[SET]
name: Dynamax Sun Sweeper
move 1: Fire Blast
move 2: Air Slash
move 3: Dragon Pulse
move 4: Focus blast
item: Heavy-Duty Boots / Life Orb
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Gmax
[SET COMMENTS]
Gigantamax Charizard is a staple on sun teams where its able to use its ability, typing, and Speed to become a threatening sweeper and wallbreaker under the sun. It's signature G-Max Move Gmax Wildfire is obscenely powerful under sun, performing feats such as OHKOing most neutral targets like physically defensive Mandibuzz and 2HKOing most Pokemon that resist it like offensive Eternatus and Zekrom. Its secondary effect of dealing 16% damage to every non-Fire-type foe for the next 4 turns further increases its power, letting it 2HKO even Blissey. Fire blast is chosen over Flamethrower for the ability to KO Zacian-C outside of sun and it can 2HKO Chansey when in Dynamax in sun. Charizards base Speed of 100 already lets it outspeed Pokemon such as Lunala with a timid nature which is further augmented by its access to STAB Max Airstream to outspeed the entire unboosted metagame after a boost, including Zacian-C and some Choice Scarf users like Galarian Darmanitan while still doing high amounts of damage to neutral targets, notably it can KO offensive Eternatus after stealth rocks. Air Slash is the preferred Flying-type STAB move, as it gives Charizard a useful secondary STAB move when not in Dynamax and can get you out of sticky situations with its flinch chance; for example it can put an Eternatus into KO range for Dragon Pulse after a flinch or two. Dragon Pulse hits Dragon-types hard, while Focus Blast nails Tyranitar, preventing it from safely switching in to override the weather. Heavy-Duty Boots lets Charizard switch in even when Stealth Rock is up on your side, while Life Orb can be used for power at the cost of longevity, notably always OHKOing Zacian-C and 2HKOing Eternatus outside of sun.
As Charizard is decently bulky when Dynamaxed, it's often worth it to take a strong neutral hit to get to +1 Speed. Be careful, though, because Solar Power and Life Orb recoil can easily put it in KO range for priority moves like Marshadow's Shadow Sneak. Stay away from status at all costs as paralysis ruins Charizard, while Toxic wears it down incredibly quickly in conjunction with Life Orb and Solar Power, both of which can limit its ability to wallbreak. Against other weather teams, don't Dynamax until the opposing weather setter has been eliminated. However, you should apply offensive pressure in base form as none of the weather setters can safely switch in on Charizard and it still hits quite hard even without Dynamax. Torkoal is a mandatory teammate because it sets sun and also has access to moves such as Stealth Rock and Yawn, which allow Charizard to function more effectively as a wallbreaker. Venusaur is a good secondary sun sweeper with its high speed and excellent coverage. Zacian-C is can clean up effectively late-game, and on sun teams it can use Solar Blade to beat Quagsire, thereby limiting the opponent's ability to stand up to this dual-pronged assault. Eternatus is another good partner, as it can handle rain teams well, especially its Cosmic Power and Choice Scarf sets. Dugtrio is can trap and eliminate non-Shed Shell variants of Tyranitar and Blissey, which can be an annoyance to Charizard with their high special bulk as well as offer support with Memento. A Defog user like Lunala or Mandibuzz is recommended especially if Charizard runs Life Orb, as both Torkoal and Charizard are weak to Stealth Rock.
[CREDITS]
- Written by: [[TheDragonMaster, 521275]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
name: Dynamax Sun Sweeper
move 1: Fire Blast
move 2: Air Slash
move 3: Dragon Pulse
move 4: Focus blast
item: Heavy-Duty Boots / Life Orb
ability: Solar Power
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Gmax
[SET COMMENTS]
Gigantamax Charizard is a staple on sun teams where its able to use its ability, typing, and Speed to become a threatening sweeper and wallbreaker under the sun. It's signature G-Max Move Gmax Wildfire is obscenely powerful under sun, performing feats such as OHKOing most neutral targets like physically defensive Mandibuzz and 2HKOing most Pokemon that resist it like offensive Eternatus and Zekrom. Its secondary effect of dealing 16% damage to every non-Fire-type foe for the next 4 turns further increases its power, letting it 2HKO even Blissey. Fire blast is chosen over Flamethrower for the ability to KO Zacian-C outside of sun and it can 2HKO Chansey when in Dynamax in sun. Charizards base Speed of 100 already lets it outspeed Pokemon such as Lunala with a timid nature which is further augmented by its access to STAB Max Airstream to outspeed the entire unboosted metagame after a boost, including Zacian-C and some Choice Scarf users like Galarian Darmanitan while still doing high amounts of damage to neutral targets, notably it can KO offensive Eternatus after stealth rocks. Air Slash is the preferred Flying-type STAB move, as it gives Charizard a useful secondary STAB move when not in Dynamax and can get you out of sticky situations with its flinch chance; for example it can put an Eternatus into KO range for Dragon Pulse after a flinch or two. Dragon Pulse hits Dragon-types hard, while Focus Blast nails Tyranitar, preventing it from safely switching in to override the weather. Heavy-Duty Boots lets Charizard switch in even when Stealth Rock is up on your side, while Life Orb can be used for power at the cost of longevity, notably always OHKOing Zacian-C and 2HKOing Eternatus outside of sun.
As Charizard is decently bulky when Dynamaxed, it's often worth it to take a strong neutral hit to get to +1 Speed. Be careful, though, because Solar Power and Life Orb recoil can easily put it in KO range for priority moves like Marshadow's Shadow Sneak. Stay away from status at all costs as paralysis ruins Charizard, while Toxic wears it down incredibly quickly in conjunction with Life Orb and Solar Power, both of which can limit its ability to wallbreak. Against other weather teams, don't Dynamax until the opposing weather setter has been eliminated. However, you should apply offensive pressure in base form as none of the weather setters can safely switch in on Charizard and it still hits quite hard even without Dynamax. Torkoal is a mandatory teammate because it sets sun and also has access to moves such as Stealth Rock and Yawn, which allow Charizard to function more effectively as a wallbreaker. Venusaur is a good secondary sun sweeper with its high speed and excellent coverage. Zacian-C is can clean up effectively late-game, and on sun teams it can use Solar Blade to beat Quagsire, thereby limiting the opponent's ability to stand up to this dual-pronged assault. Eternatus is another good partner, as it can handle rain teams well, especially its Cosmic Power and Choice Scarf sets. Dugtrio is can trap and eliminate non-Shed Shell variants of Tyranitar and Blissey, which can be an annoyance to Charizard with their high special bulk as well as offer support with Memento. A Defog user like Lunala or Mandibuzz is recommended especially if Charizard runs Life Orb, as both Torkoal and Charizard are weak to Stealth Rock.
[CREDITS]
- Written by: [[TheDragonMaster, 521275]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
Last edited: