XY OU Charizard's reign (XY/ORAS OU)

Hi guys, im new here and I think I'll start with a RMT.
This team is only few days old and before I finally use it on the ladder would like to have your opinion about it. (Most testing battles were not against players with sufficient skill >.<)

Time for a small overview:
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This team is focused on the offensive, not the defensive. In several cases Certain Mons can annihilate my team, given they get a free round and my booster counter is dead. Agility booster are one of these threats unless exca outspeeds them within the Sand. Other Problems are hardhitting mons like Azu which cannot be stopped without loosing one pokemon (or really good prediction). Overall this team was created to cause pressure, and not to get pressured.

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Landorus (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Sludge Wave
- Psychic

What i wanted was a powerfull and fast sweeper.
Thanks to sheer force it can wipe the floor with a lot of the fast sweepeping pokemon.
In my team I use it to prevent getting destroyed by Keldeo and similar stuff. While i cannot
counter it, revenging is an option.Standard spread for a sweeper. Earthpower is STAB,
Focusblast|Sludge wave as coverage.
Psychic for Keldeo and Gengar.
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Clefairy (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Moonblast
- Protect
- Wish
- Heal Bell

Clefable is the backbone of this team. While it wards off many fighting-types
that would otherwise threat my team it also carries Wish and Healbell so my team
doesnt loose in prolonged battles. I dont think the set needs much more explanation.
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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 200 HP / 252 SAtk / 56 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon


My Special Wallbreaker. Spex gives enough damage to kill man walls.
Magnetic Pull to trap annoying steel types that prevent my Zard-X from using it's full power.
Speed Evs are giving Magne enough speed to kill a 8 Ev Sciz. The rest goes into Sp.Atk for dealing
maximum damage to annoying walls like Mega Slowbro or Skarm. It also traps and kills 2 of the best Excadrill
counters.
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Charizard (M) @ Charizardite X
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Flare Blitz

- Earthquake
- Dragon Dance

Finally the main force of my team. Currently it's one of the most devastating pokemon in the Gen 6 Meta.
After Dragon Dance it can effortlessly annihilate entire teams. Common checks like Lando-T or Azumarill
are covered by my team. The split is rather obvious and the moves are rather normal. I choose Outrage over D-Claw for maximizing its already insane damage potential. Most defensive teams run a Quagsire|Skarm/Ferro combination to stop it. After Magnezone cleared the steel types even Quagsire crumbles as safe switch since Outrage deals close to 50%.
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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 156 Def / 104 SAtk
Relaxed Nature (+Def, -Spd)
- Stone Edge
- Pursuit

- Ice Beam
- Stealth Rock

Where counter measures become useless the revenger does its job. In case of Charizard-X Scarfed
Lando, Chomp, Lat@s and banded Talonflame are annoying. My solution for these common threats is Tyranitar. While it has the important Stealth Rocks it's a trap for alle pokemon listed above. 104 Sp.Atk Icebeam kills Lando, Lando-T (max HP only after SR) and pursuit is certain death for Latios and Latias. Talonflame looses a good chunk of health from STAB pursuit and render it useless after SR is on the field. Lando and Lando-T are a bit tricky since i have to lure my opponent into Ttar. But a lot of players think of them as safe counters so this isnt a real problem. Ttar is also the setup for my revengekiller and spinner.
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Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head

- Rock Slide
- Rapid Spin

Excadrill is one of the most common spinners in Gen 6 OU. Its great offensive typing and tremendous power enable it to hit almost every common sweeper really hard. It's my most important tool to deal with fast teams as the rest is rather slow. It servers as cleaner towards the end of a battle aswell. After the opponents Skarm is down it can be quite a threat to an opposing team.

Thanks for rating the team.
 
Not a bad bunch! One thing I see though is that your team is quite weak to Scarf Lando-T, or anything with EQ really. Once your Excadrill's Balloon is gone, 4/6 of your team takes a bollocking from it. Your T-Tar does tank an EQ, but it's a bit of a flimsy solution being the only thing that can really hit hard; really between Lando-T and Greninja they can double murder your team. I'm not sure what the solution to that would be though since your guys have so good synergy outside of that that I'm not sure what to suggest you change. Just making you aware of what I see, I guess. Good stuff, good synergy, I like it, just needs a patch or two.
 
Just a side note, but use Spe for Speed, not SpD. That's for Sp Def. Other than that...

A rather solid, offensive team.
But since I can tell you are trying to run a Sand team, try Magic Guard Clefable, you won't take damage from the sand or any hazards. Since you are running Sand, you can easily use Life Orb Landorus. Which you will get the boost from the sand to boost your stats. On Tyranitar, run Smooth Rock, which prolongs the Sand to 7 turns, which will benefit your team heavily. Also, I recommend running 252 Sp Def with a Careful Nature on Tyranitar, and Thunder Wave so you can cripple Scarf Keldeos and Greninja. Run T-Wave instead of Ice Beam, it will help you in the long run.

Hope it helps.
 
Der Twist
Yeah, Earthquake is a problem. Maybe I replace Sludge with HP [Ice] on Lando to get a reliable Check against Lando-T. Ttar is to fragile to stop them and the Rest is kinda unreliable.
That synergy problem is causing me a headache aswell. The synergy within is almost perfect, while im open to many offensive threats.

@Sparkly3y

I cannot replace that scarf so easily. As you can see my team lacks speed without sand, and thats a major problem. If i sacrifiece that speed for power hyper offensive teams are going to destroy me within a few turns.
I need 2 fast sweepers, one physical and one special. Replaxing Icebeam is a good option if i go for HP Ice with Lando since i wont need to lure opposing Landos into Ttar.

And about the EVs, that was Pokemon Online... I'll remember that in the next RMT.

Thanks for the advice.
 
Hey :]

Your team looks solid at first glance but it could definitely be improved, in my opinion. As you mentioned, one of the biggest threats to your team is Azumarill, which is very much true. On top of that, I do notice a glaring weakness to rain (Mega Swampert, Kabutops, etc). So to perhaps mitigate those two weaknesses, please consider the following:

-Swap out Magnezone for Amoonguss.

Amoonguss can check Azumarill quite nicely, check rain teams, and put things to sleep with Spore which helps Zard out a lot. It also absorbs Spore from opposing mons such as Breloom, which could otherwise hinder you. Losing Magnezone is fine, imo, because many of the Ferrothorn's and Skarmory's now run Shed Shell.

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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-Spore
-Giga Drain
-Hidden Power Fire / Foul Play / Filler
-Clear Smog / Filler

For your team, I figured a physically defensive Amoonguss would complement it really well. It takes on Azumarill, checks rain quite nicely, and 1v1's offensive Landorus-T, which is another threat, imo. Also, having a Keldeo switch-in on sand is magical.

Spore and Giga Drain are staples. The last two moves are whatever you see complements your team the best.
-In the case of using Amoonguss as suggested, replace Ice Beam on Tyranitar with Fire Blast. What this does is help weaken / beat Skarmory so Excadrill can have an easier time.

I hope this helped.
 
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Nice team but at a glance I see a huge weakness to Mega swampert. Ineeded rain he can wallop your team hands down and not even T-Tar can tank it's eq. My idea is that you can run maybe bulky Chesnaught which walls mega Pert and takes only ~30% from ice punch. Or as suggested above you can run amoonguss with that spread. However Chesnaught fits with your offensive team and seriously Magnezone hinders your team more than it actually helps.

Hope I helped
 
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