XY OU Charizard Mega-X Based team

I decided to make a team based on Mega Charizard X that wasn't troll or based on a gimmicky win condition so here it is.

Charizard @ Charizardite X
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Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Outrage/Dragon Claw
- Flare Blitz/Fire Punch
- Roost

The star of this team, bulky dragon dance Charizard X. Dragon Claw is so it doesn't get locked into a move that it has to spam and potentially give free turns to the enemy but some knockouts are missed due to the lower base power so both are generally good options. Flare blitz is incredibly powerful but will cause an extreme reliance on Roost on this set so Fire Punch is another good option. Both Dragon Claw and Fire Punch are also boosted by Tough Claws. EVs are played into some HP to avoid some important OKs and the rest are placed in ATT and SPE to allow for the best sweeping. Adamant is used because dragon dance boosts speed anyways.

Terrakion @ Life Orb
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Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 Atk
- Close Combat
- Stone Edge
- Earthquake
- Swords Dance

This is here to deal with the walls that can potentially swap a char-X sweep, crippling and maiming them enough for Char-X to blow right past them. This also serves as my counter to annoyances like Talonflame, being able to OHKO with Stone Edge while only being 2HKOed by brave bird in exchange, allowing for a potential wish to put him right back to sweeper status again. Swords dance is so he can act as a secondary win condition should Char-X fail as Terrakion is a powerhouse in its own right. Evs and IVs are self-explanatory, Jolly is used because life orb already powers up the moves enough and speed is more important to get important KOs before he can be KOed in turn.

Bisharp @ Life Orb
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Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

My way of dealing with annoying psychic, ghost and fairy types, many defoggers and a tertiary win condition with swords dance. Mainly here to allow for the removal of utter fairy-type annoyances like CMguard Clefable but he also provides utility with knock off and a way of revenge-killing threats with Sucker Punch. A boosted Bisharp is also a really big threat to any team so this forces the opponent to play really carefully with how they remove entry hazards.

Greninja @ Life Orb
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Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot

Probably my only answer to bulky water and ground type pokemon that try to wall Char X or Terrakion like mega-slowbro, other dragon types weak to ice like Garchomp and physical walls like Landorus-T and Gliscor, a secondary answer to Mega-Venusaur and generally a good pokemon for dealing with many fast offensive threats that outspeed my other pokemon. EVs and IVs are self-explanatory and a Timid nature to outspeed many other fast threats.

Sylveon @ Leftovers
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Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

All of the other pokemon on my team hate status moves so Sylveon is here to remedy that situation as a clerical healer. Massive wishes also can potentially give Char-X or another member of this team a second chance at sweeping provided the wish passing is executed properly. Protect is to guarantee healing for Sylveon and hyper voice is to make sure that sylveon isn't complete taunt-bait. EVs are placed in HP and SpD to boost Sylveon's special attacker walling capabilities but some can be shifted into Def to pad the damage of abilities such as psyshock.

Skarmory @ Rocky Helmet
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Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Whirlwind
- Stealth Rock
- Defog

Stealth rock support, physical wall and defogger of the team. Not much to say here, as this is the typical skarmory wall and trollish anti setup sweeper set that has gotten me out of many a sticky situation. Also potentially gets rid of opposing bisharp that try and get a defiant boost off defog as well as being able to shuffle around the opposing team with whirlwind. Nature, EVs and IVs are self-explanatory. Rocky Helmet and Leftovers are interchangeable too depending on whether more recovery or chip damage is required but I prefer rocky helmet because Skarmory already has reliable recovery.

Known threats to the team:

Ground and Fighting moves
Any fast and powerful pokemon that can withstand the power of this team or OHKO the pokemon on my team with Fighting-type moves while not getting KOed by Greninja in return. This is rare but does happen to this team sometimes, although luckily only a couple of times so far. Greninja is my only counter to these pokemon with its moves and skillset and this means I must be very careful with how I use Greninja to avoid letting it get KOed by something else and allowing the rest of my team to get wrecked.

Dragonite
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Although Greninja's Ice Beam does grevious damage to it, Multiscale allows it to survive and KO Greninja back with any of its moves. Weakness policy dragon dance Dragonite is even better because even if its a cheese, it's a good one as it can then proceed to wreck the rest of my team if I'm not careful. I will have to keep up stealth rock as much as possible and in case I mess up, keep Skarmory alive so it can use Whirlwind and end that threat for good.
 
Hi! This is a nice team, but I do have a few problems with it.

First of all, you have too many Pokemon holding the Life Orb item. If you have too many holding this, your chance to win drops heavily.
So my solution to this problem is to change their items.
Other than Greninja, they could all benefit from different items.
Bisharp can hold Black Glasses and Replace Swords Dance with Pursuit.
Then, Terrakion can use Choice Scarf instead of Life Orb, you could even use Focus Sash if you wanted. So, replace Swords Dance with Poison Jab or X-Scizzor for coverage.
Next is CharizardX, I would run Earthquake instead if Roost.
Rocky Helmet isn't too Viable on set up Pokemon right now, so consider Shed Shell or Leftovers on Skarmory.

Other than that, the team looks good.

Hope it helps.
 
Yeah, too many Life Orb users. Run Scarf on your Terrakion and some sort of coverage move in your last slot over Swords Dance. Secondly, Black Glasses on Bisharp is the preferred item because boosted Sucker Punch and Knock off hurt like shit and no recoil. Gunk Shot is pretty much mandatory on OR/AS Gren for Fairies, run it over Grass Knot and make him Naive with 44 Atk and 212 SpA, this lets Gunk Shot OHKO Azumarill. I'd advise a more physically defensive set for Sylveon, since you have no Will-O-Wisper then physical threats ram through your team like nothing (especially Lando T who can get a sweep on you if brought in correctly), I'll leave the set below. You do have Skarm for a physical wall, but take it from me as someone who ran a very similar team, Skarm really lacks presence on this team. I would greatly advise you replace it for Defog Latios for more offensive presence, or maybe Latias with Healing Wish to act as a pseudo-cleric in her last moments and you can run Rotom-W, who is so damn useful for so many things it's not even funny, in place of Sylveon. However, if you are adamant on keeping Skarm for whatever reason then I'd suggest a spread of 232 Def and 24 Spe; and yes, Shed Shell by far because Magnezone is a thing. Hope that helped.
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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

sylveon.gif

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
 
You are WAYYY too weak to a lot of fast mons. Idk if this team is only mean for XY OU and not ORAS, but Gunk Greninja obliterates your team. A lot of the fast megas also destroy you (i.e. sceptile) and any talon flame variant has a field day against your team.

Looking at the first 4 mons of your team, you've got a whole bunch of god-tier wall breakers and then you have a skarm and a sylveon that really don't fit well on this team. Because your team lacks switch ins to so many threats in the meta, Sylveon becomes more of a liability on your team than a benefit. A fast paced team such as yours doesn't need wish passing at all. Passing to terrakion, bisharp, or greninja is really hard anyways because they're all either frail or have a lot of weaknesses to common offensive types and zard-x has roost, so 100% get rid of the sylveon that has 0 reason to be on your team. Skarm is also a liability on your team as it gives free switches to talon and zardx, which after one set up blow your team away.

So overall, I would say the biggest problems with your team are bird-spam, set up mons, and fast mons as your team lacks speed control and that sylveon and skarm give your opponent set up opportunities for those mons that destroy you. To solve this issue, I would consider adding a Scarfed-landorus-t instead of terrakion, as you already have LO bisharp, Zard-x, and LO greninja to break bulky cores and terrakion isn't as good as the other breakers in this meta.

The next step us trying to get rid of sylveon and skarm on a team as offensive and weak to set up sweepers as yours. Look into Empoleon instead of skarm as it helps patch up your greninja weakness, somewhat helps against talon, also provides rocks and defog, checks mega altarias, and also makes your team less mega-gyara weak. Alternatively, you could make skarm a healing wish latias, which is a significantly better cleric than sylveon in a team like this as you actually can heal your sweepers without risking them getting ko'd. If you go with healing with latias, you could honestly just throw on a suicide lead instead of sylveon like garchomp, azelf, or lead terrak. Bottom line is experiment with pokes other than skarm and sylveon.

Here are some example teams that aren't perfect, but are steps in the right direction:

Terrakion --> Landorus-t

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off


Skarmory & Sylveon ---> Empoleon / Rotom-w OR Latias, Garchomp

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Defog
- Roar


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Healing Wish

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
 
Thanks for the suggestions, will try out Landorus-T, Rotom-W and Empoleon as I rather like those three pokemons but never thought about using them on my team!
 
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