slide and has Pursuit to put it in a no-win situation. Offensive variants fear Hidden Power Fighting, but Specially Defensive or Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar Speed and mediocre defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which can both take a Fire Blast on the switch, outspeed Chandelure and obliterate it with Stone Edge and Hydro Pump / Surf, respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile and Bisharp, as well as Talonflame's Brave Bird, are all capable of dealing massive damage to Chandelure.

**Blissey and Chansey**: The pink blobs can withstand any attacking move that the Choice sets can throw at them and threaten Chandelure with paralysis or use the free turns to heal its team. However, they are relatively shaky counters, as Chandelure still has ways of annoying them, such as Trick on the Choice sets or Pain Split on the Substitute set.
 
Last edited:
GP check. Pre-implementing Yuri's check.
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Overview
########

Chandelure was built for instant offense. With a monstrous base 145 Special Attack backed up by superb offensive STABs in Fire and Ghost, alongside good abilities in Flash Fire and Infiltrator, it is not lacking in damage dealing potential. However, if you look past that glossy exterior you'll find a Pokemon with flaws that saw it relegated to UU last generation: mediocre base Speed, vulnerability to all forms of entry hazards, and poor defensive typing. But whilst Chandelure has not changed much in the transition to Generation VI, the metagame has, and it is much kinder to Chandelure. The buff to Defog makes keeping hazards off the field much easier than before, its Ghost STAB is easier to spam than ever, and it has a new potential teammate in Mega Charizard Y to bring its beloved sun to the party. So if you're looking for something that can provide offensive presence right from the word go (what does this mean ?_?), look no further than Chandelure.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Energy Ball
move 4: Trick / Memento
ability: Flash Fire / Infiltrator
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

One of Chandelure's biggest weaknesses has always been its subpar Speed, so a Choice Scarf is a great item for it, turning it into a decent revenge killer. Shadow Ball and Fire Blast are Chandelure's mandatory STAB attacks; the former is easier to spam as there are few Pokemon that resist it in OU, but the latter is much more powerful, especially with a boost from sun or Flash Fire. Energy Ball allows it to hit bulky Water-types for super effective damage on the switch as they may try switching into Fire Blast. The final slot is reserved for a utility move. Trick is always great on a Choiced Pokemon to cripple defensive switch-ins, but Memento is an equally useful option (when Chandelure is no longer needed) to give your setup sweepers a little breathing space to boost and go for the win.

There is a bit of room for customization on this set. A Hidden Power of choice can be used to deal with specific threats and can go in the third or fourth moveslot. Hidden Power Ground hits defensive Heatran, Hidden Power Fighting gives Chandelure a weapon against Tyranitar, Hidden Power Ice helps Chandelure revenge kill 4x Ice-weak Dragons, and Hidden Power Rock decimates Mega Charizard Y. Pick the option that best covers your team's weaknesses.


Set Details
========

Choice Scarf Chandelure should always run maximum Speed and Special Attack with a Timid Nature. With this investment, it can outspeed most unboosted Pokemon in OU, as well as the rather dangerous +1 Adamant Dragonite and Gyarados. Flash Fire and Infiltrator are both usable abilities; the former makes switching Chandelure in a little easier and can give it a much needed power boost. On the other hand, Infiltrator gives Chandelure the somewhat rare ability to revenge kill foes that are behind a Substitute, which can potentially stop a threat from sweeping or punching huge holes in your team. However, it is incompatible with Trick. (all example scenarios below assume Flash Fire, it is probably better to indicate it is the preferred ability. I'm not even sure Infiltrator deserves a Slash but hey this isn't qc <-amcheck comment)

Usage Tips
========

One of the main selling points of Choice Scarf Chandelure is its naturally high Special Attack which means that it can hit hard without a boosting item. This gives it greater revenge killing potential and lets it clean up a weakened team more easily with one of its excellent offensive STAB moves. With good prediction, it can be used as an offensive spinblocker in a pinch, switching into Rapid Spin and threatening the opposing spinner with its powerful moves. It should also be noted that Choice Scarf Chandelure with Flash Fire is a decent check to Mega Charizard Y, a prominent threat in the metagame. It's immune to Fire Blast and Focus Blast, resists Solar Beam, and does not take much damage from any other move except for Earthquake, which still fails to OHKO after Stealth Rock (for what it's worth, Air Slash deals a bit more damage and both it and Earthquake are guaranteed 2HKOs without rocks <- amcheck comment). Meanwhile, Shadow Ball 2HKOes with a only a small amount of prior damage.

Team Options
========

Rapid Spin or Defog support is a must, as Chandelure's inability to switch moves means that it will be switching out often, and it will die very quickly should hazards be on the field. Mega Blastoise, Excadrill, and Forretress are all good options, the former softening up many of Chandelure's checks whilst the latter two bait Fire attacks for it to switch into and receive a free boost. A teammate that can deal with Chandelure's nemesis, Tyranitar, is also helpful, as Chandelure cannot leave a scratch on it without Hidden Power Fighting and even that can't touch defensive variants. Finally, Drought support from Ninetales or Charizard Y can give Chandelure a much-needed power boost.

SubSplit
########
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Shadow Ball
move 4: Fire Blast
ability: Flash Fire
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Substitute is a neat tool for Chandelure, as it blocks status moves and the dangerous Pursuit, easing the need for prediction. Whilst behind the Substitute, Chandelure can fire off a powerful STAB Shadow Ball or Fire Blast. The final piece of the puzzle is Pain Split, which gives Chandelure a method of wearing down its checks whilst simultaneously healing the passive damage caused by its use of Substitute and Life Orb.

Alternative options on this set are Flamethrower and Hidden Power Fighting. Flamethrower can be used over Fire Blast for its superior PP and accuracy; however, the significant decrease in power means missing out on certain important KOs such as on Gliscor and Naive Landorus-T. Hidden Power Fighting provides perfect neutral coverage with Shadow Ball and 2HKOes offensive variants of Tyranitar, but it is relatively weak otherwise.

Set Details
========

A Modest nature with maximum investment in Special Attack and Speed is the only spread this set should run, as well as a Life Orb for maximum power. Timid is an option, but Chandelure doesn't outspeed anything notable with it bar the odd Adamant Mamoswine. Speed investment ensures that defensive foes switching in on an attack can't hit Chandelure with a status move before it can use Substitute to block it. If you want Chandelure to be a little harder to kill, Leftovers provides passive recovery and means that it isn't completely reliant on Pain Split to stay healthy. However, Life Orb's power boost is generally superior.

Usage Tips
========

Chandelure threatens quite a few notable defensive Pokemon, most of them being Steel-types such as Ferrothorn and Skarmory. If you can switch in on them, you can grab a free Substitute as they switch out and hit whatever comes in with the move of your choice, be it a direct attack or Pain Split. Even better things to switch in on are Fire-type attacks, which will give Chandelure a Flash Fire boost and increase its destructive capacity. SubSplit is also good at putting faster, normally solid checks to Chandelure in a difficult position. Terrakion in sand is a prime example; normally it would switch into Fire Blast and take little damage whilst threatening to it OHKO with a Rock-type move, but after switching into Substitute it risks being stripped of 50% of its health by Shadow Ball. This means that the next time Chandelure comes in, Terrakion cannot check it effectively, giving your opponent fewer options. Whilst this Chandelure is less vulnerable to hazards thanks to Pain Split, its average defenses mean that switching into even a neutral attack with hazards up can seal Chandelure's fate. Be wary of this, and try to only switch Chandelure into attacks that it is resistant or immune to.


Team Options
========

Because this Chandelure has a means of recovery in Pain Split, Rapid Spin and Defog support are less necessary to it than they are to the Choice sets, but they are still greatly appreciated. Excadrill, Forretress, and Scizor can all remove hazards and bait Fire-type attacks for Chandelure to switch into. Teammates that can set entry hazards are also important in order to help Chandelure turn a few 3HKOs into 2HKOs and 2HKOs into OHKOs. Ferrothorn is a good choice for its defensive synergy; it resists Chandelure's weaknesses to Water- and Rock-type moves, and also baits Fire-type attacks. Finally, special attackers with similar checks pair well with Chandelure, as it can wear them down to ease a potential sweep.


Choice Specs
########
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Hidden Power Ground
ability: Flash Fire / Infiltrator
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

Choice Specs turns Chandelure's high-powered Fire-type STAB moves into truly monstrous attacks, taking huge chunks even out of foes that resist them, especially with a boost from Flash Fire or sun. Out of Fire Blast and Overheat, Fire Blast is less powerful and accurate but it does not have the horrible Special Attack-dropping side-effect of Overheat, so it is generally the better option. Shadow Ball is a great backup STAB move, and given the limited number of Ghost-resistant Pokemon in OU, it is very easy to spam.
Energy Ball rounds out Chandelure's coverage, hitting bulky Water-types for good damage including non-specially defensive Rotom-W, who is OHKOed, while also dealing acceptable damage to Tyranitar. Finally, Trick cripples troublesome walls such as Blissey and Heatran on the switch. If you want to eliminate particular threats, a Hidden Power of choice can be used over Trick or Energy Ball. Hidden Power Ground is listed as it obliterates specially defensive Heatran, one of Chandelure's best switch-ins. Hidden Power Fighting is a good option for dealing with Tyranitar, as it 2HKOes all variants bar Assault Vest. Finally, if you really hate untimely misses, Flamethrower can be used as Chandelure's Fire-type STAB move, but the drop in power is very noticeable.


Set Details
========

A Modest Nature and maximum Special Attack investment maximizes the benefits of using Choice Specs. Maximum Speed investment allows Chandelure to tie with Adamant Mamoswine and outspeed everything below. Timid is an option for outspeeding neutral base 80s but the power drop is significant. Flash Fire is the preferred ability, as it provides you with more opportunities to switch Chandelure in, but Infiltrator lets Chandelure blast through slower Substitute users if you don't mind its incompatibility with Trick.


Usage Tips
========

Chandelure can switch in on many popular defensive Pokemon such as Ferrothorn and Skarmory and immediately threaten them out. From there, it can punch holes in the opponent's team by predicting the switch-in and hitting it with the appropriate move. If you can get Chandelure into the action whilst the sun is up or if you can nab a Flash Fire boost, Chandelure's Fire Blast becomes incredibly hard to switch into. Aim to have Chandelure out under these conditions whenever possible.


Team Options
========

This Chandelure does need quite a bit of support. Hazard removal is a must as Chandelure is vulnerable to all of them. The usual choices of Excadrill, Forretress, and Scizor are all good options with their ability to bait Fire-type attacks. Starmie is also a good option, as Chandelure can take chunks out of specially defensive foes, which might allow Starmie to clean up late-game. Entry hazards of your own can help Chandelure break through opponents it might have struggled with otherwise, so packing a hazard setter is important. Finally, special attackers that struggle with defensive foes can benefit from Chandelure's ability to blast off large amounts of their health. For example, Latios and Latias both enjoy the demise of their arch enemy Tyranitar.


Other Options
########

Chandelure has a few other avenues to explore if you're feeling adventurous. A Calm Mind set can raise Chandelure's already huge Special Attack to even greater heights, but is difficult to set up due to Chandelure's poor defensive typing. Will-O-Wisp can trouble some of Chandelure's switch-ins, but it will generally be more effective on the offensive during its time on the field.

Chandelure has a couple of options to remedy its mediocre Speed aside from Choice Scarf. The first is Flame Charge, which is itself unbelievably weak but can still be used to pick off a severely weakened enemy while boosting Chandelure's Speed in order to potentially set up a sweep. The second is Trick Room, which provides four turns in which Chandelure can outspeed foes that are normally faster. This is decent against offensive teams, but generally Chandelure does not possess the bulk to effectively pull this off.


Checks & Counters
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**Tyranitar**: All variants of Tyranitar pose a huge threat to Chandelure. It resists both of Chandelure's STABs, can obliterate it with Crunch or Rock Slide and has Pursuit to put it in a no-win situation. Offensive variants fear Hidden Power Fighting, but specially defensive and Assault Vest variants can stomach one hit and KO back.

**Faster Attackers**: Chandelure's subpar Speed and mediocre defenses mean that fast, powerful offensive threats can switch into a resisted attack and threaten to KO. Good examples include Terrakion and Keldeo, which can both take a Fire Blast on the switch, outspeed Chandelure and obliterate it with Stone Edge and Hydro Pump or Surf, respectively.

**Super Effective Priority**: Chandelure packs useful immunities and resistances to common priority moves like Mach Punch, Bullet Punch, and Ice Shard, but this also comes with weaknesses to Aqua Jet and Sucker Punch. Common users of these moves such as Azumarill, Mega Mawile, and Bisharp, as well as Talonflame's Brave Bird, are all capable of dealing massive damage to Chandelure.

**Blissey and Chansey**: Chansey and Blissey can withstand any attacking move that the Choice sets can throw at them and threaten Chandelure with paralysis or use the free turns to heal its team. However, they are relatively shaky counters, as Chandelure still has ways of annoying them, such as Trick on the Choice sets or Pain Split on the Substitute set.

Please read the spelling and grammar standards. There were quite a few unnecessary sentences.
Edit- oh, and 2/2
 
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Not you; the OP. The changes you made were rather minimal, though, and considering this analysis had quite a few errors, you should've changed more stuff.
 
Not you; the OP. The changes you made were rather minimal, though, and considering this analysis had quite a few errors, you should've changed more stuff.
aye aye, i'm still learning the ropes. this was only my second try and given it was at gp 1/2 already i didn't think i should fuck a lot with it. anyway, instructive and noted.
 
Hi, I know this analysis has been done for a while, and I and the others appreciate your work; this is about the Pokemon, not you.

Chandelure is not very good in OU. As a wallbreaker, it faces a lot of competition from the better Mega Charizard Y. Chandelure needs to be Modest Choice Specs to reach the same level that Mega Charizard Y reaches in sun. As a scarfer, it struggles to revenge kill a lot of things because of its rather poor Speed tier, and I would rather use Scarf Heatran, which has several more resistances that it can take advantage of. Its offensive STABs, while decent, can be handled by many common Pokemon, and its coverage moves are pretty easy to exploit. It's somewhat frail, slow, and not overwhelmingly powerful to make up for it. Being outclassed by a Pokemon that you can't always use doesn't mean it's not outclassed.

QC Rejected 1/3
 

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