Chatot

Disjunction

Everything I waste gets recycled
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[OVERVIEW]

Thanks to its access to Boomburst, one of the strongest Normal-type attacks in the game, Chatot sets itself apart as one of the most destructive wallbreakers in the tier. Chatot's offensive tools, such as Heat Wave, Nasty Plot, and U-turn, give it options against common Normal-resistant foes, such as Klinklang and Ferroseed. Chatter, despite not offering as much coverage as Heat Wave, is usable because of its unique ability to simultaneously inflict damage and cause confusion. Unfortunately, Chatot's Speed tier, while allowing it to outspeed some threats such as Sawk and Mesprit, often leaves it outpaced by other offensive Pokemon, such as Tauros, Floatzel, and Scyther. Chatot faces stiff competition from Choice Specs Swellow as an offensive Normal-type because of its inferior Speed and Swellow's access to Scrappy, although Chatot's Boomburst hits nearly twice as hard as Swellow's. Chatot sports an unfortunate defensive typing and poor defenses, making it easier to revenge kill. Additionally, its abilities are almost completely worthless, usually having little to no impact on the game.

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Boomburst is an absurdly powerful STAB move for Chatot with virtually no downsides. Heat Wave provides coverage for bulky Steel-types, such as Klinklang and Ferroseed, Gourgeist-S, and Gourgeist-XL; offensive Steel-types, such as Mawile and Pawniard, already take well over half from Boomburst. Hidden Power Grass is Chatot's only option for scoring a 2HKO on Tank Rhydon. U-turn maintains momentum if you haven't properly whittled down Chatot's safe switch-ins. Chatter can be very disruptive because of its guaranteed confusion rate, but it should be noted that a super effective Chatter is weaker than a neutral Boomburst.

Set Details
========

Running maximum Special Attack investment is a given to ensure all of Chatot's attacks do as much damage as possible. Maximum Speed investment with a Timid nature allows Chatot to outspeed the likes of Lilligant, Zangoose, and other offensive Pokemon with a base Speed of up to 90. Choice Specs maximizes Chatot's Special Attack to ensure its coverage attacks and, more importantly, Boomburst hit as hard as possible. Chatot's abilities are mostly worthless, but Tangled Feet can give it a lucky break for a turn against opposing Chatot with Chatter.

Usage Tips
========

Boomburst is usually the safest option for Chatot to use because of the ridiculous amount of damage it does even on resisted hits. However, if your opponent has a very solid Boomburst switch-in, Chatot can use U-turn to gain momentum on the switch. Chatot is quite frail, so be careful about letting it take Stealth Rock damage because it might push it into the KO range of a priority attack from the likes of Hitmonchan, Shiftry, and Kabutops. Chatot should not switch into most attacks, but it can capitalize on Choice-locked Ghost- and Ground-type attacks, such as Rotom's Shadow Ball and Torterra's Earthquake. Because of how frail Chatot is, teammates with slow momentum moves, such as Lanturn with Volt Switch and Mesprit with U-turn, are a useful asset for bringing it in safely.

Team Options
========

Entry hazard support in the form of Stealth Rock and Spikes goes a long way for Chatot because its common switch-ins rarely have reliable recovery. Garbodor and Ferroseed make especially great partners for Chatot because of their ability to both set up Spikes and punish priority users, which are used to revenge kill Chatot, thanks to Rocky Helmet and Iron Barbs damage, respectively. Rapid Spin or Defog support from the likes of Hitmonchan and Skuntank is appreciated because of Chatot's weakness to Stealth Rock. Special Defog Skuntank is a worthy mention because of its ability to lure in Steel-types and Rhydon and surprise them with Fire Blast and Hidden Power Grass. Bulky Ground-types, such as Claydol and Sandslash, are great switch-ins for the difficult Rock-types that hard wall Chatot, not to mention Claydol's and Sandslash's ability to provide Rapid Spin support. Teammates that have slow momentum-grabbing moves, such as Lanturn with Volt Switch, Xatu with U-turn, and Combusken with Baton Pass, form tight VoltTurn cores with Chatot. Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot, and heavily damage it with Hidden Power Grass. Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst. Late-game cleaners that share similar switch-ins to Chatot, such as Archeops, Tauros, and Swellow, appreciate the extra damage on the aforementioned switch-ins.

[SET]
name: Substitute + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot boosts Chatot's Special Attack to terrifying levels. Substitute can provide a safety net for Chatot so it can safely fire off an attack of its own or set up with Nasty Plot. Additionally, it is a good option for punishing Sucker Punch users. Boomburst is insanely powerful when it's backed by a Nasty Plot boost. Chatter disrupts the opponent by inflicting damage and causing confusion, and it is Chatot's best way to handle Ghost-types, which don't fear Boomburst. Heat Wave can be used to hit Steel-types, such as Klinklang and Ferroseed, which resist Boomburst.

Set Details
========

Maximum Special Attack investment is preferred because Chatot wants to hit as hard as it can. Maximum Speed investment with a Timid nature ensures Chatot does not miss out on the benefits of its great Speed tier, such as outspeeding Sawk, Mesprit, and Lilligant. Leftovers helps recover a bit of the health lost from Substitute and Stealth Rock damage. Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

Even without a boosting item, Chatot can create offensive pressure, thanks to Boomburst, to set up a Substitute. Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute, as it shouldn't be taking any hits it doesn't need to due to its frailty. Chatter can punish switch-ins to Boomburst, such as Mismagius and Rhydon, by inflicting confusion. Chatot can use the free turns confusion can generate to set up with Substitute or Nasty Plot. Chatot appreciates being brought in with slow momentum moves, such as Baton Pass from Mawile and U-turn from Pelipper.

Team Options
========

Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks, which give Chatot trouble. Claydol and Sandslash can also provide Rapid Spin support to keep Stealth Rock off the field. Pursuit support from the likes of Skuntank and Liepard is helpful to trap the Ghost-types that can switch in safely on Boomburst. Rapid Spin or Defog from the likes of Skuntank and Hitmonchan can keep Stealth Rock off the field for Chatot. Special Defog Skuntank can also lure Rock- and Steel-types for Chatot and hit them with Hidden Power Grass and Fire Blast. Offensive Flying- and Normal-types, such as Archeops and Kangaskhan, whittle down shared switch-ins to Chatot, such as Rhydon and Regirock.

[STRATEGY COMMENTS]
Other Options
=============

Encore is a nice alternative on the Substitute set to lock the foe into a passive move, such as Stealth Rock or Swords Dance, for an opportunity to use Substitute. A set with Boomburst / Heat Wave / Hidden Power Grass / Agility can make it hard for faster offensive Pokemon to revenge kill Chatot. Alternatively, you can use Tailwind to boost Chatot and its teammates' Speed for a limited number of turns. Silk Scarf can be used in place of Choice Specs if you dislike being Choice-locked. However, this makes Chatot's Boomburst significantly weaker.

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst and take neutral damage from Chatot's coverage moves, and Rotom even resists Chatter.

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's coverage moves. However, Rhydon has to watch out for Choice Specs-boosted Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Electivire, and priority attacks from the likes of Kangaskhan, Samurott, and Shiftry because of its poor bulk.

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.
 
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hey i know this is wip but ive used chatot a lot so i thought id add my two sense

chatter is hilarious and i love it, but its definitely OO in my opinon just because its way weaker than boomburst and too luck-reliant. also it has redundant coverage alongside boomburst (like, you dont use air slash on swellow)

i would definitely mention somewhere just how hard this thing hits. its like 80% stronger than specs swellow (iirc, please correct me if im wrong) with boomburst, letting it 2hko stuff like mega audino. its crazy strong and bones a lot of defensive teams :0. but also mentiom how it has notably less speed than swellow, making it less useful against offense.

under team options, mention ebelt fantom. one of the best offensive partners for it, as it baits in rhydon (aka what most teams have for normal attacks), provides volt switch support, and appreciates chatot totally blasting past stuff like audino or lanturn. slow volt-turn-pass support from the likes of xatu or mawile is appreciated, as it eases prediction and gets chatot in way safer (it cant switch into ANYTHING lol). xatu also provides hazard support, and can wear down rhydon with giga drain.
garbodor is also a great partner, as it checks most priority users decently well (chatot gets boned by priority cause its frail af) and can provide some well-appreciated spikes.

under hazard control mons, maybe specifically name some examples. from my experiences, hitmonchan or claydol are the best, as they dont remove your own hazards, and beat most ground and rock types.

tagging Luck O' the Irish incase i forgot anything lol
 
A minor thing but a Naive Nature (+Spe, -SpD) is possibly slashable. It's not like Chatot is surviving many hits anyway, and that 2% extra damage from U-turn might occasionally be useful, you never know. But definitely Naive rather than Hasty as with Naive you can survive Zangoose's Quick Attack after SR.
 
chatter is hilarious and i love it, but its definitely OO in my opinon just because its way weaker than boomburst and too luck-reliant. also it has redundant coverage alongside boomburst (like, you dont use air slash on swellow)

I know Chatter is worthless coverage which is why I didn't slash it. Hell, I've been preaching how worthless Chatter is to NU Room for at least half a year now. However, it's worth a moves mention because an offensive option that has the ability to incapacitate the opponent 50% of the time is honestly just as valuable as HP Grass coverage on Rhydon.

A minor thing but a Naive Nature (+Spe, -SpD) is possibly slashable. It's not like Chatot is surviving many hits anyway, and that 2% extra damage from U-turn might occasionally be useful, you never know. But definitely Naive rather than Hasty as with Naive you can survive Zangoose's Quick Attack after SR.
U-turn won't be doing any extra noticeable damage with a neutral Attack nature. I agree that Chatot's bulk means nothing, but it means more than Chatot's Attack lol.

Got this QC ready
 
[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • BADA BOOMBURST xd
  • Heat Wave hits Steels and Gourgeist give examples of steels; note that they take a ton from boomburst anyways (pawn takes min 79%, klinklang is 2hkod, offensive mawile dies after rocks lol) [no need to mention the specific calcs]
  • HP Grass hits Rhydon note that this is mainly for tank rhydon since dual dance is 2hkoed by boomburst
  • U-turn grabs momentum off of anything Chatot can't 2HKO on a switch
  • Chatter can be used if you want that 50% chance to incapacitate your opponent for the turn, but it should be noted that a neutral Boomburst is stronger than a super-effective Chatter so there isn't much merit to using it.

Set Details
========

  • max spa max speed
  • Choice Specs with Boomburst is scary strong
  • Chatot has near worthless abilities. yea its worthless but you still need to state what it is
  • Timid Chatot outspeeds Lilligant and Zangoose

Usage Tips
========

  • Click Boomburst a lot add that this is generally the safest play because even bulky resists take heavy damage
  • If you don't want to click Boomburst a lot because of a Pokemon on your opponent's team, use U-turn for momentum
  • Chatot is quite frail so be careful letting it take any entry hazard damage because it might push it into range of a priority attack from the likes of Hitmonchan, Shitry, or Skuntank. emphasize that chatot should not switch into attacks, but you can take advantage of choice locked ghost or ground moves

Team Options
========

  • Entry hazard support in the form of Stealth Rock and Spikes go a long way for Chatot because its common switch ins rarely have reliable recovery.
  • Rapid Spin or Defog because Chatot gets destroyed by Rocks
  • Bulky Ground-types, such as Claydol and Sandslash, are great switch ins for the bulky Rock-types that hard wall Chatot.
  • Teammates that have momentum grabbing moves, such as Rotom-S with Volt Switch, Primeape with U-turn, and Flareon with Baton Pass, form tight VoltTurn cores to maintain offensive momentum.
give heavy mention pursuit support and or ways of dealing with ghosts bc they stop it from spamming boomburst etc

add the stuff aberdeen mentioned:

under team options, mention ebelt fantom. one of the best offensive partners for it, as it baits in rhydon (aka what most teams have for normal attacks), provides volt switch support, and appreciates chatot totally blasting past stuff like audino or lanturn. slow volt-turn-pass support from the likes of xatu or mawile is appreciated, as it eases prediction and gets chatot in way safer (it cant switch into ANYTHING lol). xatu also provides hazard support, and can wear down rhydon with giga drain.
garbodor is also a great partner, as it checks most priority users decently well (chatot gets boned by priority cause its frail af) and can provide some well-appreciated spikes.

under hazard control mons, maybe specifically name some examples. from my experiences, hitmonchan or claydol are the best, as they dont remove your own hazards, and beat most ground and rock types.
Comments in bold, QC 1/3
 
Disjunction pls its been a week
also I'd like this to be changed to a full revamp since the overview on site doesnt reflect the current set at all and I'm cool with specs being the only set so all you'd have to do is add an overview, other options, and c&c
e: I talked with blast and he agrees
 
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Disjunction pls its been a week
also I'd like this to be changed to a full revamp since the overview on site doesnt reflect the current set at all and I'm cool with specs being the only set so all you'd have to do is add an overview, other options, and c&c
If you'd like this to be a revamp, it'll be a while before I can implement changes. I can do it Wednesday or Thursday, though. My schedule for tomorrow is kinda packed.

edit: started this but tired so gonna finish tomorrow

double edit: got this QC ready with the revamp
 
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[OVERVIEW] <- unbold this

  • Strong STAB with Boomburst
  • Chatter deals damage while causing confusion
  • Cool offensive options with Heat Wave, U-turn, and Nasty Plot.
  • Speed lets it outspeed some offensive threats like Mesprit and Sawk, but often leaves it left behind by by what? dont leave me hanging D:
  • Partially outclassed by Swellow because of an inferior Speed stat and lack of Scrappy I feel outclassed isnt the best word, saying that it faces competition from swellow as a specially offensive normal type for the reasons stated sounds better imo
  • Extremely frail
  • Worthless abilities

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • BADA BOOMBURST
  • Heat Wave hits Steels like Mawile and Klinklang and Gourgeist. Although most Steels already take a ton from Boom
  • HP Grass hits Tank Rhydon which switches in comfortably to Boomburst.
  • U-turn grabs momentum off of anything Chatot can't 2HKO on a switch
  • Chatter can be used if you want that 50% chance to incapacitate your opponent for the turn, but it should be noted that a neutral Boomburst is stronger than a super-effective Chatter so there isn't much merit to using it.

Set Details
========

  • max spa max speed
  • Choice Specs with Boomburst is scary strong
  • Chatot's abilities are worthless, but Tangled Feet at least gives it utility against opposing Chatots with Chatter.
  • Timid Chatot outspeeds Lilligant and Zangoose

Usage Tips
========

  • Boomburst is typically the safest play because of how much damage it does, even on resisted hits.
  • If you don't want to click Boomburst a lot because of a Pokemon on your opponent's team, use U-turn for momentum
  • Chatot is quite frail so be careful letting it take any entry hazard damage because it might push it into range of a priority attack from the likes of Hitmonchan, Shitry, or Skuntank.
  • Chatot should not switch into any attacks, but it can capitalize on choice-locked Ghost- and Ground-type attacks.

Team Options
========

  • Entry hazard support in the form of Stealth Rock and Spikes go a long way for Chatot because its common switch ins rarely have reliable recovery. be specific, good examples are garbodor and ferroseed which punish priority users which are used to revenge kill chatot and provide spikes support
  • Rapid Spin or Defog from the likes of Hitmonchan or Skuntank is appreciated because of Chatot's weakness to Stealth Rocks special skunk (which is the set that should be running defog) can lure in steels with fire blast and don with hp grass so that chatot has an even easier time spamming boomburst
  • Bulky Ground-types, such as Claydol and Sandslash, are great switch ins for the bulky Rock-types that hard wall Chatot.
  • Teammates that have momentum grabbing moves, such as Rotom-S with Volt Switch, Primeape with U-turn, and Flareon with Baton Pass, form tight VoltTurn cores to maintain offensive momentum. note that volt turn support is very good because it gets chatot in safely, which is important due to how it should not be taking hits
  • Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot.
  • Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst.

[SET]
name: Substitue + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Nasty Plot to boost your Special Attack
  • Substitute gives Chatot the ability to take an attack to Chatter or set up with Nasty Plot it also avoids sucker punch from the likes of kanga shiftry and pawn
  • Boomburst is pretty strong!
  • Chatter disrupts the opponent by inflicting damage and causing confusion. It also hits Ghost-types that are immune to Boomburst.

Set Details
========

  • I'm not going to try and colorfully word why you want 252 SpA and Spe because it's still in bullet form :)
  • Timid lets out you outpace every base 90 Speed Pokemon, such as Zangoose and Kangaskhan.
  • The passive recovery form Leftovers helps Chatot stick around longer after Substitute and Stealth Rock damage.
  • Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

  • Even without a boosting item, Chatot can create offensive pressure with Boomburst because of its ridiculous power to set up a Substitute. Alternatively, you can try and create a free turn with Chatter's Confusion, but this isn't reliable.
  • Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute. Chatot is very frail, so it shouldn't be taking any hits it doesn't need to.
  • Chatter will punish switch ins to Boomburst, such as Mismagius and Rhydon, with confusion. Chatot can use these free turns the confusion offers to set up with Substitute or Nasty Plot.

Team Options
========

  • Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks which give Chatot trouble.
  • Pursuit support form the likes of Skuntank and Liepard trap the Ghost-types that can switch in safely on Boomburst.
  • Rapid Spin or Defog support from the likes of Claydol or Prinplup can keep Stealth Rock off the field for Chatot.

[STRATEGY COMMENTS]
Other Options
=============

  • Encore
  • Tailwind

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst and take neutral damage from Chatot's coverage moves. mention rotom since it also resists chatter

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's other coverage moves. However, Rhydon has to watch out for Choice Specs Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Scyther, because of its poor bulk.

hm idt scyther is the best example since bulky scythers aerial ace cannot ohko (only a 37% chance after rocks), maybe mention like evire or something that is guaranteed to kill it

**Priority Attacks**: Priority attacks from the likes of Kangaskhan, Samurott, or Shiftry can knock off a huge chunk of Chatot's HP if not outright OHKO it.

^combine revenge killers and priority attacks into one section (you can just call it revenge killers since thats basically what priority mons do)

**Soundproof Pokemon**: Pokemon with the ability Soundproof, such as Bouffalant and Mr. Mime, are immune to Boomburst and Chatter and take negligible damage from Chatot's other coverage moves.

I dont honestly consider bouffalant without sap sipper viable because a grass immunity is just so damn good, and mr mime is hardly relevant and I think it'd probably use filter anyways

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.
Comments in bold, QC 1/3
 
[OVERVIEW]

  • Strong STAB with Boomburst
  • Chatter deals damage while causing confusion
  • Cool offensive options with Heat Wave, U-turn, and Nasty Plot.
  • Speed lets it outspeed some offensive threats like Mesprit and Sawk, but often leaves it left behind by more common offensive threats like scyther, tauros, and floatzel
  • Faces competition Swellow as a specially offensive Normal-type because of an inferior Speed stat and lack of Scrappy Mention that it hits a lot harder than swellow
  • Extremely frail
  • Worthless abilities

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • BADA BOOMBURST
  • Heat Wave hits Steels like Mawile and Klinklang and Gourgeist. Although most Steels already take a ton from Boom
  • HP Grass hits Tank Rhydon which switches in comfortably to Boomburst.
  • U-turn grabs momentum off of anything Chatot can't 2HKO on a switch
  • Chatter can be used if you want that 50% chance to incapacitate your opponent for the turn, but it should be noted that a neutral Boomburst is stronger than a super-effective Chatter so there isn't much merit to using it.

Set Details
========

  • max spa max speed
  • Choice Specs with Boomburst is scary strong
  • Chatot's abilities are worthless, but Tangled Feet at least gives it utility against opposing Chatots with Chatter.
  • Timid Chatot outspeeds Lilligant and Zangoose

Usage Tips
========

  • Boomburst is typically the safest play because of how much damage it does, even on resisted hits.
  • If you don't want to click Boomburst a lot because of a Pokemon on your opponent's team, use U-turn for momentum
  • Chatot is quite frail so be careful letting it take any entry hazard damage because it might push it into range of a priority attack from the likes of Hitmonchan, Shitry, or Skuntank.
  • Chatot should not switch into any attacks, but it can capitalize on choice-locked Ghost- and Ground-type attacks. Mention common choiced Ground / Ghost Types

Team Options
========

  • Entry hazard support in the form of Stealth Rock and Spikes go a long way for Chatot because its common switch ins rarely have reliable recovery. Garbodor and Ferroseed make great partners for Chatot because of their ability to set up Spikes and punish priority users, which are used to revenge kill Chatot, with Rocky Helmet and Iron Barbs damage, respectively.
  • Rapid Spin or Defog from the likes of Hitmonchan or Skuntank is appreciated because of Chatot's weakness to Stealth Rocks. Special Defog Skuntank is a worthy mention because of its ability to lure Steel-types and Rhydon with Heat Wave and Hidden Power Grass, respectively. Skuntank doesn't get Heat Wave (Fire Blast)
  • Bulky Ground-types, such as Claydol and Sandslash, are great switch ins for the bulky Rock-types that hard wall Chatot. Mention these both also spin :o
  • Teammates that have momentum grabbing moves, such as Rotom-S with Volt Switch, Primeape with U-turn, and Flareon with Baton Pass, form tight VoltTurn cores to bring Chatot in safely. Hmmm i don't like mentioning two faster u-turners then saying "getting it in safely" since these mons would realistically be going first meaning Chatot would have to take the hit so either reword it or mention slower VoltTurners
  • Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot. Mention it uses HP Grass to lure in Rhydon
  • Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst.

[SET]
name: Substitue + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Nasty Plot to boost your Special Attack
  • Substitute dodges Sucker Punch and gives Chatot the ability to take an attack to Chatter or set up with Nasty Plot
  • Boomburst is pretty strong!
  • Chatter disrupts the opponent by inflicting damage and causing confusion. It also hits Ghost-types that are immune to Boomburst. Why are you not even mentioning other coverage here, Heat Wave Deserves a mention even if it isn't slashed

Set Details
========

  • I'm not going to try and colorfully word why you want 252 SpA and Spe because it's still in bullet form :)
  • Timid lets out you outpace every base 90 Speed Pokemon, such as Zangoose and Kangaskhan.
  • The passive recovery form Leftovers helps Chatot stick around longer after Substitute and Stealth Rock damage.
  • Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

  • Even without a boosting item, Chatot can create offensive pressure with Boomburst because of its ridiculous power to set up a Substitute. Alternatively, you can try and create a free turn with Chatter's Confusion, but this isn't reliable.
  • Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute. Chatot is very frail, so it shouldn't be taking any hits it doesn't need to.
  • Chatter will punish switch ins to Boomburst, such as Mismagius and Rhydon, with confusion. Chatot can use these free turns the confusion offers to set up with Substitute or Nasty Plot.

Team Options
========

  • Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks which give Chatot trouble. Claydol / Slash also spin
  • Pursuit support form the likes of Skuntank and Liepard trap the Ghost-types that can switch in safely on Boomburst.
  • Rapid Spin or Defog support from the likes of Claydol or Prinplup can keep Stealth Rock off the field for Chatot. Can you also mention Skuntank and Hitmonchan like in the pervious set

[STRATEGY COMMENTS]
Other Options
=============

  • Encore
  • Tailwind
Choice Scarf Should be fine to mention in OO
also taunt!

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst, take neutral damage from Chatot's other coverage moves, and Rotom resists Chatter.

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's other coverage moves. However, Rhydon has to watch out for Choice Specs Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Electivire, and priority attacks from the likes of Kangaskhan, Samurott, or Shiftry because of its poor bulk.

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.
Implement the bold and QC 2/3
 
[OVERVIEW]

Thanks to its access to Boomburst, one of the strongest Normal-type attacks in the game, Chatot sets itself apart as one of the most destructive wallbreakers in the tier. Chatot's offensive tools, such as Heat Wave, Nasty Plot, and U-turn, give it options against common Normal resistant foes, such as Klinklang and Barbaracle. Chatter, despite not offering as much coverage as Heat Wave, is usable because of its unique ability to simultaneously inflict damage and cause confusion. Chatot's speed tier, while allowing it to outspeed some threats such as Sawk and Mesprit, often leaves it outpaced by other offensive Pokemon, such as Tauros, Floatzel, and Scyther. Chatot faces stiff competition from Choice Specs Swellow as an offensive Normal-type because of its inferior Speed and Swellow's access to Scrappy; although Chatot's Boomburst hits nearly twice as hard as Swellow's. Chatot sports an unfortunate defensive typing and frail defensive stats, making it easier to revenge kill. Chatot's abilities are almost completely worthless, usually having little to no impact on the game.

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Boomburst is an absurdly powerful STAB move for Chatot with virtually no down sides. Heat Wave provides coverage for bulky Steel-types, such as Klinklang and Ferroseed, Gourgeist-Small, and Gourgeist-Super; offensive Steel-types, such as Mawile and Pawniard, already take well over half from Boomburst. Hidden Power Grass is Chatot's only option for scoring a 2HKO on Tank Rhydon. U-turn maintains momentum if you haven't properly whittled Chatot's safe switch ins. Chatter can be very disruptive because of its guaranteed confusion rate, but it should be noted that a super effective Chatter is weaker than a neutral damage Boomburst from Chatot.

Set Details
========

Running maximum Special Attack investment is a given to ensure all of Chatot's attacks do as much as possible. The EVs to ensure maximum Speed investment with a Timid nature allows Chatot to outspeed the likes of Lilligant, Zangoose, and other offensive Pokemon with a base Speed of up to 90. Choice Specs maximizes Chatot's Special Attack to ensure its coverage and, more importantly, Boomburst hit as hard as possible. Chatot's abilities are mostly worthless, but Tangled Feet can give it a lucky break for a turn against opposing Chatot with Chatter.

Usage Tips
========

Boomburst is usually the safest option for Chatot to use because of the ridiculous amount of damage it does even on resisted hits. However, if your opponent has a very solid Boomburst switch in, Chatot can use U-turn to gain momentum on the switch. Chatot is quite frail, so be careful about letting it take Stealth Rock damage because it might push it into range of a priority attack from the likes of Hitmonchan, Shiftry, or Kabutops. Chatot should not switch into most attacks, but it can capitalize on Choice-locked Ghost- and Ground-type attacks, such as Rotom's Shadow Ball and Torterra's Earthquake, respectively.

add a point about switching it through volturn

Team Options
========

Entry hazard support in the form of Stealth Rock and Spikes goes a long way for Chatot because its common switch ins rarely have reliable recovery. Garbodor and Ferroseed make great partners for Chatot because of their ability to set up Spikes and punish priority users, which are used to revenge kill Chatot, thanks to Rocky Helmet and Iron Barbs damage, respectively. Rapid Spin or Defog support from the likes of Hitmonchan or Skuntank is appreciated because of Chatot's weakness to Stealth Rocks. Special Defog Skuntank is a worthy mention because of its ability to lure Steel-types and Rhydon with Fire Blast and Hidden Power Grass, respectively. Bulky Ground-types, such as Claydol and Sandslash, are great switch ins for the difficult Rock-types that hard wall Chatot; not to mention how Claydol and Sandslash can also provide Rapid Spin support for Chatot. Teammates that have slow momentum grabbing moves, such as Lanturn with Volt Switch, Xatu with U-turn, and Combusken with Baton Pass, form tight VoltTurn cores with Chatot. Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot, with Hidden Power Grass. Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst.

I'd add a point about teammates who appreciate Chatot's wallbreaking and ability to severely weaken or even eventually beat pokes like Rhydon/Regirock (e.e Tauros, Archeops, etc)

[SET]
name: Substitue + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot boosts Chatot's Special Attack to terrifying levels. Substitute can take an attack for Chatot for it to safely fire off a Chatter not sure what you mean here, do you mean Boomburst? or set up with Nasty Plot. Substitute is a safe option against Sucker Punch users. Boomburst is insanely powerful when it's backed by a Nasty Plot boost. Chatter disrupts the opponent by inflicting damage and causing confusion, and it is Chatot's best way to Ghost-types that don't fear Boomburst say that Chatter provides Chatot with a lot of opportunities to set up Subs. Heat Wave can be used to hit Steel-types, such as Klinklang and Ferroseed, which resist Boomburst.

Set Details
========

Maximum Special Attack investment is preferred because Chatot wants to hit as hard as it can. Maximum Speed investment with a Timid nature ensures Chatot does not miss out on the benefits of its great speed tier, such as outspeeding Sawk, Mesprit, and Lilligant. Leftovers helps recover a bit of the health lost from Substitute and Stealth Rock damage. Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

Even without a boosting item, Chatot can create offensive pressure, thanks to Boomburst, to set up a Substitute. Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute. Chatot is very frail, so it shouldn't be taking any hits it doesn't need to. Chatter can punish switch ins to Boomburst, such as Mismagius and Rhydon, by inflicting confusion. Chatot can use the free turns confusion can generate to set up with Substitute or Nasty Plot.

make a point about switching in through volturn

Team Options
========

Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks which give Chatot trouble. Claydol and Sandslash can also provide Rapid Spin support for Chatot to keep Stealth Rock off the field. Pursuit support form the likes of Skuntank and Liepard trap the Ghost-types that can switch in safely on Boomburst. Rapid Spin or Defog support from the likes of Skuntank and Hitmonchan can keep Stealth Rock off the field for Chatot. Special Defog Skuntank can also lure Rock- and Steel-types for Chatot with Hidden Power Grass and Heat Wave, respectively.

I'd mention stuff like tauros and archeops that appreciate Chatot's ability to severely weaken stuff like Rhydon and Regirock

[STRATEGY COMMENTS]
Other Options
=============

Encore is a nice alternative on the Substitute set to lock your opponent into a passive move, such as Stealth Rock or Swords Dance, for an opportunity to use Substitute. A set with Boomburst / Heat Wave / Hidden Power Grass / Agility can make it hard for faster offensive Pokemon to revenge kill Chatot. Alternatively, you can use Tailwind to boost Chatot and its teammates' Speed for a limited amount of turns. Choice Scarf can be used with a Modest nature over Choice Specs to give Chatot a better chance against faster threats, such as Floatzel, Tauros, and Swellow mention how this faces huge competition from swellow, only niche this thing really has is outspeeding some scarfers, Electrode, and Swellow lol, and slightly higher power, which aren't really even good niches; thinking about it this might be worth just straight up removing, in a vacuum its a much better set than agility but even agility has a niche, and I'm not sure scarf does. Silk Scarf can be used in place of Choice Specs if you dislike being Choice-locked. However, this makes Chatot's Boomburst significantly weaker.

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst, take neutral damage from Chatot's other coverage moves, and even Rotom resists Chatter.

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's other coverage moves. However, Rhydon has to watch out for Choice Specs Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Electivire, and priority attacks from the likes of Kangaskhan, Samurott, or Shiftry because of its poor bulk.

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.
this looks pretty good qc 3/3 still waiting on my stamp :(
 
will do this as i eat a chicken sandwich
[OVERVIEW]

Thanks to its access to Boomburst, one of the strongest Normal-type attacks in the game, Chatot sets itself apart as one of the most destructive wallbreakers in the tier. Chatot's offensive tools, such as Heat Wave, Nasty Plot, and U-turn, give it options against common Normal-resistant foes, such as Klinklang and Ferroseed. Chatter, despite not offering as much coverage as Heat Wave, is usable because of its unique ability to simultaneously inflict damage and cause confusion. However, (or "Unfortunately" or some transition) Chatot's Speed tier, while allowing it to outspeed some threats such as Sawk and Mesprit, often leaves it outpaced by other offensive Pokemon, such as Tauros, Floatzel, and Scyther. Chatot faces stiff competition from Choice Specs Swellow as an offensive Normal-type because of its inferior Speed and Swellow's access to Scrappy;, (AC) although Chatot's Boomburst hits nearly twice as hard as Swellow's. Chatot sports an unfortunate defensive typing and frail defensive stats ("frail defenses" or "low/poor defensive stats"; the stats themselves aren't frail), making it easier to revenge kill. Also, its Chatot's (just for flow) abilities are almost completely worthless, usually having little to no impact on the game.

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Boomburst is an absurdly powerful STAB move for Chatot with virtually no downsides. Heat Wave provides coverage for bulky Steel-types, such as Klinklang and Ferroseed, Gourgeist-Small, and Gourgeist-SuperXL; (I don't remember these off the top of my head either lol, I check the Spelling and Grammar Standards) offensive Steel-types, such as Mawile and Pawniard, already take well over half from Boomburst. Hidden Power Grass is Chatot's only option for scoring a 2HKO on Tank Rhydon (if this is a set as famous in NU as like, TankChomp or CroCune, keep it; otherwise lowercase Tank). U-turn maintains momentum if you haven't properly whittled down Chatot's safe switch-ins. (assuming "switch-ins" was referring to stuff switching into Chatot? if not idk) ("switch-ins" uses the dash when it refers to "Pokemon that tend to switch into ___"; it doesn't use a dash otherwise) Chatter can be very disruptive because of its guaranteed confusion rate, but it should be noted that a super effective Chatter is weaker than a neutral damage Boomburst from Chatot.

Set Details
========

Running maximum Special Attack investment is a given to ensure all of Chatot's attacks do as much damage as possible. The EVs to ensure mMaximum Speed investment with a Timid nature allows Chatot to outspeed the likes of Lilligant, Zangoose, and other offensive Pokemon with a base Speed of up to 90. Choice Specs maximizes Chatot's Special Attack to ensure its coverage attacks and, more importantly, Boomburst hit as hard as possible. Chatot's abilities are mostly worthless, but Tangled Feet can give it a lucky break for a turn against opposing Chatot with Chatter.

Usage Tips
========

Boomburst is usually the safest option for Chatot to use because of the ridiculous amount of damage it does even on resisted hits. However, if your opponent has a very solid Boomburst switch-in, Chatot can use U-turn to gain momentum on the switch. Chatot is quite frail, so be careful about letting it take Stealth Rock damage because it might push it into the KO range of a priority attack from the likes of Hitmonchan, Shiftry, or Kabutops. Chatot should not switch into most attacks, but it can capitalize on Choice-locked Ghost- and Ground-type attacks, such as Rotom's Shadow Ball and Torterra's Earthquake, respectively. Because of how frail Chatot is, teammates with slow momentum moves, such as Lanturn with Volt Switch and Mesprit with U-turn, are a useful asset to for bringing Chatot in safely.

Team Options
========

Entry hazard support in the form of Stealth Rock and Spikes goes a long way for Chatot because its common switch-ins rarely have reliable recovery. Garbodor and Ferroseed make great partners for Chatot because of their ability to set up Spikes and punish priority users, which are used to revenge kill Chatot, thanks to Rocky Helmet and Iron Barbs damage, respectively. Rapid Spin or Defog support from the likes of Hitmonchan or and Skuntank is appreciated because of Chatot's weakness to Stealth Rock. Special Defog Skuntank is a worthy mention because of its ability to lure in Steel-types and Rhydon and surprise them (you don't lure in a fish with a hook, you lure it in with the bait; similarly, you don't lure in Rhydon with HP Grass, you lure it in with Chatot) with Fire Blast and Hidden Power Grass, respectively. Bulky Ground-types, such as Claydol and Sandslash, are great switch-ins for the difficult Rock-types that hard wall Chatot;, (AC) (the rest of this sentence cannot stand alone as its own complete sentence, which is a hint that it might not want a semicolon before it) not to mention how Claydol and Sandslash can also provide Rapid Spin support for Chatot. Teammates that have slow momentum(dash)grabbing moves, such as Lanturn with Volt Switch, Xatu with U-turn, and Combusken with Baton Pass, form tight VoltTurn cores with Chatot. Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot, and KO (or "heavily damage" or whatever) it with Hidden Power Grass. Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst. Late-game cleaners that who (save "who" for humans; use that/which for Pokemon... "whose" is an exception though) share similar switch-ins to Chatot, such as Archeops, Tauros, and Swellow, appreciate the extra damage on the aforementioned switch-ins.

[SET]
name: Substitute + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot boosts Chatot's Special Attack to terrifying levels. Substitute can take an attack for Chatot so that it can for it to safely fire off an attack or set up with Nasty Plot. Additionally, Substitute is a good option for punishing Sucker Punch users. Boomburst is insanely powerful when it's backed by a Nasty Plot boost. Chatter disrupts the opponent by inflicting damage and causing confusion, and it is Chatot's best way to handle Ghost-types, which that don't fear Boomburst. (using "that" implies that there are Ghosts that do fear Boomburst, which I don't think is the case) Heat Wave can be used to hit Steel-types, such as Klinklang and Ferroseed, which resist Boomburst.

Set Details
========

Maximum Special Attack investment is preferred because Chatot wants to hit as hard as it can. Maximum Speed investment with a Timid nature ensures Chatot does not miss out on the benefits of its great Speed tier, such as outspeeding Sawk, Mesprit, and Lilligant. Leftovers helps recover a bit of the health lost from Substitute and Stealth Rock damage. Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

Even without a boosting item, Chatot can create offensive pressure, thanks to Boomburst, to set up a Substitute. Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute. Chatot is very frail, so it shouldn't be taking any hits it doesn't need to. Chatter can punish switch-ins to Boomburst, such as Mismagius and Rhydon, by inflicting confusion. Chatot can use the free turns confusion can generate to set up with Substitute or Nasty Plot. Chatot appreciates being brought in with slow momentum moves, such as Mawile with Baton Pass from Mawile and Pelipper with U-turn from Pelipper. (this is a list of, as you said, "slow momentum moves"; previously, your examples were Pokemon (Mawile, Pelipper), when they should be, well, slow momentum moves)

Team Options
========

Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks, (AC) which give Chatot trouble. Claydol and Sandslash can also provide Rapid Spin support for Chatot to keep Stealth Rock off the field. Pursuit support from the likes of Skuntank and Liepard traps ("support ... traps") the Ghost-types that can switch in safely on Boomburst. Rapid Spin or Defog support from the likes of Skuntank and Hitmonchan can keep Stealth Rock off the field for Chatot. Special Defog Skuntank can also lure Rock- and Steel-types for Chatot and hit them with Hidden Power Grass and Heat Wave, respectively. Offensive Flying- and Normal-types, such as Archeops and Kangaskhan, whittle down shared switch-ins to Chatot, such as Rhydon and Regirock.

[STRATEGY COMMENTS]
Other Options
=============

Encore is a nice alternative on the Substitute set to lock the foe your opponent into a passive move, such as Stealth Rock or Swords Dance, for an opportunity to use Substitute. A set with Boomburst / Heat Wave / Hidden Power Grass / Agility can make it hard for faster offensive Pokemon to revenge kill Chatot. Alternatively, you can use Tailwind to boost Chatot and its teammates' Speed for a limited amount number (if it's countable, use number. if not, use amount. ex: number of shirts, number of chairs, number of things VS amount of clothing, amount of furniture, amount of stuff. you can say 3 shirts, 5 chairs, 12 things, but you can't say 7 clothing, 30 furniture, 19 stuff) of turns. Silk Scarf can be used in place of Choice Specs if you dislike being Choice-locked. However, this makes Chatot's Boomburst significantly weaker.

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst, (RC) and take neutral damage from Chatot's other coverage moves, and even Rotom even resists Chatter.

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's other coverage moves. However, Rhydon has to watch out for Choice Specs-boosted Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Electivire, and priority attacks from the likes of Kangaskhan, Samurott, or and Shiftry because of its poor bulk.

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.

GP 1/2
check is done, so you can go ahead and implement it, but I am going to edit in some explanations for stuff in a bit too :)
 
Last edited:
was your chicken sandwich good P Squared

also I'm so excited about how easy a check this is because it means I'm getting better n_n

implementing

edit: implemented. I'm just never going to mention Geist forms again because I never get the right nomenclature for them .-.

p2 edit: I added some more notes in bold italics :toast: and the sandwich was good (and only $4.45 with a large drink and waffle fries!!!)
 
Last edited by a moderator:
^p. sweet deal imo

gottem

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Thanks to its access to Boomburst, one of the strongest Normal-type attacks in the game, Chatot sets itself apart as one of the most destructive wallbreakers in the tier. Chatot's offensive tools, such as Heat Wave, Nasty Plot, and U-turn, give it options against common Normal-resistant foes, such as Klinklang and Ferroseed. Chatter, despite not offering as much coverage as Heat Wave, is usable because of its unique ability to simultaneously inflict damage and cause confusion. Unfortunately, Chatot's Speed tier, while allowing it to outspeed some threats such as Sawk and Mesprit, often leaves it outpaced by other offensive Pokemon, such as Tauros, Floatzel, and Scyther. Chatot faces stiff competition from Choice Specs Swellow as an offensive Normal-type because of its inferior Speed and Swellow's access to Scrappy, although Chatot's Boomburst hits nearly twice as hard as Swellow's. Chatot sports an unfortunate defensive typing and frail poor (Chatot is frail, its stats aren't) defenses, making it easier to revenge kill. Also Additionally, (this use of "also" is strictly casual afaik, so better not use it in C&C) its abilities are almost completely worthless, usually having little to no impact on the game.

[SET]
name: Choice Specs
move 1: Boomburst
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn
item: Choice Specs
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Boomburst is an absurdly powerful STAB move for Chatot with virtually no downsides. Heat Wave provides coverage for bulky Steel-types, such as Klinklang and Ferroseed, Gourgeist-S, and Gourgeist-XL; offensive Steel-types, such as Mawile and Pawniard, already take well over half from Boomburst. Hidden Power Grass is Chatot's only option for scoring a 2HKO on Tank Rhydon. U-turn maintains momentum if you haven't properly whittled down Chatot's safe switch-ins. Chatter can be very disruptive because of its guaranteed confusion rate, but it should be noted that a super effective Chatter is weaker than a neutral damage Boomburst from Chatot.

Set Details
========

Running maximum Special Attack investment is a given to ensure all of Chatot's attacks do as much damage as possible. Maximum Speed investment with a Timid nature allows Chatot to outspeed the likes of Lilligant, Zangoose, and other offensive Pokemon with a base Speed of up to 90. Choice Specs maximizes Chatot's Special Attack to ensure its coverage attacks and, more importantly, Boomburst hit as hard as possible. Chatot's abilities are mostly worthless, but Tangled Feet can give it a lucky break for a turn against opposing Chatot with Chatter.

Usage Tips
========

Boomburst is usually the safest option for Chatot to use because of the ridiculous amount of damage it does even on resisted hits. However, if your opponent has a very solid Boomburst switch-in, Chatot can use U-turn to gain momentum on the switch. Chatot is quite frail, so be careful about letting it take Stealth Rock damage because it might push it into the KO range of a priority attack from the likes of Hitmonchan, Shiftry, or and Kabutops. Chatot should not switch into most attacks, but it can capitalize on Choice-locked Ghost- and Ground-type attacks, such as Rotom's Shadow Ball and Torterra's Earthquake, respectively. (better leave this one out if it isn't really required to make sense of the text, people like to overuse this one and it's p. much filler here) Because of how frail Chatot is, teammates with slow momentum moves, such as Lanturn with Volt Switch and Mesprit with U-turn, are a useful asset for bringing Chatot it in safely.

Team Options
========

Entry hazard support in the form of Stealth Rock and Spikes goes a long way for Chatot because its common switch-ins rarely have reliable recovery. Garbodor and Ferroseed make especially great partners for Chatot because of their ability to both set up Spikes and punish priority users, which are used to revenge kill Chatot, thanks to Rocky Helmet and Iron Barbs damage, respectively. Rapid Spin or Defog support from the likes of Hitmonchan and Skuntank is appreciated because of Chatot's weakness to Stealth Rock. Special Defog Skuntank is a worthy mention because of its ability to lure in Steel-types and Rhydon and surprise them with Fire Blast and Hidden Power Grass, respectively. (same; no one is gonna think it uses Fire Blast for Rhydon) Bulky Ground-types, such as Claydol and Sandslash, are great switch-ins for the difficult Rock-types that hard wall Chatot, not to mention how Claydol's and Sandslash's can also ability to provide Rapid Spin support for Chatot. Teammates that have slow momentum-grabbing moves, such as Lanturn with Volt Switch, Xatu with U-turn, and Combusken with Baton Pass, form tight VoltTurn cores with Chatot. Expert Belt Rotom-S is a notable partner because of its access to Volt Switch and ability to lure Rhydon, a common check to Choice Specs Chatot, and heavily damage it with Hidden Power Grass. Pursuit support from the likes of Skuntank and Liepard can trap Ghost-types so Chatot can comfortably use Boomburst. Late-game cleaners that share similar switch-ins to Chatot, such as Archeops, Tauros, and Swellow, appreciate the extra damage on the aforementioned switch-ins.

[SET]
name: Substitute + Nasty Plot
move 1: Nasty Plot
move 2: Substitute
move 3: Boomburst
move 4: Chatter
item: Leftovers
ability: Tangled Feet
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot boosts Chatot's Special Attack to terrifying levels. Substitute can take an attack provide a safety net for Chatot so it can safely fire off an attack of its own or set up with Nasty Plot. Additionally, Substitute it is a good option for punishing Sucker Punch users. Boomburst is insanely powerful when it's backed by a Nasty Plot boost. Chatter disrupts the opponent by inflicting damage and causing confusion, and it is Chatot's best way to handle Ghost-types, (AC) which don't fear Boomburst. Heat Wave can be used to hit Steel-types, such as Klinklang and Ferroseed, which resist Boomburst.

Set Details
========

Maximum Special Attack investment is preferred because Chatot wants to hit as hard as it can. Maximum Speed investment with a Timid nature ensures Chatot does not miss out on the benefits of its great Speed tier, such as outspeeding Sawk, Mesprit, and Lilligant. Leftovers helps recover a bit of the health lost from Substitute and Stealth Rock damage. Tangled Feet is mostly worthless, but it can come into play against opposing Chatot with Chatter.

Usage Tips
========

Even without a boosting item, Chatot can create offensive pressure, thanks to Boomburst, to set up a Substitute. Don't be overly aggressive by letting Chatot take a hit to set up a Nasty Plot or Substitute, (comma) Chatot is very frail, so as it shouldn't be taking any hits it doesn't need to due to its frailty. Chatter can punish switch-ins to Boomburst, such as Mismagius and Rhydon, by inflicting confusion. Chatot can use the free turns confusion can generate to set up with Substitute or Nasty Plot. Chatot appreciates being brought in with slow momentum moves, such as Baton Pass from Mawile and U-turn from Pelipper.

Team Options
========

Bulky Ground-types, such as Claydol, Sandslash, and Torterra, switch into the Rock-types that handle Chatot so well. These Pokemon also provide an immunity to Electric-type attacks, which give Chatot trouble. Claydol and Sandslash can also provide Rapid Spin support for Chatot to keep Stealth Rock off the field. Pursuit support from the likes of Skuntank and Liepard traps is helpful to trap (the support doesn't trap them) the Ghost-types that can switch in safely on Boomburst. Rapid Spin or Defog support from the likes of Skuntank and Hitmonchan can keep Stealth Rock off the field for Chatot. Special Defog Skuntank can also lure Rock- and Steel-types for Chatot and hit them with Hidden Power Grass and Heat Wave, respectively. Offensive Flying- and Normal-types, such as Archeops and Kangaskhan, whittle down shared switch-ins to Chatot, such as Rhydon and Regirock.

[STRATEGY COMMENTS]
Other Options
=============

Encore is a nice alternative on the Substitute set to lock the foe into a passive move, such as Stealth Rock or Swords Dance, for an opportunity to use Substitute. A set with Boomburst / Heat Wave / Hidden Power Grass / Agility can make it hard for faster offensive Pokemon to revenge kill Chatot. Alternatively, you can use Tailwind to boost Chatot and its teammates' Speed for a limited number of turns. Silk Scarf can be used in place of Choice Specs if you dislike being Choice-locked. However, this makes Chatot's Boomburst significantly weaker.

Checks and Counters
===================

**Ghost-types**: Misdreavus, Mismagius, and Rotom are all immune to Boomburst and take neutral damage from Chatot's other coverage moves, and Rotom even resists Chatter.

**Rock-types**: Bulky Rock-types, such as Regirock and Rhydon, comfortably switch into Boomburst and Chatot's other coverage moves. However, Rhydon has to watch out for Choice Specs-boosted Hidden Power Grass.

**Revenge Killers**: If Chatot doesn't have a Substitute up, it's threatened by any offensive Pokemon faster than it, such as Archeops, Floatzel, and Electivire, and priority attacks from the likes of Kangaskhan, Samurott, and Shiftry because of its poor bulk.

**Stealth Rock**: Chatot will lose a quarter of its HP every time it switches into Stealth Rock, limiting how long it can stay on the field.
 
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implemented and done. taking notes on p squared's and dutch's notes on grammar and chicken sandwich deals
 
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