-Charmander- said:1v1 Singles battle
DQ time: 2 days
0 Recover / 5 Chills
Arena: A huge jungle. There are a ton of trees and vines, and wild Pokemon appear every once in a while and use their signature move.
doominic77 said:OK.
One Ability
No Items
Switch = KO
-Charmander- and doominic77 are out sitting in the forest, surrounded by a sea of thick vines and trees. Around them wild pokemon are scuttling around. Herdiers are chasing Persians around. Pidgeys and Spearows are flying through the air being hunt down by large Tomohawks. Caterpies are chewing on the small leaves, that they later learn are actually a family of Sewaddle. Primeapes are swinging from the trees, occasionally stoping to brawl with each other. Underground, Digletts are playing with each other. Suddenly a Farfetch'd walks between the two battlers. Knowing how rare (and delicious) Farfetch'd are they immediately try and grab it. Both of them begin to argue about who should get it, before deciding to settle the disagreement with a battle. -Charmander- sends out Mantis the Scyther, doominic decides to send out HardHead the Aron. The two pokemon stare down at each other. The trainers behind them determined, to win the Farfetch’d. Farfetch’d squawks and the battle begins. doominic immediately tells Hardhead to Smash Mantis with its Head. The Aron backs up, with its head glowing. It charges at the Scyther and smashes into it with extraordinary power. Mantis had managed to stand its ground, and began to glow also. Suddenly it lashed out at Hardhead with a force that sent it flying, crashing through the forest. The Scyther smirked; it had successfully Countered the powerful Head Smash of Aron. HardHead lay on the ground to weak to move. doominic ordered a Earthquake but HardHead was to weak to obey its trainer. Mantis was just about to finish Aron with a Brick Break, when a Chansey appeared, worried at the weak state of the Aron. It blocked the Mantis’ attack and used the egg in its pouch to give the Aron some more health. Invigorated by the Chansey, HardHead got up immediately and fired off another Head Smash at the Scyther. However Mantis flew upward and HardHead missed its chance to finish off Mantis. Above ground, Mantis Chilled while it thought of a new plan to finish of Hardhead. The two trainers continue their fight deep in the forest. -Charmander- orders Mantis to use Brick Break to smash the Aron into pieces. As Mantis is about to make contact, Hardhead surprisingly does not move. When Mantis hits HardHead the body is barely hurt because doominic had cleverly ordered an Iron Defense to strengthen Aron. Mantis hops around in pain form the hard impact of HardHead's body. Attempting a different approach, Mantis uses the special move Vacuum Wave. However, Mantis' lack of skill in Special Attacking cause the attack to do very little damage. HardHead, unfazed by the attack uses Iron Defence once more. -Charmander- notices Mantis' weakness in the special arts and decideds to go back to Brick Break. However, this time HardHead is ready because the Iron Defences from before help him take the attacks well. Now, Aron goes on the offensive and his head begins to glow. With enormous power he crashed into Mantis. The powerful Head Smash sends Matnis flying, and falls down hard. In one last attempt to kill Mantis, doominic orders a Head Smash from HardHead. The Aron charges up its head and goes for the Scyther. However, Mantis was nowhere to be found. HardHead turned around and there was the Scyther smirking. In the blink of an eye he shot a Vacuum Wave at the Aron, and it went flying towards doominic. Sadly, he picked up the Aron and left. -Charmander- smiled victoriously and started a fire for the Farfetch'd, disappointed at his impending doom(inic).
(Make sure to post the ability that they are using)
1.) -Charmander- sends out his pokemon
2.) doominic sends out the pokemon and orders attacks
3.) -Charmander- orders attacks
4.) I ref
5.) -Charmander- orders attacks
6.) doominic orders attacks
7.) I ref
8.) doominic orders attacks
9.) -Charmander- orders attacks
10.) I ref
11.) -Charmander- orders attacks
12.) doominic orders attacks
and so on...
2.) doominic sends out the pokemon and orders attacks
3.) -Charmander- orders attacks
4.) I ref
5.) -Charmander- orders attacks
6.) doominic orders attacks
7.) I ref
8.) doominic orders attacks
9.) -Charmander- orders attacks
10.) I ref
11.) -Charmander- orders attacks
12.) doominic orders attacks
and so on...
Scyther [Mantis] (M)
Nature: Adamant
Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Flying
Stats:
Scyther
HP: 100
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 105
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) [DW] If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Brick Break
Swords Dance
X-Scissor
Night Slash
Counter
Steel Wing
Aron (*) [HardHead] (M)
Nature: Impish (Adds * to Defense; Subtracts * From Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: [Innate] This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): [Innate] The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: ***
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 30
EC: 1/9
MC: 1
DC: 1
KOC: 1
Moves:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Iron Claw (*)
Iron Defense (*)
Roar (*)
Take Down(*)
Head Smash (*)
Dragon Rush (*)
Superpower (*)
Earthquake (*)
Sandstorm (*)
Rock Polish (*)