Cheep-Cheep Chaos
Hey guys, I'm currently working on my first project for my "intro" programming class here at university. We're starting off with a basic visual programming developed by MIT called "Scratch". Below you can find the game I developed. In this game, you play the role of a "Blooper", the aquatic squid-like character from the Super Mario Bros. franchise. You are enclosed in a pocket of water surrounded by two barrier reefs. The point of the game is to use the arrow keys (Up, Right, Down, and Left) to move the Blooper around the screen and avoid contact with the "Cheep-Cheep", the fish-like creatures . If no key is pressed, the Blooper will drift downwards until it comes in contact with the ocean floor. Each of the four Cheep-Cheep swims at a different speed. The gold Cheep-Cheep is the fastest, followed by purple, green, and red. Strangely, the Cheep-Cheep also increase in size as time passes, making them more difficult to avoid. Once the Blooper makes contact with a Cheep-Cheep, the game will stop and the GAME OVER screen will be displayed. A "Goomba" will then display the survival time in seconds.
Hey guys, I'm currently working on my first project for my "intro" programming class here at university. We're starting off with a basic visual programming developed by MIT called "Scratch". Below you can find the game I developed. In this game, you play the role of a "Blooper", the aquatic squid-like character from the Super Mario Bros. franchise. You are enclosed in a pocket of water surrounded by two barrier reefs. The point of the game is to use the arrow keys (Up, Right, Down, and Left) to move the Blooper around the screen and avoid contact with the "Cheep-Cheep", the fish-like creatures . If no key is pressed, the Blooper will drift downwards until it comes in contact with the ocean floor. Each of the four Cheep-Cheep swims at a different speed. The gold Cheep-Cheep is the fastest, followed by purple, green, and red. Strangely, the Cheep-Cheep also increase in size as time passes, making them more difficult to avoid. Once the Blooper makes contact with a Cheep-Cheep, the game will stop and the GAME OVER screen will be displayed. A "Goomba" will then display the survival time in seconds.












