Hi guys, im new here and I think I'll start with a RMT.
This team is only few days old and before I finally use it on the ladder would like to have your opinion about it. (Most testing battles were not against players with sufficient skill >.<)
Time for a small overview:
This team is focused on the offensive, not the defensive. In several cases Certain Mons can annihilate my team, given they get a free round and my booster counter is dead. Agility booster are one of these threats unless exca outspeeds them within the Sand. Other Problems are hardhitting mons like Azu which cannot be stopped without loosing one pokemon (or really good prediction). Overall this team was created to cause pressure, and not to get pressured.
Thanks for rating the team.
This team is only few days old and before I finally use it on the ladder would like to have your opinion about it. (Most testing battles were not against players with sufficient skill >.<)
Time for a small overview:






This team is focused on the offensive, not the defensive. In several cases Certain Mons can annihilate my team, given they get a free round and my booster counter is dead. Agility booster are one of these threats unless exca outspeeds them within the Sand. Other Problems are hardhitting mons like Azu which cannot be stopped without loosing one pokemon (or really good prediction). Overall this team was created to cause pressure, and not to get pressured.

Landorus (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Sludge Wave
- Psychic
What i wanted was a powerfull and fast sweeper.
Thanks to sheer force it can wipe the floor with a lot of the fast sweepeping pokemon.
In my team I use it to prevent getting destroyed by Keldeo and similar stuff. While i cannot
counter it, revenging is an option.Standard spread for a sweeper. Earthpower is STAB,
Focusblast|Sludge wave as coverage.
Psychic for Keldeo and Gengar.
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Sludge Wave
- Psychic
What i wanted was a powerfull and fast sweeper.
Thanks to sheer force it can wipe the floor with a lot of the fast sweepeping pokemon.
In my team I use it to prevent getting destroyed by Keldeo and similar stuff. While i cannot
counter it, revenging is an option.Standard spread for a sweeper. Earthpower is STAB,
Focusblast|Sludge wave as coverage.
Psychic for Keldeo and Gengar.

Clefairy (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Moonblast
- Protect
- Wish
- Heal Bell
Clefable is the backbone of this team. While it wards off many fighting-types
that would otherwise threat my team it also carries Wish and Healbell so my team
doesnt loose in prolonged battles. I dont think the set needs much more explanation.
Trait: Unaware
EVs: 248 HP / 252 Def / 8 SDef
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Moonblast
- Protect
- Wish
- Heal Bell
Clefable is the backbone of this team. While it wards off many fighting-types
that would otherwise threat my team it also carries Wish and Healbell so my team
doesnt loose in prolonged battles. I dont think the set needs much more explanation.

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 200 HP / 252 SAtk / 56 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
My Special Wallbreaker. Spex gives enough damage to kill man walls.
Magnetic Pull to trap annoying steel types that prevent my Zard-X from using it's full power.
Speed Evs are giving Magne enough speed to kill a 8 Ev Sciz. The rest goes into Sp.Atk for dealing
maximum damage to annoying walls like Mega Slowbro or Skarm. It also traps and kills 2 of the best Excadrill
counters.
Trait: Magnet Pull
EVs: 200 HP / 252 SAtk / 56 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
My Special Wallbreaker. Spex gives enough damage to kill man walls.
Magnetic Pull to trap annoying steel types that prevent my Zard-X from using it's full power.
Speed Evs are giving Magne enough speed to kill a 8 Ev Sciz. The rest goes into Sp.Atk for dealing
maximum damage to annoying walls like Mega Slowbro or Skarm. It also traps and kills 2 of the best Excadrill
counters.

Charizard (M) @ Charizardite X
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Flare Blitz
- Earthquake
- Dragon Dance
Finally the main force of my team. Currently it's one of the most devastating pokemon in the Gen 6 Meta.
After Dragon Dance it can effortlessly annihilate entire teams. Common checks like Lando-T or Azumarill
are covered by my team. The split is rather obvious and the moves are rather normal. I choose Outrage over D-Claw for maximizing its already insane damage potential. Most defensive teams run a Quagsire|Skarm/Ferro combination to stop it. After Magnezone cleared the steel types even Quagsire crumbles as safe switch since Outrage deals close to 50%.
Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Flare Blitz
- Earthquake
- Dragon Dance
Finally the main force of my team. Currently it's one of the most devastating pokemon in the Gen 6 Meta.
After Dragon Dance it can effortlessly annihilate entire teams. Common checks like Lando-T or Azumarill
are covered by my team. The split is rather obvious and the moves are rather normal. I choose Outrage over D-Claw for maximizing its already insane damage potential. Most defensive teams run a Quagsire|Skarm/Ferro combination to stop it. After Magnezone cleared the steel types even Quagsire crumbles as safe switch since Outrage deals close to 50%.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 156 Def / 104 SAtk
Relaxed Nature (+Def, -Spd)
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Where counter measures become useless the revenger does its job. In case of Charizard-X Scarfed
Lando, Chomp, Lat@s and banded Talonflame are annoying. My solution for these common threats is Tyranitar. While it has the important Stealth Rocks it's a trap for alle pokemon listed above. 104 Sp.Atk Icebeam kills Lando, Lando-T (max HP only after SR) and pursuit is certain death for Latios and Latias. Talonflame looses a good chunk of health from STAB pursuit and render it useless after SR is on the field. Lando and Lando-T are a bit tricky since i have to lure my opponent into Ttar. But a lot of players think of them as safe counters so this isnt a real problem. Ttar is also the setup for my revengekiller and spinner.
Trait: Sand Stream
EVs: 248 HP / 156 Def / 104 SAtk
Relaxed Nature (+Def, -Spd)
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Where counter measures become useless the revenger does its job. In case of Charizard-X Scarfed
Lando, Chomp, Lat@s and banded Talonflame are annoying. My solution for these common threats is Tyranitar. While it has the important Stealth Rocks it's a trap for alle pokemon listed above. 104 Sp.Atk Icebeam kills Lando, Lando-T (max HP only after SR) and pursuit is certain death for Latios and Latias. Talonflame looses a good chunk of health from STAB pursuit and render it useless after SR is on the field. Lando and Lando-T are a bit tricky since i have to lure my opponent into Ttar. But a lot of players think of them as safe counters so this isnt a real problem. Ttar is also the setup for my revengekiller and spinner.

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is one of the most common spinners in Gen 6 OU. Its great offensive typing and tremendous power enable it to hit almost every common sweeper really hard. It's my most important tool to deal with fast teams as the rest is rather slow. It servers as cleaner towards the end of a battle aswell. After the opponents Skarm is down it can be quite a threat to an opposing team.
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is one of the most common spinners in Gen 6 OU. Its great offensive typing and tremendous power enable it to hit almost every common sweeper really hard. It's my most important tool to deal with fast teams as the rest is rather slow. It servers as cleaner towards the end of a battle aswell. After the opponents Skarm is down it can be quite a threat to an opposing team.
Thanks for rating the team.