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Chansey (Update)

Yes I did, please don't suggest I editted it in to make it sound correct. The only thing I included on my main post is the calculation of CB Dugtrio against Bold Blissey; also, I don't see how reasonable it is to run Bold expecting 8 Earthquakes not to crit. And why for christ take does Chansey need Defense to take on Registeel, Spiritomb or Torterra? AFAIK Iron Head isn't even the most common option anymore, and fails to 3HKO Chansey, wile Spiritomb just can't hurt it at all with physical attacks barring a Choice Banded Return or Pursuit on the switch as Chansey expects a Trick, and it's not like the latter is meant to stay in anyways as Spiritomb can barely touch it outside of status and doesn't deal scary amounts of damage to start with (in fact, if you run Wish and Protect, you just completely fuck this set up). The Torterra case is exactly the reason why I don't give my Registeel Defense EVs; Chansey is not meant to take those hits and has partners to do so for her, and the likelihood you'll need to take on Torterra more than you'll need to take on Moltres or Alakazam is just too low.
 
that point you're emphasizing is a very general one, and you're focusing on specific poor examples i may have made (whether they are poor or not is irrelevant to the big picture.

I'll just end with this: Calm vs Bold has basically no drawbacks regarding Special Attackers. Bold, however, does deter things that destroy Chansey without a Bold nature. My logic is simply that Bold makes a bigger difference, 252 SpD EVs is already "good enough".

Obviously if the rest of QC agrees with bluewind, it doesn't need to be slashed.
 
This has faded to the second page, so bump I guess. Could some other QCers please weigh in on the EVs/nature (and anything else) so this can be approved?
 
The main point I tried to prove here wasn't that Bold shouldn't get slashed, but that Calm should be the main option. I have no issues whatsoever with it being slashed with Calm (even though, IMO, it should be left for AC or OO), and I can see it's pretty unlikely we'll get to agree at some point, so I'll just end this here. With that said:

stamp3.png
 
I think that Bold deserves a slash at least, as it certainly does have its uses. Slash Bold on both sets and maybe include a sentence about the difference in the set comments for each and this is good to go. good work.

stamp3.png
 
GP Check 1/2:
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Just like her evolution in Standard play Blissey in OU (feel free to rearrange this; i just wanted to avoid using "standard"), Chansey remains the dominant special wall to use in UU with great Special Defense, enormous HP, and instant recovery in Softboiled. Boasting Access to both Wish and Aromatherapy as well, also make Chansey is often a very important member of on stall teams in order to keep her teammates healthy. Unfortunately, Chansey's utility comes to a halt after that; holding the title of the lowest Defense stat in the game, she will crumble to almost any physical attack. Seismic Toss is also Chansey's only viable option to deal of dealing direct damage, which means she is easy to shut down with by Taunt, Ghost-types, RestTalkers, and setup (or set-up works too i think, but set up is a verb so don't use set up here) sweepers. Even with these glaring issues, Chansey still consistently fulfills her job as a fantastic team player and full stop to most special attackers, cementing her position as one of the most frustrating defensive threats to face.</p>

[SET]
(backspace this)
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>This set plays virtually identical to Blissey in OU, except with weaker defenses on both ends and the inability to use special attacks effectively. However, Chansey still has phenomenal special bulk, which allows her to switch into almost every special attacker with ease. (period) She can then proceed to Wish, (remove comma) and then Protect to heal herself or pass the Wish to replenish the health of a teammate. Seismic Toss is Chansey's only worthwhile offensive option; its consistent 100 damage will often outdo even super effective special attacks, and despite it not deterring switch-ins too often, the damage eventually racks up.</p>

<p>Chansey is almost forced to use a status move in the last slot, but it is by no means just a filler. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types and Levitators who are immune to Spikes and Toxic Spikes, and works nicely with Wish and Protect to stall out opponents. It Toxic also cripples Mismagius and Rotom on the switch, who can otherwise render Chansey useless with Substitute as they are immune to Seismic Toss. Thunder Wave is generally more useful on teams that don't rely heavily on residual damage, crippling since it cripples offensive threats for another team member to pick off. A Calm nature is preferred to handle special attacking powerhouses better, like Nasty Plot Houndoom; Bold is an alternative for less vulnerability to from strong physical attacks.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used in the final slot if your team struggles to fit it elsewhere. To reduce the risk of opponents taking advantage of Protect to set up, Softboiled can replace Protect. This allows more freedom when attacking with Chansey, as she does not need to use Wish with a significant chunk of health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents, as Wish + Protect decreases the chances of a critical hit ruining the strategy.</p>

<p>To maximize the use of Wish, this set is best employed on stall teams alongside physically-defensive Pokemon who lack reliable recovery. Cloyster and Omastar welcome the extra health to set up as many layers of Spikes as possible; likewise, Drapion and Nidoqueen can set up Toxic Spikes. Spiritomb, Rotom, and Mismagius fit the essential spinblocking role that is key to stall teams, while also providing a valuable immunity to Fighting-type attacks that will often be targeted at Chansey. As physical attacks are generally the best way to counter Chansey, other physically-defensive Pokemon such as Slowbro, Milotic, and Tangrowth are also optimal teammates.</p>

[SET]
(backspace this)
name: Cleric
move 1: Aromatherapy
move 2: Softboiled
move 3: Seismic Toss
move 4: Stealth Rock / Thunder Wave / Toxic
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>Chansey is a natural choice for a cleric, just like Blissey. She can safely switch into a majority of the special portion of UU special attackers, and use the turn forcing their switch to cure any and all status inflicted on your team take advantage of their switch outs by curing your team of status. Chansey's ability to switch in so easily also makes her an ideal user of Stealth Rock, often setting as she can often set it up early in the match; it also allows her to compete in PP stall wars to compensate for Aromatherapy's low PP. Softboiled is the recovery move of choice since it heals instantly and only takes up one moveslot, unlike Wish + Protect, allowing Aromatherapy to fit. Seismic Toss once again functions as Chansey's only viable option to deal direct damage due to her miserable offensive stats. (backspace this)</p>

<p>If your team can easily fit Stealth Rock elsewhere, Chansey can opt for a status move instead. The choice in of status move is dependent depends on your team and how exactly it wants you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening in order to discourage powerful sweepers from switching in, lest they let their key Pokemon get crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis and it has off of 100% accuracy. Toxic is best for stall centric teams that focus on gradually wearing down the opposition. Bold can be used over Calm to take some physical hits better, but Calm is often better for in situations against boosting special sweepers such as Nasty Plot Houndoom.</p>

[ADDITIONAL COMMENTS]

<p>Just like Wish Chansey, this set shines on stall teams. Aromatherapy should can be used to its fullest potential by being paired with Pokemon who generally dislike status. Defensive teams can opt for Rest on Pokemon who lack recovery, with the luxury of possibly being woken up early as Aromatherapy can cure their sleep status. Blastoise, Hitmontop, and Registeel are examples of common stall team members of stall teams who can take advantage of this. It's just as useful on more balanced teams as well, ridding any status that may have rendered one of your sweepers useless.</p>

<p>As with any Chansey set, she requires support to deal with opposing physical attackers who can merely use her to boost their stats. Milotic, Slowbro, Tangrowth, and Intimidate Arcanine are solid considerations for a teammate in this case thanks to their access to reliable recovery. Other physical walls that who can fulfill this job include Donphan, Weezing, and Steelix; however, since they lack instant recovery, Rest should be used if you want them to constantly absorb hits throughout a battle. Omastar and Cloyster are once again fantastic partners to Chansey with their amazing physical bulk and ability to employ entry hazards.</p>

[Team Options]

<p>Chansey is a magnet for physical blows, especially Fighting-type attacks, and she can do little to threaten common switch-ins other than paralyzing or poisoning them. A defensively-oriented team will want a few Pokémon to who can absorb physical hits. There's no single Pokemon who can absorb all physical hits oriented directed at Chansey, but standard walls such as Milotic, Weezing, Donphan, Tangrowth, and Slowbro are favorable options. Ideally, a few of these teammates need to resist Fighting or have a recovery move.</p>

<p>Chansey functions best on stall teams with support from entry hazards, as she tends to force switches regularly. Cloyster and Omastar are the best options for Spikes users setting up Spikes due to their massive Defense stat, taking which lets them take advantage of physical attacks aimed at Chansey to set up. Qwilfish can operate as a defensive Spiker, excelling in at setting up on bulky Water-types such as Milotic. These three Pokemon also have access to Toxic Spikes, although the moveslot is usually better occupied with another move; Stealth Rock on Omastar or and Rapid Spin on Cloyster, for are examples of this. If Toxic Spikes tickles your fancy, Drapion and Nidoqueen are other viable options with the ability to abuse entry hazards with Whirlwind and Roar, respectively. However, it is important to note that the prevalence of Venusaur to absorb them makes Toxic Spikes somewhat unreliable in UU.</p>

<p>Ghost-types such as Spiritomb, Rotom, and Mismagius serve a few purposes as a partner to Chansey. They provide a valuable immunity to Chansey's only weakness, Fighting, and in Rotom's and Spiritomb's case, can switch into other physical threats that whom Chansey cannot handle. If entry hazards are chosen to support Chansey set up on your side, then Ghost-types can also help by blocking Rapid Spin, which is especially important on stall teams where entry hazards are an integral part of their strategy. As a plus, Spiritomb can also use Pursuit to trap opposing Ghost-types that who trouble Chansey (most notably Substitute Mismagius) due to their immunity to Seismic Toss.</p>

[Optional Changes]

<p>Heal Bell is identical to Aromatherapy, other than failing to heal Pokemon on your team who have the Soundproof ability (this is tested in-game, right?). It does have one advantage, though: it is legal with Wish, unlike Aromatherapy. This means Chansey can support her team as both a Wish passer and a cleric on the same set, but another move must be sacrificed. Softboiled can also be used with Wish, but suffers the same problem of having to drop an important moveslot.</p>

<p>Special attacks such as Flamethrower and Ice Beam can theoretically be used on Chansey; however, Chansey's base 35 Special Attack stat is so low that Seismic Toss will do more damage in nearly every situation. The exceptions are Ghost-types, where Shadow Ball doesn't even 2HKO any of them, and some frail Pokemon with quadruple weaknesses, who are not threatening enough for Chansey to specialize against. Calm Mind doesn't rectify this problem either, as even at +6 Special Attack, it Chansey fails to 2HKO any special wall unless it's a super effective attack. Clefable outclasses Chansey as a Calm Mind sweeper in most aspects due its to her (or his if you prefer masculine) higher Defense and Special Attack, and is a better option for using special attacks if you dislike Chansey being restricted to Seismic Toss.</p>

<p>Charm is a neat option to cripple physical attackers on the switch, but is illegal with Seismic Toss and Wish. Since few physical hits actually OHKO Chansey, Counter is a good option to surprise opponents, although it is risky against Pokemon who may use a setup move like Swords Dance or Dragon Dance. Light Screen may sound like an odd choice considering Chansey's sky-high Special Defense, but she gets many opportunities to support her team with it.</p>

[Counters]

<p>This is where Chansey's lack of offensive prowess comes back to bite her. Generally, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play. Hariyama is easily Chansey's number one counter; its his gigantic 144 base HP lets it him easily take Seismic Toss, Guts versions appreciate status, and it he can OHKO her with Close Combat. Other Fighting-types including Blaziken, Toxicroak, Hitmonlee, and Hitmontop can also OHKO Chansey with powerful Fighting-type attacks.</p>

<p>Behind Fighting-types are most powerful physical attackers that who don't care about status. Nidoking and Steelix are immune to both Thunder Wave and Toxic, making them ideal Chansey counters. Thunder Wave variants are setup fodder for Torterra and Rhyperior, while Toxic variants cannot do much to Aggron, Drapion, and Venusaur. Drapion and Absol can also threaten Chansey with Choice Band Pursuit, as with Absol, who though both must be wary of Thunder Wave but otherwise put Chansey in an uncomfortable position. Dugtrio can trap and 2HKO Chansey with Earthquake, although Life Orb variants can be stalled out with Wish and Protect. Azumarill can use Chansey to hide under 101 HP Substitutes for a free Focus Punch, or just flat out destroy Chansey with Superpower.</p>

<p>Some special attackers can break through Chansey with stat boosting or by sheer force. Mismagius must avoid Toxic on the switch, but if she's under a Substitute Chansey cannot touch her, merely giving free turns to Calm Mind or Nasty Plot up. At +6 Special Attack, Hidden Power Fighting is a 2HKO, so PP stalling isn't an option for Chansey either. Similarly, Calm Mind + RestTalk Spiritomb and Calm Mind Clefable don't care about Toxic, using so they can use Chansey as pure setup fodder.</p>

Very well written, nice job! I shouldn't have taken as long as I should have...
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edit: okay, I will go try out the Heal Bell thing myself after school. If I get different results, I'll post. If it's fine, I won't do anything.

edit: can't believe I forgot about this. going to try now.

edit: okay, yeah, lanturn failed to heal my electrode's burn with heal bell, so i have no doubt about the explanation now.
 
GP CHECK 2/2

pink is grammar edits
blue is prose edits

[Overview]

<p>Just like Blissey in OU, Chansey remains the dominant special wall to use in UU with great Special Defense, enormous HP, and instant recovery in Softboiled. Access to both Wish and Aromatherapy also make Chansey a very important member on stall teams in order to keep her teammates healthy. Unfortunately, Chansey's utility comes to a halt after that; holding the title of the lowest Defense stat in the game, she will crumble to almost any physical attack. Seismic Toss is also Chansey's only viable option of dealing direct damage, which means she is easily shut down by Taunt users, Ghost-types, RestTalkers, and setup sweepers. Even with these glaring issues, Chansey still consistently fulfills her job as a fantastic team player and full stop to most special attackers, cementing her position as one of the most frustrating defensive threats to face.</p>

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>This set plays virtually identically to Blissey in OU, except with weaker defenses on both ends and the inability to use special attacks effectively. However, Chansey still has phenomenal special bulk, which allows her to switch into almost every special attacker with ease. She can then proceed to use Wish and Protect to heal herself or pass the Wish to replenish the health of a teammate. Seismic Toss is Chansey's only worthwhile offensive option; its consistent 100 damage will often outdo even super effective special attacks, and despite it not deterring switch-ins too often, the damage eventually racks up.</p>

<p>Chansey is almost forced to use a status move in the last slot, but it is by no means just filler. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types and Levitators who are immune to Spikes and Toxic Spikes, and works nicely alongside Wish and Protect to stall out opponents. Toxic also cripples Mismagius and Rotom on the switch, who can otherwise render Chansey useless with Substitute as they are immune to Seismic Toss. Thunder Wave is generally more useful on teams that don't rely heavily on residual damage, since it cripples offensive threats for another team member to pick off. A Calm nature is preferred to handle powerful special attackers, like Nasty Plot Houndoom, better; Bold is an alternative for less vulnerability from strong physical attacks.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used in the final slot if your team struggles to fit it elsewhere. To reduce the risk of opponents taking advantage of Protect to set up, Softboiled can replace Protect. This allows more freedom when attacking with Chansey as she does not need to use Wish with a significant chunk of health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents, as Wish + Protect decreases the chances of a critical hit ruining the strategy.</p>

<p>To maximize the use of Wish, this set is best employed on stall teams alongside physically defensive Pokemon who lack reliable recovery. Cloyster and Omastar welcome the extra health to set up as many layers of Spikes as possible; likewise, Drapion and Nidoqueen can set up Toxic Spikes. Spiritomb, Rotom, and Mismagius fit the essential spinblocking role that is key to stall teams, while also providing a valuable immunity to Fighting-type attacks that will often be targeted at Chansey. As physical attacks are generally the best way to counter Chansey, other physically-defensive Pokemon such as Slowbro, Milotic, and Tangrowth are optimal teammates.</p>

[SET]
name: Cleric
move 1: Aromatherapy
move 2: Softboiled
move 3: Seismic Toss
move 4: Stealth Rock / Thunder Wave / Toxic
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>Like Blissey, Chansey is a natural choice for a cleric. She can safely switch into a majority of special attackers, and rid your team of status while the opposing Pokemon switches out. Chansey's ability to switch in so easily also makes her an ideal user of Stealth Rock, as she can often set it up early in the match; it also allows her to compete in PP stall wars to compensate for Aromatherapy's low PP. Softboiled is the recovery move of choice since it heals instantly and only takes up one moveslot, unlike Wish + Protect, allowing Aromatherapy to fit. Seismic Toss once again functions as Chansey's only viable option to deal direct damage due to her miserable offensive stats.</p>

<p>If your team can easily fit Stealth Rock elsewhere, Chansey can opt for a status move instead. The choice of status move depends on your team and how exactly you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening in order to discourage powerful sweepers from switching in, lest their key Pokemon get crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis off of 100% accuracy. Toxic is best for stall-based teams that focus on gradually wearing down the opposition. Bold can be used over Calm to take some physical hits better, but Calm is often better in situations against boosting special sweepers such as Nasty Plot Houndoom.</p>

[ADDITIONAL COMMENTS]

<p>Just like Wish Chansey, this set shines on stall teams. Aromatherapy can be used to its fullest potential by being paired with Pokemon who generally dislike status. Defensive teams can opt for Rest on Pokemon who lack recovery, as Aromatherapy can cure their sleep status. Blastoise, Hitmontop, and Registeel are examples of common stall team members who can take advantage of this. It's just as useful on balanced teams as well, ridding any status that may have rendered one of your sweepers useless.</p>

<p>As with any Chansey set, support is required to deal with opposing physical attackers who can merely use her to boost their stats. Milotic, Slowbro, Tangrowth, and Intimidate Arcanine are solid considerations for a teammate thanks to their access to reliable recovery. Other physical walls who can fulfill this job include Donphan, Weezing, and Steelix; however, since they lack instant recovery, Rest should be used if you want them to constantly absorb hits throughout the battle. Omastar and Cloyster are once again fantastic partners to Chansey with their amazing physical bulk and ability to set up entry hazards.</p>

[Team Options]

<p>Chansey is a magnet for physical blows, especially Fighting-type attacks, and she can do little to threaten common switch-ins other than paralyzing or poisoning them. A defensively-oriented team will want a few Pokémon who can absorb physical hits. There's no single Pokemon who can absorb all physical hits directed at Chansey, but standard physical walls such as Milotic, Weezing, Donphan, Tangrowth, and Slowbro are favorable options. Ideally, a few of these teammates should resist Fighting or have a recovery move.</p>

<p>Chansey functions best on stall teams with support from entry hazards, as she tends to force switches regularly. Cloyster and Omastar are the best options for setting up Spikes due to their massive Defense stat, which lets them take advantage of physical attacks aimed at Chansey to set up. Qwilfish can operate as a defensive Spiker, excelling at setting up on bulky Water-types such as Milotic. These three Pokemon also have access to Toxic Spikes, although the moveslot is usually better occupied with another move; Stealth Rock on Omastar and Rapid Spin on Cloyster are examples of this. If Toxic Spikes tickles your fancy, Drapion and Nidoqueen are other viable options with the ability to abuse entry hazard support with Whirlwind and Roar, respectively. However, it is important to note that the prevalence of Venusaur makes Toxic Spikes somewhat unreliable in UU.</p>

<p>Ghost-types such as Spiritomb, Rotom, and Mismagius serve a few purposes as a partner to Chansey. They provide a valuable immunity to Chansey's only weakness, Fighting, and in Rotom and Spiritomb's case, can switch into other physical threats whom Chansey cannot handle. If entry hazards are set up on your side, then Ghost-types can also help by blocking Rapid Spin, which is especially important on stall teams where entry hazards are an integral part of their strategy. As a plus, Spiritomb can use Pursuit to trap opposing Ghost-types who trouble Chansey (most notably Substitute Mismagius) due to their immunity to Seismic Toss.</p>

[Optional Changes]

<p>Heal Bell is identical to Aromatherapy, other than failing to heal Pokemon on your team who have the Soundproof ability. It does have one advantage, though: it is legal with Wish, unlike Aromatherapy. This means Chansey can support her team as both a Wish passer and a Cleric on the same set, but another move must be sacrificed. Softboiled can also be used with Wish, but suffers the same problem of having to drop an important moveslot.</p>

<p>Special attacks such as Flamethrower and Ice Beam can theoretically be used by Chansey; however, Chansey's base 35 Special Attack stat is so low that Seismic Toss will do more damage in nearly every situation. The exceptions are Ghost-types, where Shadow Ball doesn't even 2HKO any of them, and some frail Pokemon with quadruple weaknesses who are not threatening enough for Chansey to specialize against. Calm Mind doesn't rectify this problem either, as even at +6 Special Attack, Chansey fails to 2HKO any special wall unless it's with a super effective attack. Clefable outclasses Chansey as a Calm Mind sweeper in most aspects due to her higher Defense and Special Attack, and is a better option for using special attacks if you dislike Chansey being restricted to Seismic Toss.</p>

<p>Charm is a neat option to cripple physical attackers on the switch, but is illegal with Seismic Toss and Wish. Since few physical hits actually OHKO Chansey, Counter is a good option to surprise opponents, although it is risky against Pokemon who may use a setup move like Swords Dance or Dragon Dance. Light Screen may sound like an odd choice considering Chansey's sky-high Special Defense stat, but she gets many opportunities to support her team with it.</p>

[Counters]

<p>This is where Chansey's lack of offensive prowess comes back to bite her. Generally, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play. Hariyama is easily Chansey's number one counter; his gigantic 144 base HP lets him easily take Seismic Toss, Guts versions appreciate status, and he can OHKO her with Close Combat. Other Fighting-types, including Blaziken, Toxicroak, Hitmonlee, and Hitmontop, can also OHKO Chansey with powerful Fighting-type attacks.</p>

<p>Behind Fighting-types are powerful physical attackers who don't care about status. Nidoking and Steelix are immune to both Thunder Wave and Toxic, making them ideal Chansey counters. Thunder Wave variants are setup fodder for Torterra and Rhyperior, while Toxic variants cannot do much to Aggron, Drapion, and Venusaur. Drapion and Absol can also threaten Chansey with Choice Band Pursuit, though both must be wary of Thunder Wave. Dugtrio can trap and 2HKO Chansey with Earthquake, although Life Orb variants can be stalled out with Wish and Protect. Azumarill can use Chansey to hide behind 101 HP Substitutes for a free Focus Punch, or just flat out destroy Chansey with Superpower.</p>

<p>Some special attackers can break through Chansey with stat boosting or by sheer force. Mismagius must avoid Toxic on the switch, but if she's behind a Substitute Chansey cannot touch her, merely giving free turns to accumulate Calm Mind or Nasty Plot boosts. At +6 Special Attack, Hidden Power Fighting is a 2HKO, so PP stalling isn't an option for Chansey either. Similarly, Calm Mind + RestTalk Spiritomb and Calm Mind Clefable don't care about Toxic, so they can use Chansey as pure setup fodder.</p>

good job, very well-written analysis imo

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^ Seconding this. Dugtrio isn't as rampant anymore, but is still something to mention in the analysis.
 
Thanks Snorlaxe, changes made. There was one minor conflict with Flora's check though: are "virtually identical" and "virtually identically" both acceptable?

Also thanks Conflict.. no idea how I forgot to mention that. Added a small sentence to the final para of OC.
 
Thanks Snorlaxe, changes made. There was one minor conflict with Flora's check though: are "virtually identical" and "virtually identically" both acceptable?

Virtually identical sounds better imo. I don't see why there needs to be a "ly" for identical in this case.

edit: Okay, why not use a synonym, lol. I think the word "identical" itself is destructive here unless I'm right at the beginning. "This set plays virtually similar to Blissey in OU" seems better.

edit: Actually, by doing this comparison, you can see that "identical" goes in the same role as "similar" so no "ly" is involved. It should be "identical" in this case.

edit9999: Yeah, I like Fate's change. Go with it!
 
my bad, flora knows technical grammar better than me so definitely go with what she says; i just read a lot of books so i'm able to catch technical and prose errors :P
 
EDIT:

Do a quick Google search and you'll see that 'virtually identical' is almost always the preferred phrasing

But it still looks awkward in that context, in which case I'd change the wording to this:

The way this set plays is virtually identical to Blissey in OU,

I think this strikes a balance between the meaning you are trying to convey and natural-sounding prose, other GPers feel free to weigh in.
 
Time to ruin my GP checking reputation

I always thought that adverbs described verbs, not adjectives. Hence the name. In this case, by my understanding, the correct form would be 'to play identically' rather than 'to play identical', unless you were describing a particular point ie. 'to play in an identical fashion'. In which case Snorlaxe would be correct, in my opinion.

Of course I'm probably wrong (as always), but I'd enjoy knowing exactly how my understanding has gone awry, or how these supposedly fundamental laws of grammar are circumvented. Thanks.

EDIT: Yeah Fatecrasher's recommendation is pretty much the best wording available, I think. I'd prefer if the sentence were changed to that effect.

Also did the Google Search, which came up with adjectival uses of the phrase only, so I'm still sceptical. Doesn't really matter though.
 
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