I usually just throw Tyranitar at it. Doesn't fare as well against Dragon Claw or Outrage, and it really hates Brick Break and Focus Blast, but it laughs at Solarbeam and any Fire or Flying move.Can someone suggest a good counter for Charizard? Like... something that can switch into it, not knowing what it will mega evolve into. My team is weak to Charizard (among other things) for some reason and I just don't really know a good way to deal with it. (Azumarill for example, can get destroyed by solar beam.)
I usually just throw Tyranitar at it. Doesn't fare as well against Dragon Claw or Outrage, and it really hates Brick Break and Focus Blast, but it laughs at Solarbeam and any Fire or Flying move.
I think I will try Tyranitar. If I understand this correctly, switching Tyranitar into Charizard on the turn it mega evolves to Charizard Y will result in the sun instead of sand right? If I get that unlucky, will solarbeam be a 2HKO?
Tyranitar imo is a great counter to both Megazards.
Tyranitar can overwrite ZardY's drought, for ZardX Tyranitar's Stone Edge will beat ZardX's EQ.
Solarbeam on YZard is pretty bad, as is Solarbeam on anything. I get Fire/Grass coverage is great and all but you still suffer from the universal problem that Politoed/Tyranitar switching in on it (i.e, the mons it'd be really nice to hit with) disrupt it with their own weather giving your opponent a free turn to do what they like.
Solarbeam on YZard is pretty bad, as is Solarbeam on anything. I get Fire/Grass coverage is great and all but you still suffer from the universal problem that Politoed/Tyranitar switching in on it (i.e, the mons it'd be really nice to hit with) disrupt it with their own weather giving your opponent a free turn to do what they like. I get that Drought will activate after you mega evolve which happens after switching, but after that initial showing you don't get that advantage anymore and are completely subject to the the whims of your opponents weather setter. After that point Solarbeam is useless unless you want to kill yourself.
If you know a Solarbeam is coming why would you stay in with Toed? You go to something that can suck it up like Venusaur or Aegislash or Klefki or something, and then what can Zard do? Its compromised of the only weapons it can really make use of to be threatening with that set (A sun backed Fire STAB and 120 BP grass coverage). And this isn't even considering Sp.Def TTar who is more than happy to switch in on the charge up and stay in to Stone Edge you. For the most part, against opposing weather setters Solarbeam is a wasted moveslot. You could instead run Fire STAB/Focus Blast/Air Slash/Dragon Pulse which allows you to total TTar on a switch in and still hit Toeds with Air Slash/Focus Blast for decent damage as they come in. Against opposing weather you're already essentially playing with 3 moves because FThrower is going to be nigh on useless, there's no reason to cut it down to 2 when you have a coverage option that smashes the most common weather setter for a 2HKO as it comes in.Well Zard Y dosent have a vast special movepool to take advantage of. You have the almost mandatory Fire Stab in Fire Blast/Flamethrower, but the only other notable Special moves Zard Y gets are Dragon Pulse, Air Slash and Solarbeam, and it's been said before I'll say it again, Zard Y suffers from not getting a Special boosting move. With so many limited Special Options, you're gonna want Solarbeam. Besides, can anyone get some calcs here, as Politoed likely wouldn't want to take a Solarbeam with Zard Y's 159 Sp. Atk, if Politoed interupts Zard Y's Solarbeam, it's still gonna be coming the next turn and Politoed isn't happy about taking it.
Make sure you know what kind of Tyranitar you're up against. Assault Vest variants aren't OHKO'd by Focus Blast (it actually has a slight chance to not 2HKO even when hitting both times,) and can easily switch in on any other move Charizard Y carries. Flame Charging a Vested Tyranitar is asking to be OHKO'd by Stone Edge.I think I would just wait before using Char Y too quickly if I see Poli. If I see Ty, I'm gonna predict their switch and ram them with a focus blast (or a flame charge for an easy speed boost, and then focus blast next turn)
Imo there is no justifiable excuse to run Air Slash over Solarbeam, especially when everything Air Slash can hit for SE melts with Fire Blast.
You just need to play it smart. Just because Flash Fire users exist doesnt mean we shouldnt run Fire Blast. Same thing with Solarbeam. The amount of pokemon that can be OHKO'd by Solarbeam but not with Fire Blast are a lot, and a lot of those pokemons are legit threats to ZardY. Like Megados, Greninja, Azumarill, Rotom-W, Mamoswine, Rhyperior, Jellicent, Mega Blastoise(2 hko on defensive variants), and basically any other water and rock mon in OU/UU.
From what I've read a speed nature is the way to go. But I'm sure Adamant/Naughty could be put to good use. You'd have to run a support for him, though. Sticky Web, Tailwind, etc. I'm thinking of going Modest with my Charizard Y along with Tailwind support from a suicide lead.i think i saw this set posted earlier but i wondering about how valid ppl think this set is for char X.
charizard @ charizardite X
naive
252 atk / 252 spe / 4 sp.atk
dragon dance
dragon claw
flare blitz
overheat / fire blast
is naive a good nature or is jolly / adamant more ideal and just run EQ instead? does he need the sp.def that naive loses? i know u lose coverage without EQ /whatever but char X has such high sp.atk too so kinda want to take advantage of it.
also, is +speed nature such as naive/jolly still preferred over adamant or naughty to fix his speed? or is it not necessary and better to run +atk instead.
I don't really think so, because sometimes it's basically like this: switch in, lose 25% or 50% of your health, get rid of rocks.I was curious if Defog would be a viable option for Charizard.